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提高楼传分区的性能
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@@ -226,8 +226,8 @@ export class EnemyCollection implements RangeCollection<DamageEnemy> {
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});
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// 然后根据位置依次绘制对应位置的伤害
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for (const dam of v.damage) {
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const d = (dam.damage - min) / delta;
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const color = core.arrayToRGB([d * 255, 255 - d * 255, 0]);
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const d = ((dam.damage - min) / delta) * 255;
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const color = core.arrayToRGB([d, 255 - d, 0]);
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if (dam.dir === 'down' || dam.dir === 'up') {
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const dir = dam.dir === 'down' ? '↑' : '↓';
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core.status.damage.extraData.push({
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