From 5685efd4d5ba28b821e2f9002cef36569dd9ada9 Mon Sep 17 00:00:00 2001 From: unanmed <1319491857@qq.com> Date: Sat, 19 Oct 2024 19:27:35 +0800 Subject: [PATCH] =?UTF-8?q?fix:=20=E7=A7=BB=E5=8A=A8=E7=9A=84=E5=B9=B3?= =?UTF-8?q?=E6=BB=91=E8=A7=86=E8=A7=92?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/core/render/preset/viewport.ts | 1 - src/game/state/move.ts | 9 ++++++--- 2 files changed, 6 insertions(+), 4 deletions(-) diff --git a/src/core/render/preset/viewport.ts b/src/core/render/preset/viewport.ts index 61f6d6a..c7cc70e 100644 --- a/src/core/render/preset/viewport.ts +++ b/src/core/render/preset/viewport.ts @@ -117,7 +117,6 @@ export class FloorViewport implements ILayerGroupRenderExtends { this.group.removeTicker(this.transition, false); this.nx = nx; this.ny = ny; - console.log(nx, ny); } /** diff --git a/src/game/state/move.ts b/src/game/state/move.ts index 0a461fc..dd65c76 100644 --- a/src/game/state/move.ts +++ b/src/game/state/move.ts @@ -486,9 +486,12 @@ export class HeroMover extends ObjectMoverBase { await adapter.all('readyMove'); // 这里要检查前面那一格能不能走,不能走则不触发平滑视角,以避免撞墙上视角卡住 const { x, y } = core.status.hero.loc; - const data = this.checkCanMove(x, y, toDir(this.faceDir)); - if (data.canMove && !data.noPass) { - viewport.sync('startMove'); + const firstDir = controller.queue.find(v => v.type === 'dir')?.value; + if (firstDir) { + const data = this.checkCanMove(x, y, toDir(firstDir as Dir)); + if (data.canMove && !data.noPass) { + viewport.sync('startMove'); + } } adapter.sync('startAnimate'); }