feat: 地图渲染大致完成

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AncTe committed 2024-05-16 22:43:24 +08:00
1 parent 2316bc4cad
commit 117bd94928
30 files changed
+1921 -148

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+294
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@@ -0,0 +1,294 @@
import { EmitableEvent, EventEmitter } from '../common/eventEmitter';
import { MotaOffscreenCanvas2D } from '../fx/canvas2d';
// 经过测试(https://www.measurethat.net/Benchmarks/Show/30741/1/drawimage-img-vs-canvas-vs-bitmap-cropping-fix-loading)
// 得出结论,ImageBitmap和Canvas的绘制性能不如Image,于是直接画Image就行,所以缓存基本上就是存Image
type ImageMapKeys = Exclude<Cls, 'tileset' | 'autotile'>;
type ImageMap = Record<ImageMapKeys, HTMLImageElement>;
const i = (img: ImageMapKeys) => {
return core.material.images[img];
};
const imageMap: Partial<ImageMap> = {};
Mota.require('var', 'loading').once('loaded', () => {
[
'enemys',
'enemy48',
'npcs',
'npc48',
'terrains',
'items',
'animates'
].forEach(v => (imageMap[v as ImageMapKeys] = i(v as ImageMapKeys)));
});
interface AutotileCache {
parent?: Set<AllNumbersOf<'autotile'>>;
frame: number;
cache: Record<string, HTMLCanvasElement>;
}
type AutotileCaches = Record<AllNumbersOf<'autotile'>, AutotileCache>;
interface TextureRequire {
tileset: Record<string, HTMLImageElement>;
material: Record<ImageMapKeys, HTMLImageElement>;
autotile: AutotileCaches;
images: Record<ImageIds, HTMLImageElement>;
}
interface TextureCacheEvent extends EmitableEvent {}
class TextureCache extends EventEmitter<TextureCacheEvent> {
tileset!: Record<string, HTMLImageElement>;
material: Record<ImageMapKeys, HTMLImageElement>;
autotile!: AutotileCaches;
images!: Record<ImageIds, HTMLImageElement>;
idNumberMap!: IdToNumber;
constructor() {
super();
this.material = imageMap as Record<ImageMapKeys, HTMLImageElement>;
Mota.require('var', 'loading').once('loaded', () => {
const map = maps_90f36752_8815_4be8_b32b_d7fad1d0542e;
// @ts-ignore
this.idNumberMap = {};
for (const [key, { id }] of Object.entries(map)) {
// @ts-ignore
this.idNumberMap[id] = parseInt(key) as AllNumbers;
}
this.tileset = core.material.images.tilesets;
this.autotile = splitAutotiles(this.idNumberMap);
this.images = core.material.images.images;
});
}
/**
* 获取纹理
* @param type 纹理类型
* @param key 纹理名称
*/
require<T extends keyof TextureRequire, K extends keyof TextureRequire[T]>(
type: T,
key: K
): TextureRequire[T][K] {
return this[type][key];
}
}
export const texture = new TextureCache();
// 3x4 与 2x3 的自动元件信息
// 将自动元件按 16x16 切分后,数组分别表示 左上 右上 右下 左下 所在图块位置
const bigAutotile: Record<number, [number, number, number, number]> = {};
const smallAutotile: Record<number, [number, number, number, number]> = {};
function getAutotileIndices() {
// 应当从 0 - 255 进行枚举
// 二进制从高位到低位依次是 左上 上 右上 右 右下 下 左下 左
// 首先是3x4的
// 有兴趣可以研究下这个算法
const get = (
target: Record<number, [number, number, number, number]>,
mode: 1 | 2
) => {
const h = mode === 1 ? 4 : 2;
const v = mode === 1 ? 24 : 8;
const luo = mode === 1 ? 12 : 8; // leftup origin
const ruo = mode === 1 ? 17 : 11; // rightup origin
