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13e08b122f
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a711500463
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@ -437,97 +437,6 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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}
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}
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return config;
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return config;
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}
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}
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core.ui._drawSettings = function () {
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core.status.event.id = 'settings';
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this.drawChoices(null, [
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"系统设置", "虚拟键盘", "浏览地图", "存档笔记", "同步存档", "游戏信息", "返回标题", "返回游戏", "数值显示: " + (core.getFlag("itemDetail") ? "[ON]" : "[OFF]")
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]);
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}
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core.actions._clickSettings = function (x, y) {
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if (this._out(x)) return;
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var choices = core.status.event.ui.choices;
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var topIndex = this._getChoicesTopIndex(choices.length);
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if (y >= topIndex && y < topIndex + choices.length) {
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var selection = y - topIndex;
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core.status.event.selection = selection;
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switch (selection) {
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case 0:
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core.status.event.selection = 0;
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core.playSound('确定');
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core.ui._drawSwitchs();
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break;
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case 1:
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// core.playSound('确定');
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core.ui._drawKeyBoard();
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break;
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case 2:
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// core.playSound('确定');
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core.clearUI();
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core.ui._drawViewMaps();
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break;
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case 3:
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core.status.event.selection = 0;
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core.playSound('确定');
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core.ui._drawNotes();
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break;
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case 4:
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core.status.event.selection = 0;
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core.playSound('确定');
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core.ui._drawSyncSave();
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break;
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case 5:
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core.status.event.selection = 0;
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core.playSound('确定');
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core.ui._drawGameInfo();
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break;
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case 6:
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return core.confirmRestart();
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case 7:
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core.playSound('取消');
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core.ui.closePanel();
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break;
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case 8:
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core.playSound('确定');
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core.setFlag("itemDetail", !core.getFlag("itemDetail"));
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core.getItemDetail();
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core.ui.closePanel();
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break;
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}
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}
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return;
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}
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////// 获得某个物品 //////
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core.events.getItem = function (id, num, x, y, isGentleClick, callback) {
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if (num == null) num = 1;
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var itemCls = core.material.items[id].cls;
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core.removeBlock(x, y);
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core.items.getItemEffect(id, num);
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var text = '获得 ' + core.material.items[id].name;
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if (num > 1) text += "x" + num;
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if (itemCls === 'items' && num == 1) text += core.items.getItemEffectTip(id);
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core.drawTip(text, id);
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// --- 首次获得道具的提示
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if (!core.hasFlag("__itemHint__")) core.setFlag("__itemHint__", []);
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var itemHint = core.getFlag("__itemHint__");
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if (core.flags.itemFirstText && itemHint.indexOf(id) < 0 && itemCls != 'items') {
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var hint = core.material.items[id].text || "该道具暂无描述";
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try {
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hint = core.replaceText(hint);
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} catch (e) { }
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if (!core.status.event.id || core.status.event.id == 'action') {
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core.insertAction("\t[" + core.material.items[id].name + "," + id + "]\b[center]" + hint + "\n"
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+ (id.endsWith('Key') ? "(钥匙类道具,遇到对应的门时自动打开)"
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: itemCls == 'tools' ? "(消耗类道具,请按T在道具栏使用)"
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: itemCls == 'constants' ? "(永久类道具,请按T在道具栏使用)"
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: itemCls == 'equips' ? "(装备类道具,请按Q在装备栏进行装备)" : ""));
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}
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itemHint.push(id);
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}
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this.afterGetItem(id, x, y, isGentleClick);
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if (callback) callback();
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}
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},
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},
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"drawLight": function () {
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"drawLight": function () {
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