refactor: 修复所有问题

This commit is contained in:
AncTe committed 2025-03-09 22:13:53 +08:00
1 parent 74f0386fd9
commit 5c520e3d52
68 files changed
+1230 -1077

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@@ -22,8 +22,6 @@ import {
import { IDamageEnemy, IEnemyCollection, MapDamage } from '@motajs/types';
import { UserEnemyInfo } from '@user/data-state';
const { ensureFloorDamage } = Mota.require('@user/data-state');
/**
* 根据伤害大小获取颜色
* @param damage 伤害大小
@@ -59,6 +57,7 @@ export class FloorDamageExtends
if (!this.sprite || !floor) return;
const map = core.status.maps[floor];
this.sprite.setMapSize(map.width, map.height);
const { ensureFloorDamage } = Mota.require('@user/data-state');
ensureFloorDamage(floor);
const enemy = core.status.maps[floor].enemy;
@@ -79,6 +78,7 @@ export class FloorDamageExtends
private onUpdate = (floor: FloorIds) => {
if (!this.floorBinder.bindThisFloor) {
const { ensureFloorDamage } = Mota.require('@user/data-state');
ensureFloorDamage(floor);
core.status.maps[floor].enemy.calRealAttribute();
}
@@ -4,8 +4,11 @@ import { UIController } from '@motajs/system-ui';
import { mainSceneUI } from './ui/main';
import { MAIN_HEIGHT, MAIN_WIDTH } from './shared';
import { hook } from '@user/data-base';
import { createItemDetail } from './itemDetail';
import { createLoopMap } from './loopMap';
import { createGameCanvas } from './legacy/gameCanvas';
export function create() {
export function createGameRenderer() {
const main = new MotaRenderer();
main.size(MAIN_WIDTH, MAIN_HEIGHT);
@@ -34,6 +37,12 @@ export function create() {
console.log(main);
}
export function createRender() {
createGameCanvas();
createItemDetail();
createLoopMap();
}
export * from './components';
export * from './ui';
export * from './use';
@@ -21,11 +21,13 @@ interface ItemData {
y: number;
}
hook.on('setBlock', (x, y, floorId, block) => {
FloorItemDetail.listened.forEach(v => {
v.setBlock(block, x, y);
export function createItemDetail() {
hook.on('setBlock', (x, y, floorId, block) => {
FloorItemDetail.listened.forEach(v => {
v.setBlock(block, x, y);
});
});
});
}
export class FloorItemDetail implements ILayerGroupRenderExtends {
id: string = 'item-detail';
@@ -12,15 +12,19 @@ function getCanvasFilterByFloorId(floorId: FloorIds = core.status.floorId) {
return filterMap.find(v => v[0].includes(floorId))?.[1] ?? '';
}
loading.once('coreInit', () => {
filterMap.push(
[['MT50', 'MT60', 'MT61'], 'contrast(120%)'], // 童心佬的滤镜(
[
core.floorIds.slice(61, 70).concat(core.floorIds.slice(72, 107)),
'contrast(120%)'
] // 童心佬的滤镜(
);
});
export function createGameCanvas() {
loading.once('coreInit', () => {
filterMap.push(
[['MT50', 'MT60', 'MT61'], 'contrast(120%)'], // 童心佬的滤镜(
[
core.floorIds
.slice(61, 70)
.concat(core.floorIds.slice(72, 107)),
'contrast(120%)'
] // 童心佬的滤镜(
);
});
}
export class LayerGroupFilter implements ILayerGroupRenderExtends {
id: string = 'filter';
@@ -18,9 +18,11 @@ let show: boolean = false;
/** 循环式地图中,更新视角的委托ticker */
let delegation: number = -1;
hook.on('changingFloor', (floorId, heroLoc) => {
enableLoopMapElement(floorId);
});
export function createLoopMap() {
hook.on('changingFloor', (floorId, heroLoc) => {
enableLoopMapElement(floorId);
});
}
function createLayer() {
const group = new LayerGroup();