const ldo = mode === 1 ? 42 : 20; // leftdown origin
const rdo = mode === 1 ? 47 : 23; // rightdown origin
const luc = mode === 1 ? 4 : 2; // leftup corner
const ruc = mode === 1 ? 5 : 3; // rightup corner
const rdc = mode === 1 ? 11 : 7; // rightdown corner
const ldc = mode === 1 ? 10 : 6; // leftdown corner
for (let i = 0; i <= 0b11111111; i++) {
let lu = luo; // leftup
let ru = ruo; // rightup
let ld = ldo; // leftdown
let rd = rdo; // rightdown
// 先看四个方向,最后看斜角方向
if (i & 0b00000001) {
lu += h;
ld += h;
if (i & 0b00010000) {
ru += h / 2;
rd += h / 2;
}
}
if (i & 0b00000100) {
ld -= v;
rd -= v;
if (i & 0b01000000) {
lu -= v / 2;
ru -= v / 2;
}
}
if (i & 0b00010000) {
ru -= h;
rd -= h;
if (i & 0b00000001) {
lu -= h / 2;
ld -= h / 2;
}
}
if (i & 0b01000000) {
lu += v;
ru += v;
if (i & 0b00000100) {
ld += v / 2;
rd += v / 2;
}
}
// 斜角
if ((i & 0b11000001) === 0b01000001) {
lu = luc;
}
if ((i & 0b01110000) === 0b01010000) {
ru = ruc;
}
if ((i & 0b00011100) === 0b00010100) {
rd = rdc;
}
if ((i & 0b00000111) === 0b00000101) {
ld = ldc;
}
target[i] = [lu, ru, rd, ld];
}
};
get(bigAutotile, 1);
get(smallAutotile, 2);
}
getAutotileIndices();
function getRepeatMap() {
// 实际上3x4与2x3的重复映射是一致的,因此只需要计算一个就行了
// 这里使用2x3的进行计算
const calculated: Record<string, number> = {};
const repeatMap: Record<number, number> = {};
for (const [num, [lu, ru, rd, ld]] of Object.entries(smallAutotile)) {
const n = lu + ru * 24 + rd * 24 ** 2 + ld * 24 ** 3;
calculated[num] = n;
for (const [num2, n2] of Object.entries(calculated)) {
if (n2 === n) {
repeatMap[Number(num)] = Number(num2);
break;
}
}
}
return repeatMap;
}
function splitAutotiles(map: IdToNumber): AutotileCaches {
const cache: Partial<AutotileCaches> = {};
/** 重复映射,由于自动元件只有48种,其余的208种是重复的,因此需要获取重复映射 */
const repeatMap: Record<number, number> = getRepeatMap();
/** 每个自动元件左上角32*32的内容,用于判断父子关系 */
const masterMap: Partial<Record<AllNumbersOf<'autotile'>, string>> = {};
for (const [key, img] of Object.entries(core.material.images.autotile)) {
const auto = map[key as AllIdsOf<'autotile'>];
// 判断自动元件类型
let mode: 1 | 2 = 1;
let frame = 1;
if (img.width === 384) {
frame = 4;
} else if (img.width === 192) {
mode = 2;
frame = 3;
} else if (img.width === 64) {
mode = 2;
}
cache[auto] = {
frame,
cache: {}
};
// 父子关系,截取本图块的左上角存入map
const master = new MotaOffscreenCanvas2D();
master.setHD(false);
master.setAntiAliasing(false);
master.withGameScale(false);
master.size(32, 32);
master.ctx.drawImage(img, 0, 0, 32, 32, 0, 0, 32, 32);
masterMap[auto] = master.canvas.toDataURL('image/png');
// 自动图块的绘制信息
for (let i = 0; i <= 0b11111111; i++) {
const re = repeatMap[i];
if (re) {
const cached = cache[auto]!.cache[re];
if (cached) {
cache[auto]!.cache[i] = cached;
continue;
}
}
const data = (mode === 1 ? bigAutotile : smallAutotile)[i];
const row = mode === 1 ? 6 : 4;
const info: [number, number][] = data.map(v => [
(v % row) * 16,
Math.floor(v / row) * 16
]);
const canvas = new MotaOffscreenCanvas2D();
canvas.setHD(false);
canvas.setAntiAliasing(false);
canvas.withGameScale(false);
canvas.size(32 * frame, 32);
