import torch from torch_geometric.data import Data def convert_map_to_graph(map): rows = len(map) cols = len(map[0]) node_indices = {} valid_nodes = [] node_counter = 0 for r in range(rows): for c in range(cols): if map[r][c] != 1: # 排除墙体 node_indices[(r, c)] = node_counter valid_nodes.append((r, c, map[r][c])) # (行, 列, 地形类型) node_counter += 1 edge_list = [] for (r, c, _) in valid_nodes: node = node_indices[(r, c)] if c + 1 < cols and (r, c + 1) in node_indices: edge_list.append((node, node_indices[(r, c + 1)])) if r + 1 < rows and (r + 1, c) in node_indices: edge_list.append((node, node_indices[(r + 1, c)])) edge_index = torch.tensor(edge_list, dtype=torch.long).T node_features = torch.tensor([node_type for (_, _, node_type) in valid_nodes], dtype=torch.long) return Data(x=node_features, edge_index=edge_index)