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feat: Hero state & Item state
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@@ -1200,7 +1200,7 @@ export class Damage extends Sprite {
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/** 描边样式 */
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strokeColor: CanvasStyle = '#000';
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/** 描边粗细 */
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strokeWidth: number = 1.5;
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strokeWidth: number = 2;
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constructor(floor?: FloorIds) {
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super();
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