const ctx = canvas.ctx;
for (let i = 0; i < frame; i++) {
const dx = 32 * i;
const sx1 = info[0][0];
const sx2 = info[1][0];
const sx3 = info[2][0];
const sx4 = info[3][0];
const sy1 = info[0][1];
const sy2 = info[1][1];
const sy3 = info[2][1];
const sy4 = info[3][1];
ctx.drawImage(img, sx1, sy1, 16, 16, dx, 0, 16, 16);
ctx.drawImage(img, sx2, sy2, 16, 16, dx + 16, 0, 16, 16);
ctx.drawImage(img, sx3, sy3, 16, 16, dx + 16, 16, 16, 16);
ctx.drawImage(img, sx4, sy4, 16, 16, dx, 16, 16, 16);
}
cache[auto]!.cache[i] = canvas.canvas;
}
}
// 进行父子关系判断
for (const [key, img] of Object.entries(core.material.images.autotile)) {
const auto = map[key as AllIdsOf<'autotile'>];
// 只针对3*4的图块进行,截取第一行中间的,然后判断
const judge = new MotaOffscreenCanvas2D();
judge.setHD(false);
judge.setAntiAliasing(false);
judge.withGameScale(false);
judge.size(32, 32);
judge.ctx.drawImage(img, 32, 0, 32, 32, 0, 0, 32, 32);
const data = judge.canvas.toDataURL('image/png');
for (const [key, data2] of Object.entries(masterMap)) {
const auto2 = map[key as AllIdsOf<'autotile'>];
if (data === data2) {
cache[auto]!.parent ??= new Set();
cache[auto]!.parent!.add(auto2);
}
}
}
return cache as AutotileCaches;
}
+19
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@@ -12,6 +12,8 @@ export class Camera extends EventEmitter<CameraEvent> {
scaleY: number = 1;
rad: number = 0;
private saveStack: number[][] = [];
/**
* 重设摄像机的所有参数
*/
@@ -140,6 +142,23 @@ export class Camera extends EventEmitter<CameraEvent> {
this.rad = rad;
}
/**
* 保存当前摄像机状态
*/
save() {
this.saveStack.push(Array.from(this.mat));
}
/**
* 回退当前摄像机状态
*/
restore() {
const data = this.saveStack.pop();
if (!data) return;
const [a, b, c, d, e, f, g, h, i] = data;
this.mat = mat3.fromValues(a, b, c, d, e, f, g, h, i);
}
/**
* 根据摄像机的信息,将一个点转换为计算后的位置
* @param camera 摄像机
+23 -2
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@@ -25,14 +25,19 @@ export class Container extends RenderItem implements ICanvasCachedRenderItem {
ctx: CanvasRenderingContext2D,
camera: Camera
): void {
this.emit('beforeUpdate', this);
this.emit('beforeRender');
withCacheRender(this, canvas, ctx, camera, c => {
this.sortedChildren.forEach(v => {
if (!v.antiAliasing) {
ctx.imageSmoothingEnabled = false;
} else {
ctx.imageSmoothingEnabled = true;
}
v.render(c.canvas, c.ctx, camera);
});
});
this.writing = void 0;
this.emit('afterUpdate', this);
this.emit('afterRender');
}
size(width: number, height: number) {
@@ -55,8 +60,24 @@ export class Container extends RenderItem implements ICanvasCachedRenderItem {
appendChild(children: RenderItem[]) {
children.forEach(v => (v.parent = this));
this.children.push(...children);
this.sortChildren();
}
sortChildren() {
this.sortedChildren = this.children
.slice()
.sort((a, b) => a.zIndex - b.zIndex);
}
setHD(hd: boolean): void {
this.highResolution = hd;
this.canvas.setHD(hd);
this.update(this);
}
setAntiAliasing(anti: boolean): void {
this.antiAliasing = anti;
this.canvas.setAntiAliasing(anti);
this.update(this);
}
}
+1
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@@ -101,6 +101,7 @@ export class HeroRenderer extends EventEmitter<HeroRendererEvent> {
