feat: 勇士进入传送门效果

This commit is contained in:
AncTe committed 2024-08-28 00:01:11 +08:00
1 parent 292e17ed53
commit 0568542cec
4 files changed
+258 -7

No files matched your search

+141 -3
View File
@@ -2,6 +2,8 @@ import type { RenderAdapter } from '@/core/render/adapter';
import type { LayerGroupAnimate } from '@/core/render/preset/animate';
import type { LayerDoorAnimate } from '@/core/render/preset/floor';
import type { HeroRenderer } from '@/core/render/preset/hero';
import type { LayerMovingRenderable } from '@/core/render/preset/layer';
import { BluePalace } from '@/game/mechanism/misc';
interface Adapters {
'hero-adapter'?: RenderAdapter<HeroRenderer>;
@@ -33,6 +35,11 @@ export function init() {
let stepDir: Dir;
let moveEnding: Promise<any[]>;
/** 传送门信息,下一步传送到哪 */
let portalData: BluePalace.PortalTo | undefined;
/** 下一步是否步入传送门 */
let portal: boolean = false;
const pressedArrow: Set<Dir> = new Set();
Mota.r(() => {
const gameKey = Mota.require('var', 'gameKey');
@@ -141,7 +148,7 @@ export function init() {
if (stopChian || core.status.lockControl) break;
stepDir = moveDir;
if (!checkCanMoveStatus(callback)) break;
if (portal) renderHeroSwap();
await adapter.all('move', moveDir);
onMoveEnd(false, callback);
}
@@ -153,8 +160,9 @@ export function init() {
function checkCanMoveStatus(callback?: () => void) {
core.setHeroLoc('direction', stepDir);
const { noPass, canMove } = checkCanMove();
checkPortal();
if (noPass || !canMove) {
if (!portal && (noPass || !canMove)) {
onCannotMove(canMove, callback);
if (moving) endMove();
return false;
@@ -199,7 +207,13 @@ export function init() {
}
function onMoveEnd(noPass: boolean, callback?: () => void) {
if (!noPass) {
if (portal && portalData) {
const { x, y, dir } = portalData;
core.setHeroLoc('x', x);
core.setHeroLoc('y', y);
core.setHeroLoc('direction', dir);
portal = false;
} else if (!noPass) {
const { nx, ny } = getNextLoc();
core.setHeroLoc('x', nx, true);
core.setHeroLoc('y', ny, true);
@@ -214,6 +228,130 @@ export function init() {
callback?.();
}
// ----- 移动 - 传送门
function checkPortal() {
const map = BluePalace.portalMap.get(core.status.floorId);
if (!map) {
portal = false;
portalData = void 0;
return;
}
const width = core.status.thisMap.width;
const { x, y, direction } = core.status.hero.loc;
const index = x + y * width;
const data = map?.get(index);
if (!data) {
portal = false;
portalData = void 0;
return;
}
const to = data[direction];
if (to) {
portal = true;
portalData = to;
}
}
const end: Record<Dir, [number, number]> = {
left: [-1, 0],
right: [1, 0],
down: [0, 1],
up: [0, -1]
};
/**
* 对勇士进行切割渲染,分成两个renderable进行渲染
*/
function renderHeroSwap() {
if (!portal || !portalData) return;
const list = adapters['hero-adapter']?.items;
if (!list) return;
const { x: tx, y: ty, dir: toDir } = portalData;
const { x, y, direction } = core.status.hero.loc;
const [dx, dy] = end[direction];
const [tdx] = end[toDir];
const checkX = x + dx;
const checkY = y + dy;
list.forEach(v => {
if (!v.renderable) return;
const renderable = { ...v.renderable };
renderable.render = v.getRenderFromDir(toDir);
renderable.zIndex = ty;
const heroDir = v.moveDir;
const width = v.renderable.render[0][2];
const height = v.renderable.render[0][3];
const cell = v.layer.cellSize;
const restHeight = height - cell;
if (!width || !height) return;
const originFrom = structuredClone(v.renderable.render);
const originTo = structuredClone(renderable.render);
v.layer.updateMovingRenderable();
const append = (r: LayerMovingRenderable[]) => {
r.push(renderable);
};
v.on('append', append);
v.on('moveTick', function func() {
const progress =
heroDir === 'left' || heroDir === 'right'
? 1 - Math.abs(checkX - v.renderable!.x)
: 1 - Math.abs(checkY - v.renderable!.y);
if (progress >= 1 || !portal) {
v.renderable!.render = originFrom;
v.off('moveTick', func);
v.off('append', append);
return;
}
const clipWidth = cell * progress;
const clipHeight = cell * progress;
const beforeWidth = width - clipWidth;
const beforeHeight = height - clipHeight;
v.renderable!.x = x;
v.renderable!.y = y;
if (heroDir === 'left' || heroDir === 'right') {
v.renderable!.x = x + (clipWidth / 2 / cell) * dx;
v.renderable?.render.forEach((v, i) => {
v[2] = beforeWidth;
if (heroDir === 'left') {
v[0] = originFrom[i][0] + clipWidth;
}
});
} else {
v.renderable?.render.forEach((v, i) => {
v[3] = beforeHeight;
if (heroDir === 'up') {
v[1] = originFrom[i][1] + clipHeight + restHeight;
}
});
}
renderable.x = tx;
renderable.y = ty;
if (toDir === 'left' || toDir === 'right') {
renderable.x = tx + (clipWidth / 2 / cell - 0.5) * tdx;
renderable.render.forEach((v, i) => {
v[2] = clipWidth;
if (toDir === 'right') {
v[0] = originTo[i][0] + beforeWidth;
}
});
} else {
if (toDir === 'down') renderable.y = ty - 1 + progress;
renderable.render.forEach((v, i) => {
v[3] = clipHeight + restHeight;
if (toDir === 'down') {
v[1] = originTo[i][1] + clipHeight + restHeight;
v[3] = clipHeight;
}
});
}
});
});
}
// ----- 勇士移动相关
Mota.r(() => {
+2
View File
@@ -28,6 +28,8 @@ const backDirMap: Record<Dir2, Dir2> = {
rightdown: 'leftup'
};
export function backDir(dir: Dir): Dir;
export function backDir(dir: Dir2): Dir2;
export function backDir(dir: Dir2): Dir2 {
return backDirMap[dir];
}