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feat: 杀戮光环说明
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@@ -13,7 +13,8 @@ export function setGameCanvasFilter(filter: string) {
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}
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const filterMap: [FloorIds[], string][] = [
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[['MT50'], 'brightness(80%)contrast(120%)'] // 童心佬的滤镜(
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[['MT50'], 'brightness(80%)contrast(120%)'], // 童心佬的滤镜(
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[['MT51'], 'brightness(90%)contrast(120%)'] // 童心佬的滤镜(
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];
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export function getCanvasFilterByFloorId(
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@@ -84,10 +84,22 @@ const shadowInfo: Partial<Record<FloorIds, Light[]>> = {
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color: pColor('#e953'),
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noShelter: true
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}
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],
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MT51: [
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{
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id: 'mt51_hero',
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x: 0,
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y: 0,
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decay: 50,
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r: 250,
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color: 'transparent',
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followHero: true
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}
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]
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};
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const backgroundInfo: Partial<Record<FloorIds, Color>> = {
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MT50: pColor('#0006')
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MT50: pColor('#0006'),
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MT51: pColor('#0004')
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};
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const blurInfo: Partial<Record<FloorIds, number>> = {};
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const immersionInfo: Partial<Record<FloorIds, number>> = {};
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@@ -28,7 +28,7 @@ export const detailInfo: BookDetailInfo = {};
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export function getSpecialHint(enemy: ToShowEnemy) {
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return (
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<div>
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{enemy.showSpecial.map((v, i) => {
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{enemy.special.map((v, i) => {
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return (
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<div class="special">
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<span style={{ color: v[2] }}>
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