*/
draw() {
if (!core.isPlaying()) return;
return;
const { ctx, canvas: can } = canvas;
const { x, y, direction: dir } = core.status.hero.loc;
ctx.clearRect(0, 0, can.width, can.height);
+85 -3
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@@ -2,6 +2,8 @@ import { isNil } from 'lodash-es';
import { EmitableEvent, EventEmitter } from '../common/eventEmitter';
import { MotaOffscreenCanvas2D } from '../fx/canvas2d';
import { Camera } from './camera';
import { Ticker } from 'mutate-animate';
import type { Container } from './container';
export type RenderFunction = (
canvas: MotaOffscreenCanvas2D,
@@ -62,15 +64,48 @@ interface IRenderAnchor {
setAnchor(x: number, y: number): void;
}
interface IRenderConfig {
/** 是否是高清画布 */
highResolution: boolean;
/** 是否启用抗锯齿 */
antiAliasing: boolean;
/**
* 设置当前渲染元素是否使用高清画布
* @param hd 是否高清
*/
setHD(hd: boolean): void;
/**
* 设置当前渲染原始是否启用抗锯齿
* @param anti 是否抗锯齿
*/
setAntiAliasing(anti: boolean): void;
}
export interface IRenderDestroyable {
/**
* 摧毁这个渲染对象,被摧毁后理应不被继续使用
*/
destroy(): void;
}
interface RenderItemEvent extends EmitableEvent {
beforeUpdate: (item?: RenderItem) => void;
afterUpdate: (item?: RenderItem) => void;
beforeRender: () => void;
afterRender: () => void;
}
export abstract class RenderItem
extends EventEmitter<RenderItemEvent>
implements IRenderCache, IRenderUpdater, IRenderAnchor
implements IRenderCache, IRenderUpdater, IRenderAnchor, IRenderConfig
{
/** 渲染的全局ticker */
static ticker: Ticker = new Ticker();
/** 包括但不限于怪物、npc、自动元件的动画帧数 */
static animatedFrame: number = 0;
zIndex: number = 0;
x: number = 0;
@@ -88,9 +123,15 @@ export abstract class RenderItem
/** 渲染模式,absolute表示绝对位置,static表示跟随摄像机移动,只对顶层元素有效 */
type: 'absolute' | 'static' = 'static';
/** 是否是高清画布 */
highResolution: boolean = true;
/** 是否抗锯齿 */
antiAliasing: boolean = true;
parent?: RenderItem;
protected needUpdate: boolean = false;
constructor() {
super();
@@ -151,11 +192,52 @@ export abstract class RenderItem
}
update(item?: RenderItem): void {
this.cache(this.writing);
this.parent?.update(item);
if (this.needUpdate) return;
this.needUpdate = true;
requestAnimationFrame(() => {
this.needUpdate = false;
if (!this.parent) return;
this.cache(this.writing);
this.refresh(item);
});
}
/**
* 立刻更新这个组件,不延迟到下一个tick
*/
protected refresh(item?: RenderItem) {
this.emit('beforeUpdate', item);
this.parent?.refresh(item);
this.emit('afterUpdate', item);
}
setHD(hd: boolean): void {
this.highResolution = hd;
this.update(this);
}
setAntiAliasing(anti: boolean): void {
this.antiAliasing = anti;
this.update(this);
}
setZIndex(zIndex: number) {
this.zIndex = zIndex;
(this.parent as Container).sortChildren?.();
}
}
Mota.require('var', 'hook').once('reset', () => {
let lastTime = 0;
RenderItem.ticker.add(time => {
if (!core.isPlaying()) return;
if (time - lastTime > core.values.animateSpeed) {
RenderItem.animatedFrame++;
lastTime = time;
}
});
});
export function withCacheRender(
item: RenderItem & ICanvasCachedRenderItem,
canvas: HTMLCanvasElement,
File diff suppressed because it is too large. Load diff
