diff --git a/src/types/data.d.ts b/src/types/data.d.ts index f5fb3e8..c0df9bb 100644 --- a/src/types/data.d.ts +++ b/src/types/data.d.ts @@ -7,7 +7,7 @@ interface MainData { /** * 分区指定 */ - readonly floorPatitions: [FloorIds, FloorIds?][]; + readonly floorPartitions: [FloorIds, FloorIds?][]; /** * 所有的额外素材 diff --git a/src/types/status.d.ts b/src/types/status.d.ts index ca92ce1..57eeee0 100644 --- a/src/types/status.d.ts +++ b/src/types/status.d.ts @@ -596,17 +596,7 @@ interface InitGameStatus { /** * 游戏是否结束 */ - gameOver: false; - - /** - * 当前勇士状态信息。例如core.status.hero.atk就是当前勇士的攻击力数值 - */ - hero: {}; - - /** - * 当前层的floorId - */ - floorId: null; + gameOver: boolean; /** * 所有楼层的地图信息 @@ -615,11 +605,6 @@ interface InitGameStatus { [P in FloorIds]: Floor
;
};
- /**
- * 获得当前楼层信息,等价于core.status.maps[core.status.floorId]
- */
- thisMap: null;
-
/**
* 背景图块
*/
@@ -635,11 +620,6 @@ interface InitGameStatus {
*/
mapBlockObjs: Record