import './system'; import '../plugin/game/index'; import * as damage from './enemy/damage'; import { EventEmitter, IndexedEventEmitter } from '@/core/common/eventEmitter'; import { specials } from './enemy/special'; import { gameListener, hook, loading } from './game'; import * as battle from './enemy/battle'; import * as hero from './state/hero'; import * as miscMechanism from './mechanism/misc'; import { registerPresetState } from './state/preset'; import { ItemState } from './state/item'; import { BlockMover, heroMoveCollection, HeroMover, ObjectMoverBase } from './state/move'; // ----- 类注册 Mota.register('class', 'DamageEnemy', damage.DamageEnemy); Mota.register('class', 'EnemyCollection', damage.EnemyCollection); Mota.register('class', 'EventEmitter', EventEmitter); Mota.register('class', 'IndexedEventEmitter', IndexedEventEmitter); // ----- 函数注册 Mota.register('fn', 'getEnemy', battle.getEnemy); Mota.register('fn', 'getHeroStatusOn', hero.getHeroStatusOn); Mota.register('fn', 'getHeroStatusOf', hero.getHeroStatusOf); Mota.register('fn', 'ensureFloorDamage', damage.ensureFloorDamage); // ----- 变量注册 Mota.register('var', 'enemySpecials', specials); Mota.register('var', 'hook', hook); Mota.register('var', 'gameListener', gameListener); Mota.register('var', 'loading', loading); // ----- 模块注册 Mota.register('module', 'Mechanism', { BluePalace: miscMechanism.BluePalace, NightSpecial: miscMechanism.NightSpecial }); Mota.register('module', 'State', { ItemState, HeroMover, BlockMover, ObjectMoverBase, heroMoveCollection }); main.loading = loading; loading.once('coreInit', () => { Mota.Plugin.init(); }); registerPresetState();