diff --git a/_saves/Eustia_autoSave b/_saves/Eustia_autoSave
index 4648093..dc7200f 100644
--- a/_saves/Eustia_autoSave
+++ b/_saves/Eustia_autoSave
@@ -1 +1 @@
-N4IgZgNg9lBOCSATEAuEBnALrApjzADAIwgA0IAFjrFKqAJYC2AhgOY6qXVQB0ADgDtWZEMwFNmmDijDMI6HOQHNG0kAGFmTERABuqIuQp8WADwMFLRvhasgWysxfIPmqAuUkBrZyEQ4wX0Z/QJQiD3soARwAT3dyHFMbFAicAEcAV3oTHAFMVABtAF1yeilGdDoQAGMorDFMSpRQACMYHzDySDiwgF9yTBh5On6QdKy+JuBe0ehqqsR6XGrMeijODJtycxQAVnIegE5RyDYpkDKcRgARfC0IVGwMxRAMhQAhfAB3PAEAGXorAo+RQTxeAH1wQocIhIQYAEwANl2AHYAByHADM8PIkNgYlh4IRyPRWJxolwzCaBVAjjUAB0MgAWHAEFqM3bVJnwkQsSaFDRaRgUKCqEBFfq0lQM5ms9kZTnc3nMfkoAogABW9AyrAyYnFkpAdM4jJZbI5XJ5LhV1JAAGkACoANQNpClYrQjJRSPhXvhYBI1tV6sdToAYjyJW6jdKTRlvYjffH/YH7DaBawoBBEF5Yq73TKzfLFVa08GQC16BQ3hlaFGC3GzcwLUqg7atcwoJgxMJ6zGPSBTazmwrLcry+gqEIBLoRWK+8bPbKCCOS+PbZP6DO5xwF7Glwmk96A+uBVqYZ38/2ZYe/Se2wKsLh8MQRE+8IRS7qe9UKD2RN+Qi/j2kaGoug7Jomd6pnytqmPQnbwT2r57gOfpQcm95lnBCFQEhQgEKBJQYF42SoLI8gvH+sDICkuLgtRiDqFmcBwmguDIPREA4Mwug4H8UDVGx0z0bo9DoJchJVO+L4kKCsDPKMLTfL8ACCmDdtUXjXJIbgoAIGQQBARiSBxqDkugpFGfEJH0EZABy+4QcirIiJCizoMwLTcVJzQYNgH6vmqBREPC8IlMUEonFm0A/LA1LEVgOCqhELCYB0EToHweC0eE5BPr4bD0L4W4gnlNTrGEqVFfMMhyAo+XdqsWD0NU5yDN2EAOkw0jwtyhyIomPCIoco1jWiaL7DUGSwLA3UekQKJMocPBopY60bQQmLWDZLSSJg3EGC4UR5nRYxJLt+3cTpLDsDZfBQOJUQ3Ww0ipKY2DMC9d1nYwUB8dcSw4CsEA9OSgICHAOAAMpSKqFndrAIKYocRBDWiMwmTRnCnn5MmEHJoB8oUHik6QZMU+TpAFAAtIYdOkAzTOGB4zOM/THPs+zJQU1F5A0BkUicH88BOqwAAaqkaqp1yqX8rBpIwADyUBfAAorsuwCAAqqpAC8Ii6HIzxTKMfHxWsAhxocOCYogHItLsBBeswhz2xkhyEc7CqTUyFoEGAjIDUQgTkLq9C0SAiItCyLSIOi4JEMwTLMOCTJgCihzgmiiCYi04K7JiuzwgETKIIgYCHEyIirAtKJFxN3q7EQmIt70QA=
\ No newline at end of file
+N4IgZgNg9lBOCSATEAuEBnALrApjzADAIwgA0IAFjrFKqAJYC2AhgOY6qXVQB0A7jgBGABzIhmAOybNMHFGGYR0OchOaM5IAMLMmYiADdURchWEsAHsYI3TolERsFyLNZesvJzVM/GYA1h4giDhgQYwhYQ6+jFASOACePuQ4Fva+OACOAK705jgSmKgA2gC65PSyjOh0IADGcViSmDUooIIwgQ7kkEkOAL7kmDBKdIMgWbnCrcD949B1tYj0uHWY9HGc2aLkVigArOR9juOQbDMglTiMACL4uhCo2NkqINnKAEL4AgUAMvSsChFFDPV4AfTByhwiAhxgA7ABOABscLh+wAHAQEeQIbBJDCwfDkaiMVjyMxcMxWsVQG5NAAdbIAFhwBEEjP2dSZACYxCxpiVtLpGBQoBoQKVBrT1Azmaz2dlOTy+cwBShiiAAFb0bKsbKSCVSkB0ziMllsjlc3meNUagDSABUAGqG0jS8VoRlw7lI7le7lgEg26kgR1OgBivMlbuNMtN2W9vv9gZVtpArCgEEQ/kSrvdsvNCqV1pA/JDgnoFHe2Vo0fz8fNzEtyuDgu1zCgmEkrDzsY9IDNrKbiqtqZD6CoElYEgMovFdb7BaHzZLZcFE/oM7nHAXJs9CZ9foPKdb6q19GhHd7e4HB6Tx6DpdV4+weEIj6wuHwBBLeu7dQobsxD/KcAO7KMjRvf1729E8nzTCx6A7RDu2Ia8433RMj1gx81zPFCoBQqcf0NcoMH8PJUAUJRXkA2BkBQXwIToxAtEzOBYTQXBkBxMEIBwZgDBwX4oDqTjZl4gx6HQK4CVqT83zQkFYBeOYekzaABFgakyKwHA1RMJ8AmSDBhDwBjHHIT8gjYeggk3YFLPqTZok8Vh6EWeRFGUKyu3WLAPIuYYuwgB0mDkABmOECDhTFuR4JEESSpL0QRblyDqbJYFgMKPR5OEmR4dLKHSchBBkTB+JM2J4j6DI0hM8rMEqnAbnUNg5F8YQoGkuI2pYdgTNSbBmH6jrqqgISbhWHA1ggOqKmnOAcAAZVkNVfCaWBgQRIh9iINTKApBiQDHMZyBobJZE4O0oEjLQmVYABeMQDEUF4ZnGITtI2CR4wRHAIsQDlBH2AgvWYBFgeyBEf3BxV0X2JlLQIMBGWRIgwnIPV6BOpFBBZQREFisEiGYJlmDBJkwERMF0UQCLBDBfYIv2blQiZRBEDABEmTEdYPSIOEIqRGx9kSxx9v6IA===
\ No newline at end of file
diff --git a/_server/MotaAction.g4 b/_server/MotaAction.g4
index 521bd37..1a2cabd 100644
--- a/_server/MotaAction.g4
+++ b/_server/MotaAction.g4
@@ -649,7 +649,7 @@ mainStyle_m
/* mainStyle_m
tooltip : 主要样式设置
-default : ["project/images/bg.jpg", "project/images/bg.jpg", "color: white", "background-color: #32369F; opacity: 0.85; color: #FFFFFF; border: #FFFFFF 2px solid; caret-color: #FFD700;", "url(project/materials/ground.png) repeat", "url(project/materials/ground.png) repeat", "url(project/materials/ground.png) repeat", "background-color: black; color: white", "255,255,255,1", "rgba(255,255,255,1)", "204,204,204,1", "rgba(204,204,204,1)", "255,215,0,1", "rgba(255,215,0,1)", "Verdana"]
+default : ["project/images/bg.jpg", "project/images/bg.jpg", "color: white", "background-color: #32369F; opacity: 0.85; color: #FFFFFF; border: #FFFFFF 2px solid; caret-color: #FFD700;", "url(project/materials/ground.webp) repeat", "url(project/materials/ground.webp) repeat", "url(project/materials/ground.webp) repeat", "background-color: black; color: white", "255,255,255,1", "rgba(255,255,255,1)", "204,204,204,1", "rgba(204,204,204,1)", "255,215,0,1", "rgba(255,215,0,1)", "Verdana"]
helpUrl : /_docs/#/instruction
var code = {
startBackground: EvalString_0,
@@ -788,7 +788,7 @@ splitImagesOne
/* splitImagesOne
tooltip : 图片裁剪项
helpUrl : /_docs/#/instruction
-default : ['hero.png', 32, 32, 'hero_']
+default : ['hero.webp', 32, 32, 'hero_']
material : ["./project/images/:images", "EvalString_0"]
allImages : ['EvalString_0']
var code = '{"name": "'+EvalString_0+'", "width": '+Int_0+', "height": '+Int_1+', "prefix": "'+EvalString_1+'"},\n';
@@ -1074,7 +1074,7 @@ tooltip : over:这段话将出现在屏幕中心
helpUrl : /_docs/#/instruction
allImages : ['EvalString_1']
allSounds : ['EvalString_2']
-default : ["这段话将在屏幕中心","bg_5043.png",false,50,30,"","255,255,255,1",'rgba(255,255,255,1)',"0,0,0,1",'rgba(0,0,0,1)','bold 48px Verdana']
+default : ["这段话将在屏幕中心","bg_5043.webp",false,50,30,"","255,255,255,1",'rgba(255,255,255,1)',"0,0,0,1",'rgba(0,0,0,1)','bold 48px Verdana']
var code = '{"type": "over", "text": "'+EvalString_0+'","image":"'+EvalString_1+'","memory":'+Bool_0+',"time":'+Int_0+',"hidetime":'+Int_1+',"sound":"'+EvalString_2+'","textColor": ['+ColorString_0+'], "boldColor": ['+ColorString_1+'], "font": "'+EvalString_3+'"},\n';
return code;
*/;
@@ -1086,7 +1086,7 @@ overlist_s
tooltip : overlist:多行滚动旁白
helpUrl : /_docs/#/instruction
allImages : ['EvalString_0']
-default : ["bg_5043.png",false,30,[{ "text":"" ,"sound":"","time":50,"textColor":"255,255,255,1","boldColor":"0,0,0,1","font":"bold 48px Verdana","frame":0}]]
+default : ["bg_5043.webp",false,30,[{ "text":"" ,"sound":"","time":50,"textColor":"255,255,255,1","boldColor":"0,0,0,1","font":"bold 48px Verdana","frame":0}]]
var list=',"list": [\n'+overtextList_0.slice(0,-1)+'\n]'
var code = '{"type": "overlist", "image": "'+EvalString_0+'","memory":'+Bool_0+',"hidetime":'+Int_0+''+list+' },\n';
return code;
@@ -1129,7 +1129,7 @@ tooltip : cgtext:显示一段包含cg的文字(剧情)
helpUrl : /_docs/#/instruction
allImages : ['EvalString_0','EvalString_1']
allSounds : ['EvalString_3']
-default : ["bg_5043.png",false,"face_050445.png",false,"菲奥奈",-300,0,2000,"","这句话显示在对话框内",[{ "name":"tati_050145a.png" , "px": 100,"filter":false }]]
+default : ["bg_5043.webp",false,"face_050445.webp",false,"菲奥奈",-300,0,2000,"","这句话显示在对话框内",[{ "name":"tati_050145a.webp" , "px": 100,"filter":false }]]
var head ='{ "name": "'+EvalString_1+'", "px": '+Number_0+' }'
var list=',"bodyList": [\n'+textcgDrawingList_0.slice(0,-1)+'\n]'
var code = '{"type": "cgtext", "bg":"'+EvalString_0+'","memory":'+Bool_0+',"WindowSkin":'+Bool_1+',"head":'+head+' ,"name":"'+EvalString_2+'","time":'+Int_0+',"wait":'+Int_1+',"sound":"'+EvalString_3+'","text": "'+EvalString_4+'"'+list+' },\n';
@@ -1145,7 +1145,7 @@ textcgDrawing
/* textcgDrawing
tooltip : 立绘
helpUrl : /_docs/#/instruction
-default : ["tati_050145a.png",100,false]
+default : ["tati_050145a.webp",100,false]
colour : this.subColor
allImages : ['EvalString_0']
@@ -1172,7 +1172,7 @@ textDrawing
/* textDrawing
tooltip : 立绘
helpUrl : /_docs/#/instruction
-default : ["fairy.png","null","0","0","","","","","","","",""]
+default : ["fairy.webp","null","0","0","","","","","","","",""]
colour : this.subColor
previewBlock : true
allImages : ['EvalString_0']
@@ -1853,7 +1853,7 @@ setHeroIcon_s
tooltip : setHeroIcon:更改角色行走图
helpUrl : /_docs/#/instruction
colour : this.dataColor
-default : ["hero.png", false]
+default : ["hero.webp", false]
allImages : ['EvalString_0']
material : ["./project/images/:images", "EvalString_0"]
EvalString_0 = EvalString_0 && (', "name": "'+EvalString_0+'"');
@@ -3833,7 +3833,7 @@ drawBackground_s
/* drawBackground_s
tooltip : drawBackground:绘制背景
helpUrl : /_docs/#/instruction
-default : ["winskin.png","rgba(255,255,255,1)","0","0","100","100"]
+default : ["winskin.webp","rgba(255,255,255,1)","0","0","100","100"]
colour : this.uiColor
previewBlock : true
var colorRe = MotaActionFunctions.pattern.colorRe;
@@ -3858,7 +3858,7 @@ drawSelector_s
tooltip : drawSelector:绘制闪烁光标
helpUrl : /_docs/#/instruction
previewBlock : true
-default : ["winskin.png","1","0","0","100","100"]
+default : ["winskin.webp","1","0","0","100","100"]
colour : this.uiColor
var code = '{"type": "drawSelector", "image": "'+EvalString_0+'", "code": '+Int_0+', "x": '+PosString_0+', "y": '+PosString_1+', "width": '+PosString_2+', "height": '+PosString_3+'},\n';
return code;
diff --git a/_server/config.json b/_server/config.json
index bc37265..2889425 100644
--- a/_server/config.json
+++ b/_server/config.json
@@ -1 +1 @@
-{"viewportLoc":[0,0],"editorLastFloorId":"jiuguan","lastUsed":[{"idnum":43,"id":"sword5","images":"items","y":54,"recent":1735710095206,"frequent":1},{"idnum":41,"id":"sword4","images":"items","y":53,"recent":1735710093206,"frequent":1},{"idnum":39,"id":"sword3","images":"items","y":52,"recent":1735710091127,"frequent":1},{"idnum":37,"id":"sword2","images":"items","y":51,"recent":1735710088598,"frequent":1},{"idnum":35,"id":"sword1","images":"items","y":50,"recent":1735710086310,"frequent":1},{"idnum":36,"id":"shield1","images":"items","y":55,"recent":1735710097750,"frequent":1}]}
\ No newline at end of file
+{"viewportLoc":[0,0],"editorLastFloorId":"street02","lastUsed":[{"idnum":36,"id":"shield1","images":"items","y":55,"recent":1735710097750,"frequent":1},{"idnum":43,"id":"sword5","images":"items","y":54,"recent":1735710095206,"frequent":1},{"idnum":41,"id":"sword4","images":"items","y":53,"recent":1735710093206,"frequent":1},{"idnum":39,"id":"sword3","images":"items","y":52,"recent":1735710091127,"frequent":1},{"idnum":37,"id":"sword2","images":"items","y":51,"recent":1735710088598,"frequent":1},{"idnum":35,"id":"sword1","images":"items","y":50,"recent":1735710086310,"frequent":1},{"idnum":60067,"id":"X60067","images":"1.webp","x":3,"y":8,"isTile":true,"recent":1736002847782,"frequent":1}]}
\ No newline at end of file
diff --git a/_server/table/data.comment.js b/_server/table/data.comment.js
index 6e058ee..de82674 100644
--- a/_server/table/data.comment.js
+++ b/_server/table/data.comment.js
@@ -51,7 +51,7 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
"_range": "editor.mode.checkImages(thiseval, './project/tilesets/')",
"_directory": "./project/tilesets/",
"_transform": (function (one) {
- if (one.endsWith('.png'))
+ if (one.endsWith('.png') || one.endsWith('.webp'))
return one;
return null;
}).toString(),
diff --git a/project/data.js b/project/data.js
index b5328f2..58bd97a 100644
--- a/project/data.js
+++ b/project/data.js
@@ -1,1087 +1,998 @@
-var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
-{
- "main": {
- "floorIds": [
- "Caimhome",
- "jiuguan",
- "KTV",
- "KTVF2",
- "goldkey",
- "bihusuo",
- "jiaotang",
- "shengnvhome",
- "shinvhome",
- "jiedao",
- "street01",
- "street02",
- "guangchang",
- "guangchang2",
- "xiaoxiang01",
- "xiaoxiang02"
- ],
- "floorPartitions": [],
- "images": [
- "HPGaugeEnemy_A.png",
- "HPGaugeEnemy_B.png",
- "background.png",
- "backgroundvertical.png",
- "bg_1511.webp",
- "bg_1521.webp",
- "bg_2010.webp",
- "bg_2011.webp",
- "bg_2521.webp",
- "bg_3042.webp",
- "bg_3531.webp",
- "bg_3551.webp",
- "bg_3563.webp",
- "bg_3571.webp",
- "bg_3601.png",
- "bg_3721.png",
- "bg_5033.png",
- "bg_5043.png",
- "bg_5044.png",
- "bg_6004.png",
- "cao.png",
- "d.png",
- "dl.png",
- "dlr.png",
- "dr.png",
- "dragon.png",
- "eve_010102.png",
- "eve_010203.png",
- "eve_010304.png",
- "eve_010501.png",
- "eve_010601.png",
- "eve_010701.png",
- "eve_010801.png",
- "eve_010902.png",
- "eve_011001.png",
- "eve_011101.png",
- "eve_011202.png",
- "eve_011302.png",
- "eve_011402.png",
- "eve_020102.png",
- "eve_020201.png",
- "eve_020301.png",
- "eve_020401.png",
- "eve_020501.png",
- "eve_020605.png",
- "eve_020701.png",
- "eve_020801.png",
- "eve_030101.png",
- "eve_030206.png",
- "eve_030302.png",
- "eve_030508.png",
- "eve_030601.png",
- "eve_030801.png",
- "eve_030901.png",
- "eve_031002.png",
- "eve_031101.png",
- "eve_040201.png",
- "eve_040401.png",
- "eve_040501.png",
- "eve_040601.png",
- "eve_040702.png",
- "eve_040801.png",
- "eve_050101.png",
- "eve_050201.png",
- "eve_050401.png",
- "eve_050501.png",
- "eve_050601.png",
- "eve_050704.png",
- "eve_050801.png",
- "eve_070101.png",
- "face_020101.png",
- "face_020102.png",
- "face_020103.png",
- "face_020104.png",
- "face_020105.png",
- "face_020106.png",
- "face_020107.png",
- "face_020108.png",
- "face_020109.png",
- "face_020110.png",
- "face_020111.png",
- "face_020112.png",
- "face_020113.png",
- "face_020114.png",
- "face_020115.png",
- "face_020116.png",
- "face_020117.png",
- "face_020118.png",
- "face_020121.png",
- "face_020122.png",
- "face_020123.png",
- "face_020124.png",
- "face_020125.png",
- "face_020126.png",
- "face_020127.png",
- "face_020128.png",
- "face_020129.png",
- "face_020130.png",
- "face_020131.png",
- "face_020132.png",
- "face_020133.png",
- "face_020134.png",
- "face_020135.png",
- "face_020136.png",
- "face_020137.png",
- "face_020141.png",
- "face_020142.png",
- "face_020143.png",
- "face_020144.png",
- "face_020145.png",
- "face_020146.png",
- "face_020147.png",
- "face_020148.png",
- "face_020149.png",
- "face_020150.png",
- "face_020151.png",
- "face_020152.png",
- "face_020153.png",
- "face_020154.png",
- "face_020155.png",
- "face_020156.png",
- "face_020157.png",
- "face_020158.png",
- "face_020159.png",
- "face_050445.png",
- "face_120107.png",
- "green.png",
- "h25.png",
- "hero.png",
- "l.png",
- "lane1.png",
- "light.png",
- "lock.png",
- "lr.png",
- "maba.png",
- "now.png",
- "null.png",
- "other_0001.png",
- "other_0002.png",
- "other_0003.png",
- "other_0004.png",
- "r.png",
- "status.png",
- "statusBackground.jpg",
- "statusBackground.png",
- "statusBackground2.png",
- "statusBackground_vertical.png",
- "statusBackgroundv4.png",
- "t012d0ffd2cc7d751fc.jpg",
- "t015d97564abe3b6a74.jpg",
- "t0187fe5a5fa586419d.jpg",
- "t01c16e1361b78b9412.jpg",
- "tati_020101.png",
- "tati_020101a.png",
- "tati_020101y.png",
- "tati_020102.png",
- "tati_020102a.png",
- "tati_020103.png",
- "tati_020103y.png",
- "tati_020104.png",
- "tati_020104a.png",
- "tati_020104y.png",
- "tati_020105.png",
- "tati_020105a.png",
- "tati_020105y.png",
- "tati_020106.png",
- "tati_020107.png",
- "tati_020107a.png",
- "tati_020107y.png",
- "tati_020109.png",
- "tati_020110.png",
- "tati_020111.png",
- "tati_020111a.png",
- "tati_020113.png",
- "tati_020113a.png",
- "tati_020114.png",
- "tati_020115.png",
- "tati_020115y.png",
- "tati_020116.png",
- "tati_020116a.png",
- "tati_020117.png",
- "tati_020117a.png",
- "tati_020118.png",
- "tati_020121.png",
- "tati_020121a.png",
- "tati_020122.png",
- "tati_020123.png",
- "tati_020123y.png",
- "tati_020124.png",
- "tati_020124a.png",
- "tati_020125.png",
- "tati_020125a.png",
- "tati_020125y.png",
- "tati_020126.png",
- "tati_020126y.png",
- "tati_020127.png",
- "tati_020129.png",
- "tati_020130.png",
- "tati_020131.png",
- "tati_020131a.png",
- "tati_020131y.png",
- "tati_020132.png",
- "tati_020133.png",
- "tati_020134.png",
- "tati_020135.png",
- "tati_020135a.png",
- "tati_020136.png",
- "tati_020137.png",
- "tati_020141.png",
- "tati_020141a.png",
- "tati_020142.png",
- "tati_020142a.png",
- "tati_020142y.png",
- "tati_020143.png",
- "tati_020143y.png",
- "tati_020144.png",
- "tati_020144a.png",
- "tati_020145.png",
- "tati_020145a.png",
- "tati_020145y.png",
- "tati_020146.png",
- "tati_020147.png",
- "tati_020149.png",
- "tati_020150.png",
- "tati_020151.png",
- "tati_020151a.png",
- "tati_020152.png",
- "tati_020153.png",
- "tati_020154.png",
- "tati_020157.png",
- "tati_020157a.png",
- "tati_020158.png",
- "tati_050145a.png",
- "tati_120124.png",
- "u.png",
- "ud.png",
- "udl.png",
- "udlr.png",
- "udr.png",
- "ul.png",
- "ulr.png",
- "unknow.png",
- "ur.png",
- "winskin.png",
- "winskin1.png"
- ],
- "tilesets": [
- "magictower.png",
- "5.png",
- "4.png",
- "3.png",
- "2.png",
- "1.png",
- "11.png",
- "6.png",
- "12.png",
- "Outside_B.png",
- "C4.png",
- "C3.png",
- "C2.png",
- "C1.png",
- "IconSet.png",
- "9.png",
- "8.png",
- "7.png",
- "10.png",
- "C5.png"
- ],
- "animates": [
- "hand",
- "jianji",
- "sword",
- "thunder",
- "yongchang",
- "zone"
- ],
- "bgms": [
- "Asphodelus_Ceui.mp3",
- "Blind_Alley.mp3",
- "Crawler.mp3",
- "op.mp3",
- "theme.mp3"
- ],
- "sounds": [
- "aiy010000010.mp3",
- "aiy010000020.mp3",
- "aiy010000030.mp3",
- "aiy310000010.mp3",
- "aiy310000020.mp3",
- "aiy310000030.mp3",
- "aiy310000040.mp3",
- "aiy310000050.mp3",
- "aiy310000060.mp3",
- "aiy310000070.mp3",
- "aiy310000080.mp3",
- "aiy310000090.mp3",
- "aiy310000100.mp3",
- "aiy310000110.mp3",
- "aiy310000120.mp3",
- "aiy350000010.mp3",
- "aiy350000020.mp3",
- "aiy350000030.mp3",
- "aiy350000040.mp3",
- "aiy350000050.mp3",
- "aiy350000060.mp3",
- "aiy350000070.mp3",
- "aiy350000080.mp3",
- "aiy350000090.mp3",
- "aiy350000100.mp3",
- "aiy350000110.mp3",
- "aiy350000120.mp3",
- "aiy350000130.mp3",
- "aiy350000140.mp3",
- "aiy350000150.mp3",
- "aiy350000160.mp3",
- "aiy350000170.mp3",
- "aiy350000180.mp3",
- "aiy350000190.mp3",
- "aiy350000200.mp3",
- "aiy350000210.mp3",
- "aiy350000220.mp3",
- "aiy350000230.mp3",
- "aiy710000010.mp3",
- "aiy710000020.mp3",
- "aiy710000030.mp3",
- "aiy710000040.mp3",
- "aiy710000050.mp3",
- "aiy710000060.mp3",
- "aiy710000070.mp3",
- "aiy710000080.mp3",
- "aiy710000090.mp3",
- "aiy710000100.mp3",
- "aiy710000110.mp3",
- "aiy710000120.mp3",
- "aiy710000130.mp3",
- "aiy820000010.mp3",
- "aiy820000020.mp3",
- "attack.mp3",
- "bomb.mp3",
- "cancel.mp3",
- "centerFly.mp3",
- "confirm.mp3",
- "cursor.mp3",
- "door.mp3",
- "equip.mp3",
- "error.mp3",
- "floor.mp3",
- "gem.mp3",
- "icePickaxe.mp3",
- "item.mp3",
- "jingbao.mp3",
- "jump.mp3",
- "load.mp3",
- "open_ui.mp3",
- "pickaxe.mp3",
- "recovery.mp3",
- "save.mp3",
- "shop.mp3",
- "zone.mp3"
- ],
- "fonts": [
- "HATTEN",
- "number",
- "pala",
- "simhei"
- ],
- "nameMap": {
- "确定": "confirm.mp3",
- "取消": "cancel.mp3",
- "操作失败": "error.mp3",
- "光标移动": "cursor.mp3",
- "打开界面": "open_ui.mp3",
- "读档": "load.mp3",
- "存档": "save.mp3",
- "获得道具": "item.mp3",
- "回血": "recovery.mp3",
- "炸弹": "bomb.mp3",
- "飞行器": "centerFly.mp3",
- "开关门": "door.mp3",
- "上下楼": "floor.mp3",
- "跳跃": "jump.mp3",
- "破墙镐": "pickaxe.mp3",
- "破冰镐": "icePickaxe.mp3",
- "宝石": "gem.mp3",
- "阻激夹域": "zone.mp3",
- "穿脱装备": "equip.mp3",
- "背景音乐": "bgm.mp3",
- "攻击": "attack.mp3",
- "背景图": "bg.jpg",
- "商店": "shop.mp3",
- "领域": "zone"
- },
- "levelChoose": null,
- "equipName": [
- "武器",
- "武器",
- "防具",
- "饰品"
- ],
- "startBgm": "theme.mp3",
- "styles": {
- "startBackground": "project/images/background.png",
- "startVerticalBackground": "project/images/backgroundvertical.png",
- "startLogoStyle": "color: black",
- "startButtonsStyle": "background-color: #000000; opacity: 0.45; color: #FFFFFF; border: #FFFFFF 2px solid; caret-color: #FFD700;",
- "statusLeftBackground": "url(project/materials/ground.png) repeat",
- "statusTopBackground": "url(project/materials/ground.png) repeat",
- "toolsBackground": "url(project/materials/ground.png) repeat",
- "floorChangingStyle": "background-color: black; color: white",
- "statusBarColor": [
- 255,
- 255,
- 255,
- 1
- ],
- "borderColor": [
- 204,
- 204,
- 204,
- 1
- ],
- "selectColor": [
- 255,
- 215,
- 0,
- 1
- ],
- "font": "pala"
- },
- "splitImages": [
- {
- "name": "dragon.png",
- "width": 384,
- "height": 96,
- "prefix": "dragon_"
- }
- ]
- },
- "firstData": {
- "title": "秽翼的尤斯蒂娅",
- "name": "Eustia",
- "version": "鸽子窝造塔小队",
- "floorId": "street01",
- "hero": {
- "image": "hero.png",
- "animate": false,
- "name": "Caim",
- "lv": 1,
- "hpmax": 9999,
- "hp": 1000,
- "manamax": -1,
- "mana": 0,
- "atk": 100,
- "def": 100,
- "mdef": 0,
- "money": 0,
- "exp": 0,
- "equipment": [],
- "items": {
- "constants": {},
- "tools": {},
- "equips": {}
- },
- "loc": {
- "direction": "up",
- "x": 5,
- "y": 11
- },
- "flags": {
- "itemDetail": true,
- "useBetweenLight": true
- },
- "followers": [],
- "steps": 0,
- "matk": 0,
- "speed": 0,
- "str": 10,
- "agi": 10,
- "int": 10,
- "con": 10,
- "magic": false
- },
- "startCanvas": [
- {
- "type": "comment",
- "text": "在这里可以用事件来自定义绘制标题界面的背景图等"
- },
- {
- "type": "comment",
- "text": "也可以直接切换到其他楼层(比如某个开始剧情楼层)进行操作。"
- },
- {
- "type": "previewUI",
- "action": [
- {
- "type": "fillRect",
- "x": 0,
- "y": 0,
- "width": "core._PX_ || core.__PIXELS__",
- "height": "core._PY_ || core.__PIXELS__",
- "style": [
- 82,
- 82,
- 82,
- 1
- ]
- },
- {
- "type": "setAttribute",
- "align": "center"
- },
- {
- "type": "fillBoldText",
- "x": "(core._PX_ || core.__PIXELS__) / 2",
- "y": 80,
- "style": [
- 255,
- 255,
- 255,
- 1
- ],
- "strokeStyle": [
- 0,
- 0,
- 0,
- 1
- ],
- "font": "bold 40px Verdana",
- "text": "${core.firstData.title}"
- }
- ]
- },
- {
- "type": "setValue",
- "name": "flag:selection",
- "value": "0"
- },
- {
- "type": "comment",
- "text": "在右下方自绘一个对话框进行显示选择项"
- },
- {
- "type": "previewUI",
- "action": [
- {
- "type": "fillRect",
- "x": 230,
- "y": 250,
- "width": 150,
- "height": 142,
- "radius": 10,
- "style": [
- 50,
- 54,
- 159,
- 0.85
- ]
- },
- {
- "type": "strokeRect",
- "x": 230,
- "y": 250,
- "width": 150,
- "height": 142,
- "radius": 10,
- "style": [
- 255,
- 255,
- 255,
- 1
- ],
- "lineWidth": 2
- },
- {
- "type": "fillBoldText",
- "x": 305,
- "y": 290,
- "style": [
- 255,
- 255,
- 255,
- 1
- ],
- "font": "bold 25px Verdana",
- "text": "开始游戏"
- },
- {
- "type": "fillBoldText",
- "x": 305,
- "y": 330,
- "font": "bold 25px Verdana",
- "text": "读取存档"
- },
- {
- "type": "fillBoldText",
- "x": 305,
- "y": 370,
- "font": "bold 25px Verdana",
- "text": "回放录像"
- }
- ]
- },
- {
- "type": "while",
- "condition": "1",
- "data": [
- {
- "type": "drawSelector",
- "image": "winskin.png",
- "code": 1,
- "x": 245,
- "y": "261 + 40*flag:selection",
- "width": 120,
- "height": 40
- },
- {
- "type": "wait",
- "data": [
- {
- "case": "keyboard",
- "keycode": "13,32",
- "break": true,
- "action": [
- {
- "type": "switch",
- "condition": "flag:selection",
- "caseList": [
- {
- "case": "0",
- "action": [
- {
- "type": "comment",
- "text": "在“开始游戏”确定"
- },
- {
- "type": "break",
- "n": 1
- }
- ]
- },
- {
- "case": "1",
- "action": [
- {
- "type": "comment",
- "text": "在“读取存档”确定"
- },
- {
- "type": "callLoad"
- }
- ]
- },
- {
- "case": "2",
- "action": [
- {
- "type": "comment",
- "text": "在“回放录像”确定"
- },
- {
- "type": "if",
- "condition": "(!core.isReplaying())",
- "true": [
- {
- "type": "function",
- "function": "function(){\ncore.chooseReplayFile()\n}"
- }
- ]
- }
- ]
- }
- ]
- }
- ]
- },
- {
- "case": "keyboard",
- "keycode": "38",
- "break": true,
- "action": [
- {
- "type": "comment",
- "text": "光标上键"
- },
- {
- "type": "setValue",
- "name": "flag:selection",
- "value": "(flag:selection + 2) % 3"
- }
- ]
- },
- {
- "case": "keyboard",
- "keycode": "40",
- "break": true,
- "action": [
- {
- "type": "comment",
- "text": "光标下键"
- },
- {
- "type": "setValue",
- "name": "flag:selection",
- "value": "(flag:selection + 1) % 3"
- }
- ]
- },
- {
- "case": "mouse",
- "px": [
- 245,
- 365
- ],
- "py": [
- 261,
- 300
- ],
- "break": true,
- "action": [
- {
- "type": "comment",
- "text": "点击“开始游戏”"
- },
- {
- "type": "break",
- "n": 1
- }
- ]
- },
- {
- "case": "mouse",
- "px": [
- 245,
- 365
- ],
- "py": [
- 301,
- 340
- ],
- "break": true,
- "action": [
- {
- "type": "comment",
- "text": "点击“读取存档”"
- },
- {
- "type": "callLoad"
- }
- ]
- },
- {
- "case": "mouse",
- "px": [
- 245,
- 365
- ],
- "py": [
- 341,
- 380
- ],
- "break": true,
- "action": [
- {
- "type": "comment",
- "text": "点击“播放录像”"
- },
- {
- "type": "if",
- "condition": "(!core.isReplaying())",
- "true": [
- {
- "type": "function",
- "function": "function(){\ncore.chooseReplayFile()\n}"
- }
- ]
- }
- ]
- }
- ]
- }
- ]
- },
- {
- "type": "setValue",
- "name": "flag:selection",
- "value": "null"
- },
- {
- "type": "drawSelector",
- "code": 1
- },
- {
- "type": "clearMap"
- },
- {
- "type": "function",
- "function": "function(){\ncore.control.checkBgm()\n}"
- },
- {
- "type": "if",
- "condition": "(main.levelChoose.length == 0)",
- "true": [
- {
- "type": "comment",
- "text": "没有难度选择:直接开始游戏"
- }
- ],
- "false": [
- {
- "type": "comment",
- "text": "难度选择:作为样例,这里只提供了一个显示选择项。"
- },
- {
- "type": "function",
- "function": "function(){\nvar choices = [];\nmain.levelChoose.forEach(function (one) {\n\tchoices.push({\n\t\t\"text\": one.title || '',\n\t\t\"action\": [\n\t\t\t{ \"type\": \"function\", \"function\": \"function() { core.status.hard = '\" + (one.name || '') + \"'; }\" }\n\t\t]\n\t});\n})\ncore.insertAction({ \"type\": \"choices\", \"choices\": choices });\n}"
- },
- {
- "type": "comment",
