diff --git a/main.js b/main.js
index eeead2e..8ffbb4b 100644
--- a/main.js
+++ b/main.js
@@ -560,10 +560,10 @@ main.prototype.listen = function () {
(main.dom.startButtons.style.display == 'block' ||
main.dom.levelChooseButtons.style.display == 'block')
) {
- if (e.keyCode == 38 || e.keyCode == 33)
+ if (e.keyCode == 38 || e.keyCode == 37 || e.keyCode == 33)
// up/pgup
main.selectButton((main.selectedButton || 0) - 1);
- else if (e.keyCode == 40 || e.keyCode == 34)
+ else if (e.keyCode == 40 || e.keyCode == 39 || e.keyCode == 34)
// down/pgdn
main.selectButton((main.selectedButton || 0) + 1);
else if (e.keyCode == 67 || e.keyCode == 13 || e.keyCode == 32)
diff --git a/project/data.js b/project/data.js
index 3363902..9d2ed54 100644
--- a/project/data.js
+++ b/project/data.js
@@ -40,6 +40,8 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
"4.jpg",
"5.jpg",
"6.jpeg",
+ "641-e.jpg",
+ "641-h.jpg",
"7.jpg",
"8.jpg",
"9.jpeg",
@@ -172,7 +174,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
"startBackground": "project/images/bg.jpg",
"startVerticalBackground": "project/images/bg.jpg",
"startLogoStyle": "color: white",
- "startButtonsStyle": "background-color: #32369F; opacity: 0.85; color: #FFFFFF; border: #FFFFFF 2px solid; caret-color: #FFD700;",
+ "startButtonsStyle": "background-color: #32369F00; opacity: 0.85; color: #FFFFFF; border: #FFFFFF 0px solid; caret-color: #FFD700;",
"statusLeftBackground": "url(project/materials/ground.png) repeat",
"statusTopBackground": "url(project/materials/ground.png) repeat",
"toolsBackground": "black",
@@ -903,9 +905,9 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
"enableAddPoint": false,
"enableNegativeDamage": false,
"betweenAttackMax": false,
- "useLoop": false,
+ "useLoop": true,
"startUsingCanvas": false,
- "statusCanvas": false,
+ "statusCanvas": true,
"enableEnemyPoint": false,
"enableGentleClick": false,
"ignoreChangeFloor": true,
diff --git a/project/floors/MT0.js b/project/floors/MT0.js
index 3ec226a..f780c4a 100644
--- a/project/floors/MT0.js
+++ b/project/floors/MT0.js
@@ -72,6 +72,295 @@ main.floors.MT0=
2
]
}
+ ],
+ "5,6": [
+ {
+ "type": "if",
+ "condition": "(flag:hard==3)",
+ "true": [
+ {
+ "type": "choices",
+ "text": "\t[bdf,hero]各测塔员成绩",
+ "choices": [
+ {
+ "text": "星宫白 - 1",
+ "action": [
+ {
+ "type": "setValue",
+ "name": "flag:lhjnb",
+ "value": "1"
+ },
+ {
+ "type": "setValue",
+ "name": "status:mdef",
+ "operator": "+=",
+ "value": "3"
+ }
+ ]
+ },
+ {
+ "text": "鸣 - 过不去",
+ "action": [
+ {
+ "type": "setValue",
+ "name": "flag:lhjnb",
+ "value": "-1"
+ }
+ ]
+ },
+ {
+ "text": "yztm889 - 过不去",
+ "action": [
+ {
+ "type": "setValue",
+ "name": "flag:lhjnb",
+ "value": "-2"
+ }
+ ]
+ },
+ {
+ "text": "顾 - 过不去",
+ "action": [
+ {
+ "type": "setValue",
+ "name": "flag:lhjnb",
+ "value": "-3"
+ }
+ ]
+ },
+ {
+ "text": "Farewell - 过不去",
+ "action": [
+ {
+ "type": "setValue",
+ "name": "flag:lhjnb",
+ "value": "-4"
+ }
+ ]
+ },
+ {
+ "text": "(主角) bdf - 过不去",
+ "action": [
+ {
+ "type": "setValue",
+ "name": "flag:lhjnb",
+ "value": "-5"
+ }
+ ]
+ },
+ {
+ "text": "α - 过不去",
+ "action": [
+ {
+ "type": "setValue",
+ "name": "flag:lhjnb",
+ "value": "-6"
+ }
+ ]
+ },
+ {
+ "text": "(作者) 王州 - 过不去",
+ "action": [
+ {
+ "type": "setValue",
+ "name": "flag:lhjnb",
+ "value": "-7"
+ }
+ ]
+ },
+ {
+ "text": "迷迭香 - 过不去",
+ "action": [
+ {
+ "type": "setValue",
+ "name": "flag:lhjnb",
+ "value": "-8"
+ }
+ ]
+ }
+ ]
+ }
+ ],
+ "false": [
+ {
+ "type": "choices",
+ "text": "\t[bdf,hero]各测塔员成绩",
+ "choices": [
+ {
+ "text": "星宫白 - 124",
+ "action": [
+ {
+ "type": "setValue",
+ "name": "flag:lhjnb",
+ "value": "124"
+ }
+ ]
+ },
+ {
+ "text": "鸣 - 114",
+ "action": [
+ {
+ "type": "setValue",
+ "name": "flag:lhjnb",
+ "value": "114"
+ }
+ ]
+ },
+ {
+ "text": "yztm889 - 112",
+ "action": [
+ {
+ "type": "setValue",
+ "name": "flag:lhjnb",
+ "value": "112"
+ }
+ ]
+ },
+ {
+ "text": "顾 - 110",
+ "action": [
+ {
+ "type": "setValue",
+ "name": "flag:lhjnb",
+ "value": "110"
+ }
+ ]
+ },
+ {
+ "text": "Farewell - 102",
+ "action": [
+ {
+ "type": "setValue",
+ "name": "flag:lhjnb",
+ "value": "102"
+ }
+ ]
+ },
+ {
+ "text": "(主角) bdf - 28",
+ "action": [
+ {
+ "type": "setValue",
+ "name": "flag:lhjnb",
+ "value": "28"
+ }
+ ]
+ },
+ {
+ "text": "α - 19",
+ "action": [
+ {
+ "type": "setValue",
+ "name": "flag:lhjnb",
+ "value": "19"
+ }
+ ]
+ },
+ {
+ "text": "(作者) 王州 - 过不去",
+ "action": [
+ {
+ "type": "setValue",
+ "name": "flag:lhjnb",
+ "value": "1"
+ }
+ ]
+ },
+ {
+ "text": "迷迭香 - 过不去",
+ "action": [
+ {
+ "type": "setValue",
+ "name": "flag:lhjnb",
