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refactor: 着色器元素
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@@ -639,7 +639,7 @@ export class Shadow {
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const lightsBuffer = Shadow.buffer.color.lights;
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gl.bindBuffer(gl.UNIFORM_BUFFER, lightsBuffer);
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gl.bufferData(gl.UNIFORM_BUFFER, new Float32Array(data), gl.STATIC_DRAW);
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gl.bufferData(gl.UNIFORM_BUFFER, new Float32Array(data), gl.DYNAMIC_DRAW);
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gl.uniformBlockBinding(Shadow.program.color, blockIndex, 0);
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gl.bindBufferBase(gl.UNIFORM_BUFFER, 0, lightsBuffer);
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