- "text": "你也可以仿照上面的样例进行自己创建等待用户操作来处理不同的难度分歧。\n如需自己处理,请设置 core.status.hard \n(例如,自定义js脚本:core.status.hard = 'Easy' )"
- }
- ]
- },
- {
- "type": "clearMap"
- },
- {
- "type": "comment",
- "text": "接下来会执行startText中的事件"
- },
- {
- "type": "comment",
- "text": "状态栏默认处于隐藏状态;可以使用“显示状态栏”事件进行显示。"
- }
- ],
- "startText": [
- {
- "type": "function",
- "function": "function(){\ncore.addItem('book', 1)\ncore.addItem('fly', 1)\n}"
- },
- {
- "type": "insert",
- "name": "强制横屏"
- }
- ],
- "shops": [
- {
- "id": "shop1",
- "text": "\t[贪婪之神,moneyShop]勇敢的武士啊, 给我${20+2*flag:shop1}金币就可以:",
- "textInList": "1F金币商店",
- "mustEnable": false,
- "disablePreview": false,
- "choices": [
- {
- "text": "生命+800",
- "need": "status:money>=20+2*flag:shop1",
- "action": [
- {
- "type": "comment",
- "text": "新版商店中需要手动扣减金币和增加访问次数"
- },
- {
- "type": "setValue",
- "name": "status:money",
- "operator": "-=",
- "value": "20+2*flag:shop1"
- },
- {
- "type": "setValue",
- "name": "flag:shop1",
- "operator": "+=",
- "value": "1"
- },
- {
- "type": "setValue",
- "name": "status:hp",
- "operator": "+=",
- "value": "800"
- }
- ]
- },
- {
- "text": "攻击+4",
- "need": "status:money>=20+2*flag:shop1",
- "action": [
- {
- "type": "comment",
- "text": "新版商店中需要手动扣减金币和增加访问次数"
- },
- {
- "type": "setValue",
- "name": "status:money",
- "operator": "-=",
- "value": "20+2*flag:shop1"
- },
- {
- "type": "setValue",
- "name": "flag:shop1",
- "operator": "+=",
- "value": "1"
- },
- {
- "type": "setValue",
- "name": "status:atk",
- "operator": "+=",
- "value": "4"
- }
- ]
- }
- ]
- },
- {
- "id": "shop2",
- "text": "\t[贪婪之神,expShop]勇敢的武士啊, 给我一定经验就可以:",
- "textInList": "1F经验商店",
- "mustEnable": false,
- "disablePreview": true,
- "choices": [
- {
- "text": "等级+1(100经验)",
- "need": "status:exp>=100",
- "action": [
- {
- "type": "setValue",
- "name": "status:exp",
- "operator": "-=",
- "value": "100"
- },
- {
- "type": "setValue",
- "name": "status:lv",
- "operator": "+=",
- "value": "1"
- },
- {
- "type": "setValue",
- "name": "status:hp",
- "operator": "+=",
- "value": "1000"
- }
- ]
- }
- ]
- },
- {
- "id": "itemShop",
- "item": true,
- "textInList": "道具商店",
- "use": "money",
- "mustEnable": false,
- "choices": [
- {
- "id": "yellowKey",
- "number": 10,
- "money": "10",
- "sell": "5"
- }
- ]
- },
- {
- "id": "keyShop",
- "textInList": "回收钥匙商店",
- "mustEnable": false,
- "commonEvent": "回收钥匙商店"
- }
- ],
- "levelUp": [
- {
- "need": "0",
- "title": "",
- "action": [
- {
- "type": "comment",
- "text": "此处是初始等级,只需填写称号"
- }
- ]
- },
- {
- "need": "20",
- "title": "",
- "action": [
- {
- "type": "setValue",
- "name": "status:atk",
- "operator": "+=",
- "value": "10"
- },
- {
- "type": "setValue",
- "name": "status:def",
- "operator": "+=",
- "value": "10"
- }
- ]
- },
- {
- "need": "40",
- "title": "",
- "action": [
- {
- "type": "tip",
- "text": "恭喜升级"
- }
- ]
- }
- ]
- },
- "values": {
- "lavaDamage": 100,
- "poisonDamage": 10,
- "weakValue": 20,
- "redGem": 3,
- "blueGem": 3,
- "greenGem": 5,
- "redPotion": 100,
- "bluePotion": 250,
- "yellowPotion": 500,
- "greenPotion": 800,
- "breakArmor": 0.9,
- "counterAttack": 0.1,
- "purify": 3,
- "hatred": 2,
- "animateSpeed": 300,
- "moveSpeed": 100,
- "statusCanvasRowsOnMobile": 3,
- "floorChangeTime": 500
- },
- "flags": {
- "statusBarItems": [
- "enableFloor",
- "enableLv",
- "enableHP",
- "enableMana",
- "enableAtk",
- "enableDef",
- "enableMDef",
- "enableMoney",
- "enableExp",
- "enableKeys",
- "enablePZF",
- "enableSkill"
- ],
- "autoScale": true,
- "extendToolbar": false,
- "flyNearStair": false,
- "flyRecordPosition": true,
- "itemFirstText": false,
- "equipboxButton": false,
- "enableAddPoint": false,
- "enableNegativeDamage": false,
- "betweenAttackMax": false,
- "useLoop": true,
- "startUsingCanvas": false,
- "statusCanvas": false,
- "enableEnemyPoint": true,
- "enableGentleClick": true,
- "ignoreChangeFloor": true,
- "canGoDeadZone": false,
- "enableMoveDirectly": true,
- "enableRouteFolding": true,
- "disableShopOnDamage": false,
- "blurFg": true,
- "hideLeftStatusBar": false
- }
-}
\ No newline at end of file
+var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d = {
+ main: {
+ floorIds: [
+ "Caimhome",
+ "jiuguan",
+ "KTV",
+ "KTVF2",
+ "goldkey",
+ "bihusuo",
+ "jiaotang",
+ "shengnvhome",
+ "shinvhome",
+ "jiedao",
+ "street01",
+ "street02",
+ "guangchang",
+ "guangchang2",
+ "xiaoxiang01",
+ "xiaoxiang02",
+ ],
+ floorPartitions: [],
+ images: [
+ "HPGaugeEnemy_A.webp",
+ "HPGaugeEnemy_B.webp",
+ "background.webp",
+ "backgroundvertical.webp",
+ "bg_1511.webp",
+ "bg_1521.webp",
+ "bg_2010.webp",
+ "bg_2011.webp",
+ "bg_2521.webp",
+ "bg_3042.webp",
+ "bg_3531.webp",
+ "bg_3551.webp",
+ "bg_3563.webp",
+ "bg_3571.webp",
+ "bg_3601.webp",
+ "bg_3721.webp",
+ "bg_5033.webp",
+ "bg_5043.webp",
+ "bg_5044.webp",
+ "bg_6004.webp",
+ "cao.webp",
+ "d.webp",
+ "dl.webp",
+ "dlr.webp",
+ "dr.webp",
+ "dragon.webp",
+ "eve_010102.webp",
+ "eve_010203.webp",
+ "eve_010304.webp",
+ "eve_010501.webp",
+ "eve_010601.webp",
+ "eve_010701.webp",
+ "eve_010801.webp",
+ "eve_010902.webp",
+ "eve_011001.webp",
+ "eve_011101.webp",
+ "eve_011202.webp",
+ "eve_011302.webp",
+ "eve_011402.webp",
+ "eve_020102.webp",
+ "eve_020201.webp",
+ "eve_020301.webp",
+ "eve_020401.webp",
+ "eve_020501.webp",
+ "eve_020605.webp",
+ "eve_020701.webp",
+ "eve_020801.webp",
+ "eve_030101.webp",
+ "eve_030206.webp",
+ "eve_030302.webp",
+ "eve_030508.webp",
+ "eve_030601.webp",
+ "eve_030801.webp",
+ "eve_030901.webp",
+ "eve_031002.webp",
+ "eve_031101.webp",
+ "eve_040201.webp",
+ "eve_040401.webp",
+ "eve_040501.webp",
+ "eve_040601.webp",
+ "eve_040702.webp",
+ "eve_040801.webp",
+ "eve_050101.webp",
+ "eve_050201.webp",
+ "eve_050401.webp",
+ "eve_050501.webp",
+ "eve_050601.webp",
+ "eve_050704.webp",
+ "eve_050801.webp",
+ "eve_070101.webp",
+ "face_020101.webp",
+ "face_020102.webp",
+ "face_020103.webp",
+ "face_020104.webp",
+ "face_020105.webp",
+ "face_020106.webp",
+ "face_020107.webp",
+ "face_020108.webp",
+ "face_020109.webp",
+ "face_020110.webp",
+ "face_020111.webp",
+ "face_020112.webp",
+ "face_020113.webp",
+ "face_020114.webp",
+ "face_020115.webp",
+ "face_020116.webp",
+ "face_020117.webp",
+ "face_020118.webp",
+ "face_020121.webp",
+ "face_020122.webp",
+ "face_020123.webp",
+ "face_020124.webp",
+ "face_020125.webp",
+ "face_020126.webp",
+ "face_020127.webp",
+ "face_020128.webp",
+ "face_020129.webp",
+ "face_020130.webp",
+ "face_020131.webp",
+ "face_020132.webp",
+ "face_020133.webp",
+ "face_020134.webp",
+ "face_020135.webp",
+ "face_020136.webp",
+ "face_020137.webp",
+ "face_020141.webp",
+ "face_020142.webp",
+ "face_020143.webp",
+ "face_020144.webp",
+ "face_020145.webp",
+ "face_020146.webp",
+ "face_020147.webp",
+ "face_020148.webp",
+ "face_020149.webp",
+ "face_020150.webp",
+ "face_020151.webp",
+ "face_020152.webp",
+ "face_020153.webp",
+ "face_020154.webp",
+ "face_020155.webp",
+ "face_020156.webp",
+ "face_020157.webp",
+ "face_020158.webp",
+ "face_020159.webp",
+ "face_050445.webp",
+ "face_120107.webp",
+ "green.webp",
+ "hero.webp",
+ "l.webp",
+ "lane1.webp",
+ "light.webp",
+ "lock.webp",
+ "lr.webp",
+ "maba.webp",
+ "null.webp",
+ "other_0001.webp",
+ "other_0002.webp",
+ "other_0003.webp",
+ "other_0004.webp",
+ "r.webp",
+ "status.webp",
+ "tati_020101.webp",
+ "tati_020101a.webp",
+ "tati_020101y.webp",
+ "tati_020102.webp",
+ "tati_020102a.webp",
+ "tati_020103.webp",
+ "tati_020103y.webp",
+ "tati_020104.webp",
+ "tati_020104a.webp",
+ "tati_020104y.webp",
+ "tati_020105.webp",
+ "tati_020105a.webp",
+ "tati_020105y.webp",
+ "tati_020106.webp",
+ "tati_020107.webp",
+ "tati_020107a.webp",
+ "tati_020107y.webp",
+ "tati_020109.webp",
+ "tati_020110.webp",
+ "tati_020111.webp",
+ "tati_020111a.webp",
+ "tati_020113.webp",
+ "tati_020113a.webp",
+ "tati_020114.webp",
+ "tati_020115.webp",
+ "tati_020115y.webp",
+ "tati_020116.webp",
+ "tati_020116a.webp",
+ "tati_020117.webp",
+ "tati_020117a.webp",
+ "tati_020118.webp",
+ "tati_020121a.webp",
+ "tati_020122.webp",
+ "tati_020123.webp",
+ "tati_020123y.webp",
+ "tati_020124.webp",
+ "tati_020124a.webp",
+ "tati_020125.webp",
+ "tati_020125a.webp",
+ "tati_020125y.webp",
+ "tati_020126.webp",
+ "tati_020126y.webp",
+ "tati_020127.webp",
+ "tati_020129.webp",
+ "tati_020130.webp",
+ "tati_020131.webp",
+ "tati_020131a.webp",
+ "tati_020131y.webp",
+ "tati_020132.webp",
+ "tati_020133.webp",
+ "tati_020134.webp",
+ "tati_020135.webp",
+ "tati_020135a.webp",
+ "tati_020136.webp",
+ "tati_020137.webp",
+ "tati_020141.webp",
+ "tati_020141a.webp",
+ "tati_020142.webp",
+ "tati_020142a.webp",
+ "tati_020142y.webp",
+ "tati_020143.webp",
+ "tati_020143y.webp",
+ "tati_020144.webp",
+ "tati_020144a.webp",
+ "tati_020145.webp",
+ "tati_020145a.webp",
+ "tati_020145y.webp",
+ "tati_020146.webp",
+ "tati_020147.webp",
+ "tati_020149.webp",
+ "tati_020150.webp",
+ "tati_020151.webp",
+ "tati_020151a.webp",
+ "tati_020152.webp",
+ "tati_020153.webp",
+ "tati_020154.webp",
+ "tati_020157.webp",
+ "tati_020157a.webp",
+ "tati_020158.webp",
+ "tati_050145a.webp",
+ "tati_120124.webp",
+ "u.webp",
+ "ud.webp",
+ "udl.webp",
+ "udlr.webp",
+ "udr.webp",
+ "ul.webp",
+ "ulr.webp",
+ "unknow.webp",
+ "ur.webp",
+ "winskin.webp",
+ "winskin1.webp",
+ ],
+ tilesets: [
+ "magictower.webp",
+ "5.webp",
+ "4.webp",
+ "3.webp",
+ "2.webp",
+ "1.webp",
+ "11.webp",
+ "6.webp",
+ "12.webp",
+ "Outside_B.webp",
+ "C4.webp",
+ "C3.webp",
+ "C2.webp",
+ "C1.webp",
+ "IconSet.webp",
+ "9.webp",
+ "8.webp",
+ "7.webp",
+ "10.webp",
+ "C5.webp",
+ ],
+ animates: ["hand", "jianji", "sword", "thunder", "yongchang", "zone"],
+ bgms: [
+ "Asphodelus_Ceui.mp3",
+ "Blind_Alley.mp3",
+ "Crawler.mp3",
+ "op.mp3",
+ "theme.mp3",
+ ],
+ sounds: [
+ "aiy010000010.mp3",
+ "aiy010000020.mp3",
+ "aiy010000030.mp3",
+ "aiy310000010.mp3",
+ "aiy310000020.mp3",
+ "aiy310000030.mp3",
+ "aiy310000040.mp3",
+ "aiy310000050.mp3",
+ "aiy310000060.mp3",
+ "aiy310000070.mp3",
+ "aiy310000080.mp3",
+ "aiy310000090.mp3",
+ "aiy310000100.mp3",
+ "aiy310000110.mp3",
+ "aiy310000120.mp3",
+ "aiy350000010.mp3",
+ "aiy350000020.mp3",
+ "aiy350000030.mp3",
+ "aiy350000040.mp3",
+ "aiy350000050.mp3",
+ "aiy350000060.mp3",
+ "aiy350000070.mp3",
+ "aiy350000080.mp3",
+ "aiy350000090.mp3",
+ "aiy350000100.mp3",
+ "aiy350000110.mp3",
+ "aiy350000120.mp3",
+ "aiy350000130.mp3",
+ "aiy350000140.mp3",
+ "aiy350000150.mp3",
+ "aiy350000160.mp3",
+ "aiy350000170.mp3",
+ "aiy350000180.mp3",
+ "aiy350000190.mp3",
+ "aiy350000200.mp3",
+ "aiy350000210.mp3",
+ "aiy350000220.mp3",
+ "aiy350000230.mp3",
+ "aiy710000010.mp3",
+ "aiy710000020.mp3",
+ "aiy710000030.mp3",
+ "aiy710000040.mp3",
+ "aiy710000050.mp3",
+ "aiy710000060.mp3",
+ "aiy710000070.mp3",
+ "aiy710000080.mp3",
+ "aiy710000090.mp3",
+ "aiy710000100.mp3",
+ "aiy710000110.mp3",
+ "aiy710000120.mp3",
+ "aiy710000130.mp3",
+ "aiy820000010.mp3",
+ "aiy820000020.mp3",
+ "attack.mp3",
+ "bomb.mp3",
+ "cancel.mp3",
+ "centerFly.mp3",
+ "confirm.mp3",
+ "cursor.mp3",
+ "door.mp3",
+ "equip.mp3",
+ "error.mp3",
+ "floor.mp3",
+ "gem.mp3",
+ "icePickaxe.mp3",
+ "item.mp3",
+ "jingbao.mp3",
+ "jump.mp3",
+ "load.mp3",
+ "open_ui.mp3",
+ "pickaxe.mp3",
+ "recovery.mp3",
+ "save.mp3",
+ "shop.mp3",
+ "zone.mp3",
+ ],
+ fonts: ["HATTEN", "number", "pala", "simhei"],
+ nameMap: {
+ 确定: "confirm.mp3",
+ 取消: "cancel.mp3",
+ 操作失败: "error.mp3",
+ 光标移动: "cursor.mp3",
+ 打开界面: "open_ui.mp3",
+ 读档: "load.mp3",
+ 存档: "save.mp3",
+ 获得道具: "item.mp3",
+ 回血: "recovery.mp3",
+ 炸弹: "bomb.mp3",
+ 飞行器: "centerFly.mp3",
+ 开关门: "door.mp3",
+ 上下楼: "floor.mp3",
+ 跳跃: "jump.mp3",
+ 破墙镐: "pickaxe.mp3",
+ 破冰镐: "icePickaxe.mp3",
+ 宝石: "gem.mp3",
+ 阻激夹域: "zone.mp3",
+ 穿脱装备: "equip.mp3",
+ 背景音乐: "bgm.mp3",
+ 攻击: "attack.mp3",
+ 背景图: "bg.webp",
+ 商店: "shop.mp3",
+ 领域: "zone",
+ },
+ levelChoose: null,
+ equipName: ["武器", "武器", "防具", "饰品"],
+ startBgm: "theme.mp3",
+ styles: {
+ startBackground: "project/images/background.webp",
+ startVerticalBackground: "project/images/backgroundvertical.webp",
+ startLogoStyle: "color: black",
+ startButtonsStyle:
+ "background-color: #000000; opacity: 0.45; color: #FFFFFF; border: #FFFFFF 2px solid; caret-color: #FFD700;",
+ statusLeftBackground: "url(project/materials/ground.webp) repeat",
+ statusTopBackground: "url(project/materials/ground.webp) repeat",
+ toolsBackground: "url(project/materials/ground.webp) repeat",
+ floorChangingStyle: "background-color: black; color: white",
+ statusBarColor: [255, 255, 255, 1],
+ borderColor: [204, 204, 204, 1],
+ selectColor: [255, 215, 0, 1],
+ font: "pala",
+ },
+ splitImages: [
+ {
+ name: "dragon.webp",
+ width: 384,
+ height: 96,
+ prefix: "dragon_",
+ },
+ ],
+ },
+ firstData: {
+ title: "秽翼的尤斯蒂娅",
+ name: "Eustia",
+ version: "鸽子窝造塔小队",
+ floorId: "street01",
+ hero: {
+ image: "hero.webp",
+ animate: false,
+ name: "Caim",
+ lv: 1,
+ hpmax: 9999,
+ hp: 1000,
+ manamax: -1,
+ mana: 0,
+ atk: 100,
+ def: 100,
+ mdef: 0,
+ money: 0,
+ exp: 0,
+ equipment: [],
+ items: {
+ constants: {},
+ tools: {},
+ equips: {},
+ },
+ loc: {
+ direction: "up",
+ x: 5,
+ y: 11,
+ },
+ flags: {
+ itemDetail: true,
+ useBetweenLight: true,
+ },
+ followers: [],
+ steps: 0,
+ matk: 0,
+ speed: 0,
+ str: 10,
+ agi: 10,
+ int: 10,
+ con: 10,
+ magic: false,
+ },
+ startCanvas: [
+ {
+ type: "comment",
+ text: "在这里可以用事件来自定义绘制标题界面的背景图等",
+ },
+ {
+ type: "comment",
+ text: "也可以直接切换到其他楼层(比如某个开始剧情楼层)进行操作。",
+ },
+ {
+ type: "previewUI",
+ action: [
+ {
+ type: "fillRect",
+ x: 0,
+ y: 0,
+ width: "core._PX_ || core.__PIXELS__",
+ height: "core._PY_ || core.__PIXELS__",
+ style: [82, 82, 82, 1],
+ },
+ {
+ type: "setAttribute",
+ align: "center",
+ },
+ {
+ type: "fillBoldText",
+ x: "(core._PX_ || core.__PIXELS__) / 2",
+ y: 80,
+ style: [255, 255, 255, 1],
+ strokeStyle: [0, 0, 0, 1],
+ font: "bold 40px Verdana",
+ text: "${core.firstData.title}",
+ },
+ ],
+ },
+ {
+ type: "setValue",
+ name: "flag:selection",
+ value: "0",
+ },
+ {
+ type: "comment",
+ text: "在右下方自绘一个对话框进行显示选择项",
+ },
+ {
+ type: "previewUI",
+ action: [
+ {
+ type: "fillRect",
+ x: 230,
+ y: 250,
+ width: 150,
+ height: 142,
+ radius: 10,
+ style: [50, 54, 159, 0.85],
+ },
+ {
+ type: "strokeRect",
+ x: 230,
+ y: 250,
+ width: 150,
+ height: 142,
+ radius: 10,
+ style: [255, 255, 255, 1],
+ lineWidth: 2,
+ },
+ {
+ type: "fillBoldText",
+ x: 305,
+ y: 290,
+ style: [255, 255, 255, 1],
+ font: "bold 25px Verdana",
+ text: "开始游戏",
+ },
+ {
+ type: "fillBoldText",
+ x: 305,
+ y: 330,
+ font: "bold 25px Verdana",
+ text: "读取存档",
+ },
+ {
+ type: "fillBoldText",
+ x: 305,
+ y: 370,
+ font: "bold 25px Verdana",
+ text: "回放录像",
+ },
+ ],
+ },
+ {
+ type: "while",
+ condition: "1",
+ data: [
+ {
+ type: "drawSelector",
+ image: "winskin.webp",
+ code: 1,
+ x: 245,
+ y: "261 + 40*flag:selection",
+ width: 120,
+ height: 40,
+ },
+ {
+ type: "wait",
+ data: [
+ {
+ case: "keyboard",
+ keycode: "13,32",
+ break: true,
+ action: [
+ {
+ type: "switch",
+ condition: "flag:selection",
+ caseList: [
+ {
+ case: "0",
+ action: [
+ {
+ type: "comment",
+ text: "在“开始游戏”确定",
+ },
+ {
+ type: "break",
+ n: 1,
+ },
+ ],
+ },
+ {
+ case: "1",
+ action: [
+ {
+ type: "comment",
+ text: "在“读取存档”确定",
+ },
+ {
+ type: "callLoad",
+ },
+ ],
+ },
+ {
+ case: "2",
+ action: [
+ {
+ type: "comment",
+ text: "在“回放录像”确定",
+ },
+ {
+ type: "if",
+ condition: "(!core.isReplaying())",
+ true: [
+ {
+ type: "function",
+ function:
+ "function(){\ncore.chooseReplayFile()\n}",
+ },
+ ],
+ },
+ ],
+ },
+ ],
+ },
+ ],
+ },
+ {
+ case: "keyboard",
+ keycode: "38",
+ break: true,
+ action: [
+ {
+ type: "comment",
+ text: "光标上键",
+ },
+ {
+ type: "setValue",
+ name: "flag:selection",
+ value: "(flag:selection + 2) % 3",
+ },
+ ],
+ },
+ {
+ case: "keyboard",
+ keycode: "40",
+ break: true,
+ action: [
+ {
+ type: "comment",
+ text: "光标下键",
+ },
+ {
+ type: "setValue",
+ name: "flag:selection",
+ value: "(flag:selection + 1) % 3",
+ },
+ ],
+ },
+ {
+ case: "mouse",
+ px: [245, 365],
+ py: [261, 300],
+ break: true,
+ action: [
+ {
+ type: "comment",
+ text: "点击“开始游戏”",
+ },
+ {
+ type: "break",
+ n: 1,
+ },
+ ],
+ },
+ {
+ case: "mouse",
+ px: [245, 365],
+ py: [301, 340],
+ break: true,
+ action: [
+ {
+ type: "comment",
+ text: "点击“读取存档”",
+ },
+ {
+ type: "callLoad",
+ },
+ ],
+ },
+ {
+ case: "mouse",
+ px: [245, 365],
+ py: [341, 380],
+ break: true,
+ action: [
+ {
+ type: "comment",
+ text: "点击“播放录像”",
+ },
+ {
+ type: "if",
+ condition: "(!core.isReplaying())",
+ true: [
+ {
+ type: "function",
+ function: "function(){\ncore.chooseReplayFile()\n}",
+ },
+ ],
+ },
+ ],
+ },
+ ],
+ },
+ ],
+ },
+ {
+ type: "setValue",
+ name: "flag:selection",
+ value: "null",
+ },
+ {
+ type: "drawSelector",
+ code: 1,
+ },
+ {
+ type: "clearMap",
+ },
+ {
+ type: "function",
+ function: "function(){\ncore.control.checkBgm()\n}",
+ },
+ {
+ type: "if",
+ condition: "(main.levelChoose.length == 0)",
+ true: [
+ {
+ type: "comment",
+ text: "没有难度选择:直接开始游戏",
+ },
+ ],
+ false: [
+ {
+ type: "comment",
+ text: "难度选择:作为样例,这里只提供了一个显示选择项。",
+ },
+ {
+ type: "function",
+ function:
+ 'function(){\nvar choices = [];\nmain.levelChoose.forEach(function (one) {\n\tchoices.push({\n\t\t"text": one.title || \'\',\n\t\t"action": [\n\t\t\t{ "type": "function", "function": "function() { core.status.hard = \'" + (one.name || \'\') + "\'; }" }\n\t\t]\n\t});\n})\ncore.insertAction({ "type": "choices", "choices": choices });\n}',
+ },
+ {
+ type: "comment",
+ text: "你也可以仿照上面的样例进行自己创建等待用户操作来处理不同的难度分歧。\n如需自己处理,请设置 core.status.hard \n(例如,自定义js脚本:core.status.hard = 'Easy' )",
+ },
+ ],
+ },
+ {
+ type: "clearMap",
+ },
+ {
+ type: "comment",
+ text: "接下来会执行startText中的事件",
+ },
+ {
+ type: "comment",
+ text: "状态栏默认处于隐藏状态;可以使用“显示状态栏”事件进行显示。",
+ },
+ ],
+ startText: [
+ {
+ type: "function",
+ function:
+ "function(){\ncore.addItem('book', 1)\ncore.addItem('fly', 1)\n}",
+ },
+ {
+ type: "insert",
+ name: "强制横屏",
+ },
+ ],
+ shops: [
+ {
+ id: "shop1",
+ text: "\t[贪婪之神,moneyShop]勇敢的武士啊, 给我${20+2*flag:shop1}金币就可以:",
+ textInList: "1F金币商店",
+ mustEnable: false,
+ disablePreview: false,
+ choices: [
+ {
+ text: "生命+800",
+ need: "status:money>=20+2*flag:shop1",
+ action: [
+ {
+ type: "comment",
+ text: "新版商店中需要手动扣减金币和增加访问次数",
+ },
+ {
+ type: "setValue",
+ name: "status:money",
+ operator: "-=",
+ value: "20+2*flag:shop1",
+ },
+ {
+ type: "setValue",
+ name: "flag:shop1",
+ operator: "+=",
+ value: "1",
+ },
+ {
+ type: "setValue",
+ name: "status:hp",
+ operator: "+=",
+ value: "800",
+ },
+ ],
+ },
+ {
+ text: "攻击+4",
+ need: "status:money>=20+2*flag:shop1",
+ action: [
+ {
+ type: "comment",
+ text: "新版商店中需要手动扣减金币和增加访问次数",
+ },
+ {
+ type: "setValue",
+ name: "status:money",
+ operator: "-=",
+ value: "20+2*flag:shop1",
+ },
+ {
+ type: "setValue",
+ name: "flag:shop1",
+ operator: "+=",
+ value: "1",
+ },
+ {
+ type: "setValue",
+ name: "status:atk",
+ operator: "+=",
+ value: "4",
+ },
+ ],
+ },
+ ],
+ },
+ {
+ id: "shop2",
+ text: "\t[贪婪之神,expShop]勇敢的武士啊, 给我一定经验就可以:",
+ textInList: "1F经验商店",
+ mustEnable: false,
+ disablePreview: true,
+ choices: [
+ {
+ text: "等级+1(100经验)",
+ need: "status:exp>=100",
+ action: [
+ {
+ type: "setValue",
+ name: "status:exp",
+ operator: "-=",
+ value: "100",
+ },
+ {
+ type: "setValue",
+ name: "status:lv",
+ operator: "+=",
+ value: "1",
+ },
+ {
+ type: "setValue",
+ name: "status:hp",
+ operator: "+=",
+ value: "1000",
+ },
+ ],
+ },
+ ],
+ },
+ {
+ id: "itemShop",
+ item: true,
+ textInList: "道具商店",
+ use: "money",
+ mustEnable: false,
+ choices: [
+ {
+ id: "yellowKey",
+ number: 10,
+ money: "10",
+ sell: "5",
+ },
+ ],
+ },
+ {
+ id: "keyShop",
+ textInList: "回收钥匙商店",
+ mustEnable: false,
+ commonEvent: "回收钥匙商店",
+ },
+ ],
+ levelUp: [
+ {
+ need: "0",
+ title: "",
+ action: [
+ {
+ type: "comment",
+ text: "此处是初始等级,只需填写称号",
+ },
+ ],
+ },
+ {
+ need: "20",
+ title: "",
+ action: [
+ {
+ type: "setValue",
+ name: "status:atk",
+ operator: "+=",
+ value: "10",
+ },
+ {
+ type: "setValue",
+ name: "status:def",
+ operator: "+=",
+ value: "10",
+ },
+ ],
+ },
+ {
+ need: "40",
+ title: "",
+ action: [
+ {
+ type: "tip",
+ text: "恭喜升级",
+ },
+ ],
+ },
+ ],
+ },
+ values: {
+ lavaDamage: 100,
+ poisonDamage: 10,
+ weakValue: 20,
+ redGem: 3,
+ blueGem: 3,
+ greenGem: 5,
+ redPotion: 100,
+ bluePotion: 250,
+ yellowPotion: 500,
+ greenPotion: 800,
+ breakArmor: 0.9,
+ counterAttack: 0.1,
+ purify: 3,
+ hatred: 2,
+ animateSpeed: 300,
+ moveSpeed: 100,
+ statusCanvasRowsOnMobile: 3,
+ floorChangeTime: 500,
+ },
+ flags: {
+ statusBarItems: [
+ "enableFloor",
+ "enableLv",
+ "enableHP",
+ "enableMana",
+ "enableAtk",
+ "enableDef",
+ "enableMDef",
+ "enableMoney",
+ "enableExp",
+ "enableKeys",
+ "enablePZF",
+ "enableSkill",
+ ],
+ autoScale: true,
+ extendToolbar: false,
+ flyNearStair: false,
+ flyRecordPosition: true,
+ itemFirstText: false,
+ equipboxButton: false,
+ enableAddPoint: false,
+ enableNegativeDamage: false,
+ betweenAttackMax: false,
+ useLoop: true,
+ startUsingCanvas: false,
+ statusCanvas: false,
+ enableEnemyPoint: true,
+ enableGentleClick: true,
+ ignoreChangeFloor: true,
+ canGoDeadZone: false,
+ enableMoveDirectly: true,
+ enableRouteFolding: true,
+ disableShopOnDamage: false,
+ blurFg: true,
+ hideLeftStatusBar: false,
+ },
+};
diff --git a/project/enemys.js b/project/enemys.js
index 464569e..db20c9f 100644
--- a/project/enemys.js
+++ b/project/enemys.js
@@ -35,7 +35,7 @@ var enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80 =
"whiteHornSlime": {"name":"尖角怪","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
"redSwordsman": {"name":"剑王","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
"poisonZombie": {"name":"绿兽人","hp":100,"atk":120,"def":0,"money":13,"exp":0,"point":0,"special":[12]},
- "octopus": {"name":"血影","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0,"bigImage":"dragon_1.png"},
+ "octopus": {"name":"血影","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0,"bigImage":"dragon_1.webp"},
"princessEnemy": {"name":"假公主","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
"angel": {"name":"天使","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
"elemental": {"name":"元素生物","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
@@ -52,7 +52,7 @@ var enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80 =
"magicMaster": {"name":"黑暗大法师","hp":100,"atk":120,"def":0,"money":12,"exp":0,"point":0,"special":11,"value":0.3333333333333333,"add":true,"notBomb":true},
"devilWarrior": {"name":"魔神武士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
"fairyEnemy": {"name":"仙子","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
- "dragon": {"name":"魔龙","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0,"bigImage":"dragon_0.png"},
+ "dragon": {"name":"魔龙","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0,"bigImage":"dragon_0.webp"},
"skeletonKnight": {"name":"骷髅武士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
"skeletonPresbyter": {"name":"骷髅巫师","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
"ironRock": {"name":"铁面人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
diff --git a/project/events.js b/project/events.js
index 7bbcf70..355629a 100644
--- a/project/events.js
+++ b/project/events.js
@@ -1,4529 +1,4365 @@
-var events_c12a15a8_c380_4b28_8144_256cba95f760 =
-{
- "commonEvent": {
- "加点事件": [
- {
- "type": "comment",
- "text": "通过传参,flag:arg1 表示当前应该的加点数值"
- },
- {
- "type": "choices",
- "choices": [
- {
- "text": "攻击+${1*flag:arg1}",
- "action": [
- {
- "type": "setValue",
- "name": "status:atk",
- "operator": "+=",
- "value": "1*flag:arg1"
- }
- ]
- },
- {
- "text": "防御+${2*flag:arg1}",
- "action": [
- {
- "type": "setValue",
- "name": "status:def",
- "operator": "+=",
- "value": "2*flag:arg1"
- }
- ]
- },
- {
- "text": "生命+${200*flag:arg1}",
- "action": [
- {
- "type": "setValue",
- "name": "status:hp",
- "operator": "+=",
- "value": "200*flag:arg1"
- }
- ]
- }
- ]
- }
- ],
- "回收钥匙商店": [
- {
- "type": "comment",
- "text": "此事件在全局商店中被引用了(全局商店keyShop)"
- },
- {
- "type": "comment",
- "text": "解除引用前勿删除此事件"
- },
- {
- "type": "comment",
- "text": "玩家在快捷列表(V键)中可以使用本公共事件"
- },
- {
- "type": "while",
- "condition": "1",
- "data": [
- {
- "type": "choices",
- "text": "\t[商人,trader]你有多余的钥匙想要出售吗?",
- "choices": [
- {
- "text": "黄钥匙(10金币)",
- "color": [
- 255,
- 255,
- 0,
- 1
- ],
- "action": [
- {
- "type": "if",
- "condition": "item:yellowKey >= 1",
- "true": [
- {
- "type": "setValue",
- "name": "item:yellowKey",
- "operator": "-=",
- "value": "1"
- },
- {
- "type": "setValue",
- "name": "status:money",
- "operator": "+=",
- "value": "10"
- }
- ],
- "false": [
- "\t[商人,trader]你没有黄钥匙!"