+1 -1
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@@ -90,7 +90,7 @@ export class Text extends Sprite {
}
}
type SizedCanvasImageSource = Exclude<
export type SizedCanvasImageSource = Exclude<
CanvasImageSource,
VideoFrame | SVGElement
>;
+67 -42
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@@ -1,34 +1,41 @@
import { isNil } from 'lodash-es';
import { Animation, hyper, sleep } from 'mutate-animate';
import { MotaCanvas2D, MotaOffscreenCanvas2D } from '../fx/canvas2d';
import { Camera } from './camera';
import { Container } from './container';
import { RenderItem, withCacheRender } from './item';
import { Image, Text } from './preset/misc';
import { Animation, hyper } from 'mutate-animate';
import { IRenderDestroyable, RenderItem, withCacheRender } from './item';
import { Layer } from './preset/layer';
export class MotaRenderer extends Container implements IRenderDestroyable {
static list: Set<MotaRenderer> = new Set();
export class MotaRenderer extends Container {
canvas: MotaOffscreenCanvas2D;
camera: Camera;
/** 摄像机缓存,如果是需要快速切换摄像机的场景,使用缓存可以大幅提升性能表现 */
cameraCache: Map<Camera, MotaOffscreenCanvas2D> = new Map();
target: MotaCanvas2D;
/** 这个渲染对象的id */
id: string;
private needUpdate: boolean = false;
protected needUpdate: boolean = false;
constructor() {
constructor(id: string = 'render-main') {
super();
this.id = id;
this.canvas = new MotaOffscreenCanvas2D();
this.camera = new Camera();
this.target = new MotaCanvas2D(`render-main`);
this.width = 480;
this.height = 480;
this.target = new MotaCanvas2D(id);
this.width = core._PX_;
this.height = core._PY_;
this.target.withGameScale(true);
this.target.size(480, 480);
this.target.size(core._PX_, core._PY_);
this.canvas.withGameScale(true);
this.canvas.size(480, 480);
this.canvas.size(core._PX_, core._PY_);
this.target.css(`z-index: 100`);
MotaRenderer.list.add(this);
}
/**
@@ -60,6 +67,7 @@ export class MotaRenderer extends Container {
render() {
const { canvas, ctx } = this.target;
const camera = this.camera;
this.emit('beforeRender');
ctx.clearRect(0, 0, canvas.width, canvas.height);
withCacheRender(this, canvas, ctx, camera, canvas => {
const { canvas: ca, ctx: ct, scale } = canvas;
@@ -72,15 +80,21 @@ export class MotaRenderer extends Container {
const f = mat[7] * scale;
this.sortedChildren.forEach(v => {
if (v.type === 'absolute') {
ct.transform(scale, 0, 0, scale, 0, 0);
ct.setTransform(scale, 0, 0, scale, 0, 0);
} else {
ct.setTransform(1, 0, 0, 1, 0, 0);
ct.translate(ca.width / 2, ca.height / 2);
ct.transform(a, b, c, d, e, f);
}
if (!v.antiAliasing) {
ctx.imageSmoothingEnabled = false;
} else {
ctx.imageSmoothingEnabled = true;
}
v.render(ca, ct, camera);
});
});
this.emit('afterRender');
}
/**
@@ -92,12 +106,16 @@ export class MotaRenderer extends Container {
requestAnimationFrame(() => {
this.cache(this.writing);
this.needUpdate = false;
this.emit('beforeUpdate', item);
this.render();
this.emit('afterUpdate', item);
this.refresh(item);
});
}
protected refresh(item?: RenderItem): void {
this.emit('beforeUpdate', item);
