feat: app init & new ginka data process

This commit is contained in:
unanmed 2025-04-27 20:55:35 +08:00
parent 5be9decf95
commit f8d6160e5f
25 changed files with 1603 additions and 128 deletions

4
.gitignore vendored
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@ -6,4 +6,6 @@ ginka-eval.json
minamo-dataset.json minamo-dataset.json
minamo-eval.json minamo-eval.json
datasets datasets
*.log *.log
app/model/*
!app/model/.gitkeep

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@ -11,12 +11,9 @@ GINKA Model 内部集成了 Minamo Model 用做判别器,与 Ginka Model 对
1. 选择楼层,可以是剧情层、战斗层等,但是需要满足下述条件 1. 选择楼层,可以是剧情层、战斗层等,但是需要满足下述条件
2. 楼层中不应该有闲置怪,不应该在直线上有无间隔连续 3 个以上的怪物,不应该有无法到达的区域,不宜有过多的入口 2. 楼层中不应该有闲置怪,不应该在直线上有无间隔连续 3 个以上的怪物,不应该有无法到达的区域,不宜有过多的入口
3. 最外面一层围上一圈墙壁(箭头楼层切换除外) 3. 最外面一层围上一圈墙壁(箭头楼层切换除外)
4. 将所有的墙壁换成黄墙(数字 1 4. 所有箭头换成样板原版箭头(数字 91 至 94所有上下楼梯换成样板原版楼梯数字 87 和 88
5. 将所有的血瓶换成红血瓶(数字 31所有红宝石换成最基础的红宝石数字 27蓝宝石换成最基础的蓝宝石数字 28绿宝石换成最基础的绿宝石数字 29道具全部换为幸运金币数字 53剑盾可以当成红蓝宝石看待删除除此之外的资源或者换成允许的资源 5. (可选,不改的话会自动按攻防和计算)怪物分为三个强度,弱怪,中怪,强怪,弱怪换为绿头怪(数字 201中怪换成红头怪数字 202强怪换成青头怪数字 203
6. 所有钥匙换成黄钥匙(数字 21所有门换成黄门数字 81 6. 在 `project` 文件夹下创建 `ginka-config.json` 文件,双击进入编辑,粘贴如下模板:
7. 所有箭头换成样板原版箭头(数字 91 至 94所有上下楼梯换成样板原版楼梯数字 87 和 88
8. 怪物分为三个强度,弱怪,中怪,强怪,弱怪换为绿头怪(数字 201中怪换成红头怪数字 202强怪换成青头怪数字 203
9. 在 `project` 文件夹下创建 `ginka-config.json` 文件,双击进入编辑,粘贴如下模板:
```json ```json
{ {
@ -26,11 +23,23 @@ GINKA Model 内部集成了 Minamo Model 用做判别器,与 Ginka Model 对
"MT11": [3, 3, 7, 7] "MT11": [3, 3, 7, 7]
} }
}, },
"mapping": {
"redGem": [27],
"blueGem": [28],
"greenGem": [29],
"item": [47, 49, 50, 53],
"potion": [31, 32, 33, 34],
"key": [21, 22, 23],
"door": [81, 82, 83, 85],
"wall": [1]
},
"data": {} "data": {}
} }
``` ```
其中,`clip` 属性表示你的每张地图的那一部分会被当成数据集,例如填写 `[0, 0, 13, 13]` 就会让坐标为 `(0, 0)`,长宽为 `(13, 13)` 的矩形内容作为数据集。`special` 属性允许你针对单独的某几层设置不同的裁剪方式,例如设置 `MT11``[3, 3, 7, 7]` 等,如果没有设置默认使用 `defaults` 的裁剪方式。最好保证每个楼层大小一致,不然我还要手动分类。 其中,`clip` 属性表示你的每张地图的那一部分会被当成数据集,例如填写 `[0, 0, 13, 13]` 就会让坐标为 `(0, 0)`,长宽为 `(13, 13)` 的矩形内容作为数据集。`special` 属性允许你针对单独的某几层设置不同的裁剪方式,例如设置 `MT11``[3, 3, 7, 7]` 等,如果没有设置默认使用 `defaults` 的裁剪方式。最好保证每个楼层大小一致,不然我还要手动分类。
10. 在全塔属性中的楼层列表中去除不在数据集内的楼层 `mapping` 中表示每种图块的图块数字,如果自己添加了一些新的宝石、门、道具等,需要在里面填写
11. 将 `project` 文件夹打包发给我即可
7. 在全塔属性中的楼层列表中去除不在数据集内的楼层
8. 将 `project` 文件夹打包发给我即可