+ "value": "-1"
+ }
+ ]
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "type": "if",
+ "condition": "(flag:lhjnb>0)",
+ "true": [
+ {
+ "type": "setValue",
+ "name": "status:exp",
+ "operator": "+=",
+ "value": "67"
+ },
+ {
+ "type": "setValue",
+ "name": "status:atk",
+ "operator": "+=",
+ "value": "30"
+ },
+ {
+ "type": "setValue",
+ "name": "status:def",
+ "operator": "+=",
+ "value": "30"
+ },
+ {
+ "type": "setValue",
+ "name": "status:mdef",
+ "operator": "+=",
+ "value": "81"
+ },
+ {
+ "type": "sleep",
+ "time": 50
+ },
+ {
+ "type": "setValue",
+ "name": "status:hp",
+ "value": "1"
+ },
+ {
+ "type": "setValue",
+ "name": "status:exp",
+ "operator": "+=",
+ "value": "1"
+ },
+ {
+ "type": "sleep",
+ "time": 50
+ },
+ {
+ "type": "setValue",
+ "name": "status:hp",
+ "operator": "+=",
+ "value": "flag:lhjnb"
+ },
+ {
+ "type": "setValue",
+ "name": "status:hp",
+ "operator": "-=",
+ "value": "1"
+ },
+ {
+ "type": "setValue",
+ "name": "flag:lhjnb",
+ "value": "4"
+ },
+ {
+ "type": "changeFloor",
+ "floorId": "MT10",
+ "loc": [
+ 6,
+ 2
+ ]
+ }
+ ],
+ "false": [
+ {
+ "type": "setValue",
+ "name": "flag:lhjnb",
+ "value": "0"
+ }
+ ]
+ }
]
},
"changeFloor": {},
diff --git a/project/floors/MT1.js b/project/floors/MT1.js
index d2d98a8..040ba08 100644
--- a/project/floors/MT1.js
+++ b/project/floors/MT1.js
@@ -29,7 +29,11 @@ main.floors.MT1=
"type": "changePos",
"direction": "down"
},
- "从这层开始的三层,到了下一层都不能返回,铁门需要你击败所有的怪物。"
+ "从这层开始的三层,到了下一层都不能返回,铁门需要你击败所有的怪物。",
+ {
+ "type": "function",
+ "function": "function(){\ncore.plugin.displayChapter(\"第一篇\", \"婴儿\")\n}"
+ }
],
"eachArrive": [],
"parallelDo": "var lastTime = core.getFlag('lastTime', 0);\n\nif (timestamp - lastTime > 60) {\n\tvar image = core.material.images.images[\"8.jpg\"];\n\tvar width = 416,\n\t\theight = 416;\n\n\tcore.canvas.bg.translate(width / 2, height / 2);\n\tcore.canvas.bg.rotate(Math.PI / 180 / 6);\n\tcore.canvas.bg.translate(-width / 2, -height / 2);\n\tcore.canvas.bg.drawImage(image, -296, -88);\n\n\tcore.setFlag('lastTime', timestamp);\n\n\tvar rotateTime = core.getFlag('rotateTime', 0);\n\trotateTime += 1;\n\tif (rotateTime >= 6 * 180) {\n\t\trotateTime -= 6 * 180;\n\t}\n\tcore.setFlag('rotateTime', rotateTime);\n}",
diff --git a/project/floors/ND1.js b/project/floors/ND1.js
index a03ea53..59d294d 100644
--- a/project/floors/ND1.js
+++ b/project/floors/ND1.js
@@ -58,7 +58,7 @@ main.floors.ND1=
},
{
"type": "function",
- "function": "function(){\ncore.status.hard = 'Easy';\n}"
+ "function": "function(){\ncore.status.hard = 'Easy';\nflags.__hardColor__ = 'green'\n//core.setGlobalAttribute(\"borderColor\", \"#8ee877\");\ncore.setGlobalAttribute(\"statusLeftBackground\", \"url(project/images/641-e.jpg)0% 0%/auto 100% repeat\");\ncore.setGlobalAttribute(\"statusTopBackground\", \"url(project/images/641-e.jpg)0% 0%/auto 100% repeat\");\n}"
},
{
"type": "break",
@@ -90,7 +90,7 @@ main.floors.ND1=
},
{
"type": "function",
- "function": "function(){\ncore.status.hard = 'Hard';\n}"
+ "function": "function(){\ncore.status.hard = 'Hard';\n//core.setGlobalAttribute(\"borderColor\", \"#ea7888\");\ncore.setGlobalAttribute(\"statusLeftBackground\", \"url(project/images/641-h.jpg)0% 0%/auto 100% repeat\");\ncore.setGlobalAttribute(\"statusTopBackground\", \"url(project/images/641-h.jpg)0% 0%/auto 100% repeat\");\n}"
},
{
"type": "break",
diff --git a/project/functions.js b/project/functions.js
index 299ae53..63885bc 100644
--- a/project/functions.js
+++ b/project/functions.js
@@ -1,8 +1,7 @@
-///
-var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
+var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
{
- "events": {
- "resetGame": function (hero, hard, floorId, maps, values) {
+ "events": {
+ "resetGame": function (hero, hard, floorId, maps, values) {
// 重置整个游戏;此函数将在游戏开始时,或者每次读档时最先被调用
// hero:勇士信息;hard:难度;floorId:当前楼层ID;maps:地图信息;values:全局数值信息
@@ -52,7 +51,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
// 隐藏右下角的音乐按钮
core.dom.musicBtn.style.display = 'none';
},
- "win": function (reason, norank, noexit) {
+ "win": function (reason, norank, noexit) {
// 游戏获胜事件
// 请注意,成绩统计时是按照hp进行上传并排名
// 可以先在这里对最终分数进行计算,比如将2倍攻击和5倍黄钥匙数量加到分数上
@@ -81,7 +80,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
})
});
},
- "lose": function (reason) {
+ "lose": function (reason) {
// 游戏失败事件
core.ui.closePanel();
var replaying = core.isReplaying();
@@ -94,7 +93,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
});
})
},
- "changingFloor": function (floorId, heroLoc) {
+ "changingFloor": function (floorId, heroLoc) {
// 正在切换楼层过程中执行的操作;此函数的执行时间是“屏幕完全变黑“的那一刻
