diff --git a/project/plugins.js b/project/plugins.js index 98f7637..ed30ff3 100644 --- a/project/plugins.js +++ b/project/plugins.js @@ -17590,7 +17590,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 = ) { case "普通攻击": damage = Math.max(a.atk - b.def, 0); //基础伤害 - damage = Math.floor((damage * a.speed) / b.speed); //速度比值伤害加成 + if (a.id === 'hero') damage = Math.floor((damage * a.speed) / b.speed); //勇者攻击时伤害根据速度比值伤害加成 b.hp -= damage; //承受伤害 if (b.id === "hero") core.status.hero.statistics.battleDamage += damage; //数据统计记录伤害 @@ -17841,6 +17841,17 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 = }); } posy += 50; + core.fillBoldText1( + ctx8, + "主角所造成的伤害将提升主角速度与怪物敌人速度值之比", + 1000, + posy, + "#FFFFFF", + "#000000", + 6, + "bold 48px Verdana" + ); + posy += 100; core.fillBoldText1( ctx8, "技能说明",