diff --git a/project/data.js b/project/data.js index e1a6b92..7203828 100644 --- a/project/data.js +++ b/project/data.js @@ -26,6 +26,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d = "bear.png", "bg.jpg", "bg2.jpg", + "bg_5043.png", "brave.png", "d.png", "dl.png", @@ -43,7 +44,6 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d = "now.png", "null.png", "r.png", - "shengnvxizao.png", "status.png", "statusBackground.jpg", "statusBackground.png", diff --git a/project/images/bg_5043.png b/project/images/bg_5043.png new file mode 100644 index 0000000..6929182 Binary files /dev/null and b/project/images/bg_5043.png differ diff --git a/project/plugins.js b/project/plugins.js index a78c508..66c5ba7 100644 --- a/project/plugins.js +++ b/project/plugins.js @@ -8639,7 +8639,8 @@ core.plugin.animate = { // 在此增加新插件 const CGUI = document.createElement('canvas'); //CGui画布设置 CGUI.style.position = 'absolute'; - CGUI.style.zIndex = 0; + CGUI.style.zIndex = 300; + CGUI.style.display = "none" CGUI.id = 'CGUI'; main.dom.gameGroup.insertAdjacentElement('afterend', CGUI) CGUI.style.top = "50%" @@ -8778,7 +8779,7 @@ core.plugin.animate = { onclick(px, py) { //点击 console.log([px, py]) if (px >= 33 && px <= 177 && py >= 33 && py <= 177) { //离开按钮是一致的,其余的记区分横竖屏 - CGUI.style.zIndex = 0 + CGUI.style.display = "none" core.clearMap(ctx) core.restart(); } @@ -8796,12 +8797,17 @@ core.plugin.animate = { core.clearMap(CGUI) if (!core?.material?.images?.images?.['winskin1.png']) return if (core.domStyle.isVertical) { //竖屏 - core.drawWindowSkin('winskin1.png', ctx, 0, 0, 1248, 2028); + //core.drawWindowSkin('winskin1.png', ctx, 0, 0, 1248, 2028); + core.fillRect(ctx, 0, 0, 1248, 2028, "#000000") //黑色背景 + ctx.globalAlpha = 0.5 //透明度 + drawImage(ctx, "backgroundvertical.png", 0, 0, 1280, 1500, 0, 0, 1248, 2028) //绘制半透明背景图片 + ctx.globalAlpha = 1 //恢复为不透明 + core.setTextAlign(ctx, 'center'); core.fillRoundRect(ctx, 45 - 6, 45 - 6, 120 + 12, 80 + 12, 6, '#444444'); core.strokeRoundRect(ctx, 45 - 12, 45 - 12, 120 + 24, 80 + 24, 12, "#444444", 3); core.fillText(ctx, '离开', 100, 110, '#FFFFFF', core.ui._buildFont(33, true)); - + /*(这部分是不是写错了) // 添加向上翻页和向下翻页的按钮 core.fillRoundRect(ctx, 100 - 6, 100 - 6, 120 + 12, 120 + 12, 6, '#444444'); core.strokeRoundRect(ctx, 100 - 12, 100 - 12, 120 + 24, 120 + 120, 12, "#444444", 3); @@ -8819,10 +8825,13 @@ core.plugin.animate = { // 添加浏览模式和CG模式的字样 core.fillText(ctx, '浏览模式', 400, 180, '#FFFFFF', core.ui._buildFont(24, true)); core.fillText(ctx, 'CG模式', 1200, 180, '#FFFFFF', core.ui._buildFont(24, true)); + */ } else { //横屏 - ctx.canvas.width = 2028; - ctx.canvas.height = 1248; - core.drawWindowSkin('winskin1.png', ctx, 0, 0, 2028, 1248); + core.fillRect(ctx, 0, 0, 2028, 1248, "#000000") //黑色背景 + ctx.globalAlpha = 0.5 //透明度 + drawImage(ctx, "bg_5043.png", 0, 0, 1280, 720, 0, 0, 2028, 1248) //绘制半透明背景图片 + ctx.globalAlpha = 1 //恢复为不透明 + //core.drawWindowSkin('winskin1.png', ctx, 0, 0, 2028, 1248); core.setTextAlign(ctx, 'center'); core.fillRoundRect(ctx, 45 - 6, 45 - 6, 120 + 12, 120 + 12, 6, '#444444'); core.strokeRoundRect(ctx, 45 - 12, 45 - 12, 120 + 24, 120 + 24, 12, "#444444", 3); @@ -8861,28 +8870,30 @@ core.plugin.animate = { main.dom.CGMode.onclick = function () { main.core.control.checkBgm(); - CGUI.style.zIndex = 10000 + CGUI.style.display = "block" main.core.ui.CG.update() } }, "光标设置": function () { // 在此增加新插件 - this.mouse = function (image) { + this.changeMouse = function (icon, div = 'gameGroup', translateX = 0, translateY = 0, scaleX = 1, scaleY = 1, degree = 0) { const canvas = document.createElement('canvas'); //CGui画布设置 - canvas.width = 32 - canvas.height = 32 - const ctx = canvas.getContext("2d") - let info = core.getBlockInfo(image); - if (!info) { - // 检查状态栏图标 - if (core.statusBar.icons[image] instanceof Image) - info = { image: core.statusBar.icons[image], posX: 0, posY: 0, height: 32 }; - else return; - } + canvas.width = 64 + canvas.height = 64 - core.drawIcon(ctx, image, 0, 0, 32, 32) + const ctx = canvas.getContext("2d") + ctx.translate(translateX, translateY) //偏移画布(x,y) + ctx.scale(scaleX, scaleY) //(x,y轴缩放倍率,-1为沿X,Y轴翻转) + const angle = degree * Math.PI / 180 //根据角度计算参数 + ctx.rotate(angle) //顺时针旋转(以画布原点为中心,可通过偏移画布影响中心点) + let info = { image: core.statusBar.icons[icon], posX: 0, posY: 0, height: 32 }; + + core.drawIcon(ctx, icon, 0, 0, 32, 32) const data = canvas.toDataURL("image/png") - core.dom.gameGroup.style.cursor = `url(${data}),auto` + core.dom[div].style.cursor = `url(${data}),auto` //div为你要改变光标的元素,默认为包含状态栏的整个游戏画面 + } + this.removeMouse = function (div = 'gameGroup') { + core.dom[div].style.cursor = '' } } } \ No newline at end of file