// floorId为要切换到的楼层ID;heroLoc表示勇士切换到的位置
@@ -162,7 +161,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
// ...可以新增一些其他内容,比如创建个画布在右上角显示什么内容等等
},
- "afterChangeFloor": function (floorId) {
+ "afterChangeFloor": function (floorId) {
// 转换楼层结束的事件;此函数会在整个楼层切换完全结束后再执行
// floorId是切换到的楼层
@@ -181,7 +180,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
}
}
},
- "flyTo": function (toId, callback) {
+ "flyTo": function (toId, callback) {
// 楼层传送器的使用,从当前楼层飞往toId
// 如果不能飞行请返回false
@@ -224,7 +223,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
return true;
},
- "beforeBattle": function (enemyId, x, y) {
+ "beforeBattle": function (enemyId, x, y) {
// 战斗前触发的事件,可以加上一些战前特效(详见下面支援的例子)
// 此函数在“检测能否战斗和自动存档”【之后】执行。如果需要更早的战前事件,请在插件中覆重写 core.events.doSystemEvent 函数。
// 返回true则将继续战斗,返回false将不再战斗。
@@ -255,7 +254,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
return true;
},
- "afterBattle": function (enemyId, x, y) {
+ "afterBattle": function (enemyId, x, y) {
// 战斗结束后触发的事件
var enemy = core.material.enemys[enemyId];
@@ -426,7 +425,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
core.clearContinueAutomaticRoute();
},
- "afterOpenDoor": function (doorId, x, y) {
+ "afterOpenDoor": function (doorId, x, y) {
// 开一个门后触发的事件
var todo = [];
@@ -447,7 +446,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
else
core.clearContinueAutomaticRoute();
},
- "afterGetItem": function (itemId, x, y, isGentleClick) {
+ "afterGetItem": function (itemId, x, y, isGentleClick) {
// 获得一个道具后触发的事件
// itemId:获得的道具ID;x和y是该道具所在的坐标
// isGentleClick:是否是轻按触发的
@@ -469,7 +468,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
if (todo.length > 0) core.insertAction(todo, x, y);
},
- "afterPushBox": function () {
+ "afterPushBox": function () {
// 推箱子后的事件
if (core.searchBlock('box').length == 0) {
// 可以通过if语句来进行开门操作
@@ -482,9 +481,9 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
*/
}
}
- },
- "enemys": {
- "getSpecials": function () {
+ },
+ "enemys": {
+ "getSpecials": function () {
// 获得怪物的特殊属性,每一行定义一个特殊属性。
// 分为五项,第一项为该特殊属性的数字,第二项为特殊属性的名字,第三项为特殊属性的描述
// 第四项为该特殊属性的颜色,可以写十六进制 #RRGGBB 或者 [r,g,b,a] 四元数组
@@ -520,7 +519,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
[27, "捕捉", function (enemy) { return "当走到怪物周围" + (enemy.zoneSquare ? "九宫格" : "十字") + "时会强制进行战斗。"; }, "#c0ddbb"]
];
},
- "getEnemyInfo": function (enemy, hero, x, y, floorId) {
+ "getEnemyInfo": function (enemy, hero, x, y, floorId) {
// 获得某个怪物变化后的数据;该函数将被伤害计算和怪物手册使用
// 例如:坚固、模仿、仿攻等等
//
@@ -643,7 +642,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
"guards": guards, // 返回支援情况
};
},
- "getDamageInfo": function (enemy, hero, x, y, floorId) {
+ "getDamageInfo": function (enemy, hero, x, y, floorId) {
// 获得战斗伤害信息(实际伤害计算函数)
//
// 参数说明:
@@ -801,9 +800,9 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
"damage": Math.floor(damage)
};
}
- },
- "actions": {
- "onKeyUp": function (keyCode, altKey) {
+ },
+ "actions": {
+ "onKeyUp": function (keyCode, altKey) {
// 键盘按键处理,可以在这里自定义快捷键列表
// keyCode:当前按键的keyCode(每个键的keyCode自行百度)
// altKey:Alt键是否被按下,为true代表同时按下了Alt键
@@ -954,7 +953,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
}
},
- "onStatusBarClick": function (px, py, vertical) {
+ "onStatusBarClick": function (px, py, vertical) {
// 点击状态栏时触发的事件,仅在自绘状态栏开启时生效
// px和py为点击的像素坐标
// vertical为录像播放过程中的横竖屏信息
@@ -1022,9 +1021,9 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
*/
}
- },
- "control": {
- "saveData": function () {
+ },
+ "control": {
+ "saveData": function () {
// 存档操作,此函数应该返回“具体要存档的内容”
// 差异化存储values
@@ -1049,7 +1048,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
return data;
},
- "loadData": function (data, callback) {
+ "loadData": function (data, callback) {
// 读档操作;从存储中读取了内容后的行为
// 重置游戏和路线
@@ -1088,7 +1087,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
if (callback) callback();
});
},
- "getStatusLabel": function (name) {
+ "getStatusLabel": function (name) {
// 返回某个状态英文名的对应中文标签,如atk -> 攻击,def -> 防御等。
// 请注意此项仅影响 libs/ 下的内容(如绘制怪物手册、数据统计等)
// 自行定义的(比如获得道具效果)中用到的“攻击+3”等需要自己去对应地方修改
@@ -1109,7 +1108,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
steps: "步数",
}[name] || name;
},
- "triggerDebuff": function (action, type) {
+ "triggerDebuff": function (action, type) {
// 毒衰咒效果的获得与解除
// action:获得还是解除;'get'表示获得,'remove'表示解除
// type:一个数组表示获得了哪些毒衰咒效果;poison, weak,curse
@@ -1166,7 +1165,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
if (success) core.playSound('回血');
}
},
- "updateStatusBar": function () {
+ "updateStatusBar": function () {
// 更新状态栏
// 检查等级
@@ -1249,7 +1248,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
// updateDamage只能在此处执行!!更新全地图显伤
