feat: 杀戮光环说明

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AncTe committed 2024-04-26 19:01:26 +08:00
1 parent 9c1b79e6b4
commit 12f85a75df
7 files changed
+54 -13

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+2 -1
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@@ -13,7 +13,8 @@ export function setGameCanvasFilter(filter: string) {
}
const filterMap: [FloorIds[], string][] = [
[['MT50'], 'brightness(80%)contrast(120%)'] // 童心佬的滤镜(
[['MT50'], 'brightness(80%)contrast(120%)'], // 童心佬的滤镜(
[['MT51'], 'brightness(90%)contrast(120%)'] // 童心佬的滤镜(
];
export function getCanvasFilterByFloorId(
+13 -1
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@@ -84,10 +84,22 @@ const shadowInfo: Partial<Record<FloorIds, Light[]>> = {
color: pColor('#e953'),
noShelter: true
}
],
MT51: [
{
id: 'mt51_hero',
x: 0,
y: 0,
decay: 50,
r: 250,
color: 'transparent',
followHero: true
}
]
};
const backgroundInfo: Partial<Record<FloorIds, Color>> = {
MT50: pColor('#0006')
MT50: pColor('#0006'),
MT51: pColor('#0004')
};
const blurInfo: Partial<Record<FloorIds, number>> = {};
const immersionInfo: Partial<Record<FloorIds, number>> = {};
+1 -1
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@@ -28,7 +28,7 @@ export const detailInfo: BookDetailInfo = {};
export function getSpecialHint(enemy: ToShowEnemy) {
return (
<div>
{enemy.showSpecial.map((v, i) => {
{enemy.special.map((v, i) => {
return (
<div class="special">
<span style={{ color: v[2] }}>