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fix: 伤害显示换用 round 描边
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@ -481,7 +481,9 @@ export class Damage extends RenderItem<EDamageEvent> {
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renderDamage(canvas: MotaOffscreenCanvas2D, transform: Transform) {
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// console.time('damage');
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const { ctx } = canvas;
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ctx.save();
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transformCanvas(canvas, transform);
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ctx.lineJoin = 'round';
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const render = this.calNeedRender(transform);
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const block = this.block;
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