- ]
- }
- ]
- },
- {
- "text": "蓝钥匙(50金币)",
- "color": [
- 0,
- 0,
- 255,
- 1
- ],
- "action": [
- {
- "type": "if",
- "condition": "item:blueKey >= 1",
- "true": [
- {
- "type": "setValue",
- "name": "item:blueKey",
- "operator": "-=",
- "value": "1"
- },
- {
- "type": "setValue",
- "name": "status:money",
- "operator": "+=",
- "value": "50"
- }
- ],
- "false": [
- "\t[商人,trader]你没有蓝钥匙!"
- ]
- }
- ]
- },
- {
- "text": "离开",
- "action": [
- {
- "type": "exit"
- }
- ]
- }
- ]
- }
- ]
- }
- ],
- "chapter0": [
- {
- "type": "playBgm",
- "name": "Crawler.mp3",
- "keep": true
- },
- {
- "type": "setText",
- "time": 50
- },
- {
- "type": "changebg",
- "img1": "",
- "memory1": false,
- "img2": "",
- "memory2": false,
- "time": 30,
- "style": "引入"
- },
- {
- "type": "over",
- "text": "人生不如意事,十常居七八。",
- "image": "",
- "memory": false,
- "time": 50,
- "hidetime": 30,
- "sound": "",
- "textColor": [
- 255,
- 255,
- 255,
- 1
- ],
- "boldColor": [
- 0,
- 0,
- 0,
- 1
- ],
- "font": "bold 48px Verdana"
- },
- {
- "type": "over",
- "text": "世间的万物皆被装缀着不公的色彩。",
- "image": "",
- "memory": false,
- "time": 50,
- "hidetime": 30,
- "sound": "",
- "textColor": [
- 255,
- 255,
- 255,
- 1
- ],
- "boldColor": [
- 0,
- 0,
- 0,
- 1
- ],
- "font": "bold 48px Verdana"
- },
- {
- "type": "over",
- "text": "没错,就像——",
- "image": "",
- "memory": false,
- "time": 50,
- "hidetime": 30,
- "sound": "",
- "textColor": [
- 255,
- 255,
- 255,
- 1
- ],
- "boldColor": [
- 0,
- 0,
- 0,
- 1
- ],
- "font": "bold 48px Verdana"
- },
- {
- "type": "over",
- "text": "十几年前的那一天,",
- "image": "",
- "memory": false,
- "time": 50,
- "hidetime": 30,
- "sound": "",
- "textColor": [
- 255,
- 255,
- 255,
- 1
- ],
- "boldColor": [
- 0,
- 0,
- 0,
- 1
- ],
- "font": "bold 48px Verdana"
- },
- {
- "type": "over",
- "text": "在都市的角落,同许多的生命共同消逝一般。",
- "image": "",
- "memory": false,
- "time": 50,
- "hidetime": 30,
- "sound": "",
- "textColor": [
- 255,
- 255,
- 255,
- 1
- ],
- "boldColor": [
- 0,
- 0,
- 0,
- 1
- ],
- "font": "bold 48px Verdana"
- },
- {
- "type": "over",
- "text": "没错,就像——",
- "image": "",
- "memory": false,
- "time": 50,
- "hidetime": 30,
- "sound": "",
- "textColor": [
- 255,
- 255,
- 255,
- 1
- ],
- "boldColor": [
- 0,
- 0,
- 0,
- 1
- ],
- "font": "bold 48px Verdana"
- },
- {
- "type": "over",
- "text": "十几年前的那天起以来,",
- "image": "",
- "memory": false,
- "time": 50,
- "hidetime": 30,
- "sound": "",
- "textColor": [
- 255,
- 255,
- 255,
- 1
- ],
- "boldColor": [
- 0,
- 0,
- 0,
- 1
- ],
- "font": "bold 48px Verdana"
- },
- {
- "type": "over",
- "text": "无数的生命被那无法逃脱的污泥囚禁一样。",
- "image": "",
- "memory": false,
- "time": 50,
- "hidetime": 30,
- "sound": "",
- "textColor": [
- 255,
- 255,
- 255,
- 1
- ],
- "boldColor": [
- 0,
- 0,
- 0,
- 1
- ],
- "font": "bold 48px Verdana"
- },
- {
- "type": "over",
- "text": "人生不如意事,十常居七八。",
- "image": "",
- "memory": false,
- "time": 50,
- "hidetime": 30,
- "sound": "",
- "textColor": [
- 255,
- 255,
- 255,
- 1
- ],
- "boldColor": [
- 0,
- 0,
- 0,
- 1
- ],
- "font": "bold 48px Verdana"
- },
- {
- "type": "over",
- "text": "世间的万物皆被装缀着不公的色彩。",
- "image": "",
- "memory": false,
- "time": 50,
- "hidetime": 30,
- "sound": "",
- "textColor": [
- 255,
- 255,
- 255,
- 1
- ],
- "boldColor": [
- 0,
- 0,
- 0,
- 1
- ],
- "font": "bold 48px Verdana"
- },
- {
- "type": "over",
- "text": "没错,就像——",
- "image": "",
- "memory": false,
- "time": 50,
- "hidetime": 30,
- "sound": "",
- "textColor": [
- 255,
- 255,
- 255,
- 1
- ],
- "boldColor": [
- 0,
- 0,
- 0,
- 1
- ],
- "font": "bold 48px Verdana"
- },
- {
- "type": "over",
- "text": "如今,这一天。",
- "image": "",
- "memory": false,
- "time": 50,
- "hidetime": 30,
- "sound": "",
- "textColor": [
- 255,
- 255,
- 255,
- 1
- ],
- "boldColor": [
- 0,
- 0,
- 0,
- 1
- ],
- "font": "bold 48px Verdana"
- },
- {
- "type": "changebg",
- "img1": "",
- "memory1": false,
- "img2": "other_0001.png",
- "memory2": false,
- "time": 30,
- "style": "场景切换"
- },
- {
- "type": "cgtext",
- "bg": "other_0001.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "这些天,街道不曾下雨。",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "other_0001.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "所以,那浸湿地面的,定是那些女孩们流落的鲜血无疑。",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "other_0001.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "我蹲在充斥着铁锈味般恶臭的小巷中,悠闲地如是想着。",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "changebg",
- "img1": "other_0001.png",
- "memory1": false,
- "img2": "bg_3563.webp",
- "memory2": false,
- "time": 30,
- "style": "场景切换"
- },
- {
- "type": "cgtext",
- "bg": "bg_3563.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "扑哧。",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3563.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "耳旁再次响起象征着某个女孩子死去的声音。",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3563.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "再一次——",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3563.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "再一次。",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3563.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "女子们被肢解成单纯的肉块。",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3563.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "我任由流下的血浸满全身,屏住自己的呼吸。",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3563.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "祈求自己能拥有从猎人手中逃脱的幸运。",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3563.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "扑哧。",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "changebg",
- "img1": "bg_3563.webp",
- "memory1": false,
- "img2": "other_0002.png",
- "memory2": false,
- "time": 30,
- "style": "场景切换"
- },
- {
- "type": "cgtext",
- "bg": "other_0002.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "直到刚才,我们还坐在去往娼馆的马车的路上。",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "other_0002.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "而在这之中的某些人,已经不在这个世上了。",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "other_0002.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "不,应该把“某些”换成“几乎所有”才更为恰当吧。",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "other_0002.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "恐怕,不久之后我也会变成小巷中血腥的装饰品。",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "other_0002.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "我是为了得到这种死法,才辛苦苟活至今的吗?",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "other_0002.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "来个人告诉我啊——",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "other_0002.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "谁都好。",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "other_0002.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "来人啊!!",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "changebg",
- "img1": "other_0002.png",
- "memory1": false,
- "img2": "other_0001.png",
- "memory2": false,
- "time": 30,
- "style": "场景切换"
- },
- {
- "type": "cgtext",
- "bg": "other_0001.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "少女",
- "time": 30,
- "wait": 1000,
- "sound": "aiy010000010.mp3",
- "text": "「呃······!?」",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "changebg",
- "img1": "other_0001.png",
- "memory1": false,
- "img2": "other_0003.png",
- "memory2": false,
- "time": 30,
- "style": "场景切换"
- },
- {
- "type": "cgtext",
- "bg": "other_0003.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "漆黑的物体充斥了我的整个视野",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "other_0003.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "我很快意识到,那是只很大的脚。",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "changebg",
- "img1": "other_0003.png",
- "memory1": false,
- "img2": "",
- "memory2": false,
- "time": 30,
- "style": "场景切换"
- },
- {
- "type": "cgtext",
- "bg": "",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "必须要出声求救。",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "changebg",
- "img1": "",
- "memory1": false,
- "img2": "other_0003.png",
- "memory2": false,
- "time": 30,
- "style": "场景切换"
- },
- {
- "type": "cgtext",
- "bg": "other_0003.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "可是,耳中却只能听到自己的牙关不停交战的声音。",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "other_0003.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 50,
- "wait": 1000,
- "sound": "",
- "text": "我是如此的无助。",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "changebg",
- "img1": "other_0003.png",
- "memory1": false,
- "img2": "",
- "memory2": false,
- "time": 30,
- "style": "场景切换"
- },
- {
- "type": "cgtext",
- "bg": "",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "逃跑也好,道歉也罢。",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "就连抬头看一眼将要杀掉我的人的面孔都做不到。",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "少女",
- "time": 30,
- "wait": 2000,
- "sound": "aiy010000020.mp3",
- "text": "「······被杀」",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "会被杀。",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "会被杀!!",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "来自内心深处的冰冷预感,渐渐地在体内蔓延开来。",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "少女",
- "time": 30,
- "wait": 1000,
- "sound": "aiy010000030.mp3",
- "text": "「不,不要······」",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "playBgm",
- "name": "Blind_Alley.mp3",
- "keep": true
- },
- {
- "type": "changebg",
- "img1": "",
- "memory1": false,
- "img2": "bg_6004.png",
- "memory2": false,
- "time": 30,
- "style": "场景切换"
- },
- {
- "type": "cgtext",
- "bg": "bg_6004.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "浮游都市,《诺瓦斯·艾蒂尔》。",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_6004.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "《特别受灾地区》——",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_6004.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "通称,《牢狱》",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_6004.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "是被险峻的峭壁环绕,与世隔绝的,都市的最底部。",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_6004.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "年轻人",
- "time": 30,
- "wait": 1000,
- "sound": "aiy710000010.mp3",
- "text": "「放开我!」",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_6004.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "年轻人",
- "time": 30,
- "wait": 1000,
- "sound": "aiy710000020.mp3",
- "text": "「我只是在帮那个女人而已!」",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "changebg",
- "img1": "bg_6004.png",
- "memory1": false,
- "img2": "other_0004.png",
- "memory2": false,
- "time": 30,
- "style": "场景切换"
- },
- {
- "type": "cgtext",
- "bg": "other_0004.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "年轻人",
- "time": 30,
- "wait": 1000,
- "sound": "aiy710000030.mp3",
- "text": "「你们没听到吗!?」",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "other_0004.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "年轻人",
- "time": 30,
- "wait": 1000,
- "sound": "aiy710000040.mp3",
- "text": "「她是被受骗才会被卖到娼馆来的」",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "other_0004.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "年轻人",
- "time": 30,
- "wait": 1000,
- "sound": "aiy710000050.mp3",
- "text": "「用肮脏的手段把钱借给她父母的,就是你们这些家伙吧!?」",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "changebg",
- "img1": "other_0004.png",
- "memory1": false,
- "img2": "bg_3601.png",
- "memory2": false,
- "time": 30,
- "style": "场景切换"
- },
- {
- "type": "cgtext",
- "bg": "bg_3601.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "年轻人",
- "time": 30,
- "wait": 1000,
- "sound": "aiy710000060.mp3",
- "text": "「给我说些什么啊」",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3601.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "凯伊姆",
- "time": 30,
- "wait": 1000,
- "sound": "aiy310000010.mp3",
- "text": "「这些话等到了娼馆再说吧」",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3601.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "凯伊姆",
- "time": 30,
- "wait": 1000,
- "sound": "aiy310000020.mp3",
- "text": "「我来抓你,只是受雇于人而已」",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "changebg",
- "img1": "bg_3601.png",
- "memory1": false,
- "img2": "bg_3531.webp",
- "memory2": false,
- "time": 30,
- "style": "场景切换"
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "我走进娼馆《莉莉乌姆》的接待室。",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "正在桌旁整理账簿的奥兹停下手头的工作,抬起头向我看来。",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "奥兹",
- "time": 30,
- "wait": 1000,
- "sound": "aiy350000010.mp3",
- "text": "「这不是凯伊姆先生吗,辛苦了」",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "奥兹",
- "time": 30,
- "wait": 1000,
- "sound": "aiy350000020.mp3",
- "text": "「委托已经完成了吗?」",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "凯伊姆",
- "time": 30,
- "wait": 1000,
- "sound": "aiy310000030.mp3",
- "text": "「啊啊,是这家伙没错吧」",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "奥兹用只要接触到就能杀人般的眼神在男人脸上搜过。",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "奥兹",
- "time": 30,
- "wait": 1000,
- "sound": "aiy350000030.mp3",
- "text": "「没错,就是这个人」",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "凯伊姆",
- "time": 30,
- "wait": 1000,
- "sound": "aiy310000040.mp3",
- "text": "「是么」",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "年轻人",
- "time": 30,
- "wait": 1000,
- "sound": "aiy710000070.mp3",
- "text": "「你,你们要对我做什么」",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "奥兹",
- "time": 30,
- "wait": 1000,
- "sound": "aiy350000040.mp3",
- "text": "「······」",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "奥兹用一个眼神,就让男人闭上了嘴。",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "然后,向我这边转过身来。",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "奥兹",
- "time": 30,
- "wait": 1000,
- "sound": "aiy350000050.mp3",
- "text": "「抱歉啊,总是麻烦你去做这些无聊的事」",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "奥兹",
- "time": 30,
- "wait": 1000,
- "sound": "aiy350000060.mp3",
- "text": "「都怪我们这边的年轻人太没用」",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "凯伊姆",
- "time": 30,
- "wait": 1000,
- "sound": "aiy310000050.mp3",
- "text": "「客套话就免了」",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "奥兹",
- "time": 30,
- "wait": 1000,
- "sound": "aiy350000070.mp3",
- "text": "「这还真是失礼了」",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "奥兹",
- "time": 30,
- "wait": 1000,
- "sound": "aiy350000080.mp3",
- "text": "「喂,来个人」",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "光头男人",
- "time": 30,
- "wait": 1000,
- "sound": "aiy820000010.mp3",
- "text": "「是」",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "奥兹",
- "time": 30,
- "wait": 1000,
- "sound": "aiy350000090.mp3",
- "text": "「凯伊姆先生做完工作回来了」",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "光头男人",
- "time": 30,
- "wait": 1000,
- "sound": "aiy820000020.mp3",
- "text": "「是,是,那个······」",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "奥兹",
- "time": 30,
- "wait": 1000,
- "sound": "aiy350000100.mp3",
- "text": "「我是要你拿些酒来,这个蠢材!」",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "喀!",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "奥兹扔出的烟灰缸砸中了手下的额头。",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "鲜血四溅。",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "凯伊姆",
- "time": 30,
- "wait": 1000,
- "sound": "aiy310000060.mp3",
- "text": "「不用这么麻烦」",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "凯伊姆",
- "time": 30,
- "wait": 1000,
- "sound": "aiy310000070.mp3",
- "text": "「我接下来要去《菲诺列塔》」",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "奥兹",
- "time": 30,
- "wait": 1000,
- "sound": "aiy350000110.mp3",
- "text": "「喔唷」",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "奥兹",
- "time": 30,
- "wait": 1000,
- "sound": "aiy350000120.mp3",
- "text": "「既然如此,我就不留您在这里喝难饮的劣质酒了」",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "奥兹斜眼看着正捂住额头呻吟的手下,轻描淡写地说道。",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "凯伊姆",
- "time": 30,
- "wait": 1000,
- "sound": "aiy310000080.mp3",
- "text": "「用这些钱去买药」",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "我将几枚铜钱仍在那个手下的身前。",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "奥兹",
- "time": 30,
- "wait": 1000,
- "sound": "aiy350000130.mp3",
- "text": "「凯伊姆先生,不用对他们这么好」",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "凯伊姆",
- "time": 30,
- "wait": 1000,
- "sound": "aiy310000090.mp3",
- "text": "「无妨」",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "凯伊姆",
- "time": 30,
- "wait": 1000,
- "sound": "aiy310000100.mp3",
- "text": "「话说回来,那个要落跑的女人呢?」",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "奥兹",
- "time": 30,
- "wait": 1000,
- "sound": "aiy350000140.mp3",
- "text": "「我把她交给那些年轻人了,现在应该正在体会人生的严苛吧」",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "奥兹",
- "time": 30,
- "wait": 1000,
- "sound": "aiy350000150.mp3",
- "text": "「正好,趁此机会凯伊姆先生也来享受一番如何?」",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "年轻人",
- "time": 30,
- "wait": 1000,
- "sound": "aiy710000080.mp3",
- "text": "「你,你们这些家伙,要对她做什么!?」",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "咣!",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "奥兹给了他一拳。",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "一击即倒。",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "喀,咚,咯!",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "奥兹毫不留情地向男人的脸上踩去。",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "年轻人",
- "time": 30,
- "wait": 1000,
- "sound": "aiy710000090.mp3",
- "text": "「咕······呃咳······」",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "折断的牙齿伴着血泡被吐出。",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "这份白色在鲜红色的液体中格外显眼。",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "年轻人",
- "time": 30,
- "wait": 1000,
- "sound": "aiy710000100.mp3",
- "text": "「你们以为做出这种事······卫兵会坐视不理吗······」",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "奥兹",
- "time": 30,
- "wait": 1000,
- "sound": "aiy350000160.mp3",
- "text": "「啊啊,不会坐视不理的」",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "奥兹",
- "time": 30,
- "wait": 1000,
- "sound": "aiy350000170.mp3",
- "text": "「应该会拿出你的钱包,和我们商量如何瓜分吧」",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "年轻人",
- "time": 30,
- "wait": 1000,
- "sound": "aiy710000110.mp3",
- "text": "「那,那种事······」",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "这在牢狱是理所当然的事。",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "奥兹",
- "time": 30,
- "wait": 2000,
- "sound": "aiy350000180.mp3",
- "text": "「怎么,头一回来牢狱么?」",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "男人点了点头。",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "奥兹",
- "time": 30,
- "wait": 1000,
- "sound": "aiy350000190.mp3",
- "text": "「为了被骗的女人而来到牢狱,真是个规矩人啊」",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "奥兹",
- "time": 30,
- "wait": 1000,
- "sound": "aiy350000200.mp3",
- "text": "「······前提是,被骗的人不是你」",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "年轻人",
- "time": 30,
- "wait": 1000,
- "sound": "aiy710000120.mp3",
- "text": "「你说······我被骗了?」",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "年轻人",
- "time": 30,
- "wait": 1000,
- "sound": "aiy710000130.mp3",
- "text": "「那,那是怎么回事!?」",
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- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "奥兹",
- "time": 30,
- "wait": 1000,
- "sound": "aiy350000210.mp3",
- "text": "「不用急,今天晚上会好好告诉你的」",
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- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
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- "WindowSkin": false,
- "head": {
- "name": "",
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- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "奥兹抓起男人的脸。",
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- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
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- "name": "",
- "time": 30,
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- "text": "为引诱客人的怜悯之心而装纯,是娼妇的惯用手段。",
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- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
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- "name": "",
- "time": 30,
- "wait": 1000,
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- "text": "双亲被骗而借钱,结果作为抵押而将自己卖到这里,这是典型的说法。",
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- },
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- "type": "cgtext",
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- "name": "",
- "time": 30,
- "wait": 1000,
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- "text": "如果只是头脑发热而成为常客也就罢了,这次的男人热血过头,居然想出了要带女人私奔的计划。",
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- "type": "cgtext",
- "bg": "bg_3531.webp",
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- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "虽然女人半开玩笑地予以拒绝,但不知天高地厚的这家伙还是拉着她逃跑了。",
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- "type": "cgtext",
- "bg": "bg_3531.webp",
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- "time": 30,
- "wait": 1000,
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- "text": "不过,想要逃脱追击本来就是不可能的任务。",
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- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
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- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "但即便如此,这种事情还是会一再的出现。",
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- ]
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- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
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- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "说谎的女人和被骗的男人。",
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- {
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- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "在娼馆街,这是令人看到生厌的日常的风景。",
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- {
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- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "凯伊姆",
- "time": 30,
- "wait": 1000,
- "sound": "aiy310000110.mp3",
- "text": "「我要走了」",
- "bodyList": [
- {
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- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "奥兹",
- "time": 30,
- "wait": 1000,
- "sound": "aiy350000220.mp3",
- "text": "「好的,下次再麻烦您」",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "奥兹",
- "time": 30,
- "wait": 1000,
- "sound": "aiy350000230.mp3",
- "text": "「之后吉克先生会将谢礼交给您的」",
- "bodyList": [
- {
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- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "凯伊姆",
- "time": 30,
- "wait": 1000,
- "sound": "aiy310000120.mp3",
- "text": "「啊啊」",
- "bodyList": [
- {
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- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "我背向奥兹走出娼馆。",
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- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
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- "name": "凯伊姆",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "「······?」",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "changebg",
- "img1": "bg_3531.webp",
- "memory1": false,
- "img2": "bg_3601.png",
- "memory2": false,
- "time": 30,
- "style": "场景切换"
- },
- {
- "type": "cgtext",
- "bg": "bg_3601.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "从远方传来微弱的歌声。",
- "bodyList": [
- {
- "name": "",
- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3601.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "是关卡广场的方向。",
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- {
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- "px": 100,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3601.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
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- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "对了。",
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- "filter": false
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- {
- "type": "cgtext",
- "bg": "bg_3601.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "今天有觐见圣女的仪式。",
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- "px": 100,
- "filter": false
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- },
- {
- "type": "cgtext",
- "bg": "bg_3601.png",
- "memory": false,
- "WindowSkin": false,
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- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "当代的圣女伊莲——",
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- "px": 100,
- "filter": false
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- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3601.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
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- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "俗称《盲眼之圣女》,据说即使在历代的圣女中,人气也是数一数二的。",
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- "type": "cgtext",
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- "memory": false,
- "WindowSkin": false,
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- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "广场上的人估计相当多吧。",
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- "filter": false
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- },
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- "type": "cgtext",
- "bg": "bg_3601.png",
- "memory": false,
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- "head": {
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- "px": -300
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- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "虽然我也想去看看她长什么样,不过要在人潮中挤来挤去就免了。",
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- "px": 100,
- "filter": false
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- "type": "cgtext",
- "bg": "bg_3601.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "还是老老实实去菲诺列塔喝烧酒吧。",
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- "filter": false
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- {
- "type": "cgtext",
- "bg": "bg_3601.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
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- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "正当我这样想着的时候,一个身影自小巷的那头走来。",
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- "px": 100,
- "filter": false
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- {
- "type": "changebg",
- "img1": "bg_3601.png",
- "memory1": false,
- "img2": "bg_3531.webp",
- "memory2": false,
- "time": 30,
- "style": "场景切换"
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- "type": "cgtext",
- "bg": "bg_3531.webp",
- "memory": false,
- "WindowSkin": false,
- "head": {
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- "px": -300
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- "name": "凯伊姆",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "「艾莉斯」",
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- "type": "changebg",
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- "style": "引出"
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- {
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- "text": "好多立绘,先更这点(吐槽一下)"
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- "chapter01": [
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- "memory1": false,
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- "name": "艾莉斯",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "「啊,凯伊姆」",
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- {
- "type": "cgtext",
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- "name": "艾莉斯",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "「正好,我还想要去找你呢」",
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- "filter": false
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- },
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- "type": "cgtext",
- "bg": "bg_3601.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "face_020157.png",
- "px": -300
- },
- "name": "艾莉斯",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "「没想到凯伊姆会主动出现······这是命运吗?」",
- "bodyList": [
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- "name": "tati_020157.png",
- "px": 600,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3601.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "凯伊姆",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "「显然不是吧」",
- "bodyList": [
- {
- "name": "tati_020157.png",
- "px": 600,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3601.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "face_020107.png",
- "px": -300
- },
- "name": "艾莉斯",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "「啊,是么」",
- "bodyList": [
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- "name": "tati_020107.png",
- "px": 600,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3601.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "艾莉斯挑了挑整齐的双眉,微微地哼了一声。",
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- "px": 600,
- "filter": false
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- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3601.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "虽然是个相当引人注目的美人,但她这个将亲切儿子丢入无底深渊的性格,为自己扣了不少的分",
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- "px": 600,
- "filter": false
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- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3601.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "给人印象最深的,就是那潭水般的双瞳。",
- "bodyList": [
- {
- "name": "tati_020107.png",
- "px": 600,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3601.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "在漆黑的瞳孔中,完全看不出感情的波动。",
- "bodyList": [
- {
- "name": "tati_020107.png",
- "px": 600,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3601.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "face_020157.png",
- "px": -300
- },
- "name": "艾莉斯",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "「喜欢我的眼睛吗?」",
- "bodyList": [
- {
- "name": "tati_020157.png",
- "px": 600,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3601.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "face_020157.png",
- "px": -300
- },
- "name": "艾莉斯",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "「如果想要的话就给你吧?」",
- "bodyList": [
- {
- "name": "tati_020157.png",
- "px": 600,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3601.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "凯伊姆",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "「用不着」",
- "bodyList": [
- {
- "name": "tati_020157.png",
- "px": 600,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3601.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "face_020111.png",
- "px": -300
- },
- "name": "艾莉斯",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "「阿拉,可惜」",
- "bodyList": [
- {
- "name": "tati_020111.png",
- "px": 600,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3601.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "凯伊姆",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "「那么,找我有什么事」",
- "bodyList": [
- {
- "name": "tati_020111.png",
- "px": 600,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3601.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "face_020101.png",
- "px": -300
- },
- "name": "艾莉斯",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "「梅尔特的钱好像被偷了」",
- "bodyList": [
- {
- "name": "tati_020101.png",
- "px": 600,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3601.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "凯伊姆",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "「钱被偷了?都几岁了还这么没用」",
- "bodyList": [
- {
- "name": "tati_020101.png",
- "px": 600,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3601.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "face_020107.png",
- "px": -300
- },
- "name": "艾莉斯",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "「不要对我说啊」",
- "bodyList": [
- {
- "name": "tati_020107.png",
- "px": 600,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3601.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "凯伊姆",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "「那家伙,该不会说要让我去抓那个小偷吧?」",
- "bodyList": [
- {
- "name": "tati_020107.png",
- "px": 600,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3601.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "face_020157.png",
- "px": -300
- },
- "name": "艾莉斯",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "「就是这样」",
- "bodyList": [
- {
- "name": "tati_020157.png",
- "px": 600,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3601.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "凯伊姆",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "「笨蛋吗」",
- "bodyList": [
- {
- "name": "tati_020157.png",
- "px": 600,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3601.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "凯伊姆",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "「如果是小钱的话,就当做是买个教训吧」",
- "bodyList": [
- {
- "name": "tati_020157.png",
- "px": 600,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3601.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "face_020125.png",
- "px": -300
- },
- "name": "艾莉斯",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "「说起来,被盗的是这个月的上纳金」",
- "bodyList": [
- {
- "name": "tati_020125.png",
- "px": 600,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3601.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "凯伊姆",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "「你说什么?」",
- "bodyList": [
- {
- "name": "tati_020125.png",
- "px": 600,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3601.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "face_020121.png",
- "px": -300
- },
- "name": "艾莉斯",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "「用这些钱买教训,也太过奢侈了呢」",
- "bodyList": [
- {
- "name": "tati_020121.png",
- "px": 600,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3601.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "凯伊姆",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "「知道了,我去找」",
- "bodyList": [
- {
- "name": "tati_020121.png",
- "px": 600,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3601.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "凯伊姆",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "「小偷的特征呢」",
- "bodyList": [
- {
- "name": "tati_020121.png",
- "px": 600,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3601.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "face_020105.png",
- "px": -300
- },
- "name": "艾莉斯",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "「男孩子」",
- "bodyList": [
- {
- "name": "tati_020105.png",
- "px": 600,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3601.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "face_020103.png",
- "px": -300
- },
- "name": "艾莉斯",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "「······而且,背后有翅膀」",
- "bodyList": [
- {
- "name": "tati_020103.png",
- "px": 600,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3601.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "face_020141.png",
- "px": -300
- },
- "name": "艾莉斯",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "「虽然姑且是藏在身后,但是仔细观察的话是很明显的」",
- "bodyList": [
- {
- "name": "tati_020141.png",
- "px": 600,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3601.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "凯伊姆",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "「羽化病吗」",
- "bodyList": [
- {
- "name": "tati_020141.png",
- "px": 600,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3601.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "face_020105.png",
- "px": -300
- },
- "name": "艾莉斯",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "「那些人可是毫不留情的,所以即使是为了那个孩子,也要赶快抓到他」",
- "bodyList": [
- {
- "name": "tati_020105.png",
- "px": 600,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3601.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "凯伊姆",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "「注意到他逃窜的方向了吗?」",
- "bodyList": [
- {
- "name": "tati_020105.png",
- "px": 600,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3601.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "face_020105.png",
- "px": -300
- },
- "name": "艾莉斯",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "「广场那边」",
- "bodyList": [
- {
- "name": "tati_020105.png",
- "px": 600,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3601.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "face_020107.png",
- "px": -300
- },
- "name": "艾莉斯",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "「虽然刚才《不蚀金锁》的人去追了,不过多半是······」",
- "bodyList": [
- {
- "name": "tati_020107.png",
- "px": 600,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3601.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "凯伊姆",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "「偏偏还是广场吗」",
- "bodyList": [
- {
- "name": "tati_020107.png",
- "px": 600,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3601.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "face_020141.png",
- "px": -300
- },
- "name": "艾莉斯",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "「今天是觐见圣女大人的日子」",
- "bodyList": [
- {
- "name": "tati_020145.png",
- "px": 600,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3601.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "凯伊姆",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "「我知道」",
- "bodyList": [
- {
- "name": "tati_020145.png",
- "px": 600,
- "filter": false
- }
- ]
- },
- {
- "type": "cgtext",
- "bg": "bg_3601.png",
- "memory": false,
- "WindowSkin": false,
- "head": {
- "name": "",
- "px": -300
- },
- "name": "凯伊姆",
- "time": 30,
- "wait": 1000,
- "sound": "",
- "text": "「尽量找找看就好」",
- "bodyList": [
- {
- "name": "tati_020145.png",
- "px": 600,
- "filter": false
- }
- ]
- },
- {
- "type": "changebg",
- "img1": "bg_3601.png",
- "memory1": false,
- "img2": "",
- "memory2": false,
- "time": 30,
- "style": "引出"
- }
- ],
- "chapter02": null,
- "chapter03": null,
- "chapter04": null,
- "chapter05": null,
- "强制横屏": [
- {
- "type": "if",
- "condition": "((!main.replayChecking )&&(!core.isReplaying()))",
- "true": [
- {
- "type": "if",
- "condition": "((screen.orientation || {}).type ||\n screen.mozOrientation ||\n screen.msOrientation!==\"landscape-primary\")",
- "true": [
- {
- "type": "if",
- "condition": "(!core.platform.isPC)",
- "true": [
- {
- "type": "confirm",
- "default": true,
- "text": "手机用户横屏体验更佳,是否切换",
- "yes": [
- {
- "type": "function",
- "function": "function(){\ncore.triggerFullscreen(true)\n}"
- }
- ],
- "no": []
- }
- ]
- }
- ]
- }
- ]
- }
- ]
- },
- "CommonEventTemplate": {
- "检测音乐如果没有开启则系统提示开启": [
- {
- "type": "if",
- "condition": "!core.musicStatus.bgmStatus",
- "true": [
- "\t[系统提示]你当前音乐处于关闭状态,本塔开音乐游戏效果更佳"
- ],
- "false": []
- }
- ],
- "仿新新魔塔一次性商人": [
- {
- "type": "if",
- "condition": "switch:A",
- "true": [
- "\t[行商,trader]\b[this]这是购买我的道具后我给玩家的提示。",
- {
- "type": "comment",
- "text": "下一条指令可视情况使用或不使用"
- },
- {
- "type": "hide",
- "remove": true,
- "time": 250,
- "loc": [
- []
- ]
- }
- ],
- "false": [
- {
- "type": "confirm",
- "text": "我有3把黄钥匙,\n你出50金币就卖给你。",
- "yes": [
- {
- "type": "if",
- "condition": "status:money>=50",
- "true": [
- {
- "type": "setValue",
- "name": "status:money",
- "operator": "-=",
- "value": "50"
- },
- {
- "type": "setValue",
- "name": "item:yellowKey",
- "operator": "+=",
- "value": "3"
- },
- {
- "type": "playSound",
- "name": "确定",
- "stop": true
- },
- {
- "type": "setValue",
- "name": "switch:A",
- "value": "true"
- }
- ],
- "false": [
- {
- "type": "playSound",
- "name": "操作失败"
- },
- "\t[行商,trader]\b[this]你的金币不足!"
- ]
- }
- ],
- "no": []
- }
- ]
- }
- ],
- "全地图选中一个点": [
- {
- "type": "comment",
- "text": "全地图选中一个点,需要用鼠标或触屏操作"
- },
- {
- "type": "setValue",
- "name": "temp:X",
- "value": "status:x"
- },
- {
- "type": "setValue",
- "name": "temp:Y",
- "value": "status:y"
- },
- {
- "type": "tip",
- "text": "再次点击闪烁位置确认"
- },
- {
- "type": "while",
- "condition": "true",
- "data": [
- {
- "type": "drawSelector",
- "image": "winskin.png",
- "code": 1,
- "x": "32*temp:X",
- "y": "32*temp:Y",
- "width": 32,
- "height": 32
- },
- {
- "type": "wait"
- },
- {
- "type": "if",
- "condition": "(flag:type === 1)",
- "true": [
- {
- "type": "if",
- "condition": "((temp:X===flag:x)&&(temp:Y===flag:y))",
- "true": [
- {
- "type": "break",
- "n": 1
- }
- ]
- },
- {
- "type": "setValue",
- "name": "temp:X",
- "value": "flag:x"
- },
- {
- "type": "setValue",
- "name": "temp:Y",
- "value": "flag:y"
- }
- ]
- }
- ]
- },
- {
- "type": "drawSelector",
- "code": 1
- },
- {
- "type": "comment",
- "text": "流程进行到这里可以对[X,Y]点进行处理,比如"
- },
- {
- "type": "closeDoor",
- "id": "yellowDoor",
- "loc": [
- "temp:X",
- "temp:Y"
- ]
- }
- ],
- "多阶段Boss战斗": [
- {
- "type": "comment",
- "text": "多阶段boss,请直接作为战后事件使用"
- },
- {
- "type": "setValue",
- "name": "switch:A",
- "operator": "+=",
- "value": "1"
- },
- {
- "type": "switch",
- "condition": "switch:A",
- "caseList": [
- {
- "case": "1",
- "action": [
- {
- "type": "setBlock",
- "number": "redSlime",
- "loc": [
- []
- ]
- },
- "\t[2阶段boss,redSlime]\b[this]你以为你已经打败我了吗?没听说过史莱姆有九条命吗?"