core.updateDamage();
},
- "updateCheckBlock": function (floorId) {
+ "updateCheckBlock": function (floorId) {
// 领域、夹击、阻击等的伤害值计算
floorId = floorId || core.status.floorId;
if (!floorId || !core.status.maps) return;
@@ -1460,7 +1459,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
cache: {} // clear cache
};
},
- "moveOneStep": function (callback) {
+ "moveOneStep": function (callback) {
// 勇士每走一步后执行的操作。callback为行走完毕后的回调
// 这个函数执行在“刚走完”的时候,即还没有检查该点的事件和领域伤害等。
// 请注意:瞬间移动不会执行该函数。如果要控制能否瞬间移动有三种方法:
@@ -1523,7 +1522,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
// 如需强行终止行走可以在这里条件判定:
// core.stopAutomaticRoute();
},
- "moveDirectly": function (x, y, ignoreSteps) {
+ "moveDirectly": function (x, y, ignoreSteps) {
// 瞬间移动;x,y为要瞬间移动的点;ignoreSteps为减少的步数,可能之前已经被计算过
// 返回true代表成功瞬移,false代表没有成功瞬移
@@ -1562,26 +1561,27 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
}
return false;
},
- "parallelDo": function (timestamp) {
- // 并行事件处理,可以在这里写任何需要并行处理的脚本或事件
- // 该函数将被系统反复执行,每次执行间隔视浏览器或设备性能而定,一般约为16.6ms一次
- // 参数timestamp为“从游戏资源加载完毕到当前函数执行时”的时间差,以毫秒为单位
+ "parallelDo": function (timestamp) {
+ // 并行事件处理,可以在这里写任何需要并行处理的脚本或事件
+ // 该函数将被系统反复执行,每次执行间隔视浏览器或设备性能而定,一般约为16.6ms一次
+ // 参数timestamp为“从游戏资源加载完毕到当前函数执行时”的时间差,以毫秒为单位
- // 检查当前是否处于游戏开始状态
- if (!core.isPlaying()) return;
+ // 检查当前是否处于游戏开始状态
+ if (!core.isPlaying()) return;
- // 执行当前楼层的并行事件处理
- if (core.status.floorId) {
- try {
- eval(core.floors[core.status.floorId].parallelDo);
- } catch (e) {
- console.error(e);
- }
- }
+ // 执行当前楼层的并行事件处理
+ if (core.status.floorId) {
+ try {
+ eval(core.floors[core.status.floorId].parallelDo);
+ } catch (e) {
+ console.error(e);
}
- },
- "ui": {
- "getToolboxItems": function (cls) {
+ }
+ if (core.getFlag("dynHPneed")) core.updateStatusBar()
+}
+ },
+ "ui": {
+ "getToolboxItems": function (cls) {
// 获得道具栏中当前某类型道具的显示项和显示顺序
// cls为道具类型,只可能是 tools, constants 和 equips
// 返回一个数组,代表当前某类型道具的显示内容和顺序
@@ -1591,78 +1591,130 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
.filter(function (id) { return !core.material.items[id].hideInToolbox; })
.sort( /*function (id1, id2) { return core.material.items[id1].name <= core.material.items[id2].name ? -1 : 1 }*/);
},
- "drawStatusBar": function () {
- // 这真的是人能写出来的东西?
- var ctx, fill = function (text, x, y, style) {
- core.ui.setFont(ctx, (/\w+/.test(text) ? 'italic ' : '') + 'bold 18px Verdana');
- core.ui.fillBoldText(ctx, text, x, y, style);
- };
- if (core.flags.statusCanvas) { // 系统开关「自绘状态栏」开启
- core.ui.clearMap(ctx = core.dom.statusCanvasCtx); // 清空状态栏
- core.ui.setFillStyle(ctx, core.status.globalAttribute.statusBarColor);
- if (core.domStyle.isVertical) { // 竖屏
- core.drawImage(ctx, core.statusBar.icons.floor, 6, 6, 25, 25);
- fill((core.status.thisMap || {}).name || "Loading", 42, 26);
- core.drawImage(ctx, core.statusBar.icons.hp, 137, 6, 25, 25);
- fill(core.formatBigNumber(core.getRealStatus('hp')), 173, 26);
- core.drawImage(ctx, core.statusBar.icons.atk, 268, 6, 25, 25);
- fill(core.formatBigNumber(core.getRealStatus('atk')), 304, 26);
- core.drawImage(ctx, core.statusBar.icons.def, 6, 38, 25, 25);
- fill(core.formatBigNumber(core.getRealStatus('def')), 42, 58);
- core.drawImage(ctx, core.statusBar.icons.mdef, 137, 38, 25, 25);
- fill(core.formatBigNumber(core.getRealStatus('mdef')), 173, 58);
- core.drawImage(ctx, core.statusBar.icons.money, 268, 38, 25, 25);
- fill(core.formatBigNumber(core.status.hero.money), 304, 58);
- core.drawImage(ctx, core.statusBar.icons.exp, 6, 70, 25, 25);
- fill(core.formatBigNumber(core.status.hero.exp), 42, 90);
- } else if (!core.flags.hideLeftStatusBar) { // 横屏且未隐藏状态栏
- core.drawImage(ctx, core.statusBar.icons.floor, 6, 9, 25, 25);
- fill((core.status.thisMap || {}).name || "Loading", 42, 29);
- core.drawImage(ctx, core.statusBar.icons.hp, 6, 43, 25, 25);
- fill(core.formatBigNumber(core.getRealStatus('hp')), 42, 63);
- core.drawImage(ctx, core.statusBar.icons.atk, 6, 77, 25, 25);
- fill(core.formatBigNumber(core.getRealStatus('atk')), 42, 97);
- core.drawImage(ctx, core.statusBar.icons.def, 6, 111, 25, 25);
- fill(core.formatBigNumber(core.getRealStatus('def')), 42, 131);
- core.drawImage(ctx, core.statusBar.icons.mdef, 6, 145, 25, 25);
- fill(core.formatBigNumber(core.getRealStatus('mdef')), 42, 165);
- core.drawImage(ctx, core.statusBar.icons.money, 6, 179, 25, 25);
- fill(core.formatBigNumber(core.status.hero.money), 42, 199);
- core.drawImage(ctx, core.statusBar.icons.exp, 6, 213, 25, 25);
- fill(core.formatBigNumber(core.status.hero.exp), 42, 233);
- fill(core.setTwoDigits(core.itemCount('yellowKey')), 11, 267, '#FFCCAA');
