diff --git a/src/core/render/preset/viewport.ts b/src/core/render/preset/viewport.ts index 61f6d6a..c7cc70e 100644 --- a/src/core/render/preset/viewport.ts +++ b/src/core/render/preset/viewport.ts @@ -117,7 +117,6 @@ export class FloorViewport implements ILayerGroupRenderExtends { this.group.removeTicker(this.transition, false); this.nx = nx; this.ny = ny; - console.log(nx, ny); } /** diff --git a/src/game/state/move.ts b/src/game/state/move.ts index 0a461fc..dd65c76 100644 --- a/src/game/state/move.ts +++ b/src/game/state/move.ts @@ -486,9 +486,12 @@ export class HeroMover extends ObjectMoverBase { await adapter.all('readyMove'); // 这里要检查前面那一格能不能走,不能走则不触发平滑视角,以避免撞墙上视角卡住 const { x, y } = core.status.hero.loc; - const data = this.checkCanMove(x, y, toDir(this.faceDir)); - if (data.canMove && !data.noPass) { - viewport.sync('startMove'); + const firstDir = controller.queue.find(v => v.type === 'dir')?.value; + if (firstDir) { + const data = this.checkCanMove(x, y, toDir(firstDir as Dir)); + if (data.canMove && !data.noPass) { + viewport.sync('startMove'); + } } adapter.sync('startAnimate'); }