- ]
- },
- {
- "case": "2",
- "action": [
- {
- "type": "setBlock",
- "number": "blackSlime",
- "loc": [
- []
- ]
- },
- "\t[3阶段boss,blackSlime]\b[this]不能消灭我的,只会让我更强大!"
- ]
- },
- {
- "case": "3",
- "action": [
- {
- "type": "setBlock",
- "number": "slimelord",
- "loc": [
- []
- ]
- },
- "\t[4阶段boss,slimelord]\b[this]我还能打!"
- ]
- },
- {
- "case": "4",
- "action": [
- "\t[4阶段boss,slimelord]我一定会回来的!"
- ]
- }
- ]
- }
- ],
- "光标修改": [
- {
- "type": "changeMouse",
- "icon": "sword0",
- "div": "gameGroup",
- "translate": [
- 0,
- 0
- ],
- "scale": [
- 1,
- 1
- ],
- "angle": 0,
- "px": 0,
- "py": 0
- },
- {
- "type": "removeMouse",
- "div": "gameGroup"
- }
- ],
- "添加弹幕": [
- {
- "type": "addPop",
- "value": "这段话将在游戏中以弹幕显示",
- "px": 32,
- "py": 32,
- "color": [
- 255,
- 0,
- 0,
- 1
- ],
- "boldColor": [
- 0,
- 0,
- 0,
- 1
- ],
- "left": false,
- "jump": false,
- "time": 60,
- "show": 30,
- "font": "16px Verdana",
- "speed": 1
- }
- ]
- }
-}
\ No newline at end of file
+var events_c12a15a8_c380_4b28_8144_256cba95f760 = {
+ commonEvent: {
+ 加点事件: [
+ {
+ type: "comment",
+ text: "通过传参,flag:arg1 表示当前应该的加点数值",
+ },
+ {
+ type: "choices",
+ choices: [
+ {
+ text: "攻击+${1*flag:arg1}",
+ action: [
+ {
+ type: "setValue",
+ name: "status:atk",
+ operator: "+=",
+ value: "1*flag:arg1",
+ },
+ ],
+ },
+ {
+ text: "防御+${2*flag:arg1}",
+ action: [
+ {
+ type: "setValue",
+ name: "status:def",
+ operator: "+=",
+ value: "2*flag:arg1",
+ },
+ ],
+ },
+ {
+ text: "生命+${200*flag:arg1}",
+ action: [
+ {
+ type: "setValue",
+ name: "status:hp",
+ operator: "+=",
+ value: "200*flag:arg1",
+ },
+ ],
+ },
+ ],
+ },
+ ],
+ 回收钥匙商店: [
+ {
+ type: "comment",
+ text: "此事件在全局商店中被引用了(全局商店keyShop)",
+ },
+ {
+ type: "comment",
+ text: "解除引用前勿删除此事件",
+ },
+ {
+ type: "comment",
+ text: "玩家在快捷列表(V键)中可以使用本公共事件",
+ },
+ {
+ type: "while",
+ condition: "1",
+ data: [
+ {
+ type: "choices",
+ text: "\t[商人,trader]你有多余的钥匙想要出售吗?",
+ choices: [
+ {
+ text: "黄钥匙(10金币)",
+ color: [255, 255, 0, 1],
+ action: [
+ {
+ type: "if",
+ condition: "item:yellowKey >= 1",
+ true: [
+ {
+ type: "setValue",
+ name: "item:yellowKey",
+ operator: "-=",
+ value: "1",
+ },
+ {
+ type: "setValue",
+ name: "status:money",
+ operator: "+=",
+ value: "10",
+ },
+ ],
+ false: ["\t[商人,trader]你没有黄钥匙!"],
+ },
+ ],
+ },
+ {
+ text: "蓝钥匙(50金币)",
+ color: [0, 0, 255, 1],
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+ value: "1",
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+ operator: "+=",
+ value: "50",
+ },
+ ],
+ false: ["\t[商人,trader]你没有蓝钥匙!"],
+ },
+ ],
+ },
+ {
+ text: "离开",
+ action: [
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+ type: "exit",
+ },
+ ],
+ },
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+ },
+ ],
+ },
+ ],
+ chapter0: [
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+ memory1: false,
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+ time: 30,
+ style: "引入",
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+ hidetime: 30,
+ sound: "",
+ textColor: [255, 255, 255, 1],
+ boldColor: [0, 0, 0, 1],
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+ image: "",
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+ hidetime: 30,
+ sound: "",
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+ text: "没错,就像——",
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+ sound: "",
+ textColor: [255, 255, 255, 1],
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+ text: "十几年前的那一天,",
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+ sound: "",
+ textColor: [255, 255, 255, 1],
+ boldColor: [0, 0, 0, 1],
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+ text: "在都市的角落,同许多的生命共同消逝一般。",
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+ image: "",
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+ text: "无数的生命被那无法逃脱的污泥囚禁一样。",
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+ hidetime: 30,
+ sound: "",
+ textColor: [255, 255, 255, 1],
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+ image: "",
+ memory: false,
+ time: 50,
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+ sound: "",
+ textColor: [255, 255, 255, 1],
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+ image: "",
+ memory: false,
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+ sound: "",
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+ text: "没错,就像——",
+ image: "",
+ memory: false,
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+ hidetime: 30,
+ sound: "",
+ textColor: [255, 255, 255, 1],
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+ text: "如今,这一天。",
+ image: "",
+ memory: false,
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+ memory1: false,
+ img2: "other_0001.webp",
+ memory2: false,
+ time: 30,
+ style: "场景切换",
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+ bg: "other_0001.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "这些天,街道不曾下雨。",
+ bodyList: [
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+ px: 100,
+ filter: false,
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+ },
+ {
+ type: "cgtext",
+ bg: "other_0001.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "所以,那浸湿地面的,定是那些女孩们流落的鲜血无疑。",
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+ px: 100,
+ filter: false,
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+ bg: "other_0001.webp",
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+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "我蹲在充斥着铁锈味般恶臭的小巷中,悠闲地如是想着。",
+ bodyList: [
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+ px: 100,
+ filter: false,
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+ memory2: false,
+ time: 30,
+ style: "场景切换",
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+ type: "cgtext",
+ bg: "bg_3563.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
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+ wait: 1000,
+ sound: "",
+ text: "扑哧。",
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+ filter: false,
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+ type: "cgtext",
+ bg: "bg_3563.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
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+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "耳旁再次响起象征着某个女孩子死去的声音。",
+ bodyList: [
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+ px: 100,
+ filter: false,
+ },
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+ type: "cgtext",
+ bg: "bg_3563.webp",
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+ head: {
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+ px: -300,
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+ sound: "",
+ text: "再一次——",
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+ bg: "bg_3563.webp",
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+ px: -300,
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+ text: "再一次。",
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+ filter: false,
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+ },
+ {
+ type: "cgtext",
+ bg: "bg_3563.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "女子们被肢解成单纯的肉块。",
+ bodyList: [
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+ name: "",
+ px: 100,
+ filter: false,
+ },
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+ },
+ {
+ type: "cgtext",
+ bg: "bg_3563.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "我任由流下的血浸满全身,屏住自己的呼吸。",
+ bodyList: [
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+ px: 100,
+ filter: false,
+ },
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+ },
+ {
+ type: "cgtext",
+ bg: "bg_3563.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "祈求自己能拥有从猎人手中逃脱的幸运。",
+ bodyList: [
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+ px: 100,
+ filter: false,
+ },
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+ type: "cgtext",
+ bg: "bg_3563.webp",
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+ time: 30,
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+ sound: "",
+ text: "扑哧。",
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+ px: 100,
+ filter: false,
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+ {
+ type: "changebg",
+ img1: "bg_3563.webp",
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+ img2: "other_0002.webp",
+ memory2: false,
+ time: 30,
+ style: "场景切换",
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+ type: "cgtext",
+ bg: "other_0002.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "直到刚才,我们还坐在去往娼馆的马车的路上。",
+ bodyList: [
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+ px: 100,
+ filter: false,
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+ {
+ type: "cgtext",
+ bg: "other_0002.webp",
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+ head: {
+ name: "",
+ px: -300,
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+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "而在这之中的某些人,已经不在这个世上了。",
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+ head: {
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+ px: -300,
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+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "不,应该把“某些”换成“几乎所有”才更为恰当吧。",
+ bodyList: [
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+ name: "",
+ px: 100,
+ filter: false,
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+ },
+ {
+ type: "cgtext",
+ bg: "other_0002.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "恐怕,不久之后我也会变成小巷中血腥的装饰品。",
+ bodyList: [
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+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "other_0002.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "我是为了得到这种死法,才辛苦苟活至今的吗?",
+ bodyList: [
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+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "other_0002.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "来个人告诉我啊——",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "other_0002.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "谁都好。",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "other_0002.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "来人啊!!",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "changebg",
+ img1: "other_0002.webp",
+ memory1: false,
+ img2: "other_0001.webp",
+ memory2: false,
+ time: 30,
+ style: "场景切换",
+ },
+ {
+ type: "cgtext",
+ bg: "other_0001.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "少女",
+ time: 30,
+ wait: 1000,
+ sound: "aiy010000010.mp3",
+ text: "「呃······!?」",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "changebg",
+ img1: "other_0001.webp",
+ memory1: false,
+ img2: "other_0003.webp",
+ memory2: false,
+ time: 30,
+ style: "场景切换",
+ },
+ {
+ type: "cgtext",
+ bg: "other_0003.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "漆黑的物体充斥了我的整个视野",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "other_0003.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "我很快意识到,那是只很大的脚。",
+ bodyList: [
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+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "changebg",
+ img1: "other_0003.webp",
+ memory1: false,
+ img2: "",
+ memory2: false,
+ time: 30,
+ style: "场景切换",
+ },
+ {
+ type: "cgtext",
+ bg: "",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "必须要出声求救。",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "changebg",
+ img1: "",
+ memory1: false,
+ img2: "other_0003.webp",
+ memory2: false,
+ time: 30,
+ style: "场景切换",
+ },
+ {
+ type: "cgtext",
+ bg: "other_0003.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "可是,耳中却只能听到自己的牙关不停交战的声音。",
+ bodyList: [
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+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "other_0003.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 50,
+ wait: 1000,
+ sound: "",
+ text: "我是如此的无助。",
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+ name: "",
+ px: 100,
+ filter: false,
+ },
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+ },
+ {
+ type: "changebg",
+ img1: "other_0003.webp",
+ memory1: false,
+ img2: "",
+ memory2: false,
+ time: 30,
+ style: "场景切换",
+ },
+ {
+ type: "cgtext",
+ bg: "",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "逃跑也好,道歉也罢。",
+ bodyList: [
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+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "就连抬头看一眼将要杀掉我的人的面孔都做不到。",
+ bodyList: [
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+ name: "",
+ px: 100,
+ filter: false,
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+ },
+ {
+ type: "cgtext",
+ bg: "",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "少女",
+ time: 30,
+ wait: 2000,
+ sound: "aiy010000020.mp3",
+ text: "「······被杀」",
+ bodyList: [
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+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "会被杀。",
+ bodyList: [
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+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
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+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "会被杀!!",
+ bodyList: [
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+ name: "",
+ px: 100,
+ filter: false,
+ },
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+ },
+ {
+ type: "cgtext",
+ bg: "",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "来自内心深处的冰冷预感,渐渐地在体内蔓延开来。",
+ bodyList: [
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+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
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+ name: "少女",
+ time: 30,
+ wait: 1000,
+ sound: "aiy010000030.mp3",
+ text: "「不,不要······」",
+ bodyList: [
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+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "playBgm",
+ name: "Blind_Alley.mp3",
+ keep: true,
+ },
+ {
+ type: "changebg",
+ img1: "",
+ memory1: false,
+ img2: "bg_6004.webp",
+ memory2: false,
+ time: 30,
+ style: "场景切换",
+ },
+ {
+ type: "cgtext",
+ bg: "bg_6004.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "浮游都市,《诺瓦斯·艾蒂尔》。",
+ bodyList: [
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+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_6004.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "《特别受灾地区》——",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_6004.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "通称,《牢狱》",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
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+ type: "cgtext",
+ bg: "bg_6004.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "是被险峻的峭壁环绕,与世隔绝的,都市的最底部。",
+ bodyList: [
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+ name: "",
+ px: 100,
+ filter: false,
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+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_6004.webp",
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+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "年轻人",
+ time: 30,
+ wait: 1000,
+ sound: "aiy710000010.mp3",
+ text: "「放开我!」",
+ bodyList: [
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+ name: "",
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+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_6004.webp",
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+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "年轻人",
+ time: 30,
+ wait: 1000,
+ sound: "aiy710000020.mp3",
+ text: "「我只是在帮那个女人而已!」",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "changebg",
+ img1: "bg_6004.webp",
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+ time: 30,
+ style: "场景切换",
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+ bg: "other_0004.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "年轻人",
+ time: 30,
+ wait: 1000,
+ sound: "aiy710000030.mp3",
+ text: "「你们没听到吗!?」",
+ bodyList: [
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+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "other_0004.webp",
+ memory: false,
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+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "年轻人",
+ time: 30,
+ wait: 1000,
+ sound: "aiy710000040.mp3",
+ text: "「她是被受骗才会被卖到娼馆来的」",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
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+ type: "cgtext",
+ bg: "other_0004.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "年轻人",
+ time: 30,
+ wait: 1000,
+ sound: "aiy710000050.mp3",
+ text: "「用肮脏的手段把钱借给她父母的,就是你们这些家伙吧!?」",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "changebg",
+ img1: "other_0004.webp",
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+ memory2: false,
+ time: 30,
+ style: "场景切换",
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+ type: "cgtext",
+ bg: "bg_3601.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "年轻人",
+ time: 30,
+ wait: 1000,
+ sound: "aiy710000060.mp3",
+ text: "「给我说些什么啊」",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3601.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "凯伊姆",
+ time: 30,
+ wait: 1000,
+ sound: "aiy310000010.mp3",
+ text: "「这些话等到了娼馆再说吧」",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3601.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "凯伊姆",
+ time: 30,
+ wait: 1000,
+ sound: "aiy310000020.mp3",
+ text: "「我来抓你,只是受雇于人而已」",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "changebg",
+ img1: "bg_3601.webp",
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+ img2: "bg_3531.webp",
+ memory2: false,
+ time: 30,
+ style: "场景切换",
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "我走进娼馆《莉莉乌姆》的接待室。",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "正在桌旁整理账簿的奥兹停下手头的工作,抬起头向我看来。",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "奥兹",
+ time: 30,
+ wait: 1000,
+ sound: "aiy350000010.mp3",
+ text: "「这不是凯伊姆先生吗,辛苦了」",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "奥兹",
+ time: 30,
+ wait: 1000,
+ sound: "aiy350000020.mp3",
+ text: "「委托已经完成了吗?」",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "凯伊姆",
+ time: 30,
+ wait: 1000,
+ sound: "aiy310000030.mp3",
+ text: "「啊啊,是这家伙没错吧」",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "奥兹用只要接触到就能杀人般的眼神在男人脸上搜过。",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "奥兹",
+ time: 30,
+ wait: 1000,
+ sound: "aiy350000030.mp3",
+ text: "「没错,就是这个人」",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "凯伊姆",
+ time: 30,
+ wait: 1000,
+ sound: "aiy310000040.mp3",
+ text: "「是么」",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "年轻人",
+ time: 30,
+ wait: 1000,
+ sound: "aiy710000070.mp3",
+ text: "「你,你们要对我做什么」",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "奥兹",
+ time: 30,
+ wait: 1000,
+ sound: "aiy350000040.mp3",
+ text: "「······」",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "奥兹用一个眼神,就让男人闭上了嘴。",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "然后,向我这边转过身来。",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "奥兹",
+ time: 30,
+ wait: 1000,
+ sound: "aiy350000050.mp3",
+ text: "「抱歉啊,总是麻烦你去做这些无聊的事」",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "奥兹",
+ time: 30,
+ wait: 1000,
+ sound: "aiy350000060.mp3",
+ text: "「都怪我们这边的年轻人太没用」",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "凯伊姆",
+ time: 30,
+ wait: 1000,
+ sound: "aiy310000050.mp3",
+ text: "「客套话就免了」",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "奥兹",
+ time: 30,
+ wait: 1000,
+ sound: "aiy350000070.mp3",
+ text: "「这还真是失礼了」",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "奥兹",
+ time: 30,
+ wait: 1000,
+ sound: "aiy350000080.mp3",
+ text: "「喂,来个人」",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "光头男人",
+ time: 30,
+ wait: 1000,
+ sound: "aiy820000010.mp3",
+ text: "「是」",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "奥兹",
+ time: 30,
+ wait: 1000,
+ sound: "aiy350000090.mp3",
+ text: "「凯伊姆先生做完工作回来了」",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "光头男人",
+ time: 30,
+ wait: 1000,
+ sound: "aiy820000020.mp3",
+ text: "「是,是,那个······」",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "奥兹",
+ time: 30,
+ wait: 1000,
+ sound: "aiy350000100.mp3",
+ text: "「我是要你拿些酒来,这个蠢材!」",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "喀!",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "奥兹扔出的烟灰缸砸中了手下的额头。",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "鲜血四溅。",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "凯伊姆",
+ time: 30,
+ wait: 1000,
+ sound: "aiy310000060.mp3",
+ text: "「不用这么麻烦」",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "凯伊姆",
+ time: 30,
+ wait: 1000,
+ sound: "aiy310000070.mp3",
+ text: "「我接下来要去《菲诺列塔》」",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "奥兹",
+ time: 30,
+ wait: 1000,
+ sound: "aiy350000110.mp3",
+ text: "「喔唷」",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "奥兹",
+ time: 30,
+ wait: 1000,
+ sound: "aiy350000120.mp3",
+ text: "「既然如此,我就不留您在这里喝难饮的劣质酒了」",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "奥兹斜眼看着正捂住额头呻吟的手下,轻描淡写地说道。",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "凯伊姆",
+ time: 30,
+ wait: 1000,
+ sound: "aiy310000080.mp3",
+ text: "「用这些钱去买药」",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "我将几枚铜钱仍在那个手下的身前。",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "奥兹",
+ time: 30,
+ wait: 1000,
+ sound: "aiy350000130.mp3",
+ text: "「凯伊姆先生,不用对他们这么好」",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "凯伊姆",
+ time: 30,
+ wait: 1000,
+ sound: "aiy310000090.mp3",
+ text: "「无妨」",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "凯伊姆",
+ time: 30,
+ wait: 1000,
+ sound: "aiy310000100.mp3",
+ text: "「话说回来,那个要落跑的女人呢?」",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "奥兹",
+ time: 30,
+ wait: 1000,
+ sound: "aiy350000140.mp3",
+ text: "「我把她交给那些年轻人了,现在应该正在体会人生的严苛吧」",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "奥兹",
+ time: 30,
+ wait: 1000,
+ sound: "aiy350000150.mp3",
+ text: "「正好,趁此机会凯伊姆先生也来享受一番如何?」",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "年轻人",
+ time: 30,
+ wait: 1000,
+ sound: "aiy710000080.mp3",
+ text: "「你,你们这些家伙,要对她做什么!?」",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "咣!",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "奥兹给了他一拳。",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "一击即倒。",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "喀,咚,咯!",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "奥兹毫不留情地向男人的脸上踩去。",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "年轻人",
+ time: 30,
+ wait: 1000,
+ sound: "aiy710000090.mp3",
+ text: "「咕······呃咳······」",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "折断的牙齿伴着血泡被吐出。",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "这份白色在鲜红色的液体中格外显眼。",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "年轻人",
+ time: 30,
+ wait: 1000,
+ sound: "aiy710000100.mp3",
+ text: "「你们以为做出这种事······卫兵会坐视不理吗······」",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "奥兹",
+ time: 30,
+ wait: 1000,
+ sound: "aiy350000160.mp3",
+ text: "「啊啊,不会坐视不理的」",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "奥兹",
+ time: 30,
+ wait: 1000,
+ sound: "aiy350000170.mp3",
+ text: "「应该会拿出你的钱包,和我们商量如何瓜分吧」",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "年轻人",
+ time: 30,
+ wait: 1000,
+ sound: "aiy710000110.mp3",
+ text: "「那,那种事······」",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "这在牢狱是理所当然的事。",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "奥兹",
+ time: 30,
+ wait: 2000,
+ sound: "aiy350000180.mp3",
+ text: "「怎么,头一回来牢狱么?」",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "男人点了点头。",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "奥兹",
+ time: 30,
+ wait: 1000,
+ sound: "aiy350000190.mp3",
+ text: "「为了被骗的女人而来到牢狱,真是个规矩人啊」",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "奥兹",
+ time: 30,
+ wait: 1000,
+ sound: "aiy350000200.mp3",
+ text: "「······前提是,被骗的人不是你」",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "年轻人",
+ time: 30,
+ wait: 1000,
+ sound: "aiy710000120.mp3",
+ text: "「你说······我被骗了?」",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "年轻人",
+ time: 30,
+ wait: 1000,
+ sound: "aiy710000130.mp3",
+ text: "「那,那是怎么回事!?」",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "奥兹",
+ time: 30,
+ wait: 1000,
+ sound: "aiy350000210.mp3",
+ text: "「不用急,今天晚上会好好告诉你的」",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "奥兹抓起男人的脸。",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "为引诱客人的怜悯之心而装纯,是娼妇的惯用手段。",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "双亲被骗而借钱,结果作为抵押而将自己卖到这里,这是典型的说法。",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "如果只是头脑发热而成为常客也就罢了,这次的男人热血过头,居然想出了要带女人私奔的计划。",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "虽然女人半开玩笑地予以拒绝,但不知天高地厚的这家伙还是拉着她逃跑了。",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "不过,想要逃脱追击本来就是不可能的任务。",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "但即便如此,这种事情还是会一再的出现。",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "说谎的女人和被骗的男人。",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "在娼馆街,这是令人看到生厌的日常的风景。",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "凯伊姆",
+ time: 30,
+ wait: 1000,
+ sound: "aiy310000110.mp3",
+ text: "「我要走了」",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "奥兹",
+ time: 30,
+ wait: 1000,
+ sound: "aiy350000220.mp3",
+ text: "「好的,下次再麻烦您」",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "奥兹",
+ time: 30,
+ wait: 1000,
+ sound: "aiy350000230.mp3",
+ text: "「之后吉克先生会将谢礼交给您的」",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "凯伊姆",
+ time: 30,
+ wait: 1000,
+ sound: "aiy310000120.mp3",
+ text: "「啊啊」",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "我背向奥兹走出娼馆。",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "凯伊姆",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "「······?」",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "changebg",
+ img1: "bg_3531.webp",
+ memory1: false,
+ img2: "bg_3601.webp",
+ memory2: false,
+ time: 30,
+ style: "场景切换",
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3601.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "从远方传来微弱的歌声。",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3601.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "是关卡广场的方向。",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3601.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "对了。",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3601.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "今天有觐见圣女的仪式。",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3601.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "当代的圣女伊莲——",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3601.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "俗称《盲眼之圣女》,据说即使在历代的圣女中,人气也是数一数二的。",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3601.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "广场上的人估计相当多吧。",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3601.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "虽然我也想去看看她长什么样,不过要在人潮中挤来挤去就免了。",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3601.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "还是老老实实去菲诺列塔喝烧酒吧。",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3601.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "正当我这样想着的时候,一个身影自小巷的那头走来。",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "changebg",
+ img1: "bg_3601.webp",
+ memory1: false,
+ img2: "bg_3531.webp",
+ memory2: false,
+ time: 30,
+ style: "场景切换",
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3531.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "凯伊姆",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "「艾莉斯」",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "changebg",
+ img1: "bg_3531.webp",
+ memory1: false,
+ img2: "",
+ memory2: false,
+ time: 30,
+ style: "引出",
+ },
+ {
+ type: "comment",
+ text: "好多立绘,先更这点(吐槽一下)",
+ },
+ ],
+ chapter01: [
+ {
+ type: "changebg",
+ img1: "",
+ memory1: false,
+ img2: "bg_3601.webp",
+ memory2: false,
+ time: 30,
+ style: "引入",
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3601.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "face_020106.webp",
+ px: -300,
+ },
+ name: "艾莉斯",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "「啊,凯伊姆」",
+ bodyList: [
+ {
+ name: "",
+ px: 100,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3601.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "face_020141.webp",
+ px: -300,
+ },
+ name: "艾莉斯",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "「正好,我还想要去找你呢」",
+ bodyList: [
+ {
+ name: "tati_020141.webp",
+ px: 600,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3601.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "face_020157.webp",
+ px: -300,
+ },
+ name: "艾莉斯",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "「没想到凯伊姆会主动出现······这是命运吗?」",
+ bodyList: [
+ {
+ name: "tati_020157.webp",
+ px: 600,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3601.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "凯伊姆",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "「显然不是吧」",
+ bodyList: [
+ {
+ name: "tati_020157.webp",
+ px: 600,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3601.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "face_020107.webp",
+ px: -300,
+ },
+ name: "艾莉斯",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "「啊,是么」",
+ bodyList: [
+ {
+ name: "tati_020107.webp",
+ px: 600,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3601.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "艾莉斯挑了挑整齐的双眉,微微地哼了一声。",
+ bodyList: [
+ {
+ name: "tati_020107.webp",
+ px: 600,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3601.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "虽然是个相当引人注目的美人,但她这个将亲切儿子丢入无底深渊的性格,为自己扣了不少的分",
+ bodyList: [
+ {
+ name: "tati_020107.webp",
+ px: 600,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3601.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "给人印象最深的,就是那潭水般的双瞳。",
+ bodyList: [
+ {
+ name: "tati_020107.webp",
+ px: 600,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3601.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "在漆黑的瞳孔中,完全看不出感情的波动。",
+ bodyList: [
+ {
+ name: "tati_020107.webp",
+ px: 600,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3601.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "face_020157.webp",
+ px: -300,
+ },
+ name: "艾莉斯",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "「喜欢我的眼睛吗?」",
+ bodyList: [
+ {
+ name: "tati_020157.webp",
+ px: 600,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3601.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "face_020157.webp",
+ px: -300,
+ },
+ name: "艾莉斯",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "「如果想要的话就给你吧?」",
+ bodyList: [
+ {
+ name: "tati_020157.webp",
+ px: 600,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3601.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "凯伊姆",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "「用不着」",
+ bodyList: [
+ {
+ name: "tati_020157.webp",
+ px: 600,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3601.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "face_020111.webp",
+ px: -300,
+ },
+ name: "艾莉斯",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "「阿拉,可惜」",
+ bodyList: [
+ {
+ name: "tati_020111.webp",
+ px: 600,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3601.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "凯伊姆",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "「那么,找我有什么事」",
+ bodyList: [
+ {
+ name: "tati_020111.webp",
+ px: 600,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3601.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "face_020101.webp",
+ px: -300,
+ },
+ name: "艾莉斯",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "「梅尔特的钱好像被偷了」",
+ bodyList: [
+ {
+ name: "tati_020101.webp",
+ px: 600,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3601.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "凯伊姆",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "「钱被偷了?都几岁了还这么没用」",
+ bodyList: [
+ {
+ name: "tati_020101.webp",
+ px: 600,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3601.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "face_020107.webp",
+ px: -300,
+ },
+ name: "艾莉斯",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "「不要对我说啊」",
+ bodyList: [
+ {
+ name: "tati_020107.webp",
+ px: 600,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3601.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "凯伊姆",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "「那家伙,该不会说要让我去抓那个小偷吧?」",
+ bodyList: [
+ {
+ name: "tati_020107.webp",
+ px: 600,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3601.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "face_020157.webp",
+ px: -300,
+ },
+ name: "艾莉斯",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "「就是这样」",
+ bodyList: [
+ {
+ name: "tati_020157.webp",
+ px: 600,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3601.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "凯伊姆",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "「笨蛋吗」",
+ bodyList: [
+ {
+ name: "tati_020157.webp",
+ px: 600,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3601.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "凯伊姆",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "「如果是小钱的话,就当做是买个教训吧」",
+ bodyList: [
+ {
+ name: "tati_020157.webp",
+ px: 600,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3601.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "face_020125.webp",
+ px: -300,
+ },
+ name: "艾莉斯",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "「说起来,被盗的是这个月的上纳金」",
+ bodyList: [
+ {
+ name: "tati_020125.webp",
+ px: 600,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3601.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "凯伊姆",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "「你说什么?」",
+ bodyList: [
+ {
+ name: "tati_020125.webp",
