feat: 楼层滤镜

This commit is contained in:
AncTe committed 2024-08-27 00:56:48 +08:00
1 parent 929ca6f18d
commit 63765ab626
10 files changed
+74 -45

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+3
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@@ -5,6 +5,7 @@ import { HeroRenderer } from './preset/hero';
import { LayerGroup, FloorLayer } from './preset/layer';
import { MotaRenderer } from './render';
import { LayerShadowExtends } from '../fx/shadow';
import { LayerGroupFilter } from '@/plugin/fx/gameCanvas';
let main: MotaRenderer;
@@ -29,8 +30,10 @@ Mota.require('var', 'loading').once('loaded', () => {
const detail = new FloorItemDetail();
const door = new LayerDoorAnimate();
const shadow = new LayerShadowExtends();
const filter = new LayerGroupFilter();
layer.extends(damage);
layer.extends(detail);
layer.extends(filter);
layer.getLayer('event')?.extends(hero);
layer.getLayer('event')?.extends(door);
layer.getLayer('event')?.extends(shadow);
+2 -2
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@@ -228,8 +228,8 @@ export abstract class RenderItem<E extends ERenderItemEvent = ERenderItemEvent>
const ay = -this.anchorY * this.height;
canvas.ctx.save();
canvas.ctx.filter = this.filter;
canvas.setAntiAliasing(this.antiAliasing);
if (this.enableCache) canvas.ctx.filter = this.filter;
if (this.type === 'static') transformCanvas(canvas, tran);
if (this.enableCache) {
const { width, height, ctx } = this.cache;
@@ -264,7 +264,7 @@ export abstract class RenderItem<E extends ERenderItemEvent = ERenderItemEvent>
* 设置本元素的滤镜
* @param filter 滤镜
*/
seyFilter(filter: string) {
setFilter(filter: string) {
this.filter = filter;
this.update(this);
}
+1
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@@ -33,6 +33,7 @@ hook.on('changingFloor', floor => {
// 考虑到楼层转换一般不会同时执行很多次,因此这里改为立刻更新
LayerGroupFloorBinder.activedBinder.forEach(v => {
if (v.bindThisFloor) v.updateBindData();
v.emit('floorChange', floor);
});
LayerFloorBinder.listenedBinder.forEach(v => {
if (v.bindThisFloor) v.updateBindData();
+1 -1
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@@ -102,7 +102,7 @@ export class LayerGroup extends Container implements IAnimateFrame {
private extend: Map<string, ILayerGroupRenderExtends> = new Map();
constructor() {
super('static', false);
super('static');
this.setHD(true);
this.setAntiAliasing(false);