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app/backend/app.py Normal file
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@ -0,0 +1,63 @@
import os
import torch
from flask import Flask, request, jsonify, send_from_directory
device = torch.device('cuda' if torch.cuda.is_available() else 'cpu')
generator = None
# ====== Flask部分 ======
app = Flask(__name__, static_folder='../frontend/dist', static_url_path='')
@app.route('/')
def serve_index():
# 返回 Vue 打包后的 index.html
return send_from_directory(app.static_folder, 'index.html')
@app.route('/generate', methods=['POST'])
def generate_map():
"""
接收请求调用模型生成地图返回JSON
"""
try:
# 你可以根据需要从request.json里读取参数
params = request.json or {}
# 假设你的模型输入是随机噪声或固定向量
# 下面是示例代码,根据你真实情况修改
noise = torch.randn(1, 1024, device=device)
with torch.no_grad():
output = generator(noise)
# 假设output是 [B, H, W] 分类结果
# 转为CPU转成Python list
map_data = output.argmax(dim=1).squeeze(0).cpu().tolist()
return jsonify({
'status': 'success',
'map': map_data
})
except Exception as e:
return jsonify({
'status': 'error',
'message': str(e)
}), 500
@app.errorhandler(404)
def not_found(e):
# 如果找不到文件返回前端index.html前端路由支持
return send_from_directory(app.static_folder, 'index.html')
# ====== 启动 ======
if __name__ == '__main__':
# 检查模型
if os.path.exists("../model/ginka"):
from ..model.ginka.model import GinkaModel
generator = GinkaModel()
generator.to(device)
generator.eval()
state = torch.load("../model/ginka.pth", map_location=device)
generator.load_state_dict(state["model_state"])
app.run(host='0.0.0.0', port=3444, debug=True)
else:
print("未找到模型定义,请先下载模型并命名为 ginka放置在 model 文件夹中!")

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app/frontend/.gitignore vendored Normal file
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@ -0,0 +1,24 @@
# Logs
logs
*.log
npm-debug.log*
yarn-debug.log*
yarn-error.log*
pnpm-debug.log*
lerna-debug.log*
node_modules
dist
dist-ssr
*.local
# Editor directories and files
.vscode/*
!.vscode/extensions.json
.idea
.DS_Store
*.suo
*.ntvs*
*.njsproj
*.sln
*.sw?

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{
"recommendations": ["Vue.volar"]
}

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# Vue 3 + TypeScript + Vite
This template should help get you started developing with Vue 3 and TypeScript in Vite. The template uses Vue 3 `<script setup>` SFCs, check out the [script setup docs](https://v3.vuejs.org/api/sfc-script-setup.html#sfc-script-setup) to learn more.
Learn more about the recommended Project Setup and IDE Support in the [Vue Docs TypeScript Guide](https://vuejs.org/guide/typescript/overview.html#project-setup).

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<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<link rel="icon" type="image/svg+xml" href="/vite.svg" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Vite + Vue + TS</title>
</head>
<body>
<div id="app"></div>
<script type="module" src="/src/main.ts"></script>
</body>
</html>

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app/frontend/package.json Normal file
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{
"name": "frontend",
"private": true,
"version": "0.0.0",
"type": "module",
"scripts": {
"dev": "vite",
"build": "vue-tsc -b && vite build",
"preview": "vite preview"
},
"dependencies": {
"@ant-design/icons-vue": "^7.0.1",
"@types/lodash-es": "^4.17.12",
"ant-design-vue": "^4.2.6",
"lodash-es": "^4.17.21",
"vue": "^3.5.13"
},
"devDependencies": {
"@vitejs/plugin-vue": "^5.2.2",
"@vue/tsconfig": "^0.7.0",
"typescript": "~5.7.2",
"vite": "^6.3.1",
"vue-tsc": "^2.2.8"
}
}