+ px: 600,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3601.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "face_020121.webp",
+ px: -300,
+ },
+ name: "艾莉斯",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "「用这些钱买教训,也太过奢侈了呢」",
+ bodyList: [
+ {
+ name: "tati_020121.webp",
+ px: 600,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3601.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "凯伊姆",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "「知道了,我去找」",
+ bodyList: [
+ {
+ name: "tati_020121.webp",
+ px: 600,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3601.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "凯伊姆",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "「小偷的特征呢」",
+ bodyList: [
+ {
+ name: "tati_020121.webp",
+ px: 600,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3601.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "face_020105.webp",
+ px: -300,
+ },
+ name: "艾莉斯",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "「男孩子」",
+ bodyList: [
+ {
+ name: "tati_020105.webp",
+ px: 600,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3601.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "face_020103.webp",
+ px: -300,
+ },
+ name: "艾莉斯",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "「······而且,背后有翅膀」",
+ bodyList: [
+ {
+ name: "tati_020103.webp",
+ px: 600,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3601.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "face_020141.webp",
+ px: -300,
+ },
+ name: "艾莉斯",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "「虽然姑且是藏在身后,但是仔细观察的话是很明显的」",
+ bodyList: [
+ {
+ name: "tati_020141.webp",
+ px: 600,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3601.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "凯伊姆",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "「羽化病吗」",
+ bodyList: [
+ {
+ name: "tati_020141.webp",
+ px: 600,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3601.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "face_020105.webp",
+ px: -300,
+ },
+ name: "艾莉斯",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "「那些人可是毫不留情的,所以即使是为了那个孩子,也要赶快抓到他」",
+ bodyList: [
+ {
+ name: "tati_020105.webp",
+ px: 600,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3601.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "凯伊姆",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "「注意到他逃窜的方向了吗?」",
+ bodyList: [
+ {
+ name: "tati_020105.webp",
+ px: 600,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3601.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "face_020105.webp",
+ px: -300,
+ },
+ name: "艾莉斯",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "「广场那边」",
+ bodyList: [
+ {
+ name: "tati_020105.webp",
+ px: 600,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3601.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "face_020107.webp",
+ px: -300,
+ },
+ name: "艾莉斯",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "「虽然刚才《不蚀金锁》的人去追了,不过多半是······」",
+ bodyList: [
+ {
+ name: "tati_020107.webp",
+ px: 600,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3601.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "凯伊姆",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "「偏偏还是广场吗」",
+ bodyList: [
+ {
+ name: "tati_020107.webp",
+ px: 600,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3601.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "face_020141.webp",
+ px: -300,
+ },
+ name: "艾莉斯",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "「今天是觐见圣女大人的日子」",
+ bodyList: [
+ {
+ name: "tati_020145.webp",
+ px: 600,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3601.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "凯伊姆",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "「我知道」",
+ bodyList: [
+ {
+ name: "tati_020145.webp",
+ px: 600,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "cgtext",
+ bg: "bg_3601.webp",
+ memory: false,
+ WindowSkin: false,
+ head: {
+ name: "",
+ px: -300,
+ },
+ name: "凯伊姆",
+ time: 30,
+ wait: 1000,
+ sound: "",
+ text: "「尽量找找看就好」",
+ bodyList: [
+ {
+ name: "tati_020145.webp",
+ px: 600,
+ filter: false,
+ },
+ ],
+ },
+ {
+ type: "changebg",
+ img1: "bg_3601.webp",
+ memory1: false,
+ img2: "",
+ memory2: false,
+ time: 30,
+ style: "引出",
+ },
+ ],
+ chapter02: null,
+ chapter03: null,
+ chapter04: null,
+ chapter05: null,
+ 强制横屏: [
+ {
+ type: "if",
+ condition: "((!main.replayChecking )&&(!core.isReplaying()))",
+ true: [
+ {
+ type: "if",
+ condition:
+ '((screen.orientation || {}).type ||\n screen.mozOrientation ||\n screen.msOrientation!=="landscape-primary")',
+ true: [
+ {
+ type: "if",
+ condition: "(!core.platform.isPC)",
+ true: [
+ {
+ type: "confirm",
+ default: true,
+ text: "手机用户横屏体验更佳,是否切换",
+ yes: [
+ {
+ type: "function",
+ function:
+ "function(){\ncore.triggerFullscreen(true)\n}",
+ },
+ ],
+ no: [],
+ },
+ ],
+ },
+ ],
+ },
+ ],
+ },
+ ],
+ },
+ CommonEventTemplate: {
+ 检测音乐如果没有开启则系统提示开启: [
+ {
+ type: "if",
+ condition: "!core.musicStatus.bgmStatus",
+ true: ["\t[系统提示]你当前音乐处于关闭状态,本塔开音乐游戏效果更佳"],
+ false: [],
+ },
+ ],
+ 仿新新魔塔一次性商人: [
+ {
+ type: "if",
+ condition: "switch:A",
+ true: [
+ "\t[行商,trader]\b[this]这是购买我的道具后我给玩家的提示。",
+ {
+ type: "comment",
+ text: "下一条指令可视情况使用或不使用",
+ },
+ {
+ type: "hide",
+ remove: true,
+ time: 250,
+ loc: [[]],
+ },
+ ],
+ false: [
+ {
+ type: "confirm",
+ text: "我有3把黄钥匙,\n你出50金币就卖给你。",
+ yes: [
+ {
+ type: "if",
+ condition: "status:money>=50",
+ true: [
+ {
+ type: "setValue",
+ name: "status:money",
+ operator: "-=",
+ value: "50",
+ },
+ {
+ type: "setValue",
+ name: "item:yellowKey",
+ operator: "+=",
+ value: "3",
+ },
+ {
+ type: "playSound",
+ name: "确定",
+ stop: true,
+ },
+ {
+ type: "setValue",
+ name: "switch:A",
+ value: "true",
+ },
+ ],
+ false: [
+ {
+ type: "playSound",
+ name: "操作失败",
+ },
+ "\t[行商,trader]\b[this]你的金币不足!",
+ ],
+ },
+ ],
+ no: [],
+ },
+ ],
+ },
+ ],
+ 全地图选中一个点: [
+ {
+ type: "comment",
+ text: "全地图选中一个点,需要用鼠标或触屏操作",
+ },
+ {
+ type: "setValue",
+ name: "temp:X",
+ value: "status:x",
+ },
+ {
+ type: "setValue",
+ name: "temp:Y",
+ value: "status:y",
+ },
+ {
+ type: "tip",
+ text: "再次点击闪烁位置确认",
+ },
+ {
+ type: "while",
+ condition: "true",
+ data: [
+ {
+ type: "drawSelector",
+ image: "winskin.webp",
+ code: 1,
+ x: "32*temp:X",
+ y: "32*temp:Y",
+ width: 32,
+ height: 32,
+ },
+ {
+ type: "wait",
+ },
+ {
+ type: "if",
+ condition: "(flag:type === 1)",
+ true: [
+ {
+ type: "if",
+ condition: "((temp:X===flag:x)&&(temp:Y===flag:y))",
+ true: [
+ {
+ type: "break",
+ n: 1,
+ },
+ ],
+ },
+ {
+ type: "setValue",
+ name: "temp:X",
+ value: "flag:x",
+ },
+ {
+ type: "setValue",
+ name: "temp:Y",
+ value: "flag:y",
+ },
+ ],
+ },
+ ],
+ },
+ {
+ type: "drawSelector",
+ code: 1,
+ },
+ {
+ type: "comment",
+ text: "流程进行到这里可以对[X,Y]点进行处理,比如",
+ },
+ {
+ type: "closeDoor",
+ id: "yellowDoor",
+ loc: ["temp:X", "temp:Y"],
+ },
+ ],
+ 多阶段Boss战斗: [
+ {
+ type: "comment",
+ text: "多阶段boss,请直接作为战后事件使用",
+ },
+ {
+ type: "setValue",
+ name: "switch:A",
+ operator: "+=",
+ value: "1",
+ },
+ {
+ type: "switch",
+ condition: "switch:A",
+ caseList: [
+ {
+ case: "1",
+ action: [
+ {
+ type: "setBlock",
+ number: "redSlime",
+ loc: [[]],
+ },
+ "\t[2阶段boss,redSlime]\b[this]你以为你已经打败我了吗?没听说过史莱姆有九条命吗?",
+ ],
+ },
+ {
+ case: "2",
+ action: [
+ {
+ type: "setBlock",
+ number: "blackSlime",
+ loc: [[]],
+ },
+ "\t[3阶段boss,blackSlime]\b[this]不能消灭我的,只会让我更强大!",
+ ],
+ },
+ {
+ case: "3",
+ action: [
+ {
+ type: "setBlock",
+ number: "slimelord",
+ loc: [[]],
+ },
+ "\t[4阶段boss,slimelord]\b[this]我还能打!",
+ ],
+ },
+ {
+ case: "4",
+ action: ["\t[4阶段boss,slimelord]我一定会回来的!"],
+ },
+ ],
+ },
+ ],
+ 光标修改: [
+ {
+ type: "changeMouse",
+ icon: "sword0",
+ div: "gameGroup",
+ translate: [0, 0],
+ scale: [1, 1],
+ angle: 0,
+ px: 0,
+ py: 0,
+ },
+ {
+ type: "removeMouse",
+ div: "gameGroup",
+ },
+ ],
+ 添加弹幕: [
+ {
+ type: "addPop",
+ value: "这段话将在游戏中以弹幕显示",
+ px: 32,
+ py: 32,
+ color: [255, 0, 0, 1],
+ boldColor: [0, 0, 0, 1],
+ left: false,
+ jump: false,
+ time: 60,
+ show: 30,
+ font: "16px Verdana",
+ speed: 1,
+ },
+ ],
+ },
+};
diff --git a/project/floors/street01.js b/project/floors/street01.js
index c70b764..61dd725 100644
--- a/project/floors/street01.js
+++ b/project/floors/street01.js
@@ -43,14 +43,14 @@ main.floors.street01=
],
"imageList": [
{
- "image": "bg_1511.png",
+ "image": "bg_1511.webp",
"beforefarme": 50,
"globalAlpha": 0,
"afterfarme": 250,
"aglobalAlpha": 100
},
{
- "image": "eve_010304.png",
+ "image": "eve_010304.webp",
"beforefarme": 70,
"globalAlpha": 0,
"afterfarme": 170,
@@ -59,7 +59,7 @@ main.floors.street01=
"ay": 0
},
{
- "image": "eve_010304.png",
+ "image": "eve_010304.webp",
"beforefarme": 171,
"globalAlpha": 100,
"afterfarme": 270,
diff --git a/project/functions.js b/project/functions.js
index c6d59d8..1ad24e3 100644
--- a/project/functions.js
+++ b/project/functions.js
@@ -1568,7 +1568,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
core.ui.setFillStyle(ctx, core.status.globalAttribute.statusBarColor);
var offset = core.status.hero.loc.x - core.bigmap.offsetX / 32 >= core._HEIGHT_ ? 0 : core._PY_;
core.ui.setAlpha(ctx, 0.75);
- core.ui.drawWindowSkin('winskin.png', ctx, offset, 0, core._PX_ - core._PY_, core._PY_);
+ core.ui.drawWindowSkin('winskin.webp', ctx, offset, 0, core._PX_ - core._PY_, core._PY_);
core.ui.setAlpha(ctx, 1);
core.drawImage(ctx, core.statusBar.icons.floor, 6 + offset, 9, 25, 25);
fill((core.status.thisMap || {}).name || "Loading", 42 + offset, 29);
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index 0000000..8a3d9d7
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diff --git a/project/images/u.png b/project/images/u.png
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index 10f24ac..0000000
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diff --git a/project/images/ud.png b/project/images/ud.png
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index 7bf4e39..0000000
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diff --git a/project/images/ud.webp b/project/images/ud.webp
new file mode 100644
index 0000000..d7281ae
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diff --git a/project/images/udl.png b/project/images/udl.png
deleted file mode 100644
index 7ceb4a8..0000000
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diff --git a/project/images/udl.webp b/project/images/udl.webp
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diff --git a/project/images/udr.png b/project/images/udr.png
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index 577c955..0000000
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new file mode 100644
index 0000000..c2bafd1
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diff --git a/project/images/ul.png b/project/images/ul.png
deleted file mode 100644
index c08f770..0000000
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diff --git a/project/images/ul.webp b/project/images/ul.webp
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diff --git a/project/images/ulr.png b/project/images/ulr.png
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diff --git a/project/images/unknow.png b/project/images/unknow.png
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diff --git a/project/images/ur.png b/project/images/ur.png
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diff --git a/project/images/winskin.png b/project/images/winskin.png
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index 617c1dc..0000000
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index 0000000..fb44533
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diff --git a/project/images/winskin1.png b/project/images/winskin1.png
deleted file mode 100644
index a38f911..0000000
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diff --git a/project/images/winskin1.webp b/project/images/winskin1.webp
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index 0000000..9fa2bf2
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diff --git a/project/images/回退.png b/project/images/回退.png
deleted file mode 100644
index 37d7859..0000000
Binary files a/project/images/回退.png and /dev/null differ
diff --git a/project/plugins.js b/project/plugins.js
index d8bac38..0d90fec 100644
--- a/project/plugins.js
+++ b/project/plugins.js
@@ -1,181 +1,183 @@
var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
{
"init": function () {
- this._afterLoadResources = function () {
- // 本函数将在所有资源加载完毕后,游戏开启前被执行
- core.ui.statusBar.init();
- core.registerEvent("changeMouse", function (data) {
- if (!main.replayChecking && !core.isReplaying())
- core.changeMouse(
- data.icon,
- data.div,
- data.translate[0],
- data.translate[1],
- data.scale[0],
- data.scale[1],
- data.angel,
- data.px,
- data.py
- );
- core.doAction();
- });
- core.registerEvent("removeMouse", function (data) {
- if (!main.replayChecking && !core.isReplaying())
- core.removeMouse(data.div);
- core.doAction();
- });
- core.registerEvent("addPop", function (data) {
- if (!main.replayChecking && !core.isReplaying()) {
- data.value = core.replaceText(data.value);
- core.addPop(
- data.value,
- data.px,
- data.py,
- data.color,
- data.boldColor,
- data.left,
- data.jump,
- data.time,
- data.show,
- data.font,
- data.speed
- );
- }
- core.doAction();
- });
- core.registerEvent("drawWarning", function (data) {
- if (!main.replayChecking && !core.isReplaying()) {
- data.text = core.replaceText(data.text);
- data.text2 = core.replaceText(data.text2);
- core.drawWarning(
- data.x,
- data.y,
- data.size,
- data?.text,
- data?.text2,
- data?.warning
- );
- setTimeout(() => core.doAction(), 3100);
- } else {
- core.doAction();
- }
- });
- core.registerEvent("playStereo", function (data) {
- if (!main.replayChecking && !core.isReplaying())
- core.playStereo(data.name, data.left, data.right, data.split);
- core.doAction();
- });
- core.registerEvent("moveStereo", function (data) {
- if (!main.replayChecking && !core.isReplaying()) {
- const id = core.playStereo(
- data.name,
- data.left,
- data.right,
- data.split
- );
- core.moveStereo(id, data.leftTo, data.rightTo, data.time);
- }
- core.doAction();
- });
- core.registerEvent("over", function (data) {
- let image = data.image ?? "";
- let time = data.time ?? 3000;
- let sound = data.sound ?? "";
- let textColor = data.textColor ?? "#FFFFFF";
- let boldColor = data.boldColor ?? "#000000";
- let font = data.font ?? "bold 48px Verdana";
- let text = data.text ?? "";
- let hidetime = data.hidetime ?? 100;
- if (!main.replayChecking && !core.isReplaying()) {
- core.over(
- image,
- data.memory,
- time,
- hidetime,
- sound,
- textColor,
- boldColor,
- font,
- text
- );
- } else {
- core.doAction();
- }
- });
- core.registerEvent("changebg", function (data) {
- if (!main.replayChecking && !core.isReplaying()) {
- core.changebg(
- data.img1,
- data.memory1,
- data.img2,
- data.memory2,
- data.time,
- data.style
- );
- } else {
- core.doAction();
- }
- });
- core.registerEvent("overlist", function (data) {
- if (!main.replayChecking && !core.isReplaying()) {
- core.overlist(
- data.image,
- data.memory,
- data.hidetime || 30,
- data.list || [{
- text: "",
- sound: "",
- time: 50,
- textColor: "#FFFFFF",
- boldColor: "#000000",
- font: "bold 48px Verdana",
- frame: 0,
- }, ]
- );
- } else {
- core.doAction();
- }
- });
- core.registerEvent("op", function (data) {
- if (!main.replayChecking && !core.isReplaying()) {
- core.openvideo();
- } else {
- core.doAction();
- }
- });
- core.registerEvent("animationDrawable", function (data) {
- if (!main.replayChecking && !core.isReplaying()) {
- core.animationDrawable(
- data.allFarme,
- data.color,
- data.globalAlpha,
- data.imageList,
- data.soundList
- );
- } else {
- core.doAction();
- }
- });
- core.registerEvent("cgtext", function (data) {
- if (!main.replayChecking && !core.isReplaying()) {
- core.ui.cgText.image = data.bg;
- core.ui.cgText.memory = data.memory;
- core.ui.cgText.head = core.clone(data.head);
- core.ui.cgText.name = data.name;
- core.ui.cgText.text = data.text;
- core.ui.cgText.time = data.time;
- core.ui.cgText.wait = data.wait;
- core.ui.cgText.WindowSkin = data.WindowSkin;
- core.ui.cgText.sound = data.sound || "";
- core.ui.cgText.bodyList = core.clone(data.bodyList);
- main.dom.cgText.style.display = "block";
- core.ui.cgText.update();
- } else {
- core.doAction();
- }
- });
- };
-},
+ this._afterLoadResources = function () {
+ // 本函数将在所有资源加载完毕后,游戏开启前被执行
+ core.ui.statusBar.init();
+ core.registerEvent("changeMouse", function (data) {
+ if (!main.replayChecking && !core.isReplaying())
+ core.changeMouse(
+ data.icon,
+ data.div,
+ data.translate[0],
+ data.translate[1],
+ data.scale[0],
+ data.scale[1],
+ data.angel,
+ data.px,
+ data.py
+ );
+ core.doAction();
+ });
+ core.registerEvent("removeMouse", function (data) {
+ if (!main.replayChecking && !core.isReplaying())
+ core.removeMouse(data.div);
+ core.doAction();
+ });
+ core.registerEvent("addPop", function (data) {
+ if (!main.replayChecking && !core.isReplaying()) {
+ data.value = core.replaceText(data.value);
+ core.addPop(
+ data.value,
+ data.px,
+ data.py,
+ data.color,
+ data.boldColor,
+ data.left,
+ data.jump,
+ data.time,
+ data.show,
+ data.font,
+ data.speed
+ );
+ }
+ core.doAction();
+ });
+ core.registerEvent("drawWarning", function (data) {
+ if (!main.replayChecking && !core.isReplaying()) {
+ data.text = core.replaceText(data.text);
+ data.text2 = core.replaceText(data.text2);
+ core.drawWarning(
+ data.x,
+ data.y,
+ data.size,
+ data?.text,
+ data?.text2,
+ data?.warning
+ );
+ setTimeout(() => core.doAction(), 3100);
+ } else {
+ core.doAction();
+ }
+ });
+ core.registerEvent("playStereo", function (data) {
+ if (!main.replayChecking && !core.isReplaying())
+ core.playStereo(data.name, data.left, data.right, data.split);
+ core.doAction();
+ });
+ core.registerEvent("moveStereo", function (data) {
+ if (!main.replayChecking && !core.isReplaying()) {
+ const id = core.playStereo(
+ data.name,
+ data.left,
+ data.right,
+ data.split
+ );
+ core.moveStereo(id, data.leftTo, data.rightTo, data.time);
+ }
+ core.doAction();
+ });
+ core.registerEvent("over", function (data) {
+ let image = data.image ?? "";
+ let time = data.time ?? 3000;
+ let sound = data.sound ?? "";
+ let textColor = data.textColor ?? "#FFFFFF";
+ let boldColor = data.boldColor ?? "#000000";
+ let font = data.font ?? "bold 48px Verdana";
+ let text = data.text ?? "";
+ let hidetime = data.hidetime ?? 100;
+ if (!main.replayChecking && !core.isReplaying()) {
+ core.over(
+ image,
+ data.memory,
+ time,
+ hidetime,
+ sound,
+ textColor,
+ boldColor,
+ font,
+ text
+ );
+ } else {
+ core.doAction();
+ }
+ });
+ core.registerEvent("changebg", function (data) {
+ if (!main.replayChecking && !core.isReplaying()) {
+ core.changebg(
+ data.img1,
+ data.memory1,
+ data.img2,
+ data.memory2,
+ data.time,
+ data.style
+ );
+ } else {
+ core.doAction();
+ }
+ });
+ core.registerEvent("overlist", function (data) {
+ if (!main.replayChecking && !core.isReplaying()) {
+ core.overlist(
+ data.image,
+ data.memory,
+ data.hidetime || 30,
+ data.list || [
+ {
+ text: "",
+ sound: "",
+ time: 50,
+ textColor: "#FFFFFF",
+ boldColor: "#000000",
+ font: "bold 48px Verdana",
+ frame: 0,
+ },
+ ]
+ );
+ } else {
+ core.doAction();
+ }
+ });
+ core.registerEvent("op", function (data) {
+ if (!main.replayChecking && !core.isReplaying()) {
+ core.openvideo();
+ } else {
+ core.doAction();
+ }
+ });
+ core.registerEvent("animationDrawable", function (data) {
+ if (!main.replayChecking && !core.isReplaying()) {
+ core.animationDrawable(
+ data.allFarme,
+ data.color,
+ data.globalAlpha,
+ data.imageList,
+ data.soundList
+ );
+ } else {
+ core.doAction();
+ }
+ });
+ core.registerEvent("cgtext", function (data) {
+ if (!main.replayChecking && !core.isReplaying()) {
+ core.ui.cgText.image = data.bg;
+ core.ui.cgText.memory = data.memory;
+ core.ui.cgText.head = core.clone(data.head);
+ core.ui.cgText.name = data.name;
+ core.ui.cgText.text = data.text;
+ core.ui.cgText.time = data.time;
+ core.ui.cgText.wait = data.wait;
+ core.ui.cgText.WindowSkin = data.WindowSkin;
+ core.ui.cgText.sound = data.sound || "";
+ core.ui.cgText.bodyList = core.clone(data.bodyList);
+ main.dom.cgText.style.display = "block";
+ core.ui.cgText.update();
+ } else {
+ core.doAction();
+ }
+ });
+ };
+ },
"drawLight": function () {
// 绘制灯光/漆黑层效果。调用方式 core.plugin.drawLight(...)
// 【参数说明】
@@ -839,11 +841,11 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
core.setTextAlign("uievent", "left");
core.setTextBaseline("uievent", "top");
core.fillRect("uievent", 0, 0, 416, 416, "black");
- core.drawWindowSkin("winskin.png", "uievent", 0, 0, 416, 56);
- core.drawWindowSkin("winskin.png", "uievent", 0, 56, 312, 56);
- core.drawWindowSkin("winskin.png", "uievent", 0, 112, 312, 304);
- core.drawWindowSkin("winskin.png", "uievent", 312, 56, 104, 56);
- core.drawWindowSkin("winskin.png", "uievent", 312, 112, 104, 304);
+ core.drawWindowSkin("winskin.webp", "uievent", 0, 0, 416, 56);
+ core.drawWindowSkin("winskin.webp", "uievent", 0, 56, 312, 56);
+ core.drawWindowSkin("winskin.webp", "uievent", 0, 112, 312, 304);
+ core.drawWindowSkin("winskin.webp", "uievent", 312, 56, 104, 56);
+ core.drawWindowSkin("winskin.webp", "uievent", 312, 112, 104, 304);
core.setFillStyle("uievent", "white");
core.setStrokeStyle("uievent", "white");
core.fillText("uievent", "购买", 32, 74, "white", bigFont);
@@ -860,7 +862,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
core.setTextAlign("uievent", "left");
core.ui.drawUIEventSelector(
1,
- "winskin.png",
+ "winskin.webp",
22 + 100 * type,
66,
60,
@@ -961,7 +963,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
}
core.ui.drawUIEventSelector(
2,
- "winskin.png",
+ "winskin.webp",
8,
120 + i * 40,
295,
@@ -1395,7 +1397,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
// 多角色共用hp的话则删除hp,等等。总之,不共用的属性都在这里进行定义就好。
var hero1 = {
floorId: "MT0", // 该角色初始楼层ID;如果共用楼层可以注释此项
- image: "brave.png", // 角色的行走图名称;此项必填不然会报错
+ image: "brave.webp", // 角色的行走图名称;此项必填不然会报错
name: "1号角色",
lv: 1,
hp: 10000, // 如果HP共用可注释此项
@@ -1513,7 +1515,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
var toFloorId = data.floorId || core.status.floorId;
var toLoc = data.loc || core.status.hero.loc;
core.insertAction([
- { type: "setHeroIcon", name: data.image || "hero.png" }, // 改变行走图
+ { type: "setHeroIcon", name: data.image || "hero.webp" }, // 改变行走图
// 同层则用changePos,不同层则用changeFloor;这是为了避免共用楼层造成触发eachArrive
toFloorId != core.status.floorId
? {
@@ -1761,7 +1763,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
data: [
{
type: "drawBackground",
- background: "winskin.png",
+ background: "winskin.webp",
x: 16,
y: 16,
width: 384,
@@ -2439,1202 +2441,1212 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
})();
},
"statusBar": function () {
- main.dom.floorMsgGroup.style.display = "none";
- main.dom.statusBar.style.display = "none";
- main.dom.toolBar.style.display = "none";
- //所有数据*3是为了实现高清画布
- const GAMEVIEW_WIDTH = 676 * 3; //横屏画面宽度
- const GAMEVIEW_HEIGHT = 416 * 3; //横屏画面高度
+ main.dom.floorMsgGroup.style.display = "none";
+ main.dom.statusBar.style.display = "none";
+ main.dom.toolBar.style.display = "none";
+ //所有数据*3是为了实现高清画布
+ const GAMEVIEW_WIDTH = 676 * 3; //横屏画面宽度
+ const GAMEVIEW_HEIGHT = 416 * 3; //横屏画面高度
- const GAMEVIEW_WIDTH_VERTICAL = 416 * 3; //竖屏画面宽度
- const GAMEVIEW_HEIGHT_VERTICAL = 676 * 3; //竖屏画面高度
+ const GAMEVIEW_WIDTH_VERTICAL = 416 * 3; //竖屏画面宽度
+ const GAMEVIEW_HEIGHT_VERTICAL = 676 * 3; //竖屏画面高度
- const BAR_WIDTH = 130 * 3; //横屏左侧额外距离(即边栏宽度)
- const BAR_HEIGHT_VERTICAL = 130 * 3; //竖屏上侧额外距离(即边栏高度)
- const BORDER_WIDTH = 0; //游戏画面左侧偏移距离
- const BORDER_HEIGHT = 0; //游戏画面上侧偏移距离
+ const BAR_WIDTH = 130 * 3; //横屏左侧额外距离(即边栏宽度)
+ const BAR_HEIGHT_VERTICAL = 130 * 3; //竖屏上侧额外距离(即边栏高度)
+ const BORDER_WIDTH = 0; //游戏画面左侧偏移距离
+ const BORDER_HEIGHT = 0; //游戏画面上侧偏移距离
- const ITEM_BOX_LEFT = 549 * 3; //横屏道具栏左侧距离(右侧边栏需增加BAR_WIDTH+GAMEVIEW_HEIGHT)
- const ITEM_BOX_TOP = 155 * 3; //横屏道具栏上侧距离
- const ITEM_BOX_LEFT_VERTICAL = 160 * 3; //竖屏道具栏左侧距离
- const ITEM_BOX_TOP_VERTICAL = 549 * 3; //竖屏道具栏上侧距离(下侧边栏需增加BAR_HEIGHT_VERTICAL+GAMEVIEW_WIDTH_VERTICAL)
+ const ITEM_BOX_LEFT = 549 * 3; //横屏道具栏左侧距离(右侧边栏需增加BAR_WIDTH+GAMEVIEW_HEIGHT)
+ const ITEM_BOX_TOP = 155 * 3; //横屏道具栏上侧距离
+ const ITEM_BOX_LEFT_VERTICAL = 160 * 3; //竖屏道具栏左侧距离
+ const ITEM_BOX_TOP_VERTICAL = 549 * 3; //竖屏道具栏上侧距离(下侧边栏需增加BAR_HEIGHT_VERTICAL+GAMEVIEW_WIDTH_VERTICAL)
- const EQUIP_BLOCK_LEFT = 549 * 3; //横屏装备栏左侧距离(右侧边栏需增加BAR_WIDTH+GAMEVIEW_HEIGHT)
- const EQUIP_BLOCK_TOP = 10 * 3; //横屏装备栏上侧距离
- const EQUIP_BLOCK_LEFT_VERTICAL = 10 * 3; //竖屏装备栏左侧距离
- const EQUIP_BLOCK_TOP_VERTICAL = 549 * 3; //竖屏装备栏上侧距离(下侧边栏需增加BAR_HEIGHT_VERTICAL+GAMEVIEW_WIDTH_VERTICAL)
+ const EQUIP_BLOCK_LEFT = 549 * 3; //横屏装备栏左侧距离(右侧边栏需增加BAR_WIDTH+GAMEVIEW_HEIGHT)
+ const EQUIP_BLOCK_TOP = 10 * 3; //横屏装备栏上侧距离
+ const EQUIP_BLOCK_LEFT_VERTICAL = 10 * 3; //竖屏装备栏左侧距离
+ const EQUIP_BLOCK_TOP_VERTICAL = 549 * 3; //竖屏装备栏上侧距离(下侧边栏需增加BAR_HEIGHT_VERTICAL+GAMEVIEW_WIDTH_VERTICAL)
- const MAP_BLOCK_LEFT = 551 * 3; //横屏小地图左侧距离(右侧边栏需增加BAR_WIDTH+GAMEVIEW_HEIGHT)
- const MAP_BLOCK_TOP = 0; //横屏小地图上侧距离
- const MAP_BLOCK_LEFT_VERTICAL = 0; //竖屏小地图左侧距离
- const MAP_BLOCK_TOP_VERTICAL = 551 * 3; //竖屏小地图上侧距离(下侧边栏需增加BAR_HEIGHT_VERTICAL+GAMEVIEW_WIDTH_VERTICAL)
+ const MAP_BLOCK_LEFT = 551 * 3; //横屏小地图左侧距离(右侧边栏需增加BAR_WIDTH+GAMEVIEW_HEIGHT)
+ const MAP_BLOCK_TOP = 0; //横屏小地图上侧距离
+ const MAP_BLOCK_LEFT_VERTICAL = 0; //竖屏小地图左侧距离
+ const MAP_BLOCK_TOP_VERTICAL = 551 * 3; //竖屏小地图上侧距离(下侧边栏需增加BAR_HEIGHT_VERTICAL+GAMEVIEW_WIDTH_VERTICAL)
- const KEY_BLOCK_LEFT = EQUIP_BLOCK_LEFT; //横屏钥匙栏左侧距离(右侧边栏需增加BAR_WIDTH+GAMEVIEW_HEIGHT)
- const KEY_BLOCK_TOP = 110 * 3; //横屏钥匙栏上侧距离
- const KEY_BLOCK_LEFT_VERTICAL = 110 * 3; //竖屏钥匙栏左侧距离
- const KEY_BLOCK_TOP_VERTICAL = EQUIP_BLOCK_TOP_VERTICAL; //竖屏钥匙栏上侧距离(下侧边栏需增加BAR_HEIGHT_VERTICAL+GAMEVIEW_WIDTH_VERTICAL)
+ const KEY_BLOCK_LEFT = EQUIP_BLOCK_LEFT; //横屏钥匙栏左侧距离(右侧边栏需增加BAR_WIDTH+GAMEVIEW_HEIGHT)
+ const KEY_BLOCK_TOP = 110 * 3; //横屏钥匙栏上侧距离
+ const KEY_BLOCK_LEFT_VERTICAL = 110 * 3; //竖屏钥匙栏左侧距离
+ const KEY_BLOCK_TOP_VERTICAL = EQUIP_BLOCK_TOP_VERTICAL; //竖屏钥匙栏上侧距离(下侧边栏需增加BAR_HEIGHT_VERTICAL+GAMEVIEW_WIDTH_VERTICAL)
- const INFO_BLOCK_LEFT = 10 * 3; //横屏道具说明左侧距离(右侧边栏需增加BAR_WIDTH+GAMEVIEW_HEIGHT)
- const INFO_BLOCK_TOP = 180 * 3; //横屏道具说明上侧距离
- const INFO_BLOCK_LEFT_VERTICAL = 113 * 3; //竖屏道具说明左侧距离
- const INFO_BLOCK_TOP_VERTICAL = 8 * 3; //竖屏道具说明上侧距离(下侧边栏需增加BAR_HEIGHT_VERTICAL+GAMEVIEW_WIDTH_VERTICAL)
+ const INFO_BLOCK_LEFT = 10 * 3; //横屏道具说明左侧距离(右侧边栏需增加BAR_WIDTH+GAMEVIEW_HEIGHT)
+ const INFO_BLOCK_TOP = 180 * 3; //横屏道具说明上侧距离
+ const INFO_BLOCK_LEFT_VERTICAL = 113 * 3; //竖屏道具说明左侧距离
+ const INFO_BLOCK_TOP_VERTICAL = 8 * 3; //竖屏道具说明上侧距离(下侧边栏需增加BAR_HEIGHT_VERTICAL+GAMEVIEW_WIDTH_VERTICAL)
- const TOOL_BOX_LEFT = EQUIP_BLOCK_LEFT; //横屏工具栏左侧距离(右侧边栏需增加BAR_WIDTH+GAMEVIEW_HEIGHT)
- const TOOL_BOX_TOP = 348 * 3; //横屏工具栏上侧距离
- const TOOL_BOX_LEFT_VERTICAL = 348 * 3; //竖屏工具栏左侧距离
- const TOOL_BOX_TOP_VERTICAL = 549 * 3; //竖屏工具栏上侧距离(下侧边栏需增加BAR_HEIGHT_VERTICAL+GAMEVIEW_WIDTH_VERTICAL)
+ const TOOL_BOX_LEFT = EQUIP_BLOCK_LEFT; //横屏工具栏左侧距离(右侧边栏需增加BAR_WIDTH+GAMEVIEW_HEIGHT)
+ const TOOL_BOX_TOP = 348 * 3; //横屏工具栏上侧距离
+ const TOOL_BOX_LEFT_VERTICAL = 348 * 3; //竖屏工具栏左侧距离
+ const TOOL_BOX_TOP_VERTICAL = 549 * 3; //竖屏工具栏上侧距离(下侧边栏需增加BAR_HEIGHT_VERTICAL+GAMEVIEW_WIDTH_VERTICAL)
- const TOOL_ICON_OUTER_SIZE = 34 * 3;
+ const TOOL_ICON_OUTER_SIZE = 34 * 3;
- const TEXT_COLOR = "#FFFFFF"; //默认文字颜色
- const globalAlpha = 0.7; //默认底框透明度
- const FORCE_COUNTABLE_ITEMS = ["centerFly"]; //常态显示数量的非永久道具,如果道具不在此数组中,则只有道具多余1时显示数量
+ const TEXT_COLOR = "#FFFFFF"; //默认文字颜色
+ const globalAlpha = 0.7; //默认底框透明度
+ const FORCE_COUNTABLE_ITEMS = ["centerFly"]; //常态显示数量的非永久道具,如果道具不在此数组中,则只有道具多余1时显示数量
- const outerBackground = document.createElement("canvas"); //背景画布设置
- let globalAlphafloor = 0,
- globalAlphafloorStatus = 4;
- outerBackground.style.position = "absolute";
- outerBackground.style.zIndex = 5;
- outerBackground.id = "outerBackground";
- main.dom.outerBackground = outerBackground;
- main.dom.startPanel.insertAdjacentElement("afterend", outerBackground);
+ const outerBackground = document.createElement("canvas"); //背景画布设置
+ let globalAlphafloor = 0,
+ globalAlphafloorStatus = 4;
+ outerBackground.style.position = "absolute";
+ outerBackground.style.zIndex = 5;
+ outerBackground.id = "outerBackground";
+ main.dom.outerBackground = outerBackground;
+ main.dom.startPanel.insertAdjacentElement("afterend", outerBackground);
- const outerUI = document.createElement("canvas"); //额外ui画布设置(状态栏所有绘制、点击都在额外ui上)
- outerUI.style.position = "absolute";
- outerUI.style.zIndex = 165;
- outerUI.id = "outerUI";
+ const outerUI = document.createElement("canvas"); //额外ui画布设置(状态栏所有绘制、点击都在额外ui上)
+ outerUI.style.position = "absolute";
+ outerUI.style.zIndex = 165;
+ outerUI.id = "outerUI";
- main.dom.outerUI = outerUI;
- outerBackground.insertAdjacentElement("afterend", outerUI);
- setTimeout(function () {
- // Should be executed immediately after init()
- main.canvas.outerUI = outerUI.getContext("2d");
- });
- outerUI.onclick = function (e) {
- try {
- e.preventDefault();
- if (!core.isPlaying()) return false;
- const left = core.dom.gameGroup.offsetLeft;
- const top = core.dom.gameGroup.offsetTop;
- const px = Math.floor((e.clientX - left) / core.domStyle.scale),
- py = Math.floor((e.clientY - top) / core.domStyle.scale);
- core.ui.statusBar.onclick(px * 3, py * 3);
- } catch (ee) {
- main.log(ee);
- }
- };
+ main.dom.outerUI = outerUI;
+ outerBackground.insertAdjacentElement("afterend", outerUI);
+ setTimeout(function () {
+ // Should be executed immediately after init()
+ main.canvas.outerUI = outerUI.getContext("2d");
+ });
+ outerUI.onclick = function (e) {
+ try {
+ e.preventDefault();
+ if (!core.isPlaying()) return false;
+ const left = core.dom.gameGroup.offsetLeft;
+ const top = core.dom.gameGroup.offsetTop;
+ const px = Math.floor((e.clientX - left) / core.domStyle.scale),
+ py = Math.floor((e.clientY - top) / core.domStyle.scale);
+ core.ui.statusBar.onclick(px * 3, py * 3);
+ } catch (ee) {
+ main.log(ee);
+ }
+ };
- const _resize_gameGroup = function (obj) {
- //游戏画面自适应调节
- const gameGroup = core.dom.gameGroup;
- gameGroup.style.width = obj.totalWidth + "px";
- gameGroup.style.height = obj.totalHeight + "px";
- gameGroup.style.left = (obj.clientWidth - obj.totalWidth) / 2 + "px";
- gameGroup.style.top = (obj.clientHeight - obj.totalHeight) / 2 + "px";
- //floorMsgGroup为切换楼层中生效,显示时间可通过‘全塔属性’——‘切换楼层时间’或游戏内设置调整
- //显示内容为游戏名/版本号/楼层名
- // floorMsgGroup
- var floorMsgGroup = core.dom.floorMsgGroup;
- var globalAttribute =
- core.status.globalAttribute || core.initStatus.globalAttribute;
- floorMsgGroup.style = globalAttribute.floorChangingStyle;
- floorMsgGroup.style.height = floorMsgGroup.style.width =
- (GAMEVIEW_HEIGHT / 3) * core.domStyle.scale + "px";
- floorMsgGroup.style.fontSize = 16 * core.domStyle.scale + "px";
+ const _resize_gameGroup = function (obj) {
+ //游戏画面自适应调节
+ const gameGroup = core.dom.gameGroup;
+ gameGroup.style.width = obj.totalWidth + "px";
+ gameGroup.style.height = obj.totalHeight + "px";
+ gameGroup.style.left = (obj.clientWidth - obj.totalWidth) / 2 + "px";
+ gameGroup.style.top = (obj.clientHeight - obj.totalHeight) / 2 + "px";
+ //floorMsgGroup为切换楼层中生效,显示时间可通过‘全塔属性’——‘切换楼层时间’或游戏内设置调整
+ //显示内容为游戏名/版本号/楼层名
+ // floorMsgGroup
+ var floorMsgGroup = core.dom.floorMsgGroup;
+ var globalAttribute =
+ core.status.globalAttribute || core.initStatus.globalAttribute;
+ floorMsgGroup.style = globalAttribute.floorChangingStyle;
+ floorMsgGroup.style.height = floorMsgGroup.style.width =
+ (GAMEVIEW_HEIGHT / 3) * core.domStyle.scale + "px";
+ floorMsgGroup.style.fontSize = 16 * core.domStyle.scale + "px";
- if (core.domStyle.isVertical) {
- floorMsgGroup.style.left = "0px";
- floorMsgGroup.style.top =
- ((GAMEVIEW_HEIGHT_VERTICAL / 3 - GAMEVIEW_WIDTH_VERTICAL / 3) *
- core.domStyle.scale) /
- 2 +
- "px";
- } else {
- floorMsgGroup.style.left =
- ((GAMEVIEW_WIDTH / 3 - GAMEVIEW_HEIGHT / 3) * core.domStyle.scale) /
- 2 +
- "px";
- floorMsgGroup.style.top = "0px";
- }
- core.dom.musicBtn.style.right =
- (obj.clientWidth - obj.totalWidth) / 2 + "px";
- core.dom.musicBtn.style.bottom =
- (obj.clientHeight - obj.totalHeight) / 2 - 27 + "px";
- let startBackground = core.domStyle.isVertical
- ? main.styles.startVerticalBackground || main.styles.startBackground
- : main.styles.startBackground;
- if (main.dom.startBackground.getAttribute("__src__") != startBackground) {
- main.dom.startBackground.setAttribute("__src__", startBackground);
- main.dom.startBackground.src = startBackground;
- }
- const span = document
- .getElementById("startButtons")
- .getElementsByTagName("span");
- let font = (GAMEVIEW_WIDTH / 100) * core.domStyle.scale;
- if (core.domStyle.isVertical)
- font = ((GAMEVIEW_WIDTH_VERTICAL * 2) / 100) * core.domStyle.scale;
+ if (core.domStyle.isVertical) {
+ floorMsgGroup.style.left = "0px";
+ floorMsgGroup.style.top =
+ ((GAMEVIEW_HEIGHT_VERTICAL / 3 - GAMEVIEW_WIDTH_VERTICAL / 3) *
+ core.domStyle.scale) /
+ 2 +
+ "px";
+ } else {
+ floorMsgGroup.style.left =
+ ((GAMEVIEW_WIDTH / 3 - GAMEVIEW_HEIGHT / 3) * core.domStyle.scale) /
+ 2 +
+ "px";
+ floorMsgGroup.style.top = "0px";
+ }
+ core.dom.musicBtn.style.right =
+ (obj.clientWidth - obj.totalWidth) / 2 + "px";
+ core.dom.musicBtn.style.bottom =
+ (obj.clientHeight - obj.totalHeight) / 2 - 27 + "px";
+ let startBackground = core.domStyle.isVertical ?
