mirror of
https://github.com/unanmed/ginka-generator.git
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176 lines
7.2 KiB
JSON
176 lines
7.2 KiB
JSON
{
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"datasetId": 468713377296,
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"data": {
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"93529307366/MT1": {
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"text": [
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"左右对称结构,右侧包含一个红宝石,左侧包含一个蓝宝石,怪物全部是中等强度",
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"画一个左右对称,怪物强度中等,需要开门才能上楼的地图",
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"生成一个有两把黄钥匙,三个黄门,四个血瓶,四个怪物的左右对称地图"
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],
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"map": [
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[1, 1, 1, 1, 1, 1, 1],
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[1, 5, 1, 10, 1, 5, 1],
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[1, 8, 0, 2, 0, 8, 1],
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[1, 4, 1, 6, 1, 3, 1],
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[1, 8, 6, 2, 6, 8, 1],
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[1, 5, 1, 10, 1, 5, 1],
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[1, 1, 1, 1, 1, 1, 1]
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],
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"size": [7, 7]
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},
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"93529307366/MT2": {
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"text": [
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"画一个主干道上只有弱怪,没有宝石,包含咸鱼门的地图",
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"宝石被中等怪物守护,也可以通过开咸鱼门获得,以弱怪为主的地图",
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"这是一个主干道在地图边缘的地图,可以考虑开一个黄门提前获得宝石"
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],
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"map": [
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[1, 1, 1, 1, 1, 1, 1],
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[1, 5, 7, 10, 0, 7, 1],
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[1, 1, 5, 1, 1, 2, 1],
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[1, 0, 7, 0, 1, 5, 1],
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[1, 6, 1, 6, 1, 7, 1],
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[1, 5, 1, 4, 8, 10, 1],
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[1, 1, 1, 1, 1, 1, 1]
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],
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"size": [7, 7]
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},
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"93529307366/MT3": {
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"text": [
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"一个红宝石在黄门里面,门前有一个强怪守护,另一个红宝石可以打败一个中怪和两个弱怪后获得",
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"画一个主干道在中间,左侧有一个强怪守护的红宝石,右侧有一个红宝石的地图",
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"生成一个左侧怪物较强,右侧怪物较弱的地图,右侧有一个黄门捷径"
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],
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"map": [
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[1, 1, 1, 1, 1, 1, 1],
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[1, 3, 1, 10, 7, 3, 1],
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[1, 6, 1, 5, 1, 7, 1],
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[1, 9, 1, 8, 1, 6, 1],
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[1, 5, 8, 0, 1, 7, 1],
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[1, 2, 1, 5, 7, 10, 1],
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[1, 1, 1, 1, 1, 1, 1]
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],
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"size": [7, 7]
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},
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"93529307366/MT4": {
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"text": [
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"生成一个左右异形对称,包含各种强度的怪物,有中怪守护红宝石,强怪守护蓝宝石的地图",
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"防御宝石由强怪守护,攻击宝石由中怪守护,左右不完全对称的地图",
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"画一个可以通过开门绕过一个中等强度怪物和两个弱怪,包含三个血瓶,攻防宝石各一个的地图"
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],
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"map": [
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[1, 1, 1, 1, 1, 1, 1],
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[1, 5, 7, 10, 7, 0, 1],
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[1, 8, 1, 6, 1, 8, 1],
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[1, 3, 1, 5, 7, 5, 1],
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[1, 1, 1, 6, 1, 1, 1],
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[1, 10, 8, 0, 9, 4, 1],
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[1, 1, 1, 1, 1, 1, 1]
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],
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"size": [7, 7]
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},
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"93529307366/MT5": {
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"text": [
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"画一个左上右下对称,中间全是门和宝石,周围全是怪物和血瓶的地图",
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"中间的门构成一个叉号状,空余位置填充宝石,外围包含怪物和血瓶,几乎没有空地的地图",
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"生成一个偏资源向的楼层,有很多资源集中在中间,但是需要开门才能获得,地图外围有怪物挡路"
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],
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"map": [
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[1, 1, 1, 1, 1, 1, 1],
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[1, 8, 5, 7, 0, 10, 1],
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[1, 5, 6, 4, 6, 0, 1],
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[1, 7, 3, 6, 3, 7, 1],
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[1, 2, 6, 4, 6, 5, 1],
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[1, 10, 2, 7, 5, 8, 1],
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[1, 1, 1, 1, 1, 1, 1]
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],