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onlyBuiltDependencies:
- core-js

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<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" class="iconify iconify--logos" width="31.88" height="32" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 257"><defs><linearGradient id="IconifyId1813088fe1fbc01fb466" x1="-.828%" x2="57.636%" y1="7.652%" y2="78.411%"><stop offset="0%" stop-color="#41D1FF"></stop><stop offset="100%" stop-color="#BD34FE"></stop></linearGradient><linearGradient id="IconifyId1813088fe1fbc01fb467" x1="43.376%" x2="50.316%" y1="2.242%" y2="89.03%"><stop offset="0%" stop-color="#FFEA83"></stop><stop offset="8.333%" stop-color="#FFDD35"></stop><stop offset="100%" stop-color="#FFA800"></stop></linearGradient></defs><path fill="url(#IconifyId1813088fe1fbc01fb466)" d="M255.153 37.938L134.897 252.976c-2.483 4.44-8.862 4.466-11.382.048L.875 37.958c-2.746-4.814 1.371-10.646 6.827-9.67l120.385 21.517a6.537 6.537 0 0 0 2.322-.004l117.867-21.483c5.438-.991 9.574 4.796 6.877 9.62Z"></path><path fill="url(#IconifyId1813088fe1fbc01fb467)" d="M185.432.063L96.44 17.501a3.268 3.268 0 0 0-2.634 3.014l-5.474 92.456a3.268 3.268 0 0 0 3.997 3.378l24.777-5.718c2.318-.535 4.413 1.507 3.936 3.838l-7.361 36.047c-.495 2.426 1.782 4.5 4.151 3.78l15.304-4.649c2.372-.72 4.652 1.36 4.15 3.788l-11.698 56.621c-.732 3.542 3.979 5.473 5.943 2.437l1.313-2.028l72.516-144.72c1.215-2.423-.88-5.186-3.54-4.672l-25.505 4.922c-2.396.462-4.435-1.77-3.759-4.114l16.646-57.705c.677-2.35-1.37-4.583-3.769-4.113Z"></path></svg>

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app/frontend/src/App.vue Normal file
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<script setup lang="ts">
import HelloWorld from './components/HelloWorld.vue'
</script>
<template>
<div>
<a href="https://vite.dev" target="_blank">
<img src="/vite.svg" class="logo" alt="Vite logo" />
</a>
<a href="https://vuejs.org/" target="_blank">
<img src="./assets/vue.svg" class="logo vue" alt="Vue logo" />
</a>
</div>
<HelloWorld msg="Vite + Vue" />
</template>
<style scoped>
.logo {
height: 6em;
padding: 1.5em;
will-change: filter;
transition: filter 300ms;
}
.logo:hover {
filter: drop-shadow(0 0 2em #646cffaa);
}
.logo.vue:hover {
filter: drop-shadow(0 0 2em #42b883aa);
}
</style>

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@ -0,0 +1 @@
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" class="iconify iconify--logos" width="37.07" height="36" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 198"><path fill="#41B883" d="M204.8 0H256L128 220.8L0 0h97.92L128 51.2L157.44 0h47.36Z"></path><path fill="#41B883" d="m0 0l128 220.8L256 0h-51.2L128 132.48L50.56 0H0Z"></path><path fill="#35495E" d="M50.56 0L128 133.12L204.8 0h-47.36L128 51.2L97.92 0H50.56Z"></path></svg>

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<script setup lang="ts">
import { ref } from 'vue'
defineProps<{ msg: string }>()
const count = ref(0)
</script>
<template>
<h1>{{ msg }}</h1>
<div class="card">
<button type="button" @click="count++">count is {{ count }}</button>
<p>
Edit
<code>components/HelloWorld.vue</code> to test HMR
</p>
</div>
<p>
Check out
<a href="https://vuejs.org/guide/quick-start.html#local" target="_blank"
>create-vue</a
>, the official Vue + Vite starter
</p>
<p>
Learn more about IDE Support for Vue in the
<a
href="https://vuejs.org/guide/scaling-up/tooling.html#ide-support"
target="_blank"
>Vue Docs Scaling up Guide</a
>.
</p>
<p class="read-the-docs">Click on the Vite and Vue logos to learn more</p>
</template>
<style scoped>
.read-the-docs {
color: #888;
}
</style>

