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370f285964
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refactor: 删除污染严重的 TEnemy 和 THero,仅在战斗系统中包含
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2026-05-17 23:56:40 +08:00 |
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7428f41c93
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refactor: 移除 data-utils 包
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2026-05-17 22:03:22 +08:00 |
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0f5b1f4d80
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refactor: 删除旧 Range 接口
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2026-05-17 21:50:49 +08:00 |
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8f4c4b7df2
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refactor: 将 Layer 0 单独放到一个包
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2026-05-17 21:32:23 +08:00 |
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9ada0796b3
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refactor: Layer2 数据拆分至 data-system
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2026-05-16 17:06:18 +08:00 |
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93b5349248
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refactor: 激光地图伤害换用新 IFaceManager 接口
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2026-05-12 19:59:10 +08:00 |
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fbdd609001
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feat: 动态图层
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2026-05-11 23:35:46 +08:00 |
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c43bfa2ab0
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refactor: 地图存档的加载适配
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2026-04-26 15:31:27 +08:00 |
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476f735adc
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refactor: manager 的复用方案 & fix: 类型错误
Co-authored-by: Copilot <copilot@github.com>
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2026-04-24 23:12:18 +08:00 |
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8c1becc9f1
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refactor: 存档系统 & 勇士属性存档
Co-authored-by: Copilot <copilot@github.com>
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2026-04-24 17:29:13 +08:00 |
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1a569804d8
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refactor: getFlag
CodeQL / Analyze (javascript) (push) Has been cancelled
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2026-04-21 15:46:59 +08:00 |
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79d06c31df
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refactor: 伤害计算
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2026-04-17 17:49:24 +08:00 |
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eaa725553b
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refactor: 怪物系统与勇士属性系统联动
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2026-04-17 15:34:44 +08:00 |
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89936416e1
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chore: 添加必要注释
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2026-04-16 13:30:52 +08:00 |
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39e91b241f
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refactor: 将旧样板怪物移植单独提取出来
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2026-04-15 23:12:28 +08:00 |
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6c1acb990e
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reafactor: 目录结构修改
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2026-04-15 22:32:07 +08:00 |
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63e1a01fab
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feat: 内置最终效果
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2026-04-15 18:48:59 +08:00 |
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4c0960fff7
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refactor: Range 接口重构
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2026-04-15 15:07:17 +08:00 |
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a24911400f
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refactor: 怪物基本属性改为泛型
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2026-04-15 14:49:36 +08:00 |
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057d5ab813
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feat: 怪物及地图伤害系统
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2026-04-14 18:10:21 +08:00 |
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bea2725d6a
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feat: 将 HumanBreak 新内容移植入该样板
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2026-02-28 22:56:59 +08:00 |
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6bf32174d8
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init: 2.B
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2026-02-28 20:23:34 +08:00 |
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