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feat: 晴天天气
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@@ -56,5 +56,6 @@ export * from './ui';
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export * from './utils';
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export * from './weather';
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export * from './renderer';
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export * from './scene';
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export * from './shared';
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export * from './use';
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@@ -1,11 +1,11 @@
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import { WeatherController } from './controller';
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import { CloudWeather, RainWeather } from './presets';
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import { CloudWeather, RainWeather, SunWeather } from './presets';
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export function createWeather() {
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WeatherController.register('cloud', CloudWeather);
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WeatherController.register('rain', RainWeather);
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WeatherController.register('sun', SunWeather);
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// WeatherController.register('snow', SnowWeather);
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// WeatherController.register('sun', SunWeather);
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}
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export * from './presets';
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@@ -17,7 +17,7 @@ export class CloudWeather extends Weather<Sprite> {
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/** 云层图像 */
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private image: HTMLImageElement | null = null;
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/** 上一次执行速度变换的时刻 */
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private lastDvTime = 0;
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private lastTick = 0;
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private drawCloud(canvas: MotaOffscreenCanvas2D) {
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const ctx = canvas.ctx;
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@@ -38,31 +38,33 @@ export class CloudWeather extends Weather<Sprite> {
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tick(time: number): void {
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if (!this.element || !this.image) return;
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this.element.update();
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if (time - this.lastDvTime > 50) {
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this.lastDvTime = time;
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const dvx = ((Math.random() - 0.5) * this.level) / 20;
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const dvy = ((Math.random() - 0.5) * this.level) / 20;
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if (Math.sign(dvx) === Math.sign(this.vx)) {
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const ratio = Math.sqrt(
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(this.maxSpeed - Math.abs(this.vx)) / this.maxSpeed
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);
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const value = Math.abs(dvx) * ratio;
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this.vx += value * Math.sign(dvx);
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} else {
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this.vx += dvx;
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}
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if (Math.sign(dvy) === Math.sign(this.vy)) {
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const ratio = Math.sqrt(
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(this.maxSpeed - Math.abs(this.vy)) / this.maxSpeed
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);
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const value = Math.abs(dvy) * ratio;
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this.vy += value * Math.sign(dvy);
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} else {
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this.vy += dvy;
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}
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const dt = time - this.lastTick;
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this.lastTick = time;
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if (dt > 100) return;
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const dvx = (Math.random() - 0.5) * this.level * 10;
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const dvy = (Math.random() - 0.5) * this.level * 10;
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const addx = (dvx * dt) / 1000;
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const addy = (dvy * dt) / 1000;
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if (Math.sign(addx) === Math.sign(this.vx)) {
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const ratio = Math.sqrt(
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(this.maxSpeed - Math.abs(this.vx)) / this.maxSpeed
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);
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const value = Math.abs(addx) * ratio;
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this.vx += value * Math.sign(addx);
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} else {
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this.vx += addx;
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}
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this.cx += this.vx;
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this.cy += this.vy;
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if (Math.sign(addy) === Math.sign(this.vy)) {
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const ratio = Math.sqrt(
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(this.maxSpeed - Math.abs(this.vy)) / this.maxSpeed
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);
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const value = Math.abs(addy) * ratio;
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this.vy += value * Math.sign(addy);
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} else {
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this.vy += addy;
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}
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this.cx += (this.vx * dt) / 1000;
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this.cy += (this.vy * dt) / 1000;
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this.cx %= this.image.width;
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this.cy %= this.image.height;
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}
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@@ -70,7 +72,7 @@ export class CloudWeather extends Weather<Sprite> {
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createElement(level: number): Sprite {
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const element = new Sprite('static', true);
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element.setRenderFn(canvas => this.drawCloud(canvas));
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this.maxSpeed = Math.sqrt(level) * 5;
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this.maxSpeed = Math.sqrt(level) * 100;
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this.vx = ((Math.random() - 0.5) * this.maxSpeed) / 2;
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this.vy = ((Math.random() - 0.5) * this.maxSpeed) / 2;
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this.alpha = Math.sqrt(level) / 10;
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@@ -1,16 +1,55 @@
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import { Sprite } from '@motajs/render-core';
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import { MotaOffscreenCanvas2D, Sprite } from '@motajs/render-core';
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import { Weather } from '../weather';
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import { clamp } from 'lodash-es';
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export class SunWeather extends Weather<Sprite> {
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/** 阳光图片 */
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private image: HTMLImageElement | null = null;
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/** 阳光图片的不透明度 */
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private alpha: number = 0;
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/** 阳光的最大不透明度 */
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private maxAlpha: number = 0;
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/** 阳光的最小不透明度 */
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private minAlpha: number = 0;
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/** 不透明度变化率 */
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private va: number = 0;
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/** 上一帧的时刻 */
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private lastTick: number = 0;
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drawSun(canvas: MotaOffscreenCanvas2D) {
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if (!this.image) return;
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const ctx = canvas.ctx;
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ctx.globalAlpha = this.alpha;
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ctx.drawImage(this.image, 0, 0, canvas.width, canvas.height);
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}
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tick(timestamp: number): void {
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throw new Error('Method not implemented.');
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this.element?.update();
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const dt = timestamp - this.lastTick;
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this.lastTick = timestamp;
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if (dt > 100) return;
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const aa = (Math.random() - 0.5) * this.level;
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this.va += (aa * dt) / 1000;
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this.va = clamp(this.va, 0.1);
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this.alpha += (this.va * dt) / 1000;
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if (this.alpha < this.minAlpha) {
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this.va = Math.abs(this.va);
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this.alpha = this.minAlpha;
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} else if (this.alpha > this.maxAlpha) {
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this.va = -Math.abs(this.va);
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this.alpha = this.maxAlpha;
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}
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}
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createElement(level: number): Sprite {
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throw new Error('Method not implemented.');
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const element = new Sprite('static', true);
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element.setRenderFn(canvas => this.drawSun(canvas));
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this.maxAlpha = level / 10;
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this.minAlpha = level / 20;
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this.alpha = (this.maxAlpha + this.minAlpha) / 2;
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this.image = core.material.images.images['sun.png'];
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return element;
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}
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onDestroy(): void {
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throw new Error('Method not implemented.');
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}
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onDestroy(): void {}
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}
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