- fill(core.setTwoDigits(core.itemCount('blueKey')), 46, 267, '#AAAADD');
- fill(core.setTwoDigits(core.itemCount('redKey')), 81, 267, '#FF8888');
- }
- } else if (core.flags.hideLeftStatusBar && !core.domStyle.isVertical) { // 横屏且隐藏状态栏
- if (!core.dymCanvas['status'])
- core.ui.createCanvas('status', 0, 0, core._PX_, core._PY_, 66); // 刚好盖过显伤层
- core.ui.clearMap(ctx = core.dymCanvas['status']);
- core.ui.setFillStyle(ctx, core.status.globalAttribute.statusBarColor);
- var offset = core.status.hero.loc.x - core.bigmap.offsetX / 32 >= core._HEIGHT_ ? 0 : core._PY_;
- core.ui.setAlpha(ctx, 0.75);
- core.ui.drawWindowSkin('winskin.png', ctx, offset, 0, core._PX_ - core._PY_, core._PY_);
- core.ui.setAlpha(ctx, 1);
- core.drawImage(ctx, core.statusBar.icons.floor, 6 + offset, 9, 25, 25);
- fill((core.status.thisMap || {}).name || "Loading", 42 + offset, 29);
- core.drawImage(ctx, core.statusBar.icons.hp, 6 + offset, 43, 25, 25);
- fill(core.formatBigNumber(core.getRealStatus('hp')), 42 + offset, 63);
- core.drawImage(ctx, core.statusBar.icons.atk, 6 + offset, 77, 25, 25);
- fill(core.formatBigNumber(core.getRealStatus('atk')), 42 + offset, 97);
- core.drawImage(ctx, core.statusBar.icons.def, 6 + offset, 111, 25, 25);
- fill(core.formatBigNumber(core.getRealStatus('def')), 42 + offset, 131);
- core.drawImage(ctx, core.statusBar.icons.mdef, 6 + offset, 145, 25, 25);
- fill(core.formatBigNumber(core.getRealStatus('mdef')), 42 + offset, 165);
- core.drawImage(ctx, core.statusBar.icons.money, 6 + offset, 179, 25, 25);
- fill(core.formatBigNumber(core.status.hero.money), 42 + offset, 199);
- core.drawImage(ctx, core.statusBar.icons.exp, 6 + offset, 213, 25, 25);
- fill(core.formatBigNumber(core.status.hero.exp), 42 + offset, 233);
- fill(core.setTwoDigits(core.itemCount('yellowKey')), 11 + offset, 267, '#FFCCAA');
- fill(core.setTwoDigits(core.itemCount('blueKey')), 46 + offset, 267, '#AAAADD');
- fill(core.setTwoDigits(core.itemCount('redKey')), 81 + offset, 267, '#FF8888');
- }
+ "drawStatusBar": function () {
+ // 这真的是人能写出来的东西?
+ var ctx, fill = function (text, x, y, style) {
+ core.ui.setFont(ctx, (/\w+/.test(text) ? ' ' : '') + '20px 得意黑');
+ core.ui.fillText(ctx, text, x, y, style);
},
- "drawStatistics": function () {
+ fill1 = function (text, x, y, style) {
+ core.ui.setFont(ctx, (/\w+/.test(text) ? ' ' : '') + '12px 得意黑');
+ core.ui.fillText(ctx, text, x, y, style);
+ };
+ core.ui.clearMap(ctx = core.dom.statusCanvasCtx);
+ if (core.status.hero.flags.hideStatusBar) return;
+ if (core.flags.statusCanvas) { // 系统开关「自绘状态栏」开启
+ core.ui.clearMap(ctx = core.dom.statusCanvasCtx); // 清空状态栏
+ core.ui.setFillStyle(ctx, core.status.globalAttribute.statusBarColor);
+ if (core.domStyle.isVertical) { // 竖屏
+ core.drawImage(ctx, core.statusBar.icons.floor, 6, 6, 25, 25);
+ fill((core.status.thisMap || {}).name || "Loading", 42, 26);
+ core.drawImage(ctx, core.statusBar.icons.hp, 137, 6, 25, 25);
+ fill(core.formatBigNumber(core.getRealStatus('hp')), 173, 26);
+ core.drawImage(ctx, core.statusBar.icons.atk, 268, 6, 25, 25);
+ fill(core.formatBigNumber(core.getRealStatus('atk')), 304, 26);
+ core.drawImage(ctx, core.statusBar.icons.def, 6, 38, 25, 25);
+ fill(core.formatBigNumber(core.getRealStatus('def')), 42, 58);
+ core.drawImage(ctx, core.statusBar.icons.mdef, 137, 38, 25, 25);
+ fill(core.formatBigNumber(core.getRealStatus('mdef')), 173, 58);
+ core.drawImage(ctx, core.statusBar.icons.money, 268, 38, 25, 25);
+ fill(core.formatBigNumber(core.status.hero.money), 304, 58);
+ core.drawImage(ctx, core.statusBar.icons.exp, 6, 70, 25, 25);
+ fill(core.formatBigNumber(core.status.hero.exp), 42, 90);
+ } else if (!core.flags.hideLeftStatusBar) { // 横屏且未隐藏状态栏
+ core.drawIcon(ctx, 18, 6, 5, 25, 25);
+ core.drawIcon(ctx, 34, 6, 35, 25, 25);
+ core.drawIcon(ctx, 27, 6, 65, 25, 25);
+ core.drawIcon(ctx, 28, 6, 95, 25, 25);
+ core.drawIcon(ctx, 29, 6, 125, 25, 25);
+
+ fill((core.status.thisMap || {}).name || "Loading", 42, 25);
+ //core.drawImage(ctx, core.statusBar.icons.hp, 6, 35, 25, 25);
+ fill(flags.dynHP || core.formatBigNumber(core.getRealStatus('hp')), 42, 55);
+ //core.drawImage(ctx, core.statusBar.icons.atk, 6, 65, 25, 25);
+ fill(core.formatBigNumber(core.getRealStatus('atk')), 42, 85, '#FF5555');
+ //core.drawImage(ctx, core.statusBar.icons.def, 6, 95, 25, 25);
+ fill(core.formatBigNumber(core.getRealStatus('def')), 42, 115, '#45D1E0');
+ //core.drawImage(ctx, core.statusBar.icons.mdef, 6, 125, 25, 25);
+ fill(core.formatBigNumber(core.getRealStatus('mdef')), 42, 145, '#00AA00');
+ //core.drawImage(ctx, core.statusBar.icons.money, 6, 155, 25, 25);
