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fix: 瞬移与移动冲突
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@@ -255,6 +255,7 @@ export function init() {
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destY: number,
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stepPostfix: DiredLoc[]
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) {
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if (heroMover.moving) return;
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if (!core.status.played || core.status.lockControl) return;
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if (this._setAutomaticRoute_isMoving(destX, destY)) return;
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if (this._setAutomaticRoute_isTurning(destX, destY, stepPostfix))
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