docs: @user/client-modules & fix: 修复 client-modules 中的一些错误

This commit is contained in:
AncTe committed 2025-04-15 20:24:11 +08:00
1 parent 1d62a404b7
commit 0a2cdbee79
44 files changed
+4703 -20

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@@ -1,6 +1,6 @@
import { KeyCode } from '@motajs/client-base';
import { Hotkey, HotkeyData } from '@motajs/system-action';
import type { HeroMover, IMoveController } from '@user/data-state';
import { HeroMover, IMoveController } from '@user/data-state';
import { Ticker } from 'mutate-animate';
import { mainScope } from '@motajs/legacy-ui';
@@ -114,7 +114,7 @@ export class HeroKeyMover {
this.mover.oneStep(this.moveDir);
const controller = this.mover.startMove(false, false, false, true);
if (!controller) return;
if (!controller) return false;
this.controller = controller;
controller.onEnd.then(() => {
@@ -106,7 +106,7 @@ export abstract class AudioDecoder {
} else {
const decoder = new Decoder();
await decoder.create();
const decodedData = await decoder.decode(data);
const decodedData = await decoder.decodeAll(data);
if (!decodedData) return null;
const buffer = player.ac.createBuffer(
decodedData.channelData.length,
@@ -150,7 +150,7 @@ export abstract class AudioDecoder {
abstract flush(): Promise<IAudioDecodeData | undefined>;
}
export class VorbisDecoder implements AudioDecoder {
export class VorbisDecoder extends AudioDecoder {
decoder?: OggVorbisDecoderWebWorker;
async create(): Promise<void> {
@@ -175,7 +175,7 @@ export class VorbisDecoder implements AudioDecoder {
}
}
export class OpusDecoder implements AudioDecoder {
export class OpusDecoder extends AudioDecoder {
decoder?: OggOpusDecoderWebWorker;
async create(): Promise<void> {
@@ -156,7 +156,7 @@ export class AudioPlayer extends EventEmitter<AudioPlayerEvent> {
* |-----------|
* ```
*/
createDelay() {
createDelayEffect() {
return new DelayEffect(this.ac);
}
@@ -209,6 +209,10 @@ export class AudioPlayer extends EventEmitter<AudioPlayerEvent> {
* @param id 要移除的播放路由的名称
*/
removeRoute(id: string) {
const route = this.audioRoutes.get(id);
if (route) {
route.destroy();
}
this.audioRoutes.delete(id);
}
@@ -565,6 +569,10 @@ export class AudioRoute
this.emit('updateEffect');
}
destroy() {
this.effectRoute.forEach(v => v.disconnect());
}
private setOutput() {
const effect = this.effectRoute.at(-1);
if (!effect) this.output = this.source.output;
@@ -131,4 +131,5 @@ export class SoundPlayer<
this.playing.clear();
}
}
export const soundPlayer = new SoundPlayer<SoundIds>(audioPlayer);
@@ -112,7 +112,7 @@ export class AudioStreamSource extends AudioSource implements IStreamReader {
/** 音频解析器 */
private parser?: CodecParser;
/** 每多长时间组成一个缓存 Float32Array */
private bufferChunkSize = 10;
private bufferChunkSize: number = 10;
/** 缓存音频数据,每 bufferChunkSize 秒钟组成一个 Float32Array,用于流式解码 */
private audioData: Float32Array[][] = [];
@@ -468,7 +468,7 @@ export const Choices = defineComponent<
<Background
loc={[0, 0, props.width, boxHeight.value]}
winskin={props.winskin}
color={props.color}
color={props.color ?? '#333'}
border={props.border}
/>
{hasTitle.value && (
@@ -515,6 +515,7 @@ export const Choices = defineComponent<
font={props.selFont}
cursor="pointer"
zIndex={5}
fillStyle={props.selFill}
onClick={() => emit('choose', v[0])}
onSetText={(_, width, height) =>
updateChoiceSize(i, width, height)
@@ -14,6 +14,7 @@ import { transitioned } from '../use';
import { hyper } from 'mutate-animate';
import { logger } from '@motajs/common';
import { GameUI, IUIMountable } from '@motajs/system-ui';
import { clamp } from 'lodash-es';
interface ProgressProps extends DefaultProps {
/** 进度条的位置 */
@@ -57,9 +58,10 @@ export const Progress = defineComponent<ProgressProps>(props => {
ctx.moveTo(lineWidth, height / 2);
ctx.lineTo(width - lineWidth, height / 2);
ctx.stroke();
if (!isNaN(props.progress)) {
const progress = clamp(props.progress, 0, 1);
if (!isNaN(progress)) {
ctx.strokeStyle = props.success ?? 'green';
const p = lineWidth + (width - lineWidth * 2) * props.progress;
const p = lineWidth + (width - lineWidth * 2) * progress;
ctx.beginPath();
ctx.moveTo(lineWidth, height / 2);
ctx.lineTo(p, height / 2);