+ //fill(core.formatBigNumber(core.status.hero.money), 42, 175);
+ ctx.textAlign = 'center' //文字居中
+ ctx.textBaseline = 'middle'
+ ctx.fillText(core.getLvName(), 40, 180)
+ fill1("Need: " + core.formatBigNumber(core.getNextLvUpNeed()), 40, 195)
+ if (core.getNextLvUpNeed()) {
+ var rat = (core.status.hero.exp) / (core.getNextLvUpNeed() + core.status.hero.exp)
+ /*ctx.moveTo(40, 185);
+ ctx.arc(40, 185, 30, -Math.PI / 2, -Math.PI / 2 + 2 * Math.PI * rat, false);
+ ctx.closePath();
+ ctx.fillStyle = "#FFFF00"
+ ctx.fill();*/
+ ctx.beginPath() //高亮环路径
+ ctx.arc(40, 185, 30, -Math.PI / 2, -Math.PI / 2 + 2 * Math.PI * rat, false)
+ ctx.strokeStyle = 'rgb(255, 255, 0)'
+ ctx.lineWidth = 5
+ ctx.lineCap = 'butt'
+ ctx.stroke()
+ var act = core.firstData.levelUp[core.status.hero.lv].action,
+ _ = { hp: 0, atk: 0, def: 0, mdef: 0 }
+ for (var i of act) {
+ if (i.name.substr(0, 6) == "status") _[i.name.substr(7)] += parseFloat(i.value);
+ }
+ fill1("Next Level", 100, 161, '#FFFFFF');
+ fill1("Atk + " + core.formatBigNumber(_.atk), 100, 185, '#FF5555');
+ fill1("Def + " + core.formatBigNumber(_.def), 100, 197, '#45D1E0');
+ fill1("Mdef + " + core.formatBigNumber(_.mdef), 100, 209, '#00AA00');
+ fill1("Hp + " + core.formatBigNumber(_.hp), 100, 173, '#FFFFFF');
+
+
+ }
+ ctx.textAlign = 'left'
+ ctx.textBaseline = 'alphabetic'
+ //core.drawImage(ctx, core.statusBar.icons.exp, 6, 185, 25, 25);
+ //fill(core.formatBigNumber(core.status.hero.exp), 42, 205);
+ core.drawIcon(ctx, 21, 6, 220, 25, 25);
+ core.drawIcon(ctx, 22, 66, 220, 25, 25);
+ core.drawIcon(ctx, 23, 6, 250, 25, 25);
+ core.drawIcon(ctx, 47, 66, 250, 25, 25);
+
+ fill(core.setTwoDigits(core.itemCount('yellowKey')), 32, 240, '#FFCCAA');
+ fill(core.setTwoDigits(core.itemCount('blueKey')), 92, 240, '#AAAADD');
+ fill(core.setTwoDigits(core.itemCount('redKey')), 32, 270, '#FF8888');
+ fill(core.setTwoDigits(core.itemCount('pickaxe')), 92, 270, '#BC6E27');
+ fill(core.setTwoDigits(core.itemCount('yellowKey') * 2 + core.itemCount('blueKey') * 5 + core.itemCount('redKey') * 15 + core.itemCount('pickaxe') * 30), 32, 300, '#FA1489');
+ fill(core.setTwoDigits(core.getFlag('lhjnb', 0)), 92, 300, '#8D8600');
+
+ }
+ } else if (core.flags.hideLeftStatusBar && !core.domStyle.isVertical) { // 横屏且隐藏状态栏
+ if (!core.dymCanvas['status'])
+ core.ui.createCanvas('status', 0, 0, core._PX_, core._PY_, 66); // 刚好盖过显伤层
+ core.ui.clearMap(ctx = core.dymCanvas['status']);
+ core.ui.setFillStyle(ctx, core.status.globalAttribute.statusBarColor);
+ var offset = core.status.hero.loc.x - core.bigmap.offsetX / 32 >= core._HEIGHT_ ? 0 : core._PY_;
+ core.ui.setAlpha(ctx, 0.75);
+ core.ui.drawWindowSkin('winskin.png', ctx, offset, 0, core._PX_ - core._PY_, core._PY_);
+ core.ui.setAlpha(ctx, 1);
+ core.drawImage(ctx, core.statusBar.icons.floor, 6 + offset, 9, 25, 25);
+ fill((core.status.thisMap || {}).name || "Loading", 42 + offset, 29);
+ core.drawImage(ctx, core.statusBar.icons.hp, 6 + offset, 43, 25, 25);
+ fill(core.formatBigNumber(core.getRealStatus('hp')), 42 + offset, 63);
+ core.drawImage(ctx, core.statusBar.icons.atk, 6 + offset, 77, 25, 25);
+ fill(core.formatBigNumber(core.getRealStatus('atk')), 42 + offset, 97);
+ core.drawImage(ctx, core.statusBar.icons.def, 6 + offset, 111, 25, 25);
+ fill(core.formatBigNumber(core.getRealStatus('def')), 42 + offset, 131);
+ core.drawImage(ctx, core.statusBar.icons.mdef, 6 + offset, 145, 25, 25);
+ fill(core.formatBigNumber(core.getRealStatus('mdef')), 42 + offset, 165);
+ core.drawImage(ctx, core.statusBar.icons.money, 6 + offset, 179, 25, 25);
+ fill(core.formatBigNumber(core.status.hero.money), 42 + offset, 199);
+ core.drawImage(ctx, core.statusBar.icons.exp, 6 + offset, 213, 25, 25);
+ fill(core.formatBigNumber(core.status.hero.exp), 42 + offset, 233);
+ fill(core.setTwoDigits(core.itemCount('yellowKey')), 11 + offset, 267, '#FFCCAA');
+ fill(core.setTwoDigits(core.itemCount('blueKey')), 46 + offset, 267, '#AAAADD');
+ fill(core.setTwoDigits(core.itemCount('redKey')), 81 + offset, 267, '#FF8888');
+ }
+},
+ "drawStatistics": function () {
// 浏览地图时参与的统计项目
return [
@@ -1678,7 +1730,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
// 在这里可以增加新的ID来进行统计个数,只能增加道具ID
];
},
- "drawAbout": function () {
+ "drawAbout": function () {
// 绘制“关于”界面
core.ui.closePanel();
core.lockControl();
@@ -1706,5 +1758,5 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
// TODO: 写自己的“关于”页面,每次增加32像素即可
core.playSound('打开界面');
}
- }
+ }
}
\ No newline at end of file
diff --git a/project/icons.js b/project/icons.js
index 86d08c1..1fe86ea 100644
--- a/project/icons.js