+ main.styles.startVerticalBackground || main.styles.startBackground :
+ main.styles.startBackground;
+ if (main.dom.startBackground.getAttribute("__src__") != startBackground) {
+ main.dom.startBackground.setAttribute("__src__", startBackground);
+ main.dom.startBackground.src = startBackground;
+ }
+ const span = document
+ .getElementById("startButtons")
+ .getElementsByTagName("span");
+ let font = (GAMEVIEW_WIDTH / 100) * core.domStyle.scale;
+ if (core.domStyle.isVertical)
+ font = ((GAMEVIEW_WIDTH_VERTICAL * 2) / 100) * core.domStyle.scale;
- core.dom.playGame.style.fontSize = font + "px";
- core.dom.loadGame.style.fontSize = font + "px";
- core.dom.CGMode.style.fontSize = font + "px";
- core.dom.musicMode.style.fontSize = font + "px";
- core.dom.replayGame.style.fontSize = font + "px";
- core.dom.startButtonGroup.style.padding = font * 0.3 + "px 25px";
- };
- const _resize_canvas = function (obj) {
- //自适应画布
- main.dom.outerBackground.style.width = obj.totalWidth + "px";
- main.dom.outerBackground.style.height = obj.totalHeight + "px";
- main.dom.outerUI.style.width = obj.totalWidth + "px";
- main.dom.outerUI.style.height = obj.totalHeight + "px";
- if (main.dom.CGUI) {
- main.dom.CGUI.style.width = obj.totalWidth + 3 + "px";
- main.dom.CGUI.style.height = obj.totalHeight + 3 + "px";
- }
- if (main.dom.music) {
- main.dom.music.style.width = obj.totalWidth + 3 + "px";
- main.dom.music.style.height = obj.totalHeight + 3 + "px";
- }
- if (main.dom.cgText) {
- main.dom.cgText.style.width = obj.totalWidth + 3 + "px";
- main.dom.cgText.style.height = obj.totalHeight + 3 + "px";
- }
- if (main.dom.over) {
- main.dom.over.style.width = obj.totalWidth + 3 + "px";
- main.dom.over.style.height = obj.totalHeight + 3 + "px";
- }
- if (main.dom.video) {
- main.dom.video.style.width = obj.totalWidth + 3 + "px";
- main.dom.video.style.height = obj.totalHeight + 3 + "px";
- if (core.domStyle.isVertical)
- main.dom.video.style.width = obj.totalHeight + 3 + "px";
- if (core.domStyle.isVertical)
- main.dom.video.style.height = obj.totalWidth + 3 + "px";
- main.dom.video.style.top = "50%";
- main.dom.video.style.left = "50%";
+ core.dom.playGame.style.fontSize = font + "px";
+ core.dom.loadGame.style.fontSize = font + "px";
+ core.dom.CGMode.style.fontSize = font + "px";
+ core.dom.musicMode.style.fontSize = font + "px";
+ core.dom.replayGame.style.fontSize = font + "px";
+ core.dom.startButtonGroup.style.padding = font * 0.3 + "px 25px";
+ };
+ const _resize_canvas = function (obj) {
+ //自适应画布
+ main.dom.outerBackground.style.width = obj.totalWidth + "px";
+ main.dom.outerBackground.style.height = obj.totalHeight + "px";
+ main.dom.outerUI.style.width = obj.totalWidth + "px";
+ main.dom.outerUI.style.height = obj.totalHeight + "px";
+ if (main.dom.CGUI) {
+ main.dom.CGUI.style.width = obj.totalWidth + 3 + "px";
+ main.dom.CGUI.style.height = obj.totalHeight + 3 + "px";
+ }
+ if (main.dom.music) {
+ main.dom.music.style.width = obj.totalWidth + 3 + "px";
+ main.dom.music.style.height = obj.totalHeight + 3 + "px";
+ }
+ if (main.dom.cgText) {
+ main.dom.cgText.style.width = obj.totalWidth + 3 + "px";
+ main.dom.cgText.style.height = obj.totalHeight + 3 + "px";
+ }
+ if (main.dom.over) {
+ main.dom.over.style.width = obj.totalWidth + 3 + "px";
+ main.dom.over.style.height = obj.totalHeight + 3 + "px";
+ }
+ if (main.dom.video) {
+ main.dom.video.style.width = obj.totalWidth + 3 + "px";
+ main.dom.video.style.height = obj.totalHeight + 3 + "px";
+ if (core.domStyle.isVertical)
+ main.dom.video.style.width = obj.totalHeight + 3 + "px";
+ if (core.domStyle.isVertical)
+ main.dom.video.style.height = obj.totalWidth + 3 + "px";
+ main.dom.video.style.top = "50%";
+ main.dom.video.style.left = "50%";
- main.dom.video.style.transform = "translate(-50%,-50%)";
+ main.dom.video.style.transform = "translate(-50%,-50%)";
- if (core.domStyle.isVertical)
- main.dom.video.style.transform = "translate(-50%,-50%) rotate(90deg)";
- }
- if (main.dom.video1) {
- main.dom.video1.style.width = obj.totalWidth + 3 + "px";
- main.dom.video1.style.height = obj.totalHeight + 3 + "px";
- }
+ if (core.domStyle.isVertical)
+ main.dom.video.style.transform = "translate(-50%,-50%) rotate(90deg)";
+ }
+ if (main.dom.video1) {
+ main.dom.video1.style.width = obj.totalWidth + 3 + "px";
+ main.dom.video1.style.height = obj.totalHeight + 3 + "px";
+ }
- const innerSize = obj.canvasWidth * core.domStyle.scale + "px";
- for (let i = 0; i < core.dom.gameCanvas.length; ++i)
- core.dom.gameCanvas[i].style.width = core.dom.gameCanvas[
- i
- ].style.height = innerSize;
- core.dom.gif.style.width = core.dom.gif.style.height = innerSize;
- core.dom.gif2.style.width = core.dom.gif2.style.height = innerSize;
- core.dom.gameDraw.style.width = core.dom.gameDraw.style.height =
- innerSize;
- core.dom.gameDraw.style.top =
- obj.gameDrawBox.top * core.domStyle.scale + "px";
- core.dom.gameDraw.style.left =
- obj.gameDrawBox.left * core.domStyle.scale + "px";
- // resize bigmap
- core.bigmap.canvas.forEach(function (cn) {
- const ratio = core.canvas[cn].canvas.hasAttribute("isHD")
- ? core.domStyle.ratio
- : 1;
- core.canvas[cn].canvas.style.width =
- (innerSize / ratio) * core.domStyle.scale + "px";
- core.canvas[cn].canvas.style.height =
- (innerSize / ratio) * core.domStyle.scale + "px";
- });
- // resize dynamic canvas
- for (const name in core.dymCanvas) {
- const ctx = core.dymCanvas[name],
- canvas = ctx.canvas;
- const ratio = canvas.hasAttribute("isHD") ? core.domStyle.ratio : 1;
- canvas.style.width = (innerSize / ratio) * core.domStyle.scale + "px";
- canvas.style.height = (innerSize / ratio) * core.domStyle.scale + "px";
- canvas.style.left =
- parseFloat(canvas.getAttribute("_left")) * core.domStyle.scale + "px";
- canvas.style.top =
- parseFloat(canvas.getAttribute("_top")) * core.domStyle.scale + "px";
- }
+ const innerSize = obj.canvasWidth * core.domStyle.scale + "px";
+ for (let i = 0; i < core.dom.gameCanvas.length; ++i)
+ core.dom.gameCanvas[i].style.width = core.dom.gameCanvas[
+ i
+ ].style.height = innerSize;
+ core.dom.gif.style.width = core.dom.gif.style.height = innerSize;
+ core.dom.gif2.style.width = core.dom.gif2.style.height = innerSize;
+ core.dom.gameDraw.style.width = core.dom.gameDraw.style.height =
+ innerSize;
+ core.dom.gameDraw.style.top =
+ obj.gameDrawBox.top * core.domStyle.scale + "px";
+ core.dom.gameDraw.style.left =
+ obj.gameDrawBox.left * core.domStyle.scale + "px";
+ // resize bigmap
+ core.bigmap.canvas.forEach(function (cn) {
+ const ratio = core.canvas[cn].canvas.hasAttribute("isHD") ?
+ core.domStyle.ratio :
+ 1;
+ core.canvas[cn].canvas.style.width =
+ (innerSize / ratio) * core.domStyle.scale + "px";
+ core.canvas[cn].canvas.style.height =
+ (innerSize / ratio) * core.domStyle.scale + "px";
+ });
+ // resize dynamic canvas
+ for (const name in core.dymCanvas) {
+ const ctx = core.dymCanvas[name],
+ canvas = ctx.canvas;
+ const ratio = canvas.hasAttribute("isHD") ? core.domStyle.ratio : 1;
+ canvas.style.width = (innerSize / ratio) * core.domStyle.scale + "px";
+ canvas.style.height = (innerSize / ratio) * core.domStyle.scale + "px";
+ canvas.style.left =
+ parseFloat(canvas.getAttribute("_left")) * core.domStyle.scale + "px";
+ canvas.style.top =
+ parseFloat(canvas.getAttribute("_top")) * core.domStyle.scale + "px";
+ }
- // resize next
- main.dom.next.style.width = main.dom.next.style.height =
- 5 * core.domStyle.scale + "px";
- main.dom.next.style.borderBottomWidth =
- main.dom.next.style.borderRightWidth = 4 * core.domStyle.scale + "px";
- };
- const bgctx = main.dom.outerBackground.getContext("2d");
- const uictx = main.dom.outerUI.getContext("2d");
- let now = 0;
- core.registerAnimationFrame("lightFloor", true, function (timestamp) {
- if (timestamp - now > 1000 / 60) {
- now = timestamp;
- globalAlphafloor += globalAlphafloorStatus;
- if (globalAlphafloor === 100) globalAlphafloorStatus = -2;
- if (globalAlphafloor === 0) globalAlphafloorStatus = 2;
+ // resize next
+ main.dom.next.style.width = main.dom.next.style.height =
+ 5 * core.domStyle.scale + "px";
+ main.dom.next.style.borderBottomWidth =
+ main.dom.next.style.borderRightWidth = 4 * core.domStyle.scale + "px";
+ };
+ const bgctx = main.dom.outerBackground.getContext("2d");
+ const uictx = main.dom.outerUI.getContext("2d");
+ let now = 0;
+ core.registerAnimationFrame("lightFloor", true, function (timestamp) {
+ if (timestamp - now > 1000 / 60) {
+ now = timestamp;
+ globalAlphafloor += globalAlphafloorStatus;
+ if (globalAlphafloor === 100) globalAlphafloorStatus = -2;
+ if (globalAlphafloor === 0) globalAlphafloorStatus = 2;
- if (core.domStyle.isVertical) {
- core.clearMap(
- uictx,
- MAP_BLOCK_LEFT_VERTICAL,
- MAP_BLOCK_TOP_VERTICAL,
- 340,
- 360
- );
- if (core.status.event.id === "viewMaps") {
- core.ui.statusBar._update_map(core.status.event.data.floorId);
- } else {
- core.ui.statusBar._update_map();
- }
+ if (core.domStyle.isVertical) {
+ core.clearMap(
+ uictx,
+ MAP_BLOCK_LEFT_VERTICAL,
+ MAP_BLOCK_TOP_VERTICAL,
+ 340,
+ 360
+ );
+ if (core.status.event.id === "viewMaps") {
+ core.ui.statusBar._update_map(core.status.event.data.floorId);
+ } else {
+ core.ui.statusBar._update_map();
+ }
- uictx.globalAlpha = globalAlphafloor / 100;
- core.drawImage(
- uictx,
- "green.png",
- MAP_BLOCK_LEFT_VERTICAL + 135,
- MAP_BLOCK_TOP_VERTICAL + 170
- );
- uictx.globalAlpha = 1;
- } else {
- core.clearMap(uictx, MAP_BLOCK_LEFT, MAP_BLOCK_TOP, 340, 360);
- if (core.status.event.id === "viewMaps") {
- core.ui.statusBar._update_map(core.status.event.data.floorId);
- } else {
- core.ui.statusBar._update_map();
- }
- uictx.globalAlpha = globalAlphafloor / 100;
- core.drawImage(
- uictx,
- "green.png",
- MAP_BLOCK_LEFT + 150,
- MAP_BLOCK_TOP + 180
- );
- uictx.globalAlpha = 1;
- }
- }
- });
+ uictx.globalAlpha = globalAlphafloor / 100;
+ core.drawImage(
+ uictx,
+ "green.webp",
+ MAP_BLOCK_LEFT_VERTICAL + 135,
+ MAP_BLOCK_TOP_VERTICAL + 170
+ );
+ uictx.globalAlpha = 1;
+ } else {
+ core.clearMap(uictx, MAP_BLOCK_LEFT, MAP_BLOCK_TOP, 340, 360);
+ if (core.status.event.id === "viewMaps") {
+ core.ui.statusBar._update_map(core.status.event.data.floorId);
+ } else {
+ core.ui.statusBar._update_map();
+ }
+ uictx.globalAlpha = globalAlphafloor / 100;
+ core.drawImage(
+ uictx,
+ "green.webp",
+ MAP_BLOCK_LEFT + 150,
+ MAP_BLOCK_TOP + 180
+ );
+ uictx.globalAlpha = 1;
+ }
+ }
+ });
- core.control.resize = function () {
- //自适应,可实现横竖屏切换
- if (main.mode == "editor") return;
+ core.control.resize = function () {
+ //自适应,可实现横竖屏切换
+ if (main.mode == "editor") return;
- const clientWidth = main.dom.body.clientWidth,
- clientHeight = main.dom.body.clientHeight;
- const canvasWidth = core.__PIXELS__;
+ const clientWidth = main.dom.body.clientWidth,
+ clientHeight = main.dom.body.clientHeight;
+ const canvasWidth = core.__PIXELS__;
- const isVertical = clientHeight > clientWidth;
- core.domStyle.isVertical = isVertical;
+ const isVertical = clientHeight > clientWidth;
+ core.domStyle.isVertical = isVertical;
- const totalWidth = isVertical
- ? GAMEVIEW_WIDTH_VERTICAL / 3
- : GAMEVIEW_WIDTH / 3,
- totalHeight = isVertical
- ? GAMEVIEW_HEIGHT_VERTICAL / 3
- : GAMEVIEW_HEIGHT / 3;
+ const totalWidth = isVertical ?
+ GAMEVIEW_WIDTH_VERTICAL / 3 :
+ GAMEVIEW_WIDTH / 3,
+ totalHeight = isVertical ?
+ GAMEVIEW_HEIGHT_VERTICAL / 3 :
+ GAMEVIEW_HEIGHT / 3;
- const maxRatio = Math.min(
- clientWidth / totalWidth,
- clientHeight / totalHeight
- );
+ const maxRatio = Math.min(
+ clientWidth / totalWidth,
+ clientHeight / totalHeight
+ );
- core.domStyle.availableScale = [];
- [1, 1.25, 1.5, 1.75, 2].forEach(function (v) {
- if (maxRatio >= v) {
- core.domStyle.availableScale.push(v);
- }
- });
+ core.domStyle.availableScale = [];
+ [1, 1.25, 1.5, 1.75, 2].forEach(function (v) {
+ if (maxRatio >= v) {
+ core.domStyle.availableScale.push(v);
+ }
+ });
- if (core.domStyle.availableScale.indexOf(core.domStyle.scale) < 0) {
- core.domStyle.scale = Math.min(1, maxRatio);
- } else if (
- core.getLocalStorage("scale") == null &&
- core.domStyle.availableScale.length >= 2
- ) {
- core.domStyle.scale =
- core.domStyle.availableScale[core.domStyle.availableScale.length - 2];
- core.setLocalStorage("scale", core.domStyle.scale);
- }
+ if (core.domStyle.availableScale.indexOf(core.domStyle.scale) < 0) {
+ core.domStyle.scale = Math.min(1, maxRatio);
+ } else if (
+ core.getLocalStorage("scale") == null &&
+ core.domStyle.availableScale.length >= 2
+ ) {
+ core.domStyle.scale =
+ core.domStyle.availableScale[core.domStyle.availableScale.length - 2];
+ core.setLocalStorage("scale", core.domStyle.scale);
+ }
- const totalWidthScaled = totalWidth * core.domStyle.scale,
- totalHeightScaled = totalHeight * core.domStyle.scale;
+ const totalWidthScaled = totalWidth * core.domStyle.scale,
+ totalHeightScaled = totalHeight * core.domStyle.scale;
- const gameDrawBox = isVertical
- ? {
- left: BORDER_WIDTH / 3,
- top: BAR_HEIGHT_VERTICAL / 3 + BORDER_HEIGHT / 3,
- }
- : { left: BAR_WIDTH / 3 + BORDER_WIDTH / 3, top: BORDER_HEIGHT / 3 };
+ const gameDrawBox = isVertical ?
+ {
+ left: BORDER_WIDTH / 3,
+ top: BAR_HEIGHT_VERTICAL / 3 + BORDER_HEIGHT / 3,
+ } :
+ { left: BAR_WIDTH / 3 + BORDER_WIDTH / 3, top: BORDER_HEIGHT / 3 };
- const obj = {
- clientWidth: clientWidth,
- clientHeight: clientHeight,
- canvasWidth: canvasWidth,
- totalWidth: totalWidthScaled,
- totalHeight: totalHeightScaled,
- gameDrawBox: gameDrawBox,
- globalAttribute:
- core.status.globalAttribute || core.initStatus.globalAttribute,
- };
+ const obj = {
+ clientWidth: clientWidth,
+ clientHeight: clientHeight,
+ canvasWidth: canvasWidth,
+ totalWidth: totalWidthScaled,
+ totalHeight: totalHeightScaled,
+ gameDrawBox: gameDrawBox,
+ globalAttribute: core.status.globalAttribute || core.initStatus.globalAttribute,
+ };
- _resize_gameGroup(obj);
- _resize_canvas(obj);
+ _resize_gameGroup(obj);
+ _resize_canvas(obj);
- if (core.status.automaticRoute == null) core.status.automaticRoute = {};
- core.updateStatusBar();
- if (main.dom.CGUI && main.dom.CGUI.style.display === "block")
- core.ui.CG.update();
- if (main.dom.music && main.dom.music.style.display === "block")
- core.ui.music.update();
- if (main.dom.cgText && main.dom.cgText.style.display === "block")
- core.ui.cgText.update();
- };
+ if (core.status.automaticRoute == null) core.status.automaticRoute = {};
+ core.updateStatusBar();
+ if (main.dom.CGUI && main.dom.CGUI.style.display === "block")
+ core.ui.CG.update();
+ if (main.dom.music && main.dom.music.style.display === "block")
+ core.ui.music.update();
+ if (main.dom.cgText && main.dom.cgText.style.display === "block")
+ core.ui.cgText.update();
+ };
- class StatusBar {
- constructor() {
- //道具栏列表
- this.itemMx = [
- //空位用‘none’填充,当前ui至多4列6行
- ["book", "wand", "none", "fly"],
- ["cross", "superPotion", "pickaxe"],
- ["bomb", "centerFly", "upFly"],
- ["none", "none", "none"],
- ["downFly", "knife", "snow"],
- ["bigKey", "earthquake", "coin"],
- ];
- }
- //初始化内容(工具栏/录像操作执行函数)
- init() {
- this.toolbarAction = [
- [
- main.core.openKeyBoard,
- main.core.openQuickShop,
- core.openToolbox,
- core.doSL,
- ],
- [main.core.openSettings, main.core.save, main.core.load, core.doSL],
- ];
- this.replayAction = [
- [core.triggerReplay, core.stopReplay, core.rewindReplay],
- [core.speedDownReplay, core.speedUpReplay, core.saveReplay],
- ];
- }
- //更新
- update() {
- this._update_background(); //更新背景
- this._update_props(); //更新属性
- //this._update_items(); //更新道具
- //this._update_equips(); //更新装备
- //this._update_keys(); //更新钥匙
- //this._update_infoWindow(); //更新道具说明
- this._update_toolBox(); //更新工具栏
- this._redrawMap();
- }
- _redrawMap() {
- if (core.domStyle.isVertical) {
- core.clearMap(
- uictx,
- MAP_BLOCK_LEFT_VERTICAL,
- MAP_BLOCK_TOP_VERTICAL,
- 340,
- 360
- );
- this._update_map();
- uictx.globalAlpha = globalAlphafloor / 100;
- core.drawImage(
- uictx,
- "green.png",
- MAP_BLOCK_LEFT_VERTICAL + 125,
- MAP_BLOCK_TOP_VERTICAL + 170
- );
- uictx.globalAlpha = 1;
- } else {
- core.clearMap(uictx, MAP_BLOCK_LEFT, MAP_BLOCK_TOP, 340, 360);
- this._update_map();
- uictx.globalAlpha = globalAlphafloor / 100;
- core.drawImage(
- uictx,
- "green.png",
- MAP_BLOCK_LEFT + 150,
- MAP_BLOCK_TOP + 170
- );
- uictx.globalAlpha = 1;
- }
- }
- //更新背景
- _update_background() {
- if (core.domStyle.isVertical) {
- bgctx.canvas.width = GAMEVIEW_WIDTH_VERTICAL;
- bgctx.canvas.height = GAMEVIEW_HEIGHT_VERTICAL;
- uictx.canvas.width = GAMEVIEW_WIDTH_VERTICAL;
- uictx.canvas.height = GAMEVIEW_HEIGHT_VERTICAL;
+ class StatusBar {
+ constructor() {
+ //道具栏列表
+ this.itemMx = [
+ //空位用‘none’填充,当前ui至多4列6行
+ ["book", "wand", "none", "fly"],
+ ["cross", "superPotion", "pickaxe"],
+ ["bomb", "centerFly", "upFly"],
+ ["none", "none", "none"],
+ ["downFly", "knife", "snow"],
+ ["bigKey", "earthquake", "coin"],
+ ];
+ }
+ //初始化内容(工具栏/录像操作执行函数)
+ init() {
+ this.toolbarAction = [
+ [
+ main.core.openKeyBoard,
+ main.core.openQuickShop,
+ core.openToolbox,
+ core.doSL,
+ ],
+ [main.core.openSettings, main.core.save, main.core.load, core.doSL],
+ ];
+ this.replayAction = [
+ [core.triggerReplay, core.stopReplay, core.rewindReplay],
+ [core.speedDownReplay, core.speedUpReplay, core.saveReplay],
+ ];
+ }
+ //更新
+ update() {
+ this._update_background(); //更新背景
+ this._update_props(); //更新属性
+ //this._update_items(); //更新道具
+ //this._update_equips(); //更新装备
+ //this._update_keys(); //更新钥匙
+ //this._update_infoWindow(); //更新道具说明
+ this._update_toolBox(); //更新工具栏
+ this._redrawMap();
+ }
+ _redrawMap() {
+ if (core.domStyle.isVertical) {
+ core.clearMap(
+ uictx,
+ MAP_BLOCK_LEFT_VERTICAL,
+ MAP_BLOCK_TOP_VERTICAL,
+ 340,
+ 360
+ );
+ this._update_map();
+ uictx.globalAlpha = globalAlphafloor / 100;
+ core.drawImage(
+ uictx,
+ "green.webp",
+ MAP_BLOCK_LEFT_VERTICAL + 125,
+ MAP_BLOCK_TOP_VERTICAL + 170
+ );
+ uictx.globalAlpha = 1;
+ } else {
+ core.clearMap(uictx, MAP_BLOCK_LEFT, MAP_BLOCK_TOP, 340, 360);
+ this._update_map();
+ uictx.globalAlpha = globalAlphafloor / 100;
+ core.drawImage(
+ uictx,
+ "green.webp",
+ MAP_BLOCK_LEFT + 150,
+ MAP_BLOCK_TOP + 170
+ );
+ uictx.globalAlpha = 1;
+ }
+ }
+ //更新背景
+ _update_background() {
+ if (core.domStyle.isVertical) {
+ bgctx.canvas.width = GAMEVIEW_WIDTH_VERTICAL;
+ bgctx.canvas.height = GAMEVIEW_HEIGHT_VERTICAL;
+ uictx.canvas.width = GAMEVIEW_WIDTH_VERTICAL;
+ uictx.canvas.height = GAMEVIEW_HEIGHT_VERTICAL;
- const bg = core.material.images.images["bg.jpg"]; //竖屏背景(上)
- bgctx.drawImage(
- bg,
- 0,
- 0,
- GAMEVIEW_WIDTH_VERTICAL,
- BAR_HEIGHT_VERTICAL
- );
- const bg2 = core.material.images.images["bg.jpg"]; //竖屏背景(下)
- bgctx.drawImage(
- bg2,
- 0,
- BAR_HEIGHT_VERTICAL + GAMEVIEW_WIDTH_VERTICAL,
- GAMEVIEW_WIDTH_VERTICAL,
- BAR_HEIGHT_VERTICAL
- );
- bgctx.globalAlpha = globalAlpha;
- const bg3 = core.material.images.images["statusBackground2.png"]; //竖屏按钮
- //bgctx.drawImage(bg3, 0, 0, GAMEVIEW_WIDTH_VERTICAL, GAMEVIEW_HEIGHT_VERTICAL);
- bgctx.globalAlpha = 1;
- core.setTextAlign("outerUI", "center");
- } else {
- bgctx.canvas.width = GAMEVIEW_WIDTH;
- bgctx.canvas.height = GAMEVIEW_HEIGHT;
- uictx.canvas.width = GAMEVIEW_WIDTH;
- uictx.canvas.height = GAMEVIEW_HEIGHT;
+ const bg = core.material.images.images["status.webp"]; //竖屏背景(上)
+ bgctx.drawImage(
+ bg,
+ 0,
+ 0,
+ GAMEVIEW_WIDTH_VERTICAL,
+ BAR_HEIGHT_VERTICAL
+ );
+ const bg2 = core.material.images.images["status.webp"]; //竖屏背景(下)
+ bgctx.drawImage(
+ bg2,
+ 0,
+ BAR_HEIGHT_VERTICAL + GAMEVIEW_WIDTH_VERTICAL,
+ GAMEVIEW_WIDTH_VERTICAL,
+ BAR_HEIGHT_VERTICAL
+ );
+ bgctx.globalAlpha = globalAlpha;
+ bgctx.globalAlpha = 1;
+ core.setTextAlign("outerUI", "center");
+ } else {
+ bgctx.canvas.width = GAMEVIEW_WIDTH;
+ bgctx.canvas.height = GAMEVIEW_HEIGHT;
+ uictx.canvas.width = GAMEVIEW_WIDTH;
+ uictx.canvas.height = GAMEVIEW_HEIGHT;
- const bg = core.material.images.images["bg.jpg"]; //横屏背景(左)
- bgctx.drawImage(bg, 0, 0, BAR_WIDTH, GAMEVIEW_HEIGHT);
- const bg2 = core.material.images.images["bg.jpg"]; //横屏背景(右)
- bgctx.drawImage(
- bg2,
- BAR_WIDTH + GAMEVIEW_HEIGHT,
- 0,
- BAR_WIDTH,
- GAMEVIEW_HEIGHT
- );
- bgctx.globalAlpha = globalAlpha;
- const bg3 = core.material.images.images["statusBackground.png"]; //横屏按钮
- //bgctx.drawImage(bg3, 0, 0, GAMEVIEW_WIDTH, GAMEVIEW_HEIGHT);
- bgctx.globalAlpha = 1;
- core.setTextAlign("outerUI", "center");
- }
- }
- // 更新属性
- _update_props(updatedFloorTitle) {
- if (!updatedFloorTitle && core.status.floorId) {
- updatedFloorTitle = core.status.maps[core.status.floorId].title;
- }
- const statusList = ["hp", "atk", "def", "money"]; //属性列表,图标在函数复写core.statusBar.icons中声明,数字为project\materials\icons.png中的图标序号(可使用便捷ps追加,第一个序号为0)
- const drawStatusList = (baseX, baseY) => {
- let curh = baseY;
- core.setTextAlign("outerUI", "right");
- statusList.forEach((item) => {
- // 绘制图标
- core.drawIcon(
- "outerUI",
- item,
- baseX - 95 * 3,
- curh - 18 * 3,
- 22 * 3,
- 22 * 3
- );
+ const bg = core.material.images.images["status.webp"]; //横屏背景(左)
+ bgctx.drawImage(bg, 0, 0, BAR_WIDTH, GAMEVIEW_HEIGHT);
+ const bg2 = core.material.images.images["status.webp"]; //横屏背景(右)
+ bgctx.drawImage(
+ bg2,
+ BAR_WIDTH + GAMEVIEW_HEIGHT,
+ 0,
+ BAR_WIDTH,
+ GAMEVIEW_HEIGHT
+ );
+ bgctx.globalAlpha = globalAlpha;
- // 四舍五入
- core.status.hero[item] = Math.round(core.status.hero[item]);
- // 大数据格式化
- core.fillBoldText1(
- "outerUI",
- core.getRealStatus(item),
- baseX,
- curh,
- TEXT_COLOR,
- "#000000",
- 6
- );
- curh += 24 * 3;
- if (curh > 130 * 3 && core.domStyle.isVertical) {
- curh = 24 * 3;
- baseX += 105 * 3;
- }
- });
- core.setTextAlign("outerUI", "center");
- };
- if (core.domStyle.isVertical) {
- core.clearMap("outerUI", 10 * 3, 0, 210 * 3, 120 * 3);
- core.setFont("outerUI", "bold 42px Verdana");
- if (updatedFloorTitle) {
- core.fillBoldText1(
- "outerUI",
- updatedFloorTitle,
- 60 * 3,
- 22 * 3,
- TEXT_COLOR,
- "#000000",
- 6
- );
- }
- //drawStatusList(96 * 3, 46 * 3);
- //core.drawImage("outerUI", "lane1.png", 0, 0)
- core.drawImage("outerUI", "cao.png", 0, 0);
- } else {
- core.clearMap("outerUI", 10 * 3, 40 * 3, 105 * 3, 250 * 3);
- core.setFont("outerUI", "bold 48px Verdana");
- if (updatedFloorTitle) {
- core.fillBoldText1(
- "outerUI",
- updatedFloorTitle,
- 62 * 3,
- 41 * 3,
- TEXT_COLOR,
- "#000000",
- 6
- );
- }
- //drawStatusList(110 * 3, 93 * 3);
- //core.drawImage("outerUI", "lane1.png", 0, 30)
- core.drawImage("outerUI", "cao.png", 0, 0, 400, 350, 0, 30, 360, 315);
- }
- }
- _update_items() {
- //更新道具栏
- const drawItemMx = (drawFn) => {
- for (let i = 0; i < this.itemMx.length; i++) {
- for (let j = 0; j < this.itemMx[i].length; j++) {
- var item = this.itemMx[i][j];
- drawFn(i, j, item);
- }
- }
- };
- const drawItem = (item, posx, posy) => {
- const icon = core.material.icons.items[item],
- image = core.material.images.items;
- core.drawImage(
- "outerUI",
- image,
- 0,
- 32 * icon,
- 32,
- 32,
- posx,
- posy,
- 30 * 3,
- 30 * 3
- );
- const cnt = core.itemCount(item);
- if (
- (core.items.items[item].cls === "tools" && cnt > 1) ||
- FORCE_COUNTABLE_ITEMS.includes(item)
- ) {
- core.fillText(
- "outerUI",
- cnt,
- posx + 25 * 3,
- posy + 28 * 3,
- "#FFFFFF",
- "bold 36px Verdana"
- );
- }
- };
- if (core.domStyle.isVertical) {
- core.clearMap(
- "outerUI",
- ITEM_BOX_LEFT_VERTICAL,
- ITEM_BOX_TOP_VERTICAL,
- 185 * 3,
- 125 * 3
- );
+ bgctx.globalAlpha = 1;
+ core.setTextAlign("outerUI", "center");
+ }
+ }
+ // 更新属性
+ _update_props(updatedFloorTitle) {
+ if (!updatedFloorTitle && core.status.floorId) {
+ updatedFloorTitle = core.status.maps[core.status.floorId].title;
+ }
+ const statusList = ["hp", "atk", "def", "money"]; //属性列表,图标在函数复写core.statusBar.icons中声明,数字为project\materials\icons.png中的图标序号(可使用便捷ps追加,第一个序号为0)
+ const drawStatusList = (baseX, baseY) => {
+ let curh = baseY;
+ core.setTextAlign("outerUI", "right");
+ statusList.forEach((item) => {
+ // 绘制图标
+ core.drawIcon(
+ "outerUI",
+ item,
+ baseX - 95 * 3,
+ curh - 18 * 3,
+ 22 * 3,
+ 22 * 3
+ );
- drawItemMx((i, j, item) => {
- if (core.hasItem(item)) {
- const posx = ITEM_BOX_LEFT_VERTICAL + i * 30 * 3,
- posy = ITEM_BOX_TOP_VERTICAL + j * 31 * 3;
- drawItem(item, posx, posy);
- }
- });
- } else {
- core.clearMap(
- "outerUI",
- ITEM_BOX_LEFT,
- ITEM_BOX_TOP,
- 125 * 3,
- 185 * 3
- );
+ // 四舍五入
+ core.status.hero[item] = Math.round(core.status.hero[item]);
+ // 大数据格式化
+ core.fillBoldText1(
+ "outerUI",
+ core.getRealStatus(item),
+ baseX,
+ curh,
+ TEXT_COLOR,
+ "#000000",
+ 6
+ );
+ curh += 24 * 3;
+ if (curh > 130 * 3 && core.domStyle.isVertical) {
+ curh = 24 * 3;
+ baseX += 105 * 3;
+ }
+ });
+ core.setTextAlign("outerUI", "center");
+ };
+ if (core.domStyle.isVertical) {
+ core.clearMap("outerUI", 10 * 3, 0, 210 * 3, 120 * 3);
+ core.setFont("outerUI", "bold 42px Verdana");
+ if (updatedFloorTitle) {
+ core.fillBoldText1(
+ "outerUI",
+ updatedFloorTitle,
+ 60 * 3,
+ 22 * 3,
+ TEXT_COLOR,
+ "#000000",
+ 6
+ );
+ }
+ //drawStatusList(96 * 3, 46 * 3);
+ //core.drawImage("outerUI", "lane1.png", 0, 0)
+ core.drawImage("outerUI", "cao.webp", 0, 0);
+ } else {
+ core.clearMap("outerUI", 10 * 3, 40 * 3, 105 * 3, 250 * 3);
+ core.setFont("outerUI", "bold 48px Verdana");
+ if (updatedFloorTitle) {
+ core.fillBoldText1(
+ "outerUI",
+ updatedFloorTitle,
+ 62 * 3,
+ 41 * 3,
+ TEXT_COLOR,
+ "#000000",
+ 6
+ );
+ }
+ //drawStatusList(110 * 3, 93 * 3);
+ //core.drawImage("outerUI", "lane1.png", 0, 30)
+ core.drawImage(
+ "outerUI",
+ "cao.webp",
+ 0,
+ 0,
+ 400,
+ 350,
+ 0,
+ 30,
+ 360,
+ 315
+ );
+ }
+ }
+ _update_items() {
+ //更新道具栏
+ const drawItemMx = (drawFn) => {
+ for (let i = 0; i < this.itemMx.length; i++) {
+ for (let j = 0; j < this.itemMx[i].length; j++) {
+ var item = this.itemMx[i][j];
+ drawFn(i, j, item);
+ }
+ }
+ };
+ const drawItem = (item, posx, posy) => {
+ const icon = core.material.icons.items[item],
+ image = core.material.images.items;
+ core.drawImage(
+ "outerUI",
+ image,
+ 0,
+ 32 * icon,
+ 32,
+ 32,
+ posx,
+ posy,
+ 30 * 3,
+ 30 * 3
+ );
+ const cnt = core.itemCount(item);
+ if (
+ (core.items.items[item].cls === "tools" && cnt > 1) ||
+ FORCE_COUNTABLE_ITEMS.includes(item)
+ ) {
+ core.fillText(
+ "outerUI",
+ cnt,
+ posx + 25 * 3,
+ posy + 28 * 3,
+ "#FFFFFF",
+ "bold 36px Verdana"
+ );
+ }
+ };
+ if (core.domStyle.isVertical) {
+ core.clearMap(
+ "outerUI",
+ ITEM_BOX_LEFT_VERTICAL,
+ ITEM_BOX_TOP_VERTICAL,
+ 185 * 3,
+ 125 * 3
+ );
- drawItemMx((i, j, item) => {
- if (core.hasItem(item)) {
- const posx = ITEM_BOX_LEFT + j * 30 * 3,
- posy = ITEM_BOX_TOP + i * 31 * 3;
- drawItem(item, posx, posy);
- }
- });
- }
- }
+ drawItemMx((i, j, item) => {
+ if (core.hasItem(item)) {
+ const posx = ITEM_BOX_LEFT_VERTICAL + i * 30 * 3,
+ posy = ITEM_BOX_TOP_VERTICAL + j * 31 * 3;
+ drawItem(item, posx, posy);
+ }
+ });
+ } else {
+ core.clearMap(
+ "outerUI",
+ ITEM_BOX_LEFT,
+ ITEM_BOX_TOP,
+ 125 * 3,
+ 185 * 3
+ );
- _update_map(floorId = core.status.floorId) {
- const x = core.domStyle.isVertical
- ? MAP_BLOCK_LEFT_VERTICAL
- : MAP_BLOCK_LEFT;
- const y = core.domStyle.isVertical
- ? MAP_BLOCK_TOP_VERTICAL
- : MAP_BLOCK_TOP;
+ drawItemMx((i, j, item) => {
+ if (core.hasItem(item)) {
+ const posx = ITEM_BOX_LEFT + j * 30 * 3,
+ posy = ITEM_BOX_TOP + i * 31 * 3;
+ drawItem(item, posx, posy);
+ }
+ });
+ }
+ }
- if (!floorId) return;
- const info = core.plugin.getMapDrawInfo(floorId, Infinity, true);
- core.setTextAlign("outerUI", "center");
+ _update_map(floorId = core.status.floorId) {
+ const x = core.domStyle.isVertical ?