this.render();
this.emit('afterUpdate', item);
}
/**
* 将缓存内容渲染至画面
* @param cache 渲染缓存,是一个离屏Canvas2D对象
@@ -114,44 +132,51 @@ export class MotaRenderer extends Container {
mount() {
this.target.mount();
}
destroy() {
MotaRenderer.list.delete(this);
}
}
window.addEventListener('resize', () => {
MotaRenderer.list.forEach(v => v.update(v));
});
Mota.require('var', 'hook').once('reset', () => {
const render = new MotaRenderer();
const con = new Container('static');
const layer = new Layer();
const bgLayer = new Layer();
const camera = render.camera;
render.mount();
const testText = new Text();
testText.setText('测试测试');
testText.pos(240, 240);
testText.setFont('32px normal');
testText.setStyle('#fff');
con.size(480, 480);
con.pos(-240, -240);
const testImage = new Image(core.material.images.images['arrow.png']);
testImage.pos(240, 240);
con.appendChild([testText, testImage]);
render.appendChild([con]);
render.update(render);
layer.zIndex = 2;
bgLayer.zIndex = 1;
render.appendChild([layer, bgLayer]);
layer.bindThis('event', true);
bgLayer.bindThis('bg', true);
bgLayer.setBackground(650);
const ani = new Animation();
ani.mode(hyper('sin', 'in-out'))
.time(10000)
.absolute()
.rotate(360)
.scale(0.7)
.move(100, 100);
ani.ticker.add(() => {
render.cache('@default');
camera.reset();
camera.move(ani.x, ani.y);
camera.scale(ani.size);
camera.rotate((ani.angle / 180) * Math.PI);
camera.move(240, 240);
render.update(render);
});
setTimeout(() => ani.ticker.destroy(), 10000);
sleep(1000).then(() => {
ani.mode(hyper('sin', 'out')).time(100).absolute().rotate(30);
sleep(100).then(() => {
ani.time(3000).rotate(0);
});
sleep(3100).then(() => {
ani.time(5000).mode(hyper('tan', 'in-out')).rotate(3600);
});
// ani.mode(shake2(5, hyper('sin', 'in-out')), true)
// .time(5000)
// .shake(1, 0);
});
console.log(layer);
});
+25 -4
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@@ -1,8 +1,13 @@
import { Camera } from './camera';
import { RenderFunction, RenderItem, withCacheRender } from './item';
import {
ICanvasCachedRenderItem,
RenderFunction,
RenderItem,
withCacheRender
} from './item';
import { MotaOffscreenCanvas2D } from '../fx/canvas2d';
export class Sprite extends RenderItem {
export class Sprite extends RenderItem implements ICanvasCachedRenderItem {
renderFn: RenderFunction;
canvas: MotaOffscreenCanvas2D;
@@ -19,12 +24,12 @@ export class Sprite extends RenderItem {
ctx: CanvasRenderingContext2D,
camera: Camera
): void {
this.emit('beforeUpdate', this);
this.emit('beforeRender');
withCacheRender(this, canvas, ctx, camera, canvas => {
this.renderFn(canvas, camera);
});
this.writing = void 0;
this.emit('afterUpdate', this);
this.emit('afterRender');
}
size(width: number, height: number) {
@@ -39,4 +44,20 @@ export class Sprite extends RenderItem {
this.x = x;
this.y = y;
}
setRenderFn(fn: RenderFunction) {
this.renderFn = fn;
}
setHD(hd: boolean): void {
this.highResolution = hd;
this.canvas.setHD(hd);
this.update(this);
}
setAntiAliasing(anti: boolean): void {
this.antiAliasing = anti;
this.canvas.setAntiAliasing(anti);
this.update(this);
}
}