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import { createApp } from 'vue'
import './style.css'
import App from './App.vue'
createApp(App).mount('#app')

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@ -0,0 +1,79 @@
:root {
font-family: system-ui, Avenir, Helvetica, Arial, sans-serif;
line-height: 1.5;
font-weight: 400;
color-scheme: light dark;
color: rgba(255, 255, 255, 0.87);
background-color: #242424;
font-synthesis: none;
text-rendering: optimizeLegibility;
-webkit-font-smoothing: antialiased;
-moz-osx-font-smoothing: grayscale;
}
a {
font-weight: 500;
color: #646cff;
text-decoration: inherit;
}
a:hover {
color: #535bf2;
}
body {
margin: 0;
display: flex;
place-items: center;
min-width: 320px;
min-height: 100vh;
}
h1 {
font-size: 3.2em;
line-height: 1.1;
}
button {
border-radius: 8px;
border: 1px solid transparent;
padding: 0.6em 1.2em;
font-size: 1em;
font-weight: 500;
font-family: inherit;
background-color: #1a1a1a;
cursor: pointer;
transition: border-color 0.25s;
}
button:hover {
border-color: #646cff;
}
button:focus,
button:focus-visible {
outline: 4px auto -webkit-focus-ring-color;
}
.card {
padding: 2em;
}
#app {
max-width: 1280px;
margin: 0 auto;
padding: 2rem;
text-align: center;
}
@media (prefers-color-scheme: light) {
:root {
color: #213547;
background-color: #ffffff;
}
a:hover {
color: #747bff;
}
button {
background-color: #f9f9f9;
}
}

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/// <reference types="vite/client" />

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{
"extends": "@vue/tsconfig/tsconfig.dom.json",
"compilerOptions": {
"tsBuildInfoFile": "./node_modules/.tmp/tsconfig.app.tsbuildinfo",
/* Linting */
"strict": true,
"noUnusedLocals": true,
"noUnusedParameters": true,
"noFallthroughCasesInSwitch": true,
"noUncheckedSideEffectImports": true
},
"include": ["src/**/*.ts", "src/**/*.tsx", "src/**/*.vue"]
}

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@ -0,0 +1,7 @@
{
"files": [],
"references": [
{ "path": "./tsconfig.app.json" },
{ "path": "./tsconfig.node.json" }
]
}

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@ -0,0 +1,24 @@
{
"compilerOptions": {
"tsBuildInfoFile": "./node_modules/.tmp/tsconfig.node.tsbuildinfo",
"target": "ES2022",
"lib": ["ES2023"],
"module": "ESNext",
"skipLibCheck": true,
/* Bundler mode */
"moduleResolution": "bundler",
"allowImportingTsExtensions": true,
"isolatedModules": true,
"moduleDetection": "force",
"noEmit": true,
/* Linting */
"strict": true,
"noUnusedLocals": true,
"noUnusedParameters": true,
"noFallthroughCasesInSwitch": true,
"noUncheckedSideEffectImports": true
},
"include": ["vite.config.ts"]
}

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@ -0,0 +1,12 @@
import { defineConfig } from 'vite';
import vue from '@vitejs/plugin-vue';
// https://vite.dev/config/
export default defineConfig({
plugins: [vue()],
server: {
proxy: {
'/generate': 'http://localhost:3444'
}
}
});