@@ -137,7 +139,7 @@ export const Arrow = defineComponent<ArrowProps>(props => {
);
}, arrowProps);
export interface ScrollTextProps extends TextboxProps, ScrollProps {
export interface ScrollTextProps extends TextContentProps, ScrollProps {
/** 自动滚动的速度,每秒多少像素 */
speed: number;
/** 文字的最大宽度 */
@@ -232,6 +234,7 @@ export const ScrollText = defineComponent<
emit('scrollEnd');
paused = true;
}
lastFixedTime = now;
});
const pause = () => {
@@ -33,7 +33,7 @@ export type PageEmits = {
export interface PageExpose {
/**
* 切换页码
* @param page 要切换至的页码数,1 表示第一页
* @param page 要切换至的页码数,0 表示第一页
*/
changePage(page: number): void;
@@ -41,15 +41,27 @@ export interface TextContentProps
fill?: boolean;
/** 是否描边 */
stroke?: boolean;
/** 是否自适应高度 */
/** 是否自适应高度,即组件内部计算 height 的值,而非指定,可与滚动条结合 */
autoHeight?: boolean;
/** 文字的最大宽度 */
width: number;
}
export type TextContentEmits = {
/**
* 当打字机结束时触发
*/
typeEnd: () => void;
/**
* 当打字机开始打字时触发
*/
typeStart: () => void;
/**
* 当文字发生变动,组件内部重新计算文字高度时触发
* @param height 更新后的高度
*/
updateHeight: (height: number) => void;
};
@@ -290,7 +302,7 @@ export const Textbox = defineComponent<
TextboxEmits,
keyof TextboxEmits,
TextboxSlots
>((props, { slots, expose }) => {
>((props, { slots, expose, emit }) => {
const contentData = shallowReactive<TextContentProps>({ width: 200 });
const data = shallowReactive<TextboxProps>({ width: 200 });
@@ -403,10 +415,12 @@ export const Textbox = defineComponent<
const onTypeStart = () => {
store.emitTypeStart();
emit('typeStart');
};
const onTypeEnd = () => {
store.emitTypeEnd();
emit('typeEnd');
};
expose<TextboxExpose>({
@@ -669,7 +669,7 @@ export class TextContentParser {
font: this.font,
fontSize: this.status.fontSize,
fillStyle: this.status.fillStyle,
wait,
wait: wait * this.config.interval,
splitLines: [],
wordBreak: []
};
+38 -4
View File
@@ -70,7 +70,25 @@ export function onLoaded(hook: () => void) {
export interface ITransitionedController<T> {
readonly ref: Ref<T>;
readonly value: T;
/**
* 执行动画,使当前值缓慢变化至目标值
* @param value 目标值
* @param time 动画时长
*/
set(value: T, time?: number): void;
/**
* 设置动画的速率曲线
* @param timing 速率曲线
*/
mode(timing: TimingFn): void;
/**
* 设置动画的动画时长
* @param time 动画时长
*/
setTime(time: number): void;
}
class RenderTransition implements ITransitionedController<number> {
@@ -90,8 +108,8 @@ class RenderTransition implements ITransitionedController<number> {
constructor(
value: number,
public readonly transition: Transition,
public readonly time: number,
public readonly curve: TimingFn
public time: number,
public curve: TimingFn
) {
this.ref = ref(value);
transition.value[this.key] = value;
@@ -103,6 +121,14 @@ class RenderTransition implements ITransitionedController<number> {
set(value: number, time: number = this.time): void {
this.transition.time(time).mode(this.curve).transition(this.key, value);
}
mode(timing: TimingFn): void {
this.curve = timing;
}
setTime(time: number): void {
this.time = time;
}
}
type ColorRGBA = [number, number, number, number];
@@ -127,8 +153,8 @@ class RenderColorTransition implements ITransitionedController<string> {
constructor(
value: string,
public readonly transition: Transition,
public readonly time: number,
public readonly curve: TimingFn
public time: number,
public curve: TimingFn
) {
this.ref = ref(value);
const [r, g, b, a] = this.decodeColor(value);
@@ -145,6 +171,14 @@ class RenderColorTransition implements ITransitionedController<string> {
this.transitionColor(this.decodeColor(value), time);
}
mode(timing: TimingFn): void {
this.curve = timing;
}
setTime(time: number): void {
this.time = time;
}
private transitionColor([r, g, b, a]: ColorRGBA, time: number) {
this.transition
.mode(this.curve)
@@ -1 +1,2 @@
export * from './saves';
export * from './use';
@@ -0,0 +1,14 @@
import { getCurrentInstance, onUnmounted } from 'vue';
import { WeatherController } from '../weather';
let weatherId = 0;
export function useWeather(): [WeatherController] {
const weather = new WeatherController(`@weather-${weatherId}`);
onUnmounted(() => {
weather.destroy();
});
return [weather];
}
@@ -117,6 +117,7 @@ export class WeatherController {
*/
destroy() {
WeatherController.map.delete(this.id);
this.clearWeather();
}
static get(id: string) {