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"size": [7, 7]
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},
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"93529307366/MT6": {
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"text": [
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"上楼梯在蓝门里面,需要开门才能上楼,怪物强度比较高,没有弱怪,宝石全由强怪守护,但是其中一个也可以咸门获得",
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"画一个接近左右对称的地图,最好能好看点",
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"生成一个有一把黄钥匙,怪物强度高的地图"
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],
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"map": [
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[1, 1, 1, 1, 1, 1, 1],
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[1, 5, 6, 4, 1, 10, 1],
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[1, 6, 1, 9, 1, 5, 1],
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[1, 8, 0, 6, 0, 8, 1],
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[1, 5, 1, 10, 1, 2, 1],
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[1, 9, 3, 1, 4, 9, 1],
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[1, 1, 1, 1, 1, 1, 1]
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],
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"size": [7, 7]
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},
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"93529307366/MT7": {
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"text": [
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"画一个几乎全由怪物组成,没有宝石,只有血瓶钥匙和门的地图",
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"怪物强度高,但是血瓶数量多",
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"可以直接开门上楼,没有宝石的地图"
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],
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"map": [
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[1, 1, 1, 1, 1, 1, 1],
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[1, 5, 9, 2, 9, 5, 1],
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[1, 8, 0, 10, 0, 8, 1],
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[1, 5, 9, 6, 9, 5, 1],
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[1, 0, 8, 10, 8, 0, 1],
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[1, 6, 0, 5, 0, 6, 1],
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[1, 1, 1, 1, 1, 1, 1]
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],
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"size": [7, 7]
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},
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"93529307366/MT8": {
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"text": [
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"以走廊为主,没有强怪,只有弱怪和中怪,有一定数量的宝石的地图",
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"画一个蓝海风,以走廊为主的地图",
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"生成一个资源比较丰富,有宝石、血瓶,需要开门才能上楼,有一些咸鱼门的地图"
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],
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"map": [
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[1, 1, 1, 1, 1, 1, 1],
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[1, 5, 8, 10, 7, 2, 1],
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[1, 2, 1, 5, 1, 7, 1],
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[1, 3, 1, 3, 6, 4, 1],
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[1, 6, 1, 6, 1, 8, 1],
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[1, 10, 7, 5, 1, 5, 1],
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[1, 1, 1, 1, 1, 1, 1]
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],
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"size": [7, 7]
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},
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"93529307366/MT9": {
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"text": [
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"左右基本对称,但是入口不对称,宝石种类不对称的地图",
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"画一个左右基本对称,没有强怪的地图",
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"生成一个有两个红宝石,一个蓝宝石,很多血瓶,没有强怪的地图"
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],
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"map": [
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[1, 1, 1, 1, 1, 1, 1],
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[1, 4, 1, 10, 1, 3, 1],
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[1, 5, 7, 0, 7, 5, 1],
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[1, 8, 6, 5, 6, 8, 1],
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[1, 5, 8, 6, 8, 5, 1],
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[1, 10, 5, 1, 5, 3, 1],
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[1, 1, 1, 1, 1, 1, 1]
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],
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"size": [7, 7]
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},
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"93529307366/MT10": {
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"text": [
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"左右对称的 Boss 层",
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"画一个 Boss 层,入口在上方,Boss 在下方,中间有几个弱怪挡路",
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"生成一个 Boss 层,可以咸门提前拿资源"
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],
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"map": [
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[1, 1, 1, 1, 1, 1, 1],
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[1, 5, 1, 10, 1, 5, 1],
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[1, 6, 7, 7, 7, 6, 1],
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[1, 1, 6, 5, 6, 1, 1],
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[1, 4, 5, 9, 5, 4, 1],
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[1, 3, 1, 1, 1, 3, 1],
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[1, 1, 1, 1, 1, 1, 1]
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],
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"size": [7, 7]
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}
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}
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}
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