// import pop from '@/plugin/pop'; // import use from '@/plugin/use'; // import animate from '@/plugin/animateController'; // import utils from '@/plugin/utils'; // import status from '@/plugin/ui/statusBar'; // import fly from '@/plugin/ui/fly'; // import chase from '@/plugin/chase/chase'; // import webglUtils from '@/plugin/webgl/utils'; // import shadow from '@/plugin/shadow/shadow'; // import gameShadow from '@/plugin/shadow/gameShadow'; // import achievement from '@/plugin/ui/achievement'; // import completion, { floors } from '@/plugin/completion'; // import path from '@/plugin/fx/path'; // import gameCanvas from '@/plugin/fx/gameCanvas'; // import noise from '@/plugin/fx/noise'; // import smooth from '@/plugin/fx/smoothView'; // import frag from '@/plugin/fx/frag'; // import { Mota } from '.'; import * as shadow from '@/plugin/shadow/shadow'; import * as gameShadow from '@/plugin/shadow/gameShadow'; import * as fly from '@/plugin/ui/fly'; import * as chase from '@/plugin/chase/chase'; import * as completion from '@/plugin/completion'; import * as pop from '@/plugin/pop'; import * as frag from '@/plugin/fx/frag'; import * as use from '@/plugin/use'; import * as gameCanvas from '@/plugin/fx/gameCanvas'; import * as smooth from '@/plugin/fx/smoothView'; Mota.Plugin.register('shadow_r', shadow, shadow.init); Mota.Plugin.register('gameShadow_r', gameShadow, gameShadow.init); Mota.Plugin.register('fly_r', fly); Mota.Plugin.register('chase_r', chase); Mota.Plugin.register('completion_r', completion); Mota.Plugin.register('pop_r', pop, pop.init); Mota.Plugin.register('frag_r', frag, frag.init); Mota.Plugin.register('use_r', use); Mota.Plugin.register('gameCanvas_r', gameCanvas); Mota.Plugin.register('smooth_r', smooth, smooth.init); // // todo: 将插件更改为注册形式,分为渲染进程和游戏进程两部分,同时分配优先级 // export function resolvePlugin() { // const toForward: [keyof Mota['plugin'], any][] = [ // ['pop', pop()], // ['use', use()], // ['animate', animate()], // ['utils', utils()], // ['status', status()], // ['fly', fly()], // ['chase', chase()], // ['webglUtils', webglUtils()], // ['shadow', shadow()], // ['gameShadow', gameShadow()], // ['achievement', achievement()], // ['completion', completion()], // ['path', path()], // ['gameCanvas', gameCanvas()], // ['noise', noise()], // ['smooth', smooth()], // ['frag', frag()] // ]; // for (const [key, obj] of toForward) { // mota.plugin[key] = obj; // } // // 完成度相关 // Object.values(floors).forEach((v, i) => { // const from = core.floorIds.indexOf(v[0]); // const to = core.floorIds.indexOf(v[1]); // const all = core.floorIds.slice(from, to + 1); // floors[i + 1] = all; // }); // }