+ MAP_BLOCK_LEFT_VERTICAL :
+ MAP_BLOCK_LEFT;
+ const y = core.domStyle.isVertical ?
+ MAP_BLOCK_TOP_VERTICAL :
+ MAP_BLOCK_TOP;
- core.plugin.drawSmallMap(uictx, info, floorId, x, y, 300, 300);
- }
+ if (!floorId) return;
+ const info = core.plugin.getMapDrawInfo(floorId, Infinity, true);
+ core.setTextAlign("outerUI", "center");
- _update_equips() {
- return;
- core.setFont("outerUI", "bold 48px Verdana");
- const drawEquip = (baseX, baseY, id, color, back) => {
- if (!id)
- core.fillText(
- "outerUI",
- back,
- baseX + 20 * 3,
- baseY + 22 * 3,
- color
- );
- else {
- var icon = core.material.icons.items[id];
- core.drawImage(
- "outerUI",
- core.material.images.items,
- 0,
- 32 * icon,
- 32,
- 32,
- baseX + 5 * 3,
- baseY,
- 32 * 3,
- 32 * 3
- );
- }
- };
- if (core.domStyle.isVertical) {
- core.clearMap(
- "outerUI",
- EQUIP_BLOCK_LEFT_VERTICAL,
- EQUIP_BLOCK_TOP_VERTICAL,
- 90 * 3,
- 130 * 3
- );
- drawEquip(
- EQUIP_BLOCK_LEFT_VERTICAL,
- EQUIP_BLOCK_TOP_VERTICAL,
- core.getEquip(0),
- "#D1CEFF",
- "无"
- );
- drawEquip(
- EQUIP_BLOCK_LEFT_VERTICAL + 45 * 3,
- EQUIP_BLOCK_TOP_VERTICAL,
- core.getEquip(1),
- "#D1CEFF",
- "无"
- );
- drawEquip(
- EQUIP_BLOCK_LEFT_VERTICAL,
- EQUIP_BLOCK_TOP_VERTICAL + 45 * 3,
- core.getEquip(2),
- "#D1CEFF",
- "无"
- );
- drawEquip(
- EQUIP_BLOCK_LEFT_VERTICAL + 45 * 3,
- EQUIP_BLOCK_TOP_VERTICAL + 45 * 3,
- core.getEquip(3),
- "#D1CEFF",
- "无"
- );
- drawEquip(
- EQUIP_BLOCK_LEFT_VERTICAL,
- EQUIP_BLOCK_TOP_VERTICAL + 90 * 3,
- core.getEquip(4),
- "#D1CEFF",
- "无"
- );
- drawEquip(
- EQUIP_BLOCK_LEFT_VERTICAL + 45 * 3,
- EQUIP_BLOCK_TOP_VERTICAL + 90 * 3,
- core.getEquip(5),
- "#D1CEFF",
- "无"
- );
- } else {
- core.clearMap(
- "outerUI",
- EQUIP_BLOCK_LEFT,
- EQUIP_BLOCK_TOP,
- 130 * 3,
- 95 * 3
- );
- drawEquip(
- EQUIP_BLOCK_LEFT,
- EQUIP_BLOCK_TOP,
- core.getEquip(0),
- "#D1CEFF",
- "无"
- );
- drawEquip(
- EQUIP_BLOCK_LEFT + 42 * 3,
- EQUIP_BLOCK_TOP,
- core.getEquip(1),
- "#D1CEFF",
- "无"
- );
- drawEquip(
- EQUIP_BLOCK_LEFT + 85 * 3,
- EQUIP_BLOCK_TOP,
- core.getEquip(2),
- "#D1CEFF",
- "无"
- );
- drawEquip(
- EQUIP_BLOCK_LEFT,
- EQUIP_BLOCK_TOP + 45 * 3,
- core.getEquip(3),
- "#D1CEFF",
- "无"
- );
- drawEquip(
- EQUIP_BLOCK_LEFT + 42 * 3,
- EQUIP_BLOCK_TOP + 45 * 3,
- core.getEquip(4),
- "#D1CEFF",
- "无"
- );
- drawEquip(
- EQUIP_BLOCK_LEFT + 85 * 3,
- EQUIP_BLOCK_TOP + 45 * 3,
- core.getEquip(5),
- "#D1CEFF",
- "无"
- );
- }
- }
- _update_keys() {
- const drawKeyList = (baseX, baseY) => {
- const todraw = [],
- keyList = ["yellowKey", "blueKey", "redKey", "greenKey"];
- let total = 0;
- keyList.forEach(function (key, i) {
- todraw[i] = core.itemCount(key);
- total += todraw[i];
- });
+ core.plugin.drawSmallMap(uictx, info, floorId, x, y, 300, 300);
+ }
- let dn = 3;
- for (let i = 0; i <= dn; i++) {
- let delta = i * 32 * 3;
+ _update_equips() {
+ return;
+ core.setFont("outerUI", "bold 48px Verdana");
+ const drawEquip = (baseX, baseY, id, color, back) => {
+ if (!id)
+ core.fillText(
+ "outerUI",
+ back,
+ baseX + 20 * 3,
+ baseY + 22 * 3,
+ color
+ );
+ else {
+ var icon = core.material.icons.items[id];
+ core.drawImage(
+ "outerUI",
+ core.material.images.items,
+ 0,
+ 32 * icon,
+ 32,
+ 32,
+ baseX + 5 * 3,
+ baseY,
+ 32 * 3,
+ 32 * 3
+ );
+ }
+ };
+ if (core.domStyle.isVertical) {
+ core.clearMap(
+ "outerUI",
+ EQUIP_BLOCK_LEFT_VERTICAL,
+ EQUIP_BLOCK_TOP_VERTICAL,
+ 90 * 3,
+ 130 * 3
+ );
+ drawEquip(
+ EQUIP_BLOCK_LEFT_VERTICAL,
+ EQUIP_BLOCK_TOP_VERTICAL,
+ core.getEquip(0),
+ "#D1CEFF",
+ "无"
+ );
+ drawEquip(
+ EQUIP_BLOCK_LEFT_VERTICAL + 45 * 3,
+ EQUIP_BLOCK_TOP_VERTICAL,
+ core.getEquip(1),
+ "#D1CEFF",
+ "无"
+ );
+ drawEquip(
+ EQUIP_BLOCK_LEFT_VERTICAL,
+ EQUIP_BLOCK_TOP_VERTICAL + 45 * 3,
+ core.getEquip(2),
+ "#D1CEFF",
+ "无"
+ );
+ drawEquip(
+ EQUIP_BLOCK_LEFT_VERTICAL + 45 * 3,
+ EQUIP_BLOCK_TOP_VERTICAL + 45 * 3,
+ core.getEquip(3),
+ "#D1CEFF",
+ "无"
+ );
+ drawEquip(
+ EQUIP_BLOCK_LEFT_VERTICAL,
+ EQUIP_BLOCK_TOP_VERTICAL + 90 * 3,
+ core.getEquip(4),
+ "#D1CEFF",
+ "无"
+ );
+ drawEquip(
+ EQUIP_BLOCK_LEFT_VERTICAL + 45 * 3,
+ EQUIP_BLOCK_TOP_VERTICAL + 90 * 3,
+ core.getEquip(5),
+ "#D1CEFF",
+ "无"
+ );
+ } else {
+ core.clearMap(
+ "outerUI",
+ EQUIP_BLOCK_LEFT,
+ EQUIP_BLOCK_TOP,
+ 130 * 3,
+ 95 * 3
+ );
+ drawEquip(
+ EQUIP_BLOCK_LEFT,
+ EQUIP_BLOCK_TOP,
+ core.getEquip(0),
+ "#D1CEFF",
+ "无"
+ );
+ drawEquip(
+ EQUIP_BLOCK_LEFT + 42 * 3,
+ EQUIP_BLOCK_TOP,
+ core.getEquip(1),
+ "#D1CEFF",
+ "无"
+ );
+ drawEquip(
+ EQUIP_BLOCK_LEFT + 85 * 3,
+ EQUIP_BLOCK_TOP,
+ core.getEquip(2),
+ "#D1CEFF",
+ "无"
+ );
+ drawEquip(
+ EQUIP_BLOCK_LEFT,
+ EQUIP_BLOCK_TOP + 45 * 3,
+ core.getEquip(3),
+ "#D1CEFF",
+ "无"
+ );
+ drawEquip(
+ EQUIP_BLOCK_LEFT + 42 * 3,
+ EQUIP_BLOCK_TOP + 45 * 3,
+ core.getEquip(4),
+ "#D1CEFF",
+ "无"
+ );
+ drawEquip(
+ EQUIP_BLOCK_LEFT + 85 * 3,
+ EQUIP_BLOCK_TOP + 45 * 3,
+ core.getEquip(5),
+ "#D1CEFF",
+ "无"
+ );
+ }
+ }
+ _update_keys() {
+ const drawKeyList = (baseX, baseY) => {
+ const todraw = [],
+ keyList = ["yellowKey", "blueKey", "redKey", "greenKey"];
+ let total = 0;
+ keyList.forEach(function (key, i) {
+ todraw[i] = core.itemCount(key);
+ total += todraw[i];
+ });
- if (core.domStyle.isVertical) {
- this.drawKey(keyList[i], baseX, baseY + delta);
- } else {
- this.drawKey(keyList[i], baseX + delta, baseY);
- }
+ let dn = 3;
+ for (let i = 0; i <= dn; i++) {
+ let delta = i * 32 * 3;
- core.setFont("outerUI", "bold 48px Verdana");
- core.setTextAlign("outerUI", "left");
- if (core.domStyle.isVertical) {
- core.fillText(
- "outerUI",
- todraw[i],
- baseX + 20 * 3,
- baseY + 14 * 3 + delta,
- TEXT_COLOR
- );
- } else {
- core.fillText(
- "outerUI",
- todraw[i],
- baseX + delta,
- baseY + 32 * 3,
- TEXT_COLOR
- );
- }
- }
- };
- if (core.domStyle.isVertical) {
- core.clearMap(
- "outerUI",
- KEY_BLOCK_LEFT_VERTICAL,
- KEY_BLOCK_TOP_VERTICAL,
- 45 * 3,
- 130 * 3
- );
- drawKeyList(
- KEY_BLOCK_LEFT_VERTICAL + 3 * 3,
- KEY_BLOCK_TOP_VERTICAL + 5 * 3
- );
- } else {
- core.clearMap(
- "outerUI",
- KEY_BLOCK_LEFT,
- KEY_BLOCK_TOP,
- 130 * 3,
- 45 * 3
- );
- drawKeyList(KEY_BLOCK_LEFT + 10 * 3, KEY_BLOCK_TOP);
- }
- }
- drawKey(key, x, y) {
- let sx = 0,
- sy = 0;
+ if (core.domStyle.isVertical) {
+ this.drawKey(keyList[i], baseX, baseY + delta);
+ } else {
+ this.drawKey(keyList[i], baseX + delta, baseY);
+ }
- if (key == "yellowKey") sx += 13;
- else if (key == "blueKey") sx += 26;
- else if (key == "greenKey") sx += 39;
+ core.setFont("outerUI", "bold 48px Verdana");
+ core.setTextAlign("outerUI", "left");
+ if (core.domStyle.isVertical) {
+ core.fillText(
+ "outerUI",
+ todraw[i],
+ baseX + 20 * 3,
+ baseY + 14 * 3 + delta,
+ TEXT_COLOR
+ );
+ } else {
+ core.fillText(
+ "outerUI",
+ todraw[i],
+ baseX + delta,
+ baseY + 32 * 3,
+ TEXT_COLOR
+ );
+ }
+ }
+ };
+ if (core.domStyle.isVertical) {
+ core.clearMap(
+ "outerUI",
+ KEY_BLOCK_LEFT_VERTICAL,
+ KEY_BLOCK_TOP_VERTICAL,
+ 45 * 3,
+ 130 * 3
+ );
+ drawKeyList(
+ KEY_BLOCK_LEFT_VERTICAL + 3 * 3,
+ KEY_BLOCK_TOP_VERTICAL + 5 * 3
+ );
+ } else {
+ core.clearMap(
+ "outerUI",
+ KEY_BLOCK_LEFT,
+ KEY_BLOCK_TOP,
+ 130 * 3,
+ 45 * 3
+ );
+ drawKeyList(KEY_BLOCK_LEFT + 10 * 3, KEY_BLOCK_TOP);
+ }
+ }
+ drawKey(key, x, y) {
+ let sx = 0,
+ sy = 0;
- core.drawImage(
- "outerUI",
- "maba.png",
- sx,
- sy,
- 13,
- 26,
- x,
- y,
- 13 * 3,
- 26 * 3
- );
- }
- _update_infoWindow() {
- const itemId = this.selectedItem;
- let text = "";
- if (this.selectedItem) {
- text = core.replaceText(core.material.items[itemId]?.text);
- if (text[0] == "," || text[0] == ",") text = text.substring(1);
- }
- if (core.domStyle.isVertical) {
- core.clearMap(
- "outerUI",
- INFO_BLOCK_LEFT_VERTICAL,
- INFO_BLOCK_TOP_VERTICAL,
- 300 * 3,
- 120 * 3
- );
+ if (key == "yellowKey") sx += 13;
+ else if (key == "blueKey") sx += 26;
+ else if (key == "greenKey") sx += 39;
- if (this.selectedItem) {
- const icon = core.material.icons.items[itemId];
- core.setTextAlign("outerUI", "left");
- core.fillText(
- "outerUI",
- core.material.items[itemId].name,
- INFO_BLOCK_LEFT_VERTICAL + 50 * 3,
- INFO_BLOCK_TOP_VERTICAL + 27 * 3,
- "#D1CEFF"
- );
- core.drawImage(
- "outerUI",
- core.material.images.items,
- 0,
- 32 * icon,
- 32,
- 32,
- INFO_BLOCK_LEFT_VERTICAL + 10 * 3,
- INFO_BLOCK_TOP_VERTICAL + 8 * 3,
- 32 * 3,
- 32 * 3
- );
- core.ui.drawTextContent("outerUI", text, {
- left: INFO_BLOCK_LEFT_VERTICAL + 10 * 3,
- top: INFO_BLOCK_TOP_VERTICAL + 40 * 3,
- maxWidth: 275 * 3,
- color: "#D1CEFF",
- fontSize: 36,
- });
- }
- } else {
- core.clearMap(
- "outerUI",
- INFO_BLOCK_LEFT,
- INFO_BLOCK_TOP,
- 115 * 3,
- 230 * 3
- );
+ core.drawImage(
+ "outerUI",
+ "maba.webp",
+ sx,
+ sy,
+ 13,
+ 26,
+ x,
+ y,
+ 13 * 3,
+ 26 * 3
+ );
+ }
+ _update_infoWindow() {
+ const itemId = this.selectedItem;
+ let text = "";
+ if (this.selectedItem) {
+ text = core.replaceText(core.material.items[itemId]?.text);
+ if (text[0] == "," || text[0] == ",") text = text.substring(1);
+ }
+ if (core.domStyle.isVertical) {
+ core.clearMap(
+ "outerUI",
+ INFO_BLOCK_LEFT_VERTICAL,
+ INFO_BLOCK_TOP_VERTICAL,
+ 300 * 3,
+ 120 * 3
+ );
- if (this.selectedItem) {
- const icon = core.material.icons.items[itemId];
- core.setTextAlign("outerUI", "center");
- core.fillText(
- "outerUI",
- core.material.items[itemId].name,
- INFO_BLOCK_LEFT + 60 * 3,
- INFO_BLOCK_TOP + 25 * 3,
- "#D1CEFF"
- );
- core.drawImage(
- "outerUI",
- core.material.images.items,
- 0,
- 32 * icon,
- 32,
- 32,
- INFO_BLOCK_LEFT + 45 * 3,
- INFO_BLOCK_TOP + 30 * 3,
- 32 * 3,
- 32 * 3
- );
- core.ui.drawTextContent("outerUI", text, {
- left: INFO_BLOCK_LEFT + 10 * 3,
- top: INFO_BLOCK_TOP + 60 * 3,
- maxWidth: 105 * 3,
- color: "#D1CEFF",
- fontSize: 36,
- });
- }
- }
- }
- showItemInfo(itemId) {
- //展示道具说明
- this.selectedItem = itemId;
- this._update_infoWindow();
- }
- clearItemInfo() {
- //清除道具说明
- this.selectedItem = null;
- this._update_infoWindow();
- }
- _update_toolBox() {
- const tools = core.isReplaying()
- ? [
- [core.status.replay.pausing ? "play" : "pause", "stop", "rewind"],
- ["speedDown", "speedUp", "save"],
- ]
- : [
- ["keyboard", "shop", "pack", "T332"],
- ["settings", "save", "load", "T331"],
- ];
- if (core.domStyle.isVertical) {
- core.clearMap(
- "outerUI",
- TOOL_BOX_LEFT_VERTICAL,
- TOOL_BOX_TOP_VERTICAL,
- 115,
- 130
- );
+ if (this.selectedItem) {
+ const icon = core.material.icons.items[itemId];
+ core.setTextAlign("outerUI", "left");
+ core.fillText(
+ "outerUI",
+ core.material.items[itemId].name,
+ INFO_BLOCK_LEFT_VERTICAL + 50 * 3,
+ INFO_BLOCK_TOP_VERTICAL + 27 * 3,
+ "#D1CEFF"
+ );
+ core.drawImage(
+ "outerUI",
+ core.material.images.items,
+ 0,
+ 32 * icon,
+ 32,
+ 32,
+ INFO_BLOCK_LEFT_VERTICAL + 10 * 3,
+ INFO_BLOCK_TOP_VERTICAL + 8 * 3,
+ 32 * 3,
+ 32 * 3
+ );
+ core.ui.drawTextContent("outerUI", text, {
+ left: INFO_BLOCK_LEFT_VERTICAL + 10 * 3,
+ top: INFO_BLOCK_TOP_VERTICAL + 40 * 3,
+ maxWidth: 275 * 3,
+ color: "#D1CEFF",
+ fontSize: 36,
+ });
+ }
+ } else {
+ core.clearMap(
+ "outerUI",
+ INFO_BLOCK_LEFT,
+ INFO_BLOCK_TOP,
+ 115 * 3,
+ 230 * 3
+ );
- for (let i = 0; i < tools.length; i++) {
- for (let j = 0; j < tools[i].length; j++) {
- core.drawIcon(
- "outerUI",
- tools[i][j],
- TOOL_BOX_LEFT_VERTICAL + i * 31 * 3,
- TOOL_BOX_TOP_VERTICAL + j * 31 * 3,
- 30 * 3,
- 30 * 3
- );
- }
- }
- } else {
- core.clearMap(
- "outerUI",
- TOOL_BOX_LEFT,
- TOOL_BOX_TOP,
- 130 * 3,
- 80 * 3
- );
+ if (this.selectedItem) {
+ const icon = core.material.icons.items[itemId];
+ core.setTextAlign("outerUI", "center");
+ core.fillText(
+ "outerUI",
+ core.material.items[itemId].name,
+ INFO_BLOCK_LEFT + 60 * 3,
+ INFO_BLOCK_TOP + 25 * 3,
+ "#D1CEFF"
+ );
+ core.drawImage(
+ "outerUI",
+ core.material.images.items,
+ 0,
+ 32 * icon,
+ 32,
+ 32,
+ INFO_BLOCK_LEFT + 45 * 3,
+ INFO_BLOCK_TOP + 30 * 3,
+ 32 * 3,
+ 32 * 3
+ );
+ core.ui.drawTextContent("outerUI", text, {
+ left: INFO_BLOCK_LEFT + 10 * 3,
+ top: INFO_BLOCK_TOP + 60 * 3,
+ maxWidth: 105 * 3,
+ color: "#D1CEFF",
+ fontSize: 36,
+ });
+ }
+ }
+ }
+ showItemInfo(itemId) {
+ //展示道具说明
+ this.selectedItem = itemId;
+ this._update_infoWindow();
+ }
+ clearItemInfo() {
+ //清除道具说明
+ this.selectedItem = null;
+ this._update_infoWindow();
+ }
+ _update_toolBox() {
+ const tools = core.isReplaying() ?
+ [
+ [core.status.replay.pausing ? "play" : "pause", "stop", "rewind"],
+ ["speedDown", "speedUp", "save"],
+ ] :
+ [
+ ["keyboard", "shop", "pack", "T332"],
+ ["settings", "save", "load", "T331"],
+ ];
+ if (core.domStyle.isVertical) {
+ core.clearMap(
+ "outerUI",
+ TOOL_BOX_LEFT_VERTICAL,
+ TOOL_BOX_TOP_VERTICAL,
+ 115,
+ 130
+ );
- for (let i = 0; i < tools.length; i++) {
- for (let j = 0; j < tools[i].length; j++) {
- core.drawIcon(
- "outerUI",
- tools[i][j],
- TOOL_BOX_LEFT + j * 31 * 3,
- TOOL_BOX_TOP + i * 31 * 3,
- 30 * 3,
- 30 * 3
- );
- }
- }
- }
- }
- onclick(x, y) {
- const makeBox = ([x, y], [w, h]) => {
- return [
- [x, y],
- [x + w, y + h],
- ];
- };
- const gridify = ([x, y], [gw, gh]) => {
- return [Math.floor(x / gw), Math.floor(y / gh)];
- };
- const useItem = (itemId) => {
- if (!core.hasItem(itemId)) return;
+ for (let i = 0; i < tools.length; i++) {
+ for (let j = 0; j < tools[i].length; j++) {
+ core.drawIcon(
+ "outerUI",
+ tools[i][j],
+ TOOL_BOX_LEFT_VERTICAL + i * 31 * 3,
+ TOOL_BOX_TOP_VERTICAL + j * 31 * 3,
+ 30 * 3,
+ 30 * 3
+ );
+ }
+ }
+ } else {
+ core.clearMap(
+ "outerUI",
+ TOOL_BOX_LEFT,
+ TOOL_BOX_TOP,
+ 130 * 3,
+ 80 * 3
+ );
- if (itemId != this.selectedItem) {
- this.showItemInfo(itemId);
- } else {
- switch (itemId) {
- case "centerFly":
- core.ui._drawCenterFly();
- break;
- case "book":
- core.openBook(true);
- break;
- case "wand":
- core.insertAction({
- type: "useItem",
- id: itemId,
- });
- break;
- case "fly":
- core.useItem(itemId, true);
- break;
- default:
- core.useItem(itemId);
- }
- }
- };
- const inRect = ([x, y], [[sx, sy], [dx, dy]]) => {
- return sx <= x && x <= dx && sy <= y && y <= dy;
- };
- const relativeTo = ([x, y], [ax, ay]) => {
- return [x - ax, y - ay];
- };
- const pos = [x, y];
- if (core.domStyle.isVertical) {
- const itemBox = makeBox(
- [ITEM_BOX_LEFT_VERTICAL, ITEM_BOX_TOP_VERTICAL],
- [30 * 6 * 3, 31 * 4 * 3]
- );
- if (inRect(pos, itemBox)) {
- const [gx, gy] = gridify(relativeTo(pos, itemBox[0]), [
- 30 * 3,
- 31 * 3,
- ]);
- const itemId = this.itemMx[gx][gy];
- if (
- (core.status.event.id == "viewMaps" ||
- core.status.event.id == "fly") &&
- itemId === "book"
- )
- core.openBook(true);
- if (
- core.isReplaying() ||
- core.status.lockControl ||
- core.isMoving()
- )
- return;
- useItem(itemId);
- return;
- }
- const toolBox = makeBox(
- [TOOL_BOX_LEFT_VERTICAL, TOOL_BOX_TOP_VERTICAL],
- [31 * 2 * 3, 31 * 4 * 3]
- );
- if (inRect(pos, toolBox)) {
- const [col, row] = gridify(relativeTo(pos, toolBox[0]), [
- 31 * 3,
- 31 * 3,
- ]);
- if (core.isReplaying()) {
- this.replayAction[col][row].call(core);
- } else if (core.isPlaying()) {
- if (col === 0 && row === 3) {
- core.doSL("autoSave", "load");
- } else if (col === 1 && row === 3) {
- core.doSL("autoSave", "reload");
- } else {
- this.toolbarAction[col][row].call(core, true);
- }
- }
- return;
- }
- const mapBox = makeBox(
- [MAP_BLOCK_LEFT_VERTICAL, MAP_BLOCK_TOP_VERTICAL],
- [350, 350]
- );
- if (inRect(pos, mapBox)) {
- if (
- core.isReplaying() ||
- core.status.lockControl ||
- core.isMoving()
- )
- return;
- core.ui._drawViewMaps(core.floorIds.indexOf(core.status.floorId));
- return;
- }
- /*const equipBox = makeBox([EQUIP_BLOCK_LEFT_VERTICAL, EQUIP_BLOCK_TOP_VERTICAL], [90 * 3, 130 * 3])
+ for (let i = 0; i < tools.length; i++) {
+ for (let j = 0; j < tools[i].length; j++) {
+ core.drawIcon(
+ "outerUI",
+ tools[i][j],
+ TOOL_BOX_LEFT + j * 31 * 3,
+ TOOL_BOX_TOP + i * 31 * 3,
+ 30 * 3,
+ 30 * 3
+ );
+ }
+ }
+ }
+ }
+ onclick(x, y) {
+ const makeBox = ([x, y], [w, h]) => {
+ return [
+ [x, y],
+ [x + w, y + h],
+ ];
+ };
+ const gridify = ([x, y], [gw, gh]) => {
+ return [Math.floor(x / gw), Math.floor(y / gh)];
+ };
+ const useItem = (itemId) => {
+ if (!core.hasItem(itemId)) return;
+
+ if (itemId != this.selectedItem) {
+ this.showItemInfo(itemId);
+ } else {
+ switch (itemId) {
+ case "centerFly":
+ core.ui._drawCenterFly();
+ break;
+ case "book":
+ core.openBook(true);
+ break;
+ case "wand":
+ core.insertAction({
+ type: "useItem",
+ id: itemId,
+ });
+ break;
+ case "fly":
+ core.useItem(itemId, true);
+ break;
+ default:
+ core.useItem(itemId);
+ }
+ }
+ };
+ const inRect = ([x, y], [
+ [sx, sy],
+ [dx, dy]
+ ]) => {
+ return sx <= x && x <= dx && sy <= y && y <= dy;
+ };
+ const relativeTo = ([x, y], [ax, ay]) => {
+ return [x - ax, y - ay];
+ };
+ const pos = [x, y];
+ if (core.domStyle.isVertical) {
+ const itemBox = makeBox(
+ [ITEM_BOX_LEFT_VERTICAL, ITEM_BOX_TOP_VERTICAL],
+ [30 * 6 * 3, 31 * 4 * 3]
+ );
+ if (inRect(pos, itemBox)) {
+ const [gx, gy] = gridify(relativeTo(pos, itemBox[0]), [
+ 30 * 3,
+ 31 * 3,
+ ]);
+ const itemId = this.itemMx[gx][gy];
+ if (
+ (core.status.event.id == "viewMaps" ||
+ core.status.event.id == "fly") &&
+ itemId === "book"
+ )
+ core.openBook(true);
+ if (
+ core.isReplaying() ||
+ core.status.lockControl ||
+ core.isMoving()
+ )
+ return;
+ useItem(itemId);
+ return;
+ }
+ const toolBox = makeBox(
+ [TOOL_BOX_LEFT_VERTICAL, TOOL_BOX_TOP_VERTICAL],
+ [31 * 2 * 3, 31 * 4 * 3]
+ );
+ if (inRect(pos, toolBox)) {
+ const [col, row] = gridify(relativeTo(pos, toolBox[0]), [
+ 31 * 3,
+ 31 * 3,
+ ]);
+ if (core.isReplaying()) {
+ this.replayAction[col][row].call(core);
+ } else if (core.isPlaying()) {
+ if (col === 0 && row === 3) {
+ core.doSL("autoSave", "load");
+ } else if (col === 1 && row === 3) {
+ core.doSL("autoSave", "reload");
+ } else {
+ this.toolbarAction[col][row].call(core, true);
+ }
+ }
+ return;
+ }
+ const mapBox = makeBox(
+ [MAP_BLOCK_LEFT_VERTICAL, MAP_BLOCK_TOP_VERTICAL],
+ [350, 350]
+ );
+ if (inRect(pos, mapBox)) {
+ if (
+ core.isReplaying() ||
+ core.status.lockControl ||
+ core.isMoving()
+ )
+ return;
+ core.ui._drawViewMaps(core.floorIds.indexOf(core.status.floorId));
+ return;
+ }
+ /*const equipBox = makeBox([EQUIP_BLOCK_LEFT_VERTICAL, EQUIP_BLOCK_TOP_VERTICAL], [90 * 3, 130 * 3])
if (inRect(pos, equipBox)) {
if (core.isReplaying() || core.status.lockControl || core.isMoving()) return;
core.openEquipbox(true)
return;
}*/
- } else {
- const mapBox = makeBox([MAP_BLOCK_LEFT, MAP_BLOCK_TOP], [350, 350]);
- if (inRect(pos, mapBox)) {
- if (
- core.isReplaying() ||
- core.status.lockControl ||
- core.isMoving()
- )
- return;
- core.ui._drawViewMaps(core.floorIds.indexOf(core.status.floorId));
- return;
- }
- /*
+ } else {
+ const mapBox = makeBox([MAP_BLOCK_LEFT, MAP_BLOCK_TOP], [350, 350]);
+ if (inRect(pos, mapBox)) {
+ if (
+ core.isReplaying() ||
+ core.status.lockControl ||
+ core.isMoving()
+ )
+ return;
+ core.ui._drawViewMaps(core.floorIds.indexOf(core.status.floorId));
+ return;
+ }
+ /*
const equipBox = makeBox([EQUIP_BLOCK_LEFT, EQUIP_BLOCK_TOP], [130, 95])
if (inRect(pos, equipBox)) {
if (core.isReplaying() || core.status.lockControl || core.isMoving()) return;
core.openEquipbox(true)
return;
}*/
- const itemBox = makeBox(
- [ITEM_BOX_LEFT, ITEM_BOX_TOP],
- [31 * 4 * 3, 30 * 6 * 3]
- );
- if (inRect(pos, itemBox)) {
- const [gx, gy] = gridify(relativeTo(pos, itemBox[0]), [
- 31 * 3,
- 30 * 3,
- ]);
- const itemId = this.itemMx[gy][gx];
- if (
- (core.status.event.id == "viewMaps" ||
- core.status.event.id == "fly") &&
- itemId === "book"
- )
- core.openBook(true);
- if (
- core.isReplaying() ||
- core.status.lockControl ||
- core.isMoving()
- )
- return;
- useItem(itemId);
- return;
- }
- const toolBox = makeBox(
- [TOOL_BOX_LEFT, TOOL_BOX_TOP],
- [31 * 4 * 3, 31 * 2 * 3]
- );
- if (inRect(pos, toolBox)) {
- const [row, col] = gridify(relativeTo(pos, toolBox[0]), [
- 31 * 3,
- 31 * 3,
- ]);
- if (core.isReplaying()) {
- this.replayAction[col][row].call(core);
- } else if (core.isPlaying()) {
- if (col === 0 && row === 3) {
- core.doSL("autoSave", "load");
- } else if (col === 1 && row === 3) {
- core.doSL("autoSave", "reload");
- } else {
- this.toolbarAction[col][row].call(core, true);
- }
- }
- return;
- }
- }
- }
- }
+ const itemBox = makeBox(
+ [ITEM_BOX_LEFT, ITEM_BOX_TOP],
+ [31 * 4 * 3, 30 * 6 * 3]
+ );
+ if (inRect(pos, itemBox)) {
+ const [gx, gy] = gridify(relativeTo(pos, itemBox[0]), [
+ 31 * 3,
+ 30 * 3,
+ ]);
+ const itemId = this.itemMx[gy][gx];
+ if (
+ (core.status.event.id == "viewMaps" ||
+ core.status.event.id == "fly") &&
+ itemId === "book"
+ )
+ core.openBook(true);
+ if (
+ core.isReplaying() ||
+ core.status.lockControl ||
+ core.isMoving()
+ )
+ return;
+ useItem(itemId);
+ return;
+ }
+ const toolBox = makeBox(
+ [TOOL_BOX_LEFT, TOOL_BOX_TOP],
+ [31 * 4 * 3, 31 * 2 * 3]
+ );
+ if (inRect(pos, toolBox)) {
+ const [row, col] = gridify(relativeTo(pos, toolBox[0]), [
+ 31 * 3,
+ 31 * 3,
+ ]);
+ if (core.isReplaying()) {
+ this.replayAction[col][row].call(core);
+ } else if (core.isPlaying()) {
+ if (col === 0 && row === 3) {
+ core.doSL("autoSave", "load");
+ } else if (col === 1 && row === 3) {
+ core.doSL("autoSave", "reload");
+ } else {
+ this.toolbarAction[col][row].call(core, true);
+ }
+ }
+ return;
+ }
+ }
+ }
+ }
- core.ui.statusBar = new StatusBar();
+ core.ui.statusBar = new StatusBar();
- core.control.clearStatusBar = function () {
- core.clearMap("outerUI");
- };
- // init() called in `afterLoadResources`.