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app/model/.gitkeep Normal file
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@ -1,3 +1,5 @@
import { GinkaConfig } from './types';
const numMap: Record<number, number> = { const numMap: Record<number, number> = {
0: 0, // 空地 0: 0, // 空地
1: 1, // 墙壁 1: 1, // 墙壁
@ -16,40 +18,10 @@ const numMap: Record<number, number> = {
93: 11, // 箭头 93: 11, // 箭头
94: 11, // 箭头 94: 11, // 箭头
53: 12, // 道具 53: 12, // 道具
29: 13, // 绿宝石 29: 13 // 绿宝石
}; };
const apeiriaMap: Record<number, number> = { export interface Enemy {
0: 0, // 空地
1: 1, // 墙壁
224: 1, // 吸血鬼,视为墙壁
21: 2, // 黄钥匙
22: 2, // 蓝钥匙
23: 2, // 红钥匙
27: 3, // 红宝石
28: 4, // 蓝宝石
29: 13, // 绿宝石
31: 5, // 红血瓶
32: 5, // 蓝血瓶
33: 5, // 绿血瓶
34: 5, // 黄血瓶
81: 6, // 门
201: 7, // 弱怪
202: 8, // 中怪
203: 9, // 强怪
87: 10, // 楼梯
88: 10, // 楼梯
161: 11, // 箭头
162: 11, // 箭头
163: 11, // 箭头
164: 11, // 箭头
53: 12, // 幸运金币
50: 12, // 飞
49: 12, // 炸
47: 12 // 破
};
export interface ApeiriaEnemy {
hp: number; hp: number;
atk: number; atk: number;
def: number; def: number;
@ -58,95 +30,81 @@ export interface ApeiriaEnemy {
function convert( function convert(
map: number[][], map: number[][],
[x, y, w, h]: [number, number, number, number], [x, y, w, h]: [number, number, number, number],
name: string, config: GinkaConfig,
floorId: string, enemyMap: Record<number, Enemy>
numMap: Record<number, number>
) { ) {
const clipped: number[][] = []; const clipped: number[][] = [];
// 1. 裁剪
for (let nx = x; nx < x + w; nx++) { for (let nx = x; nx < x + w; nx++) {
const row: number[] = []; const row: number[] = [];
for (let ny = y; ny < y + h; ny++) { for (let ny = y; ny < y + h; ny++) {
const num = numMap[map[nx][ny]]; row.push(map[ny][nx]);
if (num === void 0) {
console.log(
`⚠️ 魔塔 ${name} 的楼层 ${floorId} 中出现未知图块类型:${map[nx][ny]}`
);
}
row.push(num ?? 0);
} }
clipped.push(row); clipped.push(row);
} }
// 2. 转换怪物
const enemySet = new Set<Enemy>();
for (let nx = 0; nx < w; nx++) {
for (let ny = 0; ny < h; ny++) {
const tile = clipped[ny][nx];
if (tile === 201 || tile === 202 || tile === 203) continue;
const enemy = enemyMap[tile];
if (!enemy) continue;
enemySet.add(enemy);
}
}
const attrs = [...enemySet].map(v => (v.atk + v.def) * v.hp);
const maxAttr = Math.max(...attrs);
const minAttr = Math.min(...attrs);
const delta = maxAttr - minAttr;
for (let ny = 0; ny < w; ny++) {
for (let nx = 0; nx < h; nx++) {
const tile = clipped[ny][nx];
if (tile === 201 || tile === 202 || tile === 203) continue;
const enemy = enemyMap[tile];
if (!enemy) continue;
// 替换为弱怪/中怪/强怪
const attr = (enemy.atk + enemy.def) * enemy.hp;
const ad = attr - minAttr;
if (ad < delta / 3) {
clipped[ny][nx] = 7;
} else if (ad < (delta * 2) / 3) {
clipped[ny][nx] = 8;
} else {
clipped[ny][nx] = 9;
}
}
}
// 3. 转换一般图块
const mapping: Record<number, number> = {};
config.mapping.wall.forEach(v => (mapping[v] = 1));
config.mapping.key.forEach(v => (mapping[v] = 2));
config.mapping.redGem.forEach(v => (mapping[v] = 3));
config.mapping.blueGem.forEach(v => (mapping[v] = 4));
config.mapping.potion.forEach(v => (mapping[v] = 5));
config.mapping.door.forEach(v => (mapping[v] = 6));
config.mapping.item.forEach(v => (mapping[v] = 12));
config.mapping.greenGem.forEach(v => (mapping[v] = 13));
for (let nx = 0; nx < w; nx++) {
for (let ny = 0; ny < h; ny++) {
const tile = clipped[ny][nx];
if (mapping[tile]) clipped[ny][nx] = mapping[tile];
else if (numMap[tile]) clipped[ny][nx] = numMap[tile];
else clipped[ny][nx] = 0;
}
}
return clipped; return clipped;
} }
function convertApeiriaEnemy(
map: number[][],
enemyMap: Record<number, ApeiriaEnemy>
) {
const width = map[0].length;
const height = map.length;
const enemy = new Set<ApeiriaEnemy>();
for (let ny = 0; ny < height; ny++) {
for (let nx = 0; nx < width; nx++) {
const tile = map[ny][nx];
if (tile > 200 && tile <= 280 && tile !== 224) {
// 这些是怪物
if (enemyMap[tile]) enemy.add(enemyMap[tile]);
}
}
}
const attrs = [...enemy].map(v => (v.atk + v.def) * v.hp);
const maxAttr = Math.max(...attrs);
const minAttr = Math.min(...attrs);
const delta = maxAttr - minAttr;
for (let ny = 0; ny < height; ny++) {
for (let nx = 0; nx < width; nx++) {
const tile = map[ny][nx];
if (tile > 200 && tile <= 280 && tile !== 224) {
// 这些是怪物
if (enemyMap[tile]) {
// 替换为弱怪/中怪/强怪
const enemy = enemyMap[tile];
const attr = (enemy.atk + enemy.def) * enemy.hp;
const ad = attr - minAttr;
if (ad < delta / 3) {
map[ny][nx] = 201;
} else if (ad < (delta * 2) / 3) {
map[ny][nx] = 202;
} else {
map[ny][nx] = 203;
}
}
}
}
}
return map;
}
export function convertFloor( export function convertFloor(
map: number[][], map: number[][],
clip: [number, number, number, number], clip: [number, number, number, number],
name: string, config: GinkaConfig,
floorId: string enemyMap: Record<number, Enemy>
) { ) {
return convert(map, clip, name, floorId, numMap); return convert(map, clip, config, enemyMap);
}
export function convertApeiriaMap(
map: number[][],
clip: [number, number, number, number],
name: string,
floorId: string,
enemyMap: Record<number, ApeiriaEnemy>
) {
return convert(
convertApeiriaEnemy(map, enemyMap),
clip,
name,
floorId,
apeiriaMap
);
} }

