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https://github.com/unanmed/HumanBreak.git
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完善定点查看
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+9
-4
@@ -139,7 +139,7 @@
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"condition": "true",
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"desc": [
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"这里包含本塔中所有的快捷键。对于手机端,可以点击工具栏的难度的位置切换工具栏至数字键。",
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"下面会分为样板快捷键和本塔快捷键两类。",
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"下面会分为样板快捷键和本塔快捷键两类分别说明。",
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"<br>",
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"<br>",
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"下面是样板中的所有快捷键:",
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@@ -189,7 +189,9 @@
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"<br>",
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"<span style=\"color: gold\">H</span>:打开百科全书",
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"<br>",
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"<span style=\"color: gold\">K</span>:查看鼠标位置怪物的详细信息"
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"<span style=\"color: gold\">E</span>:查看鼠标位置怪物的特殊属性信息",
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"<br>",
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"<span style=\"color: gold\">C</span>:查看鼠标位置怪物的详细临界信息"
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]
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},
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"extraAttr": {
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@@ -243,6 +245,7 @@
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"本塔的状态栏的布局较为灵活。它是横向的布局,在状态栏较宽时可以看到,属性会横向依次显示。按照显示顺序,",
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"状态栏显示项依次为:",
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"<br>",
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"<br>",
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"1. 楼层名,点击后进入浏览地图界面",
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"<br>",
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"2. 勇士等级",
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@@ -310,8 +313,10 @@
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"本塔的怪物手册功能很多,下面一一介绍。",
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"<br>",
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"<br>",
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"首先,你可以按X打开怪物手册。将鼠标移动到一个怪物上,按下<span style=\"color: gold\">",
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"K键</span>,也可以定点查看某个怪物的详细属性。将鼠标移动到怪物上也可以定点查看怪物的粗略信息。",
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"首先,你可以按X打开怪物手册。除此之外,将鼠标移动到怪物上也可以定点查看怪物的粗略信息。",
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"将鼠标移动到一个怪物上,按下<span style=\"color: gold\">",
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"E键</span>,可以查看该怪物的特殊属性信息。按下<span style=\"color: gold\">",
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"C键</span>,可以查看该怪物的详细临界信息。",
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"<br>",
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"<br>",
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"怪物手册打开的时候有一个0.6秒的动画,如果不想要可以在开头捡的系统设置里面关闭(默认关闭)。",
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+13
-7
@@ -4,15 +4,15 @@ import { getDamageColor } from '../utils';
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export const showFixed = ref(false);
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const show = debounce((ev: MouseEvent) => {
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let lastId: EnemyIds;
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const show = debounce((ev: MouseEvent, mx: number, my: number, e: AllIds) => {
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if (!window.flags) return;
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if (!flags.mouseLoc) return;
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flags.clientLoc = [ev.clientX, ev.clientY];
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const [x, y] = flags.mouseLoc;
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const mx = Math.round(x + core.bigmap.offsetX / 32);
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const my = Math.round(y + core.bigmap.offsetY / 32);
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const e = core.getBlockId(mx, my);
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if (e !== lastId) showFixed.value = false;
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if (!e || !core.getClsFromId(e)?.startsWith('enemy')) return;
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lastId = e as EnemyIds;
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const enemy = core.material.enemys[e as EnemyIds];
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const detail = getDetailedEnemy(enemy, mx, my);
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core.plugin.bookDetailEnemy = detail;
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@@ -22,8 +22,14 @@ const show = debounce((ev: MouseEvent) => {
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export default function init() {
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const data = core.canvas.data.canvas;
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data.addEventListener('mousemove', ev => {
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showFixed.value = false;
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show(ev);
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if (!core.isPlaying()) return;
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const [x, y] = flags.mouseLoc;
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const mx = Math.round(x + core.bigmap.offsetX / 32);
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const my = Math.round(y + core.bigmap.offsetY / 32);
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const e = core.getBlockId(mx, my);
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if (e !== lastId) showFixed.value = false;
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if (!e) return;
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show(ev, mx, my, e);
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});
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return {
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Vendored
+1
@@ -1,5 +1,6 @@
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type FloorIds =
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| 'empty'
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| 'MT0'
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| 'MT1'
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| 'MT2'
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Vendored
+3
@@ -136,6 +136,9 @@ interface PluginUis {
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/** 怪物手册详细信息展示的怪物 */
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bookDetailEnemy: DetailedEnemy;
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/** 定点查看的界面,特殊属性还是临界 */
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fixedDetailPanel: 'special' | 'critical';
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/** ui是否使用渐变 */
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readonly transition: Ref<boolean>;
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@@ -81,16 +81,17 @@ import { keycode } from '../plugin/utils';
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import { sleep } from 'mutate-animate';
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import EnemyTarget from '../panel/enemyTarget.vue';
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const enemy = core.plugin.bookDetailEnemy;
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const top = ref(core.plugin.bookDetailPos);
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const panel = ref('special');
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let detail: HTMLDivElement;
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const props = defineProps<{
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fromBook?: boolean;
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defaultPanel?: 'special' | 'critical' | 'target';
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}>();
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const enemy = core.plugin.bookDetailEnemy;
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const top = ref(core.plugin.bookDetailPos);
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const panel = ref<string>(props.defaultPanel ?? 'special');
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let detail: HTMLDivElement;
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const emits = defineEmits<{
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(e: 'close'): void;
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}>();
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@@ -80,6 +80,9 @@ async function calHeight() {
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vw = window.innerWidth;
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width.value = vh * 0.28;
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await new Promise(res => requestAnimationFrame(res));
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if (core.plugin.fixedDetailOpened.value) {
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showFixed.value = false;
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}
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main = document.getElementById('enemy-fixed') as HTMLDivElement;
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if (!main) return;
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const style = getComputedStyle(main);
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@@ -1,6 +1,10 @@
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<template>
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<div id="fixed-detail">
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<BookDetail :from-book="false" @close="close"></BookDetail>
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<BookDetail
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:from-book="false"
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:default-panel="panel"
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@close="close"
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></BookDetail>
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</div>
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</template>
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@@ -9,6 +13,8 @@ import { onMounted, ref } from 'vue';
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import { getDetailedEnemy } from '../plugin/ui/fixed';
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import BookDetail from './bookDetail.vue';
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const panel = core.plugin.fixedDetailPanel ?? 'special';
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core.plugin.bookDetailPos = 0;
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const [x, y] = flags.mouseLoc;
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+11
-5
@@ -102,19 +102,25 @@ function getName(id: EnemyIds) {
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}
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function getDamage(id: EnemyIds) {
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return core.formatBigNumber(core.getDamageInfo(id)?.damage) ?? '???';
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return (
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core.formatBigNumber(
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core.getDamageInfo(id, void 0, void 0, void 0, 'empty')?.damage
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) ?? '???'
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);
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}
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function getCritical(id: EnemyIds) {
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return (
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core.nextCriticals(id, 1)[0]?.map(v => core.formatBigNumber(v)) ?? [
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0, 0
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]
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core
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.nextCriticals(id, 1, void 0, void 0, 'empty')[0]
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?.map(v => core.formatBigNumber(v)) ?? [0, 0]
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);
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}
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function getDefDamage(id: EnemyIds) {
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return core.formatBigNumber(core.getDefDamage(id, ratio));
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return core.formatBigNumber(
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core.getDefDamage(id, ratio, void 0, void 0, 'empty')
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);
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}
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</script>
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