- },
+ core.control.clearStatusBar = function () {
+ core.clearMap("outerUI");
+ };
+ // init() called in `afterLoadResources`.
+},
"override": function () {
core.statusBar.icons = {
floor: 0,
@@ -5088,7 +5100,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
item_right = itembar_right - 2,
itemName_color = "#fff";
// 修改此项以更换闪烁光标
- var item_selector = "winskin.png";
+ var item_selector = "winskin.webp";
///// ***
core.setAlpha(ctx, itembar_alpha);
@@ -8765,7 +8777,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
data: [
{
type: "drawSelector",
- image: "winskin.png",
+ image: "winskin.webp",
code: 1,
x: "32*temp:X",
y: "32*temp:Y",
@@ -9211,7 +9223,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
MotaActionFunctions.actionParser.parse(
[
{
- name: "bg.jpg",
+ name: "bg.webp",
x: 0,
y: 0,
canvas: "bg",
@@ -9235,14 +9247,14 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
背景音乐: "bgm.mp3",
确定: "confirm.mp3",
攻击: "attack.mp3",
- 背景图: "bg.jpg",
+ 背景图: "bg.webp",
领域: "zone",
文件名: "file.jpg",
},
"nameMap"
),
MotaActionFunctions.actionParser.parse(
- [{ name: "hero.png", width: 32, height: 32, prefix: "hero_" }],
+ [{ name: "hero.webp", width: 32, height: 32, prefix: "hero_" }],
"splitImages"
),
],
@@ -9250,13 +9262,13 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
MotaActionBlocks["text_0_s"].xmlText(),
MotaActionBlocks["text_1_s"].xmlText(),
MotaActionFunctions.actionParser.parseList(
- "\t[小妖精,fairy]\f[fairy.png,0,0]欢迎使用事件编辑器(双击方块可直接预览)"
+ "\t[小妖精,fairy]\f[fairy.webp,0,0]欢迎使用事件编辑器(双击方块可直接预览)"
),
MotaActionBlocks["over_s"].xmlText(),
MotaActionFunctions.actionParser.parseList([
{
type: "overlist",
- image: "bg_5043.png",
+ image: "bg_5043.webp",
memory: false,
hidetime: 30,
list: [
@@ -9275,17 +9287,17 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
MotaActionFunctions.actionParser.parseList([
{
type: "cgtext",
- bg: "bg_5043.png",
+ bg: "bg_5043.webp",
memory: false,
WindowSkin: false,
- head: { name: "face_050445.png", px: -300 },
+ head: { name: "face_050445.webp", px: -300 },
name: "菲奥奈",
time: 0,
wait: 2000,
sound: "",
text: "这句话显示在对话框内",
bodyList: [
- { name: "tati_050145a.png", px: 100, filter: false },
+ { name: "tati_050145a.webp", px: 100, filter: false },
],
},
]),
@@ -9921,7 +9933,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
if (pos[0])
core.drawImage(
ctx,
- "light.png",
+ "light.webp",
32 * (frame - 1),
0,
32,
@@ -9936,7 +9948,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
if (pos[1])
core.drawImage(
ctx,
- "light.png",
+ "light.webp",
32 * (frame - 1),
0,
32,
@@ -10551,7 +10563,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
if (mapdir.includes("down")) mb += "d";
if (mapdir.includes("left")) mb += "l";
if (mapdir.includes("right")) mb += "r";
- return mb ? mb + ".png" : "null.png";
+ return mb ? mb + ".webp" : "null.webp";
}
core.animateFrame.globalAlphaFloor = 0;
core.animateFrame.globalAlphaFloorStatus = 1;
@@ -10719,7 +10731,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
core.animateFrame.tip = null;
core.status.checkBlock.cache = {};
let data = this._drawViewMaps_buildData(index, x, y);
- core.drawWindowSkin("winskin1.png", "ui", 0, 0, 416, 416);
+ core.drawWindowSkin("winskin1.webp", "ui", 0, 0, 416, 416);
let page = core.status.event.data.index;
let floorId = core.status.event.data.floorId;
core.ui.statusBar._update_map(floorId);
@@ -11070,7 +11082,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
)
core.drawImage(
"ui",
- "lock.png",
+ "lock.webp",
0,
0,
size,
@@ -11825,40 +11837,40 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
this.UIMx = [
//空位用‘none’填充,当前ui至多4列6行
[
- ["eve_010102.png", "eve_010203.png", "eve_010304.png"],
- ["eve_010501.png", "eve_010601.png", "eve_010701.png"],
+ ["eve_010102.webp", "eve_010203.webp", "eve_010304.webp"],
+ ["eve_010501.webp", "eve_010601.webp", "eve_010701.webp"],
],
[
- ["eve_010801.png", "eve_010902.png", "eve_011001.png"],
- ["eve_011101.png", "eve_011202.png", "eve_011302.png"],
+ ["eve_010801.webp", "eve_010902.webp", "eve_011001.webp"],
+ ["eve_011101.webp", "eve_011202.webp", "eve_011302.webp"],
],
[
- ["eve_011402.png", "eve_020102.png", "eve_020201.png"],
- ["eve_020301.png", "eve_020401.png", "eve_020501.png"],
+ ["eve_011402.webp", "eve_020102.webp", "eve_020201.webp"],
+ ["eve_020301.webp", "eve_020401.webp", "eve_020501.webp"],
],
[
- ["eve_020605.png", "eve_020701.png", "eve_020801.png"],
- ["eve_030101.png", "eve_030206.png", "eve_030302.png"],
+ ["eve_020605.webp", "eve_020701.webp", "eve_020801.webp"],
+ ["eve_030101.webp", "eve_030206.webp", "eve_030302.webp"],
],
[
- ["eve_030508.png", "eve_030601.png", "eve_030801.png"],
- ["eve_030901.png", "eve_031002.png", "eve_031101.png"],
+ ["eve_030508.webp", "eve_030601.webp", "eve_030801.webp"],
+ ["eve_030901.webp", "eve_031002.webp", "eve_031101.webp"],
],
[
- ["eve_040201.png", "eve_040401.png", "eve_040501.png"],
- ["eve_040601.png", "eve_040702.png", "eve_040801.png"],
+ ["eve_040201.webp", "eve_040401.webp", "eve_040501.webp"],
+ ["eve_040601.webp", "eve_040702.webp", "eve_040801.webp"],
],
[
- ["eve_050101.png", "eve_050201.png", "eve_050401.png"],
- ["eve_050501.png", "eve_050601.png", "eve_050704.png"],
+ ["eve_050101.webp", "eve_050201.webp", "eve_050401.webp"],
+ ["eve_050501.webp", "eve_050601.webp", "eve_050704.webp"],
],
[
- ["eve_050801.png", "eve_070101.png", "bg_1511.png"],
- ["bg_1521.png", "bg_2011.png", "bg_2521.png"],
+ ["eve_050801.webp", "eve_070101.webp", "bg_1511.webp"],
+ ["bg_1521.webp", "bg_2011.webp", "bg_2521.webp"],
],
[
- ["bg_3042.png", "bg_3551.png", "bg_3571.png"],
- ["bg_3721.png", "bg_5033.png", "bg_5044.png"],
+ ["bg_3042.webp", "bg_3551.webp", "bg_3571.webp"],
+ ["bg_3721.webp", "bg_5033.webp", "bg_5044.webp"],
],
];
}
@@ -12054,8 +12066,8 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
drawUI() {
//绘制页面
core.clearMap(CGUI);
- const bgVertical = core.material.images.images["bg_2010.png"]; //竖屏背景
- const bg = core.material.images.images["bg_5043.png"]; //横屏背景
+ const bgVertical = core.material.images.images["bg_2010.webp"]; //竖屏背景
+ const bg = core.material.images.images["bg_5043.webp"]; //横屏背景
if (core.domStyle.isVertical) {
//竖屏
@@ -12894,10 +12906,10 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
constructor() {
//绘制需要的变量
this.image = "";
- this.head = { name: "face_050445.png", px: -300 };
+ this.head = { name: "face_050445.webp", px: -300 };
this.bodyList = [
- { name: "tati_050145a.png", px: 100, filter: false },
- { name: "tati_120124.png", px: 1100, filter: true },
+ { name: "tati_050145a.webp", px: 100, filter: false },
+ { name: "tati_120124.webp", px: 1100, filter: true },
];
this.name = "";
this.text = "";
@@ -13210,7 +13222,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
ctx.filter = "none";
});
if (core.isPlaying() && !this.WindowSkin)
- core.drawWindowSkin("winskin.png", ctx, 30, 802, 1968, 416); //绘制对话框
+ core.drawWindowSkin("winskin.webp", ctx, 30, 802, 1968, 416); //绘制对话框
const head = core.material.images.images?.[this.head.name];
if (head) {
//绘制头像
@@ -13227,7 +13239,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
);
}
if (core.isPlaying() && !this.WindowSkin) {
- core.drawWindowSkin("winskin.png", ctx, 1700, 1100, 192, 96);
+ core.drawWindowSkin("winskin.webp", ctx, 1700, 1100, 192, 96);
core.fillBoldText1(
ctx,
"存 档",
@@ -13238,7 +13250,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
6,
"bold 48px Verdana"
);
- core.drawWindowSkin("winskin.png", ctx, 1400, 1100, 192, 96);
+ core.drawWindowSkin("winskin.webp", ctx, 1400, 1100, 192, 96);
core.fillBoldText1(
ctx,
"▶▶",
@@ -13249,7 +13261,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
6,
"bold 48px Verdana"
);
- core.drawWindowSkin("winskin.png", ctx, 1700, 900, 192, 96);
+ core.drawWindowSkin("winskin.webp", ctx, 1700, 900, 192, 96);
let autoText = "AUTO";
if (auto) autoText = "STOP";
core.fillBoldText1(
@@ -13923,298 +13935,311 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
core.ui.boss = new boss1();
},
"剧情视频引用": function () {
- // 在此增加新插件
- let a;
- let bgm;
+ // 在此增加新插件
+ let a;
+ let bgm;
- function gtouchstart() {
- timeOutEvent = setTimeout(() => {
- video.remove();
- video1.remove();
- core.doAction();
- clearTimeout(a);
- core.playBgm(bgm);
- core.resumeBgm();
- }, 2000); //这里设置定时器,定义长按500毫秒触发长按事件,时间可以自己改,个人感觉500毫秒非常合适
- return false;
- }
+ function gtouchstart() {
+ timeOutEvent = setTimeout(() => {
+ video.remove();
+ video1.remove();
+ core.doAction();
+ clearTimeout(a);
+ core.playBgm(bgm);
+ core.resumeBgm();
+ }, 2000); //这里设置定时器,定义长按500毫秒触发长按事件,时间可以自己改,个人感觉500毫秒非常合适
+ return false;
+ }
- //手释放,如果在500毫秒内就释放,则取消长按事件,此时可以执行onclick应该执行的事件
- function gtouchend() {
- if (timeOutEvent != 0) {
- //这里写要执行的内容(尤如onclick事件)
- console.log("你这是点击,不是长按");
- }
- clearTimeout(timeOutEvent); //清除定时器
- return false;
- }
+ //手释放,如果在500毫秒内就释放,则取消长按事件,此时可以执行onclick应该执行的事件
+ function gtouchend() {
+ if (timeOutEvent != 0) {
+ //这里写要执行的内容(尤如onclick事件)
+ console.log("你这是点击,不是长按");
+ }
+ clearTimeout(timeOutEvent); //清除定时器
+ return false;
+ }
- this.openvideo = function () {
- if (!core.isPlaying()) return;
- const video = document.createElement("iframe"); //iframe设置
- video.style.position = "absolute";
- video.style.zIndex = 320;
- video.style.display = "block";
- video.id = "video";
- main.dom.gameGroup.insertAdjacentElement("afterend", video);
- video.style.top = "50%";
- video.style.left = "50%";
- video.style.transform = "translate(-50%,-50%)";
- main.dom.video = video;
- const video1 = document.createElement("canvas"); //video1画布设置
- video1.style.position = "absolute";
- video1.style.zIndex = 330;
- video1.style.display = "block";
- video1.id = "video1";
- main.dom.gameGroup.insertAdjacentElement("afterend", video1);
- video1.style.top = "50%";
- video1.style.left = "50%";
- video1.style.transform = "translate(-50%,-50%)";
- const ctx = video1.getContext("2d");
- main.dom.video1 = video1;
- if (core.domStyle.isVertical) {
- video.width = 416 * 3;
- video.height = 676 * 3;
- video.style.transform = "translate(-50%,-50%) rotate(90deg)"; //重新定位右上角为基准
- } else {
- video.width = 676 * 3;
- video.height = 416 * 3;
- video.style.transform = "translate(-50%,-50%)";
- }
- video1.ontouchstart = function (e) {
- try {
- e.preventDefault();
- if (!core.isPlaying()) return false;
- gtouchstart();
- } catch (ee) {
- main.log(ee);
- }
- };
- video1.ontouchend = function (e) {
- try {
- e.preventDefault();
- if (!core.isPlaying()) return false;
- gtouchend();
- } catch (ee) {
- main.log(ee);
- }
- };
+ this.openvideo = function () {
+ if (!core.isPlaying()) return;
+ const video = document.createElement("iframe"); //iframe设置
+ video.style.position = "absolute";
+ video.style.zIndex = 320;
+ video.style.display = "block";
+ video.id = "video";
+ main.dom.gameGroup.insertAdjacentElement("afterend", video);
+ video.style.top = "50%";
+ video.style.left = "50%";
+ video.style.transform = "translate(-50%,-50%)";
+ main.dom.video = video;
+ const video1 = document.createElement("canvas"); //video1画布设置
+ video1.style.position = "absolute";
+ video1.style.zIndex = 330;
+ video1.style.display = "block";
+ video1.id = "video1";
+ main.dom.gameGroup.insertAdjacentElement("afterend", video1);
+ video1.style.top = "50%";
+ video1.style.left = "50%";
+ video1.style.transform = "translate(-50%,-50%)";
+ const ctx = video1.getContext("2d");
+ main.dom.video1 = video1;
+ if (core.domStyle.isVertical) {
+ video.width = 416 * 3;
+ video.height = 676 * 3;
+ video.style.transform = "translate(-50%,-50%) rotate(90deg)"; //重新定位右上角为基准
+ } else {
+ video.width = 676 * 3;
+ video.height = 416 * 3;
+ video.style.transform = "translate(-50%,-50%)";
+ }
+ video1.ontouchstart = function (e) {
+ try {
+ e.preventDefault();
+ if (!core.isPlaying()) return false;
+ gtouchstart();
+ } catch (ee) {
+ main.log(ee);
+ }
+ };
+ video1.ontouchend = function (e) {
+ try {
+ e.preventDefault();
+ if (!core.isPlaying()) return false;
+ gtouchend();
+ } catch (ee) {
+ main.log(ee);
+ }
+ };
- video1.onmouseup = function (e) {
- //鼠标抬起
- try {
- e.stopPropagation();
- if (!core.isPlaying()) return false;
- gtouchend();
- } catch (ee) {
- console.error(ee);
- }
- };
- video1.onmousedown = function (e) {
- //鼠标按下
- try {
- e.stopPropagation();
- if (!core.isPlaying()) return false;
- gtouchstart();
- } catch (ee) {
- main.log(ee);
- }
- };
- let globalAlpha = 0;
- let frame = 1;
- let al = 0;
- core.registerAnimationFrame("beforeop", true, function () {
- al++;
- ctx.globalAlpha = al / 30;
- core.fillRect(ctx, 0, 0, video1.width, video1.height, "#000000");
- });
- core.control.resize();
- //player.bilibili.com/player.html
- //www.bilibili.com/blackboard/html5mobileplayer.html
- //
- video.src =
- "///www.bilibili.com/blackboard/html5mobileplayer.html?isOutside=true&aid=6484104&bvid=BV1cs411b7cH&cid=10546155&p=1&poster=0&autoplay=1&high_quality=1&muted=0&danmaku=0";
- video.scrolling = "no";
- video.border = "0";
- video.crossorigin = true;
- video.frameborder = "no";
- video.framespacing = "0";
- video.allowfullscreen = false;
+ video1.onmouseup = function (e) {
+ //鼠标抬起
+ try {
+ e.stopPropagation();
+ if (!core.isPlaying()) return false;
+ gtouchend();
+ } catch (ee) {
+ console.error(ee);
+ }
+ };
+ video1.onmousedown = function (e) {
+ //鼠标按下
+ try {
+ e.stopPropagation();
+ if (!core.isPlaying()) return false;
+ gtouchstart();
+ } catch (ee) {
+ main.log(ee);
+ }
+ };
+ let globalAlpha = 0;
+ let frame = 1;
+ let al = 0;
+ core.registerAnimationFrame("beforeop", true, function () {
+ al++;
+ core.clearMap(ctx)
+ ctx.globalAlpha = al / 30;
+ core.fillRect(ctx, 0, 0, video1.width, video1.height, "#000000");
+ ctx.globalAlpha = 1;
+ core.fillBoldText1(
+ ctx,
+ "Loading...",
+ 1014,
+ 624,
+ "#FFFFFF",
+ "#000000",
+ 6,
+ "bold 72px Verdana"
+ );
+ });
+ core.control.resize();
- video.sandbox =
- "allow-top-navigation allow-same-origin allow-forms allow-scripts";
- //gsl_play_mask
+ //player.bilibili.com/player.html
+ //www.bilibili.com/blackboard/html5mobileplayer.html
+ //
+ video.src =
+ "///www.bilibili.com/blackboard/html5mobileplayer.html?isOutside=true&aid=6484104&bvid=BV1cs411b7cH&cid=10546155&p=1&poster=0&autoplay=1&high_quality=1&muted=0&danmaku=0";
+ video.scrolling = "no";
+ video.border = "0";
+ video.crossorigin = true;
+ video.frameborder = "no";
+ video.framespacing = "0";
+ video.allowfullscreen = false;
- video.addEventListener("load", function () {
- core.unregisterAnimationFrame("beforeop");
- core.registerAnimationFrame("op", true, function () {
- core.clearMap(ctx);
- if (core.domStyle.isVertical) {
- ctx.canvas.width = 416 * 3;
- ctx.canvas.height = 676 * 3;
- ctx.save(); //保存设置
- ctx.translate(416 * 3, 0); //重新定位右上角为基准
- ctx.rotate(Math.PI / 2); //旋转90度
- } else {
- ctx.canvas.width = 676 * 3;
- ctx.canvas.height = 416 * 3;
- }
- ctx.globalAlpha = 1;
- core.fillRect(ctx, 0, 0, video1.width, video1.height, "#000000");
+ video.sandbox =
+ "allow-top-navigation allow-same-origin allow-forms allow-scripts";
+ //gsl_play_mask
- ctx.globalAlpha = globalAlpha / 30;
- core.setTextAlign(ctx, "center");
- core.fillBoldText1(
- ctx,
- "长按2秒后跳过op",
- 1014,
- 624,
- "#FFFFFF",
- "#000000",
- 6,
- "bold 48px Verdana"
- );
- globalAlpha += frame;
- if (globalAlpha > 29) frame = -1;
- ctx.restore();
- if (frame === -1 && globalAlpha < 0) {
- core.clearMap(ctx);
- core.unregisterAnimationFrame("op");
- }
- });
- bgm = core.musicStatus.playingBgm;
- core.playBgm("op.mp3");
- a = setTimeout(() => {
- video.remove();
- video1.remove();
- core.playBgm(bgm);
- core.doAction();
- }, 127500);
- });
- };
- },
+ video.addEventListener("load", function () {
+ core.unregisterAnimationFrame("beforeop");
+ core.registerAnimationFrame("op", true, function () {
+ core.clearMap(ctx);
+ if (core.domStyle.isVertical) {
+ ctx.canvas.width = 416 * 3;
+ ctx.canvas.height = 676 * 3;
+ ctx.save(); //保存设置
+ ctx.translate(416 * 3, 0); //重新定位右上角为基准
+ ctx.rotate(Math.PI / 2); //旋转90度
+ } else {
+ ctx.canvas.width = 676 * 3;
+ ctx.canvas.height = 416 * 3;
+ }
+ ctx.globalAlpha = 1;
+ core.fillRect(ctx, 0, 0, video1.width, video1.height, "#000000");
+
+ ctx.globalAlpha = globalAlpha / 30;
+ core.setTextAlign(ctx, "center");
+ core.fillBoldText1(
+ ctx,
+ "长按2秒后跳过op",
+ 1014,
+ 624,
+ "#FFFFFF",
+ "#000000",
+ 6,
+ "bold 48px Verdana"
+ );
+ globalAlpha += frame;
+ if (globalAlpha > 29) frame = -1;
+ ctx.restore();
+ if (frame === -1 && globalAlpha < 0) {
+ core.clearMap(ctx);
+ core.unregisterAnimationFrame("op");
+ }
+ });
+ bgm = core.musicStatus.playingBgm;
+ core.playBgm("op.mp3");
+ a = setTimeout(() => {
+ video.remove();
+ video1.remove();
+ core.playBgm(bgm);
+ core.doAction();
+ }, 127500);
+ });
+ };
+},
"帧动画/图片叠拼": function () {
- // 在此增加新插件
- this.animationDrawable = function (
- allFarme,
- color,
- globalAlpha,
- imageList,
- soundList
- ) {
- if (!core.isPlaying()) {
- return core.doAction();
- }
- const over = main.dom.over;
- const ctx = over.getContext("2d");
- over.style.display = "block";
+ // 在此增加新插件
+ this.animationDrawable = function (
+ allFarme,
+ color,
+ globalAlpha,
+ imageList,
+ soundList
+ ) {
+ if (!core.isPlaying()) {
+ return core.doAction();
+ }
+ const over = main.dom.over;
+ const ctx = over.getContext("2d");
+ over.style.display = "block";
- let farme = 0;
- let now = 0;
- core.registerAnimationFrame(
- "animationDrawable",
- true,
- function (timestamp) {
- if (timestamp - now > 1000 / 60) {
- now = timestamp;
- if (core.domStyle.isVertical) {
- over.width = 1248;
- over.height = 2028;
- ctx.save(); //保存设置
- ctx.translate(1248, 0); //重新定位右上角为基准
- ctx.rotate(Math.PI / 2); //旋转90度
- } else {
- over.width = 2028;
- over.height = 1248;
- }
+ let farme = 0;
+ let now = 0;
+ core.registerAnimationFrame(
+ "animationDrawable",
+ true,
+ function (timestamp) {
+ if (timestamp - now > 1000 / 60) {
+ now = timestamp;
+ if (core.domStyle.isVertical) {
+ over.width = 1248;
+ over.height = 2028;
+ ctx.save(); //保存设置
+ ctx.translate(1248, 0); //重新定位右上角为基准
+ ctx.rotate(Math.PI / 2); //旋转90度
+ } else {
+ over.width = 2028;
+ over.height = 1248;
+ }
- ctx.globalAlpha = (globalAlpha ?? 100) / 100;
- core.fillRect(ctx, 0, 0, 2028, 1248, color);
+ ctx.globalAlpha = (globalAlpha ?? 100) / 100;
+ core.fillRect(ctx, 0, 0, 2028, 1248, color);
- imageList.forEach(function (one) {
- if (
- farme >= (one.beforefarme ?? 0) &&
- farme <= (one.afterfarme ?? allFarme)
- ) {
- const img = core.material.images.images?.[one.image];
- if (img) {
- const gla = one.globalAlpha ?? 100;
- const agla = one.aglobalAlpha ?? gla,
- beforefarme = one.beforefarme ?? 0;
- const afterfarme = one.afterfarme ?? allFarme;
+ imageList.forEach(function (one) {
+ if (
+ farme >= (one.beforefarme ?? 0) &&
+ farme <= (one.afterfarme ?? allFarme)
+ ) {
+ const img = core.material.images.images?.[one.image];
+ if (img) {
+ const gla = one.globalAlpha ?? 100;
+ const agla = one.aglobalAlpha ?? gla,
+ beforefarme = one.beforefarme ?? 0;
+ const afterfarme = one.afterfarme ?? allFarme;
- ctx.globalAlpha =
- (gla +
- ((agla - gla) * (farme - beforefarme)) /
- (afterfarme - beforefarme || 1)) /
- 100;
+ ctx.globalAlpha =
+ (gla +
+ ((agla - gla) * (farme - beforefarme)) /
+ (afterfarme - beforefarme || 1)) /
+ 100;
- const cx =
- (one.cx ?? 0) +
- (((one.acx ?? 0) - (one.cx ?? 0)) *
- (farme - beforefarme)) /
- (afterfarme - beforefarme || 1),
- cy =
- (one.cy ?? 0) +
- (((one.acy ?? 0) - (one.cy ?? 0)) *
- (farme - beforefarme)) /
- (afterfarme - beforefarme || 1),
- cw =
- (one.cw ?? img.width) +
- (((one.acw ?? img.width) - (one.cw ?? img.width)) *
- (farme - beforefarme)) /
- (afterfarme - beforefarme || 1),
- ch =
- (one.ch ?? img.height) +
- (((one.acw ?? img.height) - (one.cw ?? img.height)) *
- (farme - beforefarme)) /
- (afterfarme - beforefarme || 1),
- x =
- (one.x ?? 0) +
- (((one.ax ?? 0) - (one.x ?? 0)) * (farme - beforefarme)) /
- (afterfarme - beforefarme || 1),
- y =
- (one.y ?? 0) +
- (((one.ay ?? 0) - (one.y ?? 0)) * (farme - beforefarme)) /
- (afterfarme - beforefarme || 1),
- w =
- (one.w ?? 2028) +
- (((one.aw ?? 2028) - (one.w ?? 2028)) *
- (farme - beforefarme)) /
- (afterfarme - beforefarme || 1),
- h =
- (one.h ?? 1248) +
- (((one.aw ?? 1248) - (one.w ?? 1248)) *
- (farme - beforefarme)) /
- (afterfarme - beforefarme || 1);
- ctx.drawImage(img, cx, cy, cw, ch, x, y, w, h);
- }
- }
- });
- soundList.forEach(function (one) {
- const lisen =
- one.sound &&
- core.material.sounds[one.sound] &&
- core.musicStatus.soundStatus;
- if (farme == one.startfarme && lisen) {
- if (one.stopbefore) core.stopSound();
- core.playSound(sound);
- }
- });
- farme++;
- ctx.globalAlpha = 1;
- ctx.restore();
+ const cx =
+ (one.cx ?? 0) +
+ (((one.acx ?? 0) - (one.cx ?? 0)) *
+ (farme - beforefarme)) /
+ (afterfarme - beforefarme || 1),
+ cy =
+ (one.cy ?? 0) +
+ (((one.acy ?? 0) - (one.cy ?? 0)) *
+ (farme - beforefarme)) /
+ (afterfarme - beforefarme || 1),
+ cw =
+ (one.cw ?? img.width) +
+ (((one.acw ?? img.width) - (one.cw ?? img.width)) *
+ (farme - beforefarme)) /
+ (afterfarme - beforefarme || 1),
+ ch =
+ (one.ch ?? img.height) +
+ (((one.acw ?? img.height) - (one.cw ?? img.height)) *
+ (farme - beforefarme)) /
+ (afterfarme - beforefarme || 1),
+ x =
+ (one.x ?? 0) +
+ (((one.ax ?? 0) - (one.x ?? 0)) * (farme - beforefarme)) /
+ (afterfarme - beforefarme || 1),
+ y =
+ (one.y ?? 0) +
+ (((one.ay ?? 0) - (one.y ?? 0)) * (farme - beforefarme)) /
+ (afterfarme - beforefarme || 1),
+ w =
+ (one.w ?? 2028) +
+ (((one.aw ?? 2028) - (one.w ?? 2028)) *
+ (farme - beforefarme)) /
+ (afterfarme - beforefarme || 1),
+ h =
+ (one.h ?? 1248) +
+ (((one.aw ?? 1248) - (one.w ?? 1248)) *
+ (farme - beforefarme)) /
+ (afterfarme - beforefarme || 1);
+ ctx.drawImage(img, cx, cy, cw, ch, x, y, w, h);
+ }
+ }
+ });
+ soundList.forEach(function (one) {
+ const lisen =
+ one.sound &&
+ core.material.sounds[one.sound] &&
+ core.musicStatus.soundStatus;
+ if (farme == one.startfarme && lisen) {
+ if (one.stopbefore) core.stopSound();
+ core.playSound(sound);
+ }
+ });
+ farme++;
+ ctx.globalAlpha = 1;
+ ctx.restore();
- if (farme > allFarme) {
- core.unregisterAnimationFrame("animationDrawable");
- over.style.display = "none";
- core.doAction();
- }
- }
- }
- );
- };
- },
+ if (farme > allFarme) {
+ core.unregisterAnimationFrame("animationDrawable");
+ over.style.display = "none";
+ core.doAction();
+ }
+ }
+ }
+ );
+ };
+},
"musicMode": function () {
// 在此增加新插件
const music = document.createElement("canvas"); //CGui画布设置
@@ -14307,8 +14332,8 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
drawUI() {
//绘制页面
core.clearMap(music);
- const bgVertical = core.material.images.images["bg_2010.png"]; //竖屏背景
- const bg = core.material.images.images["bg_5043.png"]; //竖屏背景
+ const bgVertical = core.material.images.images["bg_2010.webp"]; //竖屏背景
+ const bg = core.material.images.images["bg_5043.webp"]; //竖屏背景
if (core.domStyle.isVertical) {
//竖屏
@@ -14397,79 +14422,72 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
};
},
"横屏切换": function () {
- // 在此增加新插件
- this.triggerFullscreen = async function (full) {
- if (!!document.fullscreenElement && !full) {
- if (window.jsinterface) {
- window.jsinterface.requestPortrait();
- return;
- }
- await document.exitFullscreen();
- }
- if (full && !document.fullscreenElement) {
- if (window.jsinterface) {
- window.jsinterface.requestLandscape();
- return;
- }
- await document.body.requestFullscreen();
- }
- }
- this.abc = function () {
- var orientation =
- (screen.orientation || {}).type ||
- screen.mozOrientation ||
- screen.msOrientation;
+ // 在此增加新插件
+ this.triggerFullscreen = async function (full) {
+ if (!!document.fullscreenElement && !full) {
+ if (window.jsinterface) {
+ window.jsinterface.requestPortrait();
+ return;
+ }
+ await document.exitFullscreen();
+ }
+ if (full && !document.fullscreenElement) {
+ if (window.jsinterface) {
+ window.jsinterface.requestLandscape();
+ return;
+ }
+ await document.body.requestFullscreen();
+ }
+ };
+ this.abc = function () {
+ var orientation =
+ (screen.orientation || {}).type ||
+ screen.mozOrientation ||
+ screen.msOrientation;
- if (orientation === "landscape-primary") {
- console.log("That looks good.");
- } else if (orientation === "landscape-secondary") {
- console.log("Mmmh... the screen is upside down!");
- } else if (
- orientation === "portrait-secondary" ||
- orientation === "portrait-primary"
- ) {
- console.log("Mmmh... you should rotate your device to landscape");
- } else if (orientation === undefined) {
- console.log("The orientation API isn't supported in this browser :(");
- }
- }
-},
+ if (orientation === "landscape-primary") {
+ console.log("That looks good.");
+ } else if (orientation === "landscape-secondary") {
+ console.log("Mmmh... the screen is upside down!");
+ } else if (
+ orientation === "portrait-secondary" ||
+ orientation === "portrait-primary"
+ ) {
+ console.log("Mmmh... you should rotate your device to landscape");
+ } else if (orientation === undefined) {
+ console.log("The orientation API isn't supported in this browser :(");
+ }
+ };
+ },
"图片压缩webp导出": function () {
// 在此增加新插件
//使用方法:进入游戏后开始游戏,F12打开控制台,输入core.towebp(image),image为已在全塔属性中注册过的图片名字,需要""括起来
this.towebp = function (image) {
- const canvas = document.createElement('canvas'); //背景画布设置
- const ctx = canvas.getContext("2d")
- const img = core.material.images.images[image]
- canvas.width = img.width
- canvas.height = img.height
- ctx.drawImage(img, 0, 0)
- const webpDataURL = canvas.toDataURL("image/webp", 0.85) //第二个参数为画面质量,范围为0-1,1为无损
- console.log(webpDataURL)
- const link = document.createElement("a")
- link.href = webpDataURL
- const name = image.substring(0, image.indexOf("."))
- link.download = name + ".webp"
- link.click()
- }
+ const canvas = document.createElement("canvas"); //背景画布设置
+ const ctx = canvas.getContext("2d");
+ const img = core.material.images.images[image];
+ canvas.width = img.width;
+ canvas.height = img.height;
+ ctx.drawImage(img, 0, 0);
+ const webpDataURL = canvas.toDataURL("image/webp", 0.85); //第二个参数为画面质量,范围为0-1,1为无损
+ console.log(webpDataURL);
+ const link = document.createElement("a");
+ link.href = webpDataURL;
+ const name = image.substring(0, image.indexOf("."));
+ link.download = name + ".webp";
+ link.click();
+ };
this.towebpall = function () {
- const canvas = document.createElement('canvas'); //背景画布设置
- const ctx = canvas.getContext("2d")
-
- core.material.images.image.forEach((img) => {
- core.clearMap(ctx)
- canvas.width = img.width
- canvas.height = img.height
- ctx.drawImage(img, 0, 0)
- const webpDataURL = canvas.toDataURL("image/webp", 0.85) //第二个参数为画面质量,范围为0-1,1为无损
- console.log(webpDataURL)
- const link = document.createElement("a")
- link.href = webpDataURL
- const name = image.substring(0, image.indexOf("."))
- link.download = name + ".webp"
- link.click()
- })
- }
- this.towebpsome = function (images) { images.forEach((image) => { core.towebp(image) }) }
+ const canvas = document.createElement("canvas"); //背景画布设置
+ const ctx = canvas.getContext("2d");
+ for (const image in core.material.images.images) {
+ this.towebp(image);
+ }
+ };
+ this.towebpsome = function (images) {
+ images.forEach((image) => {
+ core.towebp(image);
+ });
+ };
}
}
\ No newline at end of file
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