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@ -14,6 +14,16 @@ export interface TowerInfo {
export interface GinkaConfig extends BaseConfig { export interface GinkaConfig extends BaseConfig {
data: Record<string, string[]>; data: Record<string, string[]>;
mapping: {
redGem: number[];
blueGem: number[];
greenGem: number[];
item: number[];
potion: number[];
key: number[];
door: number[];
wall: number[];
};
} }
export interface GinkaTrainData { export interface GinkaTrainData {

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@ -1,7 +1,7 @@
import { readFile } from 'fs-extra'; import { readFile } from 'fs-extra';
import { join } from 'path'; import { join } from 'path';
import { BaseConfig, TowerInfo } from './types'; import { BaseConfig, GinkaConfig, TowerInfo } from './types';
import { convertApeiriaMap, convertFloor } from './floor'; import { convertFloor } from './floor';
export interface DatasetMergable<T> { export interface DatasetMergable<T> {
datasetId: number; datasetId: number;
@ -118,17 +118,13 @@ export async function getAllFloors(...info: TowerInfo[]) {
// 裁剪地图 // 裁剪地图
const { clip } = tower.config; const { clip } = tower.config;
const area = clip.special[id] ?? clip.defaults; const area = clip.special[id] ?? clip.defaults;
if (tower.name === 'Apeiria') {
return convertApeiriaMap( return convertFloor(
map, map,
area, area,
tower.name, tower.config as GinkaConfig,
id, enemyNumMap
enemyNumMap );
);
} else {
return convertFloor(map, area, tower.name, id);
}
}) })
); );
}) })