+++ b/project/icons.js
@@ -64,7 +64,8 @@ var icons_4665ee12_3a1f_44a4_bea3_0fccba634dc1 =
"sWallTLR": 32,
"sWallTBR": 33,
"sWallTBL": 34,
- "T362": 35
+ "T362": 35,
+ "location": 36
},
"animates": {
"star": 0,
diff --git a/project/images/641-e.jpg b/project/images/641-e.jpg
new file mode 100644
index 0000000..340da89
Binary files /dev/null and b/project/images/641-e.jpg differ
diff --git a/project/images/641-h.jpg b/project/images/641-h.jpg
new file mode 100644
index 0000000..8c4facd
Binary files /dev/null and b/project/images/641-h.jpg differ
diff --git a/project/maps.js b/project/maps.js
index ed2eaa9..d8bbc2c 100644
--- a/project/maps.js
+++ b/project/maps.js
@@ -16,6 +16,7 @@ var maps_90f36752_8815_4be8_b32b_d7fad1d0542e =
"14": {"cls":"animates","id":"curseNet","canPass":true,"trigger":"null","script":"(function () {\n\tif (!core.hasItem('amulet')) {\n\t\tcore.triggerDebuff('get', 'curse');\n\t\tcore.updateStatusBar();\n\t}\n\n\t// 如果要做一次性咒网,可直接注释掉下面这句话:\n\t// core.removeBlock(core.getHeroLoc('x'), core.getHeroLoc('y'));\n})()","name":"咒网"},
"15": {"cls":"animates","id":"blueLava"},
"16": {"cls":"animates","id":"water"},
+ "18": {"cls":"terrains","id":"location"},
"20": {"cls":"autotile","id":"autotile"},
"21": {"cls":"items","id":"yellowKey"},
"22": {"cls":"items","id":"blueKey"},
@@ -68,9 +69,9 @@ var maps_90f36752_8815_4be8_b32b_d7fad1d0542e =
"71": {"cls":"items","id":"shield0"},
"72": {"cls":"items","id":"skill1"},
"73": {"cls":"items","id":"wand"},
- "81": {"cls":"animates","id":"yellowDoor","trigger":"openDoor","animate":1,"doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{"yellowKey":1}},"name":"黄门"},
- "82": {"cls":"animates","id":"blueDoor","trigger":"openDoor","animate":1,"doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{"blueKey":1}},"name":"蓝门"},
- "83": {"cls":"animates","id":"redDoor","trigger":"openDoor","animate":1,"doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{"redKey":1}},"name":"红门"},
+ "81": {"cls":"animates","id":"yellowDoor","trigger":"openDoor","animate":1,"doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{"yellowKey":1},"afterOpenDoor":[{"type":"setValue","name":"flag:lhjnb","operator":"+=","value":"2"}]},"name":"黄门"},
+ "82": {"cls":"animates","id":"blueDoor","trigger":"openDoor","animate":1,"doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{"blueKey":1},"afterOpenDoor":[{"type":"setValue","name":"flag:lhjnb","operator":"+=","value":"5"}]},"name":"蓝门"},
+ "83": {"cls":"animates","id":"redDoor","trigger":"openDoor","animate":1,"doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{"redKey":1},"afterOpenDoor":[{"type":"setValue","name":"flag:lhjnb","operator":"+=","value":"15"}]},"name":"红门"},
"84": {"cls":"animates","id":"greenDoor","trigger":"openDoor","animate":1,"doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{"greenKey":1}},"name":"绿门"},
"85": {"cls":"animates","id":"specialDoor","trigger":"openDoor","animate":1,"doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{"specialKey":1}},"name":"机关门"},
"86": {"cls":"animates","id":"steelDoor","trigger":"openDoor","animate":1,"doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{"steelKey":1}},"name":"铁门"},
diff --git a/project/materials/terrains.png b/project/materials/terrains.png
index 9fc0f11..d2ea864 100644
Binary files a/project/materials/terrains.png and b/project/materials/terrains.png differ
diff --git a/project/plugins.js b/project/plugins.js
index d2961a5..fda87c9 100644
--- a/project/plugins.js
+++ b/project/plugins.js
@@ -1814,5 +1814,164 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
}, 1000);
}
})();
+ },
+ "dynamicHP": function () {
+
+
+ //由于改成了自绘状态栏,又进行了一些魔改,从直接改写core.setStatusBarInnerHTML变成用Flag,,,,,
+
+ // 此插件允许人物血量动态进行变化
+ // 原作:Fux2(老黄鸡)
+
+ //新增:所有属性都动态变化,变化时状态栏字体颜色不同,变化结束后颜色恢复,增加BUFF/DeBUFF的显示
+
+ // 是否开启本插件,默认禁用;将此改成 true 将启用本插件。
+ var __enable = true;
+ if (!__enable) return;
+
+ var speed = 0.05; // 动态血量变化速度,越大越快。
+
+ var hpcolor1 = null;
+ var hpcolor2 = null;
+ var Debuffhp = null;
+ var _currentHp = null;
+ var _lastStatus1 = null;
+ var _check1 = function () {
+ if (_lastStatus1 != core.status.hero) {
+ _lastStatus1 = core.status.hero;
+ _currentHp = core.status.hero.hp;
+ }
+ };
+
+ core.registerAnimationFrame('dynamicHp', true, function () {
+ _check1();
+ if (core.status.hero.hp != _currentHp) {
+ var dis = (_currentHp - core.status.hero.hp) * speed;
+ if (dis > 0 && dis < 1) dis = 1;
+ else if (dis > -1 && dis < 0) dis = -1;
+ if (Math.abs(_currentHp - core.status.hero.hp) < 1) {
+ _currentHp = core.status.hero.hp;
+ } else {
+ _currentHp -= dis;
+ }
+
+ }
+
