HumanBreak/src/core/render/index.tsx

90 lines
2.9 KiB
TypeScript

import { FloorItemDetail } from '@/plugin/fx/itemDetail';
import { FloorDamageExtends } from './preset/damage';
import { LayerDoorAnimate } from './preset/floor';
import { HeroRenderer } from './preset/hero';
import { MotaRenderer } from './render';
import { LayerShadowExtends } from '../fx/shadow';
import { LayerGroupFilter } from '@/plugin/fx/gameCanvas';
import { LayerGroupAnimate } from './preset/animate';
import { LayerGroupPortal } from '@/plugin/fx/portal';
import { LayerGroupHalo } from '@/plugin/fx/halo';
import { FloorViewport } from './preset/viewport';
import { PopText } from '@/plugin/fx/pop';
import { FloorChange } from '@/plugin/fallback';
import { render } from './renderer';
import { defineComponent, ref } from 'vue';
let main: MotaRenderer;
Mota.require('var', 'loading').once('coreInit', () => {
main = new MotaRenderer();
const Com = defineComponent(props => {
return () => (
<container
id="map-draw"
hd
antiAliasing={false}
width={core._PX_}
height={core._PY_}
>
<layer-group
id="layer-main"
ex={[
new FloorDamageExtends(),
new FloorItemDetail(),
new LayerGroupFilter(),
new LayerGroupPortal(),
new LayerGroupHalo(),
new LayerGroupAnimate(),
new FloorViewport()
]}
>
<layer layer="bg" zIndex={10}></layer>
<layer layer="bg2" zIndex={20}></layer>
<layer
layer="event"
zIndex={30}
ex={[
new HeroRenderer(),
new LayerDoorAnimate(),
new LayerShadowExtends()
]}
></layer>
<layer layer="fg" zIndex={40}></layer>
<layer layer="fg2" zIndex={50}></layer>
<PopText id="pop-main" zIndex={80}></PopText>
</layer-group>
<FloorChange id="floor-change" zIndex={50}></FloorChange>
</container>
);
});
main.hide();
render(<Com></Com>, main);
console.log(main);
});
Mota.require('var', 'hook').on('reset', () => {
main.show();
});
Mota.require('var', 'hook').on('restart', () => {
main.hide();
});
export * from './preset';
export * from './renderer';
export * from './adapter';
export * from './cache';
export * from './camera';
export * from './container';
export * from './gl2';
export * from './item';
export * from './render';
export * from './shader';
export * from './sprite';
export * from './transform';
export * from './utils';