+ if (core.getRealStatus('hp') == _currentHp) {
+ core.setFlag("dynHP", core.formatBigNumber(_currentHp));
+ core.setFlag("dynHPneed", false);
+ } else {
+ core.setFlag("dynHP", core.formatBigNumber(Math.ceil(_currentHp)));
+ core.setFlag("dynHPneed", true);
+ }
+
+ });
+
+
+ ////// 设置statusBar的innerHTML,会自动斜体和放缩,也可以增加自定义css //////
+ /*utils.prototype.setStatusBarInnerHTML = function (name, value, css) {
+ if (!core.statusBar[name]) return;
+ var isNumber = false;
+ if (typeof value == 'number') {
+ value = this.formatBigNumber(value);
+ isNumber = true;
+ }
+ // 判定是否斜体
+ var italic = /^[-a-zA-Z`~!@#$%^&*()_=+\[{\]}\\|;:'",<.>\/?]*$/.test(value);
+ var style = 'font-style: ' + (italic ? 'italic' : 'normal') + '; ';
+ style += 'text-shadow: #000 1px 0 0, #000 0 1px 0, #000 -1px 0 0, #000 0 -1px 0; ';
+ // 判定是否需要缩放
+ var length = this.strlen(value) || 1;
+ style += 'font-size: ' + Math.min(1, 7 / length) + 'em; ';
+ if (css) style += css;
+ if (isNumber) {
+ core.statusBar[name].innerHTML = "" + value + "";
+ } else {
+ core.statusBar[name].innerHTML = "";
+ core.statusBar[name].children[0].innerText = value;
+ }
+ }*/
+
+
+},
+ "chapter": function () {
+ // 章节显示
+ var chapter = "",
+ description = "";
+ // 核心动画运算
+ this.displayChapter = function (chapter, description) {
+ // 先建画布
+ if (core.isReplaying()) return;
+ core.createCanvas("chapter", 0, 0, 480, 480, 100);
+ var frame = 0,
+ speed = 0,
+ left = -480,
+ down = 240;
+ // 一秒50帧
+ core.lockControl();
+ var interval = setInterval(function () {
+ core.clearMap("chapter");
+ speed = core.hyperbolicCosine((frame - 84) * 0.05);
+ left += speed / 2;
+ // 背景
+ if (frame <= 110) {
+ core.fillRect("chapter", 0, -240 - left, 480, left + 480, "#000000");
+ core.fillRect("chapter", 0, 240, 480, left + 480, "#000000");
+ } else {
+ core.fillRect("chapter", 0, 0, 480, down, "#000000");
+ core.fillRect("chapter", 0, 480 - down, 480, down, "#000000");
+ down -= speed / 2;
+ }
+ // 中间矩形
+ if (frame <= 100) {
+ core.fillRect("chapter", 0, 240 - frame / 5, 480, frame / 2.5, [255, 255, 255, 0.5 + frame / 200]);
+ } else {
+ core.fillRect("chapter", 0, 240 - (2100 / (205 - frame)), 480, 4200 / (205 - frame), [255, 255, 255, (175 - frame) / 75]);
+ }
+ // 上下方线
+ core.fillRect("chapter", left, 210, 300, 10, "#FF4D00");
+ core.fillRect("chapter", 180 - left, 260, 300, 10, "#2DFFFC");
+ core.fillRect("chapter", left + 310, 210, 10, 10, "#FF4D00");
+ core.fillRect("chapter", 160 - left, 260, 10, 10, "#2DFFFC");
+ core.fillPolygon("chapter", [
+ [left + 330, 210],
+ [left + 330, 220],
+ [left + 340, 220]
+ ], "#FF4D00");
+ core.fillPolygon("chapter", [
+ [150 - left, 260],
+ [140 - left, 260],
+ [150 - left, 270]
+ ], "#2DFFFC");
+ // 闪光条
+ for (var i = 5; i > 0; i--) {
+ if (frame <= 150) {
+ core.drawLine("chapter", 0, 220, left + 320, 220, [255, 255, 255, 0.4], i);
+ core.drawLine("chapter", 480, 260, 160 - left, 260, [255, 255, 255, 0.4], i);
+ } else {
+ core.drawLine("chapter", 0, 220, left + 320, 220, [255, 255, 255, 0.4 - (frame - 150) / 125], i);
+ core.drawLine("chapter", 480, 260, 160 - left, 260, [255, 255, 255, 0.4 - (frame - 150) / 125], i);
+ }
+ }
+ core.fillEllipse("chapter", left + 320, 220, 7, 3, 0, [255, 255, 255, 0.8]);
+ core.fillEllipse("chapter", left + 320, 220, 2, 10, 0, [255, 255, 255, 0.8]);
+ core.fillEllipse("chapter", 160 - left, 260, 7, 3, 0, [255, 255, 255, 0.8]);
+ core.fillEllipse("chapter", 160 - left, 260, 2, 10, 0, [255, 255, 255, 0.8]);
+ // 字
+ core.setTextAlign("chapter", "center");
+ core.fillBoldText("chapter", chapter + " " + description, left + 360, 250, "#ffffff", "#000000", "28px scroll");
+ if (frame >= 200) {
+ clearInterval(interval);
+ core.deleteCanvas("chapter");
+ core.unlockControl();
+ }
+ if (frame == 80) core.playSound("chapter.mp3");
+ frame++;
+ }, 20);
+ };
+ // 返回双曲余弦值
+ this.hyperbolicCosine = function (number) {
+ return 0.5 * (Math.pow(Math.E, number) + Math.pow(Math.E, -number));
}
+}
}
\ No newline at end of file
diff --git a/styles.css b/styles.css
index 1d84860..33ac928 100644
--- a/styles.css
+++ b/styles.css
@@ -138,6 +138,7 @@
border: #FFFFFF 2px solid;
caret-color: #FFD700;
border-radius: 10px;
+ white-space: nowrap;
}
#startButtons {
@@ -149,16 +150,20 @@
}
.startButton {
- width: 100%;
- margin: 0;
+ width: 30%;
+ margin: 5px;
font-weight: bold;
- display: block;
+ display: inline-block;
cursor: pointer;
padding: 4px 0;
border-color: transparent;
- border-width: 2px;
+ border-width: 0px 0px 3px 0px;
border-style: solid;
border-radius: 6px;
+ font-family: 得意黑;
+}
+.startButton:hover {
+ transform: scale(1.